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-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

Oleg Maddox 10-26-2009 12:37 PM

Quote:

Originally Posted by |ZUTI| (Post 114360)
Sorry Oleg to bother you with this again, but just found the video of waaes hitting beaches:
http://www.youtube.com/watch?v=b3Xe6f6ZzGs

Simple question: how much of this seen on that video will be in BoB?

Really don't know why, but after I saw that video, it just stuck in my head. I know all the rest will be first class but I just need to know about waves and beaches :)

Cheers.

this is from first variant of BoB engine based of deep modification of Il-2 engine. Then we dropped Il-2 based source code and did from zero all things that to be on horse in future for a long time.

Il-2 engine was already limiting us in some ways (still not now, but will do it in real not so far future)

I think we will have the waves in BoB. Maybe looking better. the code now is other for water,becasue it is trasparent now, comparing to that video.

|ZUTI| 10-26-2009 12:44 PM

Thanks a million.

KOM.Nausicaa 10-26-2009 12:49 PM

Thank you for your outstanding work Oleg. As a person working in movies and 3D programming I know how difficult it is to make work in progress 3D pictures understand by the client/audience. Most people just don't know how to "read" them and come very quickly to false conclusions. You are damned if you don't show anything and you are damned if you show it. It's a difficult situation...!

About SoW BoB: I have full trust in you and wish you strength for the "final line."
And if you give the possibility in multiplay to assign someone in a bomber to be "observer" - I think any bomber needs "observer", just like in tank - I will be more than happy.
(PS: I mean a "observer" must have possibility to look out of different spots in bomber, even online)

Thanks for the hard work !

Oleg Maddox 10-26-2009 12:49 PM

Quote:

Originally Posted by Tanimbar (Post 114370)
Thanks Oleg.

Would you please write a few words on how important sound is to you, for example, is it as important as the imagery, and whether or not you will try to create realistic, real-life sounds?

I realise that most of us do not know what the sound is like in a cockpit; that we don't appreciate how altitude and weather conditions alters the 'native' engine sounds; and, finally, that many of us think that the flyby sound is similar to the cockpit sound. Therefore, how are you going to manage our expectations of what you can produce and do you already think you will have a problem?

Regards, Tanimbar

We never had a problem with sound using proper level of sound cards and speakers for which it was designed.
The changes for some aircraft using mp3 from video samples isn't right. maybe it is nice for someone, but it is done without 3D enviroument that we had in Il-2.
I listened some mods that recommended me to listen and what I found? 2D sound using one-two samples.... and damaged sound of other aircraft.

Of course we can take the sound from handheld camcoders and put it in sound engine, but it will be incorrect from the point of view what pilot hear, what people on the ground hear, and what you may hear simulating the position (camera) outside the plane in air.

It is too early to ask me what we will have. However in many inerviews I told that we will have other sound engine working even on a cheap sound card and speakers

100% copy of each aircraft we can't make. We can make just some things that are close and simulate in 3D binaural sound that no one sim has or had (partially had Il-2).

By simple words we will have compessed in dynmaic range sound that to get it working well on any type of sound-speaker system.
In Il-2 was wide dynamic rage, that not all sound systems was able to play right.

Oleg Maddox 10-26-2009 12:54 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 114387)
1.Thank you for your outstanding work Oleg. As a person working in movies and 3D programming I know how difficult it is to make work in progress 3D pictures understand by the client/audience. Most people just don't know how to "read" them and come very quickly to false conclusions. You are damned if you don't show anything and you are damned if you show it. It's a difficult situation...!

2. About SoW BoB: I have full trust in you and wish you strength for the "final line."
And if you give the possibility in multiplay to assign someone in a bomber to be "observer" - I think any bomber needs "observer", just like in tank - I will be more than happy.
(PS: I mean a "observer" must have possibility to look out of different spots in bomber, even online)

Thanks for the hard work !

1. You are perfectly right!

2. Online code for BoB is completey other than Il-2 now. :)
We also did even special observer for the online competitions....

Sunchaser 10-26-2009 01:02 PM

Oleg, thank you for IL2 STURMOVIK.

It looked great 8 years ago and has improved with each upgrade.

I really appreciate the time you are spending here and hope the sniping and nit picking will not cause you to decide it is just not worth the bother to update us.

Looking forward to Storm of War.

Bloblast 10-26-2009 01:16 PM

Hi Oleg,

Do you have WIP screen(s) of London city?
Really curious how it looks at the moment.

Tanimbar 10-26-2009 01:20 PM

Quote:

Originally Posted by Oleg Maddox (Post 114388)
We never had a problem with sound using proper level of sound cards and speakers for which it was designed.

It is too early to ask me what we will have. However in many inerviews I told that we will have other sound engine working even on a cheap sound card and speakers

100% copy of each aircraft we can't make. We can make just some things that are close and simulate in 3D binaural sound that no one sim has or had (partially had Il-2).

By simple words we will have compessed in dynmaic range sound that to get it working well on any type of sound-speaker system.
In Il-2 was wide dynamic rage, that not all sound systems was able to play right.

Thanks.

Does this mean that you do produce a 'perfect' sound on an expensive audio system and then have to degrade it, i.e. limit the dynamic range, to make it playable on cheap systems? If so, would you consider publishing a list of 'approved' sound systems/cards for the 'perfect' sound when SoW goes gold?

regards, Tanimbar

Feuerfalke 10-26-2009 01:21 PM

Quote:

Originally Posted by Bloblast (Post 114399)
Hi Oleg,

Do you have WIP screen(s) of London city?
Really curious how it looks at the moment.

http://forum.1cpublishing.eu/showpos...&postcount=208

NSU 10-26-2009 01:48 PM

Thanks for your answers, I'm sure "Storm of War" surpass "IL-2 Sturmovik" :-)


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