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-   -   Friday update and discussions 2011-03-18 (http://forum.fulqrumpublishing.com/showthread.php?t=19267)

Propwash_ 03-19-2011 12:51 PM

It's Christmas morning! Let papa have something to make your eyes glow even brighter ;)

Sutts 03-19-2011 12:56 PM

Quote:

Originally Posted by Propwash_ (Post 236198)
Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.

Very true, but many of us are looking forward to the non-flight aspects of the sim too. I for one would love to hop in an MG and take a drive through the villages to the coast. I'm hoping we'll see much more of the ground detail as the series progresses and ground wars become more of a feature.

Having said that, flying will always be the main attraction for me.

JAMF 03-19-2011 01:43 PM

Quote:

Originally Posted by Foo'bar (Post 236128)
Ground vehicle's damage model is there but not as complex as aircraft have.

On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof

choctaw111 03-19-2011 02:12 PM

Quote:

Originally Posted by furbs (Post 236210)
Very true, but doesnt explain why Oleg and the team havnt shown us the in game sound so far.

They have. There was a video in the last two weeks or so that showed the Hurri from in the pit engaging some bombers...with in game sound.

Hecke 03-19-2011 02:20 PM

Quote:

Originally Posted by choctaw111 (Post 236222)
They have. There was a video in the last two weeks or so that showed the Hurri from in the pit engaging some bombers...with in game sound.

That was one of the leaked videos that were instantly removed.

Stealth_Eagle 03-19-2011 02:22 PM

Very good Oleg. You have made yet another revolution that is unmatched since the introduction of the first IL-2.

I see several improvements over the original engine. For one, rather than having boring straight train tracks with abrupt curves, you have made it possible for curved track and if I saw correctly, train switches that should work. I think as you get to later sections of the war with more ships, ship damage modeling will rapidly increase. Did I really see that the ships were taking evasive action from the stukas?

The trailers look incredible and I still am not sure about it being released in about a week. I personally think that you should take more time and maybe release a small demo with 2 aircraft (Hurricane and Me-110?) and a small chunk of the map to see how well our computers are compatible with the new game. I don't really mind waiting about a month for you and your amazing team to iron out a majority of the bugs and maybe add some other small things that would help game play purposes.

Hopefully when you finally finish this series, we will be able to accurately simulate all major conflicts and some minor but lessor known conflicts.

Tree_UK 03-19-2011 02:43 PM

Quote:

Originally Posted by Freycinet (Post 236179)
Why do you still pretend that we haven't seen movies with planes flying over all-built-up area? And with totally smooth frames. We have.

- You're just willfully spreading disinformation and you know it.

Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.

Anyway, nice to see how this vid has shut you up totally.


lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

Avionsdeguerre 03-19-2011 02:43 PM

Great !
One question : a quick mission builder like il2 1946 for COD ?
Because I like the QMB
Thanks.

Tree_UK 03-19-2011 02:44 PM

Quote:

Originally Posted by No601_Swallow (Post 236193)
Tree, how will you spend your days after this sim is finally released? I mean, what will you do? What will your purpose be?

Well hopefully I will be spending them by saying how wrong I was, however there's a good chance that there will be a fair few 'I told you so' posts. Watch this space.:grin:

Hecke 03-19-2011 02:45 PM

Yes, but more simple (IIRC)


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