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-   -   Just imagine CloD with WoP map (http://forum.fulqrumpublishing.com/showthread.php?t=23132)

Zephyr_66 05-25-2011 07:46 PM

Quote:

Originally Posted by robtek (Post 288889)
That is no sim, it's a arcade game.

Yes, but they will port it to PC for the peer to peer "Sim-Lite" market.

Lololopoulos 05-25-2011 08:14 PM

LOL. i was sensing that "Birds of Steel" thread was gonna turn into yet another 50+ page debate over the graphics. But the moderator promptly locked it. Good work! :grin:

DK-nme 05-25-2011 10:56 PM

5 Attachment(s)
Quote:

Originally Posted by Ali Fish (Post 288378)
stop the squabling and understand that the tree colour alone in COD ruins the overall feel of cod. this proves it folks. darker trees in cod makes a hell of a difference.

http://i.imgur.com/9I33nl.jpghttp://i.imgur.com/O4uzll.jpg

Nope, color doesn't explain everything in this matter. I constantly hear praising of how gorgeous CloD looks, especielly up close. Well hey, this is no FPS, so why bother?
This is a flight sim and I wanna see things from above - way above - and this is were CloD seems to fail.
I've posted some screenies - a polite request from my dear friend David :cool: - and on those screenies (not made by myself) it is clear, how this games GFX engine is outdated or not up to the 2011 standards.

My ten commandments (screenies), who depicts some of the GFX problems this game is battling, and which hopefully will be fixed in near future (though I do not trust to hope):
1. 3D objects and buildings are way to sharp in contrast to the softening surroundings (rendering or LOD problem's?).
2. The blurry landscape in the horizon, looks like a cotton blanket.
3. The grey smudges representing cities at high altitude are ugly as hell and are in fact GFX leftovers from il-2 sturmovik (a game, that now is 10 years old).
4. The water is wronly scaled (compared to the surroundings) and it is terrible colored (no water in N-Europe is colored that way!)
5. The awful shore, that seems to hover above the water.
6. The smoke colomns, that are limited in hight (again leftovers from il-2 sturmovik).
7. The weidlooking trees, that look like small lullypops.
8. The clouds that looks like small cottonballs (totally unrealistic - we need real atmospheric cumulus clouds!)
9. The overall colorpalette is somewhat flat and unrealistic.
10. The compleely missing immersion effect of being high above the ground/water.

Alot of the above features are actually well modelled in WoP. I'm no fan of that game, to arcade, but the terrain GFX are some of the best I've seen. Furthermore, though I sincerely hope, that CloD will prevail in the long end, I don't want to delude myself by stating, that CloD at the present state is the best and most photorealistic game out there (or having the potential to become), cause at the moment, it simply isn't (far from it).

Hopefully you've been seeing this post aswell, David...

DK-nme 05-25-2011 11:03 PM

3 Attachment(s)
Just to support my earlier post...

DK-nme 05-25-2011 11:09 PM

5 Attachment(s)
...and again

Edit: Wow, I'm totally impressed by the game GFX's (Not!). I'm actually terrible dissapointed, yet hopes that things will change...

DK-nme 05-25-2011 11:28 PM

5 Attachment(s)
...and just to stir things up (an older GFX engine and what it is capable of - WoP):

jt_medina 05-25-2011 11:31 PM

Funny thing is in my opinion trees set to low or very low look better than in higher settings. Which seems illogic.

DK-nme 05-25-2011 11:33 PM

5 Attachment(s)
...and yet again (ducking for cover):

jt_medina 05-25-2011 11:37 PM

Quote:

Originally Posted by DK-nme (Post 288989)
...and just to stir things up (an older GFX engine and what it is capable of - WoP):

Despite what people say WOP looks awesome. The Berlin map pure awesomeness

Blackdog_kt 05-26-2011 01:09 AM

Quote:

Originally Posted by DK-nme (Post 288978)
My ten commandments (screenies), who depicts some of the GFX problems this game is battling, and which hopefully will be fixed in near future (though I do not trust to hope):
1. 3D objects and buildings are way to sharp in contrast to the softening surroundings (rendering or LOD problem's?).
2. The blurry landscape in the horizon, looks like a cotton blanket.
3. The grey smudges representing cities at high altitude are ugly as hell and are in fact GFX leftovers from il-2 sturmovik (a game, that now is 10 years old).
4. The water is wronly scaled (compared to the surroundings) and it is terrible colored (no water in N-Europe is colored that way!)
5. The awful shore, that seems to hover above the water.
6. The smoke colomns, that are limited in hight (again leftovers from il-2 sturmovik).
7. The weidlooking trees, that look like small lullypops.
8. The clouds that looks like small cottonballs (totally unrealistic - we need real atmospheric cumulus clouds!)
9. The overall colorpalette is somewhat flat and unrealistic.
10. The compleely missing immersion effect of being high above the ground/water.

Points 4 and 8 have been confirmed as in development various times. Meaning, there is transparent water and dynamic weather in the works and it will come with the patches.

As for the rest i can't be sure, but the sim is what it is for now. I'm more concerned about actual gameplay issues because the graphics are functional enough as they are now and you guys keep hogging all the attention with graphics related requests :-P

Does anyone actually fly these planes or are we all just looking at them for the most part? :grin:


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