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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Catseye 10-13-2012 04:59 PM

Quote:

Originally Posted by JG52Krupi (Post 469146)
Please could someone answer these questions...

Are the black oil leaks back?

Does the flak now have sound?

Have the lights in cockpits being toned down since in this patch?

I have not heard any flak sound either far away or close-in. I fly red with the cockpit open.

JG52Krupi 10-13-2012 05:17 PM

Quote:

Originally Posted by Catseye (Post 469147)
I have not heard any flak sound either far away or close-in. I fly red with the cockpit open.

BOO, thanks Catseye.... :(

Kurfürst 10-13-2012 05:20 PM

Quote:

Originally Posted by JG52Krupi (Post 469146)
Are the black oil leaks back?

Have the lights in cockpits being toned down since in this patch?

I have shot up a Hurricane today online and it poured black smoke. It looked like Oil so I let him get away.

Cocpit light OTOH are the same as before. :/

chris455 10-13-2012 05:23 PM

Quote:

Originally Posted by klem (Post 469124)
That is precisely what the DeWilde was introduced for, it produced flashes on impact to confirm hits.

I disagree.
Read Steven Bungay's Most Dangerous Enemy. In it he gives a brief history of the "De Wilde" round and it's purpose. It was an improved incendiary which was intended to start fires in an enemy aircraft's structure. Whether it "flashed" or not, it's primary purpose was as an incendiary, not an "observer" round.

jayrc 10-13-2012 05:23 PM

Thank you dev team for all your hard work. I haven't commented enough here but that is because I'm flying every night enjoying the hell out of your sim, you have something here that nobody else has and I thank you deeply.

Now my wish list: Dot visibility when closing in on aircraft, LOD's

Can't wait for the sequel and announcements:mrgreen:

Attila 10-13-2012 06:16 PM

Quote:

Originally Posted by Nephris (Post 469134)
Since the past both RC patches i got the following glitch

http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg

Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1



It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)

macro 10-13-2012 06:29 PM

I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.

ATAG_Bliss 10-13-2012 06:35 PM

I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?

tf_neuro 10-13-2012 06:38 PM

Quote:

Originally Posted by Insuber (Post 469113)
Noting similar here. I guess that you deleted the cache in 1c Softklub etc.

I did.
This is how it looks (click to enlarge)
http://img580.imageshack.us/img580/1...odbugsmall.jpg

My settings (click to enlarge)
http://img405.imageshack.us/img405/6...tingssmall.jpg

My specs:
i7 970
12GB RAM
GTX680 + Triple Head Analog 3840x1024

Also:
Quote:

Originally Posted by luthier (Post 468729)

Please help us with mirrors!

2 more:
http://scalfati.ch/luke/IL2COD_20332.rar
http://airpatria.it/download/IL2COD_20332.rar

14./JG5_Roman 10-13-2012 07:01 PM

Quote:

Originally Posted by r0bc (Post 468991)
Read the very first post in this thread.
As long as SLI is enabled in the control panel you don't need to touch control panel....don't force anything.

If you don't want to wait for official Nvidia SLI patch you can follow directions in the first post... if it don't work replace the third step with this profile.

Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile

It works and If it don't work, your doing something wrong...wait for the official patch.

Forget about this, you don't need to touch anything in control panel

I did everything right and it does not work for me...those instructions on manually setting the SLI profile are VERY EASY....im not computer illiterate and been editing many config/txt files for years....THIS SIMPLY DOES NOT WORK FOR ME....


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