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-   -   What do you think it is that Luthier thinks will have Competitors squirming? (http://forum.fulqrumpublishing.com/showthread.php?t=25769)

JimmyBlonde 09-10-2011 08:04 AM

Please be weather, turbulence and a decent dynamic campaign.

*crosses fingers*

ATAG_Doc 09-11-2011 03:21 AM

Pilots head movement / animation tied to actual players trackir movement.

Skoshi Tiger 09-11-2011 04:44 AM

I think it will be being able to flip your opponent pilot the bird as your inverted.

Which will be nessesary because when those 109 pilots try to dive away with their tails between their legs we'll need it to keep our Merlins running! ;)

Cheers

phoenix1963 09-11-2011 10:09 AM

It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.

But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though.

I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones.

Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles.

56RAF_phoenix

Kodoss 09-11-2011 10:19 AM

I go for Birds.

You need only 3 FM/DM's for small, medium and big birds.
And if they fly ins swarms over your airfield, when you are starting or landing, you could get in trouble. :grin:

Feathered_IV 09-11-2011 01:48 PM

Aren't birds already a selectable object in FMB?

Flyby 09-11-2011 03:05 PM

my first guess
 
the ability for the player to man crew-served weapons (or any military vehicle in the game) while playing online??
Flyby out

Flyby 09-11-2011 03:06 PM

2nd guess
 
the introduction of dynamic weather based on actually conditions for each day of the battle?

Flyby 09-11-2011 03:08 PM

third guess
 
The ability to send out recon planes and have them impact the mission generation for the online dynamic campaign generator?

Blackdog_kt 09-11-2011 05:41 PM

Quote:

Originally Posted by phoenix1963 (Post 334697)
It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.

But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though.

I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones.

Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles.

56RAF_phoenix

It would be cool to have something like this, but it's already been done and guess where of all places? Rowan's Mig Alley :grin:


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