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I'm not sure why I continued the discussion. Perhaps I thought you might be interested, against the odds, in learning something about FOV and its uses. I was clearly wrong. So considering that your only aim is to raise hell about the inequity of fov switching and the perfection to be attained in the 60 fov + binoculars, I can't help you. Why don't you go look for a broader audience? Sincerely, Bored and disinterested |
leaving again??
that's three dollars I've lost already and now it is looking like a fourth... well you want "realism" and "what the pilot really sees", so those penalties for incockpit binoculars (zoom) would be perfect. Oh, hang on... you'd only want "realism" and "what the pilot really sees" up to a point, eh and you're still stuck on the photography aspect, when in reality, you could have learnt something from projection, which is the image on the screen. |
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Why bother? Just accept that you wont get a riser or support out of me or anyone else. Least of all the devs. Get over it and move on. Or get banned, I don't care. |
Bugga... there goes that fourth dollar
Banned because I suggested you only want "what the pilot really sees" up to a certain point? nah... you got upset because you got caught out - any more names you want to call me?? |
irR4tiOn4L, it seems that you didn't follow the advise you gave to me. :D
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We are talking about a combat flight simulator here... |
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The number one rule of giving advice: make sure you follow it yourself first! Well I do hope SOME of the last 15 pages was useful to someone. Quote:
For example, on my 22" CRT, 22 fov would be 'real size' (which is obviously a huge loss of SA). I would need to sit just 40cm away to make 60 fov display objects at 'real size'. The basic thing to understand about Wolf Rider's contributions in this thread though is that he doesn't care what you have to say or what problems you have. He actually just wants people to stop switching to zoomed fovs like 30 fov because he blames this for his lack of performance online (bet he flies through trees to escape though). He feels that people are 'zooming in' with 30 fov and unfairly making the dots bigger. He is so outraged about it that he spites them for it by suggesting the developers should replace 30 fov with ingame 'binoculars' instead. But remember that basic thing - he doesn't actually care what you think or have to say about it. |
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and with a change of tac., I'm now a dollar up ;) |
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Since this simulator had to be sold to "average" buyers who can't permit themselves to own such a sphere (if it really exists... but why 360°? 180°h & 120°v is the human fov) we have to reach a compromise. So I repeat: how can you retain real size objects keeping at the same time a realistic peripheral vision? |
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re-read the reply... "peripheral vision" can't be recreated on a monitor which sits directly in front of you. Quote:
the simmer may wish to "look around" and with anything less, they would lose full range. If the simmer just wanted to look straight ahead... a sphere wouldn't be necessary at all and something that fiited with the range of vision would suffice, to maintain "usable" and "peripheral vision". Quote:
in computer modelling (simming) that is the name of the game, though some of the reasons why a "compromise" is adopted may vary.... Quote:
see the above points, you've inadvertently answered your own question |
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