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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

Chivas 02-24-2012 08:16 PM

Quote:

Originally Posted by Richie (Post 393952)
What's he mean when he says "Black Death" That's what the Germans use to call IL-2s. Is that the new tittle for Battle For Moscow or something?

Actually Black Death would be a great name for a Russian Theater addon. Its good news that they are having to completely redo the Black Death benchmark track. The first one had so many bugs it was hard to watch. I

Chivas 02-24-2012 08:22 PM

Quote:

Originally Posted by ATAG_Bliss (Post 393956)
Stop with the common sense and logic, Chivas. You might hurt some fragile minds here.

Its almost a waste of time posting here, as very little common sense, is shown. Its like they can't see the forest for the trees. In an update let say the developer doesn't mention any changes to the FM and you read a post. " What about the FM, they didn't say anything about the FM, OMG they must have stopped working on the FM, WTF????

David Hayward 02-24-2012 08:28 PM

Quote:

Originally Posted by Chivas (Post 393959)
Its almost a waste of time posting here, as very little common sense, is shown. Its like they can't see the forest for the trees. In an update let say the developer doesn't mention any changes to the FM and you read a post. " What about the FM, they didn't say anything about the FM, OMG they must have stopped working on the FM, WTF????

You probably just triggered a 20 page rant about tree collisions.

Richie 02-24-2012 08:29 PM

Quote:

Originally Posted by Chivas (Post 393957)
Actually Black Death would be a great name for a Russian Theater addon. Its good news that they are having to completely redo the Black Death benchmark track. The first one had so many bugs it was hard to watch. I

Where is it Chivas?

smink1701 02-24-2012 08:29 PM

I really appreciate all the developers are trying to do. If they can pull all this off on top of creating a world class combat flight sim that works, has great sound, FM, AI, DM, stability, etc, etc, etc...more power to them. I love everything about WWII fighters. Tanks, trucks, ships, etc are all nice but PLEASE don't give us a long list of other game elements that almost work before you fix the basics.

Thanks again Luthier and company for your efforts.

BH_woodstock 02-24-2012 08:40 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 393834)
wood! long time no type! S! ;)

no word on eta of patch as far as I know :(


rgrdgr my friend, good 2 c u again

~S~

322Sqn_Dusty 02-24-2012 08:51 PM

Ground vehicles
 
Personally I don't mind tanks or other ground vehicles, they can give the ground wars another dimension inside the world of Il2. I like the mannable AAA/FLAK in combination with the flatbed wagons or field deployment (great for missions). For me ClOD and the runner up are in the first place about combat flying.

As for now I still dislike the way Clod runs, the ai and comms aren't the way it should be, yes work in progress.. I know. Get rid of the crippled planes in the multiplayer games, the way you sign up for the game still feels less as in 1946.

For the optimalization. After buying a SSD and more RAM, CloD runs a bit better, still no joy with 4890 in crossfire, I won't invest in a new graphic card with 2Gb or more right now because of the € and with other games it works and shows it's power potential. CloD itself has a huge potential, the dynamic weather and the scripting are what we could expect, it will hit my system when it's operational though.

Just keep working on it.... it takes time to make perfect.

Stipe 02-24-2012 09:04 PM

Those of us who enjoy SEOW with the old Il-2 know why this update is awesome. :) I can understand why it doesn't appeal to the lovers of mindless Quake style dogfights.
Just make the option "Follow me" for the commander tank. ;)

priller26 02-24-2012 09:05 PM

Great news B6...BIG THUMBS UP!!!!

Feathered_IV 02-24-2012 09:07 PM

Quote:

Originally Posted by Chivas (Post 393950)
They believe that the twenty guys working on the air aspects of the sim have stopped work to watch a guy or two working on the ground aspects.

I don't reckon many would really think that. However some may consider that those one or two guys are sucking up wages and development costs that might have been spent on people who can further the title as a flight simulator.

Look, if playing crazy taxis in a bunch of tanks that handle like something from the Medal of Honour franchise is your idea of a cutting edge flight simulator, good on you. For myself I do not think it is a mature decision, especially at this stage of the titles development.


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