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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Richie 10-13-2012 07:03 PM

Got it working finally..I must be a genius after all.

r0bc 10-13-2012 07:35 PM

Quote:

Originally Posted by 14./JG5_Roman (Post 469179)
I did everything right and it does not work for me...those instructions on manually setting the SLI profile are VERY EASY....im not computer illiterate and been editing many config/txt files for years....THIS SIMPLY DOES NOT WORK FOR ME....



I had a clean driver install and the game was just patched. Everything in the nvidia control panel was default except SLI enabled ... Of course. No profiles set... Nothing forced.
It works for others and myself. If you can't get it to work just wait.

Plt Off JRB Meaker 10-13-2012 07:38 PM

Yup,mines up todate now too..........thanks to the chaps who helped me :)

r0bc 10-13-2012 07:59 PM

Quote:

Originally Posted by 14./JG5_Roman (Post 469179)
im not computer illiterate

Geezzz dude I'm not saying your are, I want you to get it working and it bugs me that you can't but somethings wrong and it's hard to figure out without seeing it.
I got to go out for a couple hours, if your online when I get back Ill send you a message. It's got to work.

Storm of When 10-13-2012 08:33 PM

Yep
 
Quote:

Originally Posted by Attila (Post 469163)
It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)

I get that as well, right from the very start of the game 3/2011.

Smilinjack 10-13-2012 08:38 PM

The mixture control for the Mk 1 Hurri still does not work in ground start. Tried Axis and Key input. Mixture Control does not move and is set in the rear position. This was first reported in bug thread for RC 1.

Catseye 10-13-2012 09:33 PM

Quote:

Originally Posted by chris455 (Post 469155)
I disagree.
Read Steven Bungay's Most Dangerous Enemy. In it he gives a brief history of the "De Wilde" round and it's purpose. It was an improved incendiary which was intended to start fires in an enemy aircraft's structure. Whether it "flashed" or not, it's primary purpose was as an incendiary, not an "observer" round.

You are correct - I miss-spoke. It was designed as an incendiary to start fires. However, it became a valuable asset to the pilots due to the flash on impact. The statement I made was to argue against the OP about no .303 rounds flashing.

From:
THE BATTLE OF BRITAIN: ARMAMENT OF THE COMPETING FIGHTERS
Based on information from 'Flying Guns: World War 2'
© Anthony G Williams 2004

. . . . . . . The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these (.303" B. Mk IV incendiary tracer), scoring one in five.

The 'De Wilde' bullets were first issued in June 1940 and tested operationally in the air battles over Dunkirk. Their improved effectiveness, coupled with the fact that the flash on impact indicated that the shooting was on target, was much appreciated by the fighter pilots. It was at first in short supply, and the initial RAF fighter loading was three guns loaded with ball, two with AP, two with Mk IV incendiary tracer and one with Mk VI incendiary.

Catseye 10-13-2012 09:36 PM

Quote:

Originally Posted by ATAG_Bliss (Post 469172)
I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?

Hmmmmm,
Conservatively quiet British flak vs. gregariously noisy German flak?

Will have to check out both sides of the channel for any differences.

IvanK 10-13-2012 09:41 PM

Quote:

Originally Posted by trademe900 (Post 469070)
There is a new bug now on all the red fighters that needs attention:

As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet.

I spent a while specifically testing this one yesterday. In my testing it only occurs in the Spit Ia 100 Oct all other RAF types were okay.

Passing 9500ft I was getting a "put put" knocking sound, passing 10,500 I was getting very rough engine operation. Reducing boost to +5 OR reducing RPM to 2600RPM stopped the rough running. Its a bug and needs fixing. Reported directly to the Devs.

NLS61 10-13-2012 09:46 PM

Quote:

Originally Posted by TomcatViP (Post 468878)
OT but needed an answer: everybody consciously driving a car know that you see nearly nothing in a rear view mirror. Driving, You are only lucky tht everything happens directly in your flat six.

A pound of hamburger ... and blablabla

I ow my life to the backview mirror in my car.


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