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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, April 6, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=30949)

Major Marvel 04-09-2012 12:59 PM

Quote:

Originally Posted by ChocsAway (Post 407103)
I've only just started to re-visit the forum after a fairly long break.

It has been my opinion for a very long time that the devs 'hearts' have never been included within the development of CloD. I feel they are keen to now use it as a sketchpad for BOM and that CloD may never reach its true potential.

As for BOM...well I for one will not purchase it unless they one day ;) make a decent fist of CloD, ie make it at least playable without the micro-stutters and implement the myriad of missing (promised)features. Even then, I'm not sure I'd be interested in what is essentially (correct me if I'm wrong) a tarted up version of the original IL-2. That is a personal opinion though and I'd have much rather seen the much ignored Korean theatre given a fair crack of the whip this time around.

I'm still on board though and would love to see CloD working in all its glory, but I still have my doubts as I did 6 months ago. I personally feel we've been fed an awful lot of 'waffle' by the devs since the last beta patch was released and I just hope the graphics engine re-write will have been worth the wait. Then there will probably be an even longer wait for the missing features to be implemented...that is if they decide to go that route rather than concentrating all of their efforts on BOM.

The patience of many on here (not speaking for everyone) including me has been pushed to the limit and I think the devs have to do something positive soon to avoid a 'rats leaving a sinking ship' scenario (or did that happen already!). In the end I only want Clod to work as advertised and include the promised features that I payed for.

It has to be said that in a year plus since release very little has improved with the sim and although the 'avid' ;) fans (not going to use the 'fan***s' word :grin:) might disagree with me the devs have IMO deserved the amount of 'flak' that has been directed towards them from digruntled purchasers of CloD.

I hope that they are able to redeem themselves soon and go someway to making CloD into what they claimed it would be before we see BOM. :)

Could not have said it any better.

Insuber 04-09-2012 12:59 PM

Welcome back Tree!

Iirc the present landscape colors have been washed out (de-saturated) in one of the patches, together with the cockpits.
As far as the hedgerows ... yesterday I've flown low level between Biggin Hill and Dungeness, and the landscape wasn't so bad.

Cheers!

furbs 04-09-2012 01:12 PM

Where are the pics Insuber!!??

Insuber 04-09-2012 01:42 PM

Quote:

Originally Posted by furbs (Post 407127)
Where are the pics Insuber!!??

What pics mate?

Luftwaffepilot 04-09-2012 02:01 PM

Tree, the strangest thing is that the particles are a "last- minute" issue.
Either they haven't even tested the game once or they are just talking bs, cause the particles have been an, if not THE issue from day 1!

Tree_UK 04-09-2012 02:07 PM

Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

Flanker35M 04-09-2012 02:15 PM

S!

I remember shooting down Oleg's P39 in my Bf109 during IL-2 beta. He flew well and was great to see other devs there too. He got first hand feedback so to say. I wish Luthier and Co would arrange for example "Catch the Dev" events or something, like World Of Tanks has. Would bring the community more together I think?

furbs 04-09-2012 02:20 PM

Quote:

Originally Posted by Insuber (Post 407138)
What pics mate?


Sorry, thought you was flying for real :)

ATAG_Snapper 04-09-2012 02:27 PM

Quote:

Originally Posted by Tree_UK (Post 407149)
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

Good point.

Haven't seen any of the devs in the ATAG Server that I know of but that may be a language issue. To be fair, we get many players showing up at all hours (and logged in our STATS page) that I don't know who they are and may well be members of the dev team evaluating their progress. It's also likely they could be going to the Repka Server for better pings and the language thing.

louisv 04-09-2012 02:51 PM

Quote:

Originally Posted by kendo65 (Post 407097)
Ok - something strange.

I've wondered about this for a while. I saved a few of the videos from the Igromir show. One in particular showed a Hurricane flying over the English countryside.

I've just done a few screenshots from the video. This is the pre-release DX version of the game remember, but look at the terrain layout...

hedgerows, nice layout - looks very like the Open GL???

So what's going on?

That was before speedtrees, and I don't see anymore hedgerows than the current version.

I remember disctintly that this version of the landscape was rejected by many (including the usual suspects...) because of the cartoony look of the trees and the landscape in general.

Opengl has nothing to do with it.


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