Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Next patch info (http://forum.fulqrumpublishing.com/showthread.php?t=23532)

JG53Frankyboy 06-16-2011 12:54 PM

yep, but at least:
"After months of testing and a lot of headache, our official recommendation to users about adopting SLI/Crossfire for ROF remains the same. Our engine was not designed for it and implementing it was very difficult and as I mention above the results are somewhat mixed. We still recommend that you invest in a really strong single card solution to boost your ROF frame rate if you feel it necessary. We suggest you save the money you would spend on a second video card and use it to buy a better processor if need be

http://riseofflight.com/Forum/viewtopic.php?t=20189

csThor 06-16-2011 01:10 PM

Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.

I do remember sharing my thoughts on campaign systems with Oleg years ago. I still have some of the documents we exchanged on my HDD and what was listed there, ideas and concepts mostly as well as some details we came up with, would be very useful for a very good dynamic campaign system. That's what they'll have to deliver and quite honestly I firmly believe that a dynamic campaign engine needs to be an integral part of the game and not a bolt-on accessory that behaves like a spare rocketpack. ;)

Skoshi Tiger 06-16-2011 01:13 PM

Quote:

Originally Posted by JG53Frankyboy (Post 298047)
yep, but at least:
"After months of testing and a lot of headache, our official recommendation to users about adopting SLI/Crossfire for ROF remains the same. Our engine was not designed for it and implementing it was very difficult and as I mention above the results are somewhat mixed. We still recommend that you invest in a really strong single card solution to boost your ROF frame rate if you feel it necessary. We suggest you save the money you would spend on a second video card and use it to buy a better processor if need be

http://riseofflight.com/Forum/viewtopic.php?t=20189

Ah! that was the quote I was originally looking for. Thanks!

Is it just flight sims that are making the multi gpu cards have issues with micro stutters etc or are other genres of video games having them as well?

The last two motherboards I've build systems around where chosen for SLI support, unfortunately the original IL2 had issue with SLI, so I never went and got the second card. Is the current SLI/Crossfire technology fundermentally flawed?

The only real success I've had with SLI was the performance increase I got with Janes Longbow and a couple of Voodoo 2 cards! cheers!

Cheers!

tintifaxl 06-16-2011 01:18 PM

I'm very much looking forward to Desastersoft's campaign "Fliegerasse - Helmut Wick vs. J. C. Dundas". I did enjoy two of their campaigns for IL2: Fall Blau and Eismeerjäger tremendously.

And I really hope the COD campaign engine will be enhanced, so at least scripted campaigns can be created properly.

JG53Frankyboy 06-16-2011 01:21 PM

Quote:

Originally Posted by csThor (Post 298050)
Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.

yep, that was what i ment, the basic instruments have to work !
In IL2 it was the FMB and the improvements over the time the eventlog got and the release of a deticated server software (<- took its time)

This enabled 3.party people to create missions, campaigns, online wars COOP, scripted dogfightservers. That is what i call gameplay content.
IIRC nothing of that ever was from official 1C MaddoxGames.

I never expected a full switch from the gameplaypossibilites from IL2 to CoD. I can remember it took years of experience to come to the IL2 status of 2010. But now with CoD, time will tell. I stopped missionbuilding as i saw i need some kind oftrigger/script to put something easy as a missiontarget in the mission. Not to talk about the CoD COOP play.....

skouras 06-16-2011 01:26 PM

personally i don't have problem with ROF since i running everything on very high and maximum
i really enjoy it espesially online:grin:

smink1701 06-16-2011 03:00 PM

Luthier...still on track for Friday the 17th?
 
How's it looking for Friday beta release?

csThor 06-16-2011 03:05 PM

Simply put I use the term "dynamic campaign" meaning dynamically generated missions within a believable environment, but I do absolutely not speak about gamey crutches such as "a single pilot single-handedly wins the war" (or loses it, for that matter).

Doc_uk 06-16-2011 03:06 PM

Quote:

Originally Posted by smink1701 (Post 298085)
How's it looking for Friday beta release?

You had to do it didnt you, you just had to ask,
And i bet, He Was just hopeing, Every one had forgot
:grin:

Ze-Jamz 06-16-2011 03:10 PM

Quote:

Originally Posted by smink1701 (Post 298085)
How's it looking for Friday beta release?

Oh Oh, thats done it


All times are GMT. The time now is 12:05 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.