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yep, but at least:
"After months of testing and a lot of headache, our official recommendation to users about adopting SLI/Crossfire for ROF remains the same. Our engine was not designed for it and implementing it was very difficult and as I mention above the results are somewhat mixed. We still recommend that you invest in a really strong single card solution to boost your ROF frame rate if you feel it necessary. We suggest you save the money you would spend on a second video card and use it to buy a better processor if need be http://riseofflight.com/Forum/viewtopic.php?t=20189 |
Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.
I do remember sharing my thoughts on campaign systems with Oleg years ago. I still have some of the documents we exchanged on my HDD and what was listed there, ideas and concepts mostly as well as some details we came up with, would be very useful for a very good dynamic campaign system. That's what they'll have to deliver and quite honestly I firmly believe that a dynamic campaign engine needs to be an integral part of the game and not a bolt-on accessory that behaves like a spare rocketpack. ;) |
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Is it just flight sims that are making the multi gpu cards have issues with micro stutters etc or are other genres of video games having them as well? The last two motherboards I've build systems around where chosen for SLI support, unfortunately the original IL2 had issue with SLI, so I never went and got the second card. Is the current SLI/Crossfire technology fundermentally flawed? The only real success I've had with SLI was the performance increase I got with Janes Longbow and a couple of Voodoo 2 cards! cheers! Cheers! |
I'm very much looking forward to Desastersoft's campaign "Fliegerasse - Helmut Wick vs. J. C. Dundas". I did enjoy two of their campaigns for IL2: Fall Blau and Eismeerjäger tremendously.
And I really hope the COD campaign engine will be enhanced, so at least scripted campaigns can be created properly. |
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In IL2 it was the FMB and the improvements over the time the eventlog got and the release of a deticated server software (<- took its time) This enabled 3.party people to create missions, campaigns, online wars COOP, scripted dogfightservers. That is what i call gameplay content. IIRC nothing of that ever was from official 1C MaddoxGames. I never expected a full switch from the gameplaypossibilites from IL2 to CoD. I can remember it took years of experience to come to the IL2 status of 2010. But now with CoD, time will tell. I stopped missionbuilding as i saw i need some kind oftrigger/script to put something easy as a missiontarget in the mission. Not to talk about the CoD COOP play..... |
personally i don't have problem with ROF since i running everything on very high and maximum
i really enjoy it espesially online:grin: |
Luthier...still on track for Friday the 17th?
How's it looking for Friday beta release?
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Simply put I use the term "dynamic campaign" meaning dynamically generated missions within a believable environment, but I do absolutely not speak about gamey crutches such as "a single pilot single-handedly wins the war" (or loses it, for that matter).
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And i bet, He Was just hopeing, Every one had forgot :grin: |
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