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Altough a blackout came so had to restart.......Never seen it again. But atleast on my secong run I found a caravan which called in some mercs to figth off pirates.....insane ammount of loot. Thats what I call a good start :D Quote:
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Because I think you are not really far away for releasing the cancelled "ashes of victory" in a mod. Altough I have no idea how taxing that could be for one person. Quote:
https://www.dropbox.com/s/9stj48rezz...Gfile.txt?dl=0 |
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That kind of crash happens VERY often, in ALL 3 Games released up to now. They never got it fixed, but they significantly decreased chance of it happening in SW2 and SW3, but it is indeed still around as you have seen. Sadly I would need the Source Code of the game executable to fix that crash, but as we all know, Star Wolves is not an Open Source game. |
Its amazing how fast the time really goes by. I tried to look up the oldest file of this Mod's predecessor (Inv_Mod) and it turns out the oldest file I have created was from the 11.12.2014 (DD.MM.YYYY)
So one could say this mod is almost 2 Year's old, it surely did not feel that long at all. Quote:
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Every big thing starts out small.......
So im currently trying to understand the RCFF fleet script. Not saying that I understand even a quarter of it :D The last time I made or modified a script was years ago. I have a few questions tough. Quote:
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For example if I set min 30. max 60. What would that mean? Also, can I set the fleets to only became active when the story progressed to some point? Corporations free for all war for example. Im thinking about making some: -Pirate raiding parties (attacking one or two stations before retreating) -Empire related border guards (patrolling between two stations that are closest to the portal leading to their enemies) -Mercs on pirate hunt -Berserk fleets |
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Prop_EnableChanceTrigger = {FALSE, 50, 160, ""}, = ENABLED, Chance in % of this Trigger being successfuly triggered, Delaytime after fleet has been Spawned, Functionname. Quote:
The "Strength" basically selects the desired ship-fleet-configuration as seen at these huge tables consisting of shipdescriptions in create_flight_2.script Quote:
NOTE: RCFF is not ready and 100% Functional as of the time being, but you just can "pre-make" your tables, so its ready for the actual release of RCFF, which will happen in 0.6.2X in the near future. |
Do I need to start an new game after updateing to Expansion Mod [0.6.1.9P] Hotfix #10?
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@sarfax
No, you don't need to start a new game.
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Hi! nocalora29! You mod looks very interesting and I am dying to try it out!
Sadly, I am having trouble with the [RESOURCES] download from moddb. When I try to unzip it I run into an error saying the files are corrupted. It only unpacks around 39 mb before it stops. Any chance you could take a look or reupload it somewhere? Thanks! Edit: Also found the files via gamefront. Now I am getting an error that says "WinRAR, not enough memory". Has this happened to anybody? I am able to download and unpack all the other parts for your mod, but for some reason I keep running into problems with the Resources file. |
@quecojo
Hey there!, I will repack & reupload the Resources zip ASAP.
___________________ EDIT: Reuploaded. |
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