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@sarfax
I will edit the Player Dreadnought before the next Hotfix goes live, thanks for the info.
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The Super Chimera can't equip systems and it only shoes 4 out of 6 turrets euiped in mothership inventory The Phoenix is missing an turret slot and colides when docking because it lowers itself Alien Frigate no hangars and turrets can only be installed by double click and it dose not show the in the slots The Bastard does not show the light gun and missiles(and can only be equiped by double clicking) STARROVER_A_Fighter_003 weapon and system slots same as A_Fighter_0(all weapons can be equiped by doubleclick) Drone Hammerhead Mk2 weapon and system slots same as Drone Hammerhead(weapons and missiles can be equiped by doubleclick) Drone Brigand Mk2 weapon and system slots same as Brigand(weapons and missiles can be equiped by doubleclick) Berserk_breeze can only equip by double click Angorian Fighter mk 1 does not weapon and missles slots and can't be equiped STARROVER_BS1_Anaconda can't equip turrets SW3EXP_HWR_Tru_Corvette when equiping systems it show scouts in both slots but you can equip the second system by double click Stone Arrow gk the turrets and gk cannons overlap |
Noted.
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@sarfax
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_________________ EDIT: Hotfix #9 Released. http://www.moddb.com/mods/sw3exp/dow...0619p-hotfix-9 ALL FIXED EXCEPT: SW3EXP_HWR_Tru_Corvette Stone Arrow GK @SARFAX: Please try to use the Bigger Portals Optional addon. its in the (Optionals) Folder in the "MAIN" 0.6.1B Release. I only fixed the systems issue on the alien dreadnought in the #9 hotfix. |
1 Attachment(s)
SW3EXP_HWR_Tru_Corvette: by editing InitTeamScript.
How do i take an screenshot? |
@sarfax
Just get any decent video capture software, theres OBS(Open Broadcast something something), it usually can record videos AND take screenshots.
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But you couldn't have known, so its fine. oh and btw: Thats the longest InitTeamScript file I have ever seen in my Life. |
Im back!
With another mission bugreport. After having the Eridan Conference. You dock with the station. And you are forced a long range jump to New Kyoto. Problem is that you should be spawned to the system edge. Then the conversation fires up. Instead you spawn in the center of the system with a blank mission log. And nothing happens. Here is the logfile. https://www.dropbox.com/s/9stj48rezz...Gfile.txt?dl=0 May I inquire what projects are you working on? And should I take a brake with bugtesting for some weeks so that you may focus on other stuff? |
@EmileKhadaji
Thanks for the log, I will look into it ASAP.
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My current Projects for SW3 Specifically would be: SW3Cinema(A Special System where you can spawn up to 4 factions that fight against each other, you can set all kinds of variables to add to the fight like amount of interceptors, bombers and capital ships of each faction, and even more) I don't know if I keep the project's name to the release since its not entirely fitting, but I'll have to see. AIX(AI Players, still a long way to go until its done, but I have made significant progress in the last couple of months) RCFF(Random Contact Fleets Framework, still a WIP, but will be finished very soon, you can get yourself an idea what it is a couple pages before this one, or look at the files Addons\@SW3_Expansion\RCFF\) The Prestus Corporation(A New faction, which is not comparable to the other 2 I have added in the past, it won't be a very strong one, I would say its about on par with the InoCo Corp when it comes to Tech and Power) ______________________ EDIT: Hotfix #10 Released http://www.moddb.com/mods/sw3exp/dow...#downloadsform This Hotfix only addresses the Story script bug. Strangely, it turns out it was a very old leftover code bug, Which I have had fixed even a year ago, I have no Idea how I missed it. If this doesn't solve it, please supply me with a save-file. |
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Its not even possible for them to spawn in, where and how did you encounter them? o.O Quote:
Feel free to make your own RCFleet if you want to (RCFF-fleets.lua), the file is designed so that there can be several "Table Fleets" inside of it. Just make sure the table fleet stays within its Master Table, in this case "SW3EXP_RCFF_TableFleets = {" Quote:
Although, the first "Custom Story" that I will release is "Star Wolves 3: Unfinished Business" which will take place after the SAM Return ending (Which happens in all endings you can get IIRC). It will tell the story how life is after SAM's Return and some last efforts made up by Survivors to finish the AI off for good. Thing is: I can't give any tip whats-o-ever about any Release date, All I can say is that someday it will be a thing. PS: Did the Hotfix do the job? |
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