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This is taking much longer than I thought but I'm still working on it.
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Never mind it worked!!! Haha!!!. But I need to do some retouching.
Btw, this modified texture is not a .dds file. Its a .bmp file! I used a hex editor to change the texture paths in the Zis model file and it works. I guess .bmp textures work on vehicles. |
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Yes it does replace all Zis trucks. I'm having trouble creating a new vehicle entry. The game keeps on crashing.
It looks a little better now I think. |
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zis2. Replace all references for the model file with another name e.g. zis2.smf copy your modified model file to this name. Now you just use the script command for spawning ;) Et voilà a second Zis is there :) |
doesnt work, it does spawn the vehicle but the game crashes when i try to get in. must be something to do with the model files.
Forget it wasn't a good idea to begin with. |
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But it seems you made a mistake When copying and pasting. Perhaps you did not modified the references Inside the shadvs correctly because There must be two entries with the Reference to the model. It must function because I did this many times with NPCs and It is the same procedure... |
Thats not the problem. I cloned the Zis truck entry without making any changes and it worked. But there something else which is causing the game to crash. Besides its just one vehicle.
Also I find that the Kubel needs some tweeking. It should accelerate faster. It feels way too heavy. // edit I don't know if you covered this but there needs to be a few more Medikits on each map. |
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shadvs files make the game crash, I encoutered this many times. Anyway, forget it. Quote:
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enabled a medi kit in the equipment selection screen in one of the levels, where it was missing. I did not spawned some, because at that time I did not know, how to acquire coordinates. Any ideas where I could spawn some? |
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