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User: It works on my machine. Programmer: It's as efficient as possible (something that NEVER happens) Developer: It's as efficient as our budget and release schedule make possible. |
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The complexity of a game is given by the routines which are managing the actors, their situation in the world and their behavior in the same world, not by the numbers of actors by itself. |
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Insofar the comparison to those games does not really hold. |
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And the point was that many claimed the IL2CoD's code is the most/one of the most complex codes existent in game development industry, which is a false statement. |
comparing apples and oranges must be really fascinating, especially if none of the participants is a developer of the software talked about, meaning everything said are guesstimates..
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I ve player Skyrim and Mafia.They are great games but
1 They had the time to finish the product 2 the budget and the people involved was much greater 3 nobody knows the problems they had due the development 4 Even when stand on a hill and can see very wide you can see ~8 km in clod you can see from west england to Belgium 5 in those ganes you walk or drive a car. The engine has more time to render as when you fly a fast plane 6 Every second you fly your plane there are processes calculated affecting your plane. |
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I admit there's a lot of work by graphic artists and 3D modellers in those games but in the end it's just a bunch of complex animations and scripted conversations with triggers, strung together with a bit of action to keep things interesting. Do you really believe they've modelled gun ballistics in those games? It's all smoke and mirrors. Nowhere near the complexity of a flight sim which simulates the world and complex machines within it which interact in 3 dimensional space. |
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Every second you fly your plane there are processes calculated affecting your plane ...............and all the other objects visible for miles around, not just a street. |
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