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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-27 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16130)

AndyJWest 09-02-2010 12:32 AM

Quote:

Originally Posted by Richie (Post 178422)
What's this? Dec 31 but doesn't really look impressive.




http://www.ign.com/_views/ign/ign_ti...e=us&offset=50

What's that? Nothing really. A link to a website that seems to have the release date as either December 2010, or April 2008, depending where you look. Totally meaningless, without further information.

Buglord 09-02-2010 03:19 AM

Thanks for the update. :)

BG-09 09-02-2010 07:08 AM

Quote:

Originally Posted by proton45 (Post 178389)
We should see the physical reaction of the "damage model" on the humans/pilots/animals, but we should be spared the "graphic carnage"...

TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

p.s. Of course these options should be selectable... ;)




I have often imagined a "pilots reflection" in the glass or chrome or mirrors....

Very wise variant! Rag doll! Perfect. No blood. Perfect solution!

Tree_UK 09-02-2010 08:12 AM

Quote:

Originally Posted by proton45 (Post 178389)
TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

p.s. Of course these options should be selectable... ;)


I like that idea, much better than nothing at all, it would still be nice to have enable/disable full gore in config though.

philip.ed 09-02-2010 09:46 AM

Sorry

tourmaline 09-02-2010 10:46 AM

Quote:

Originally Posted by BG-09 (Post 178269)
Yes, it will be good enough. But mate, think about the realism: what will happens, when Ju-87 drops a 1000 kg bomb over double-decker bus in London, full of passengers /as Oleg is planing/ - every body of the passengers "will sleep in a chair"? It does not fit. Or may be, the passengers will fly "sleeping" a 100 meters away?

Cheers!

Mate, i was talking about shot pilots trapped in their safety belts. NOT about busses full of people.:cool:

tourmaline 09-02-2010 11:01 AM

Quote:

Originally Posted by jameson (Post 178126)
I have to say I'm astonished by the belief that the sound on that video is accurate. It was obviously a real aeroplane making the sound, but which one I wouldn't like to say. Gun cameras did not record sound, it was added after the event most likely with whatever was convenient and hanging around.
A cursory watch of numerous episodes of German wartime cinema propaganda clearly show repeat film sequences in engagements that occured at different times and places. Particularly sad are the ones from 1945 supposedly reporting fighting against the Russians that are clearly manufactured to show that the Germans were winning although the Russians were probably shelling Berlin by the time they were shown.
Take it all with a big pinch of salt. Especially now it's possible to fabricate anything in this digital age. See Hollywood, wikipedia, lol!
Regards

It still sounds better then any other videogame sound.:cool:

zapatista 09-02-2010 01:21 PM

Oleg & Co,

thx for the updates

excellent looking screenshot of the bomber crew looking out the window :)

one concern: the hurricane pilot still looks way to small, and i cant see the feet of the german pilot in the bomber reaching the rudder pedal ? i suspect the "small pilot" problem still hasnt been resolved ? (not a big deal, fix it after release if it takes to much time now)

Oldschool61 09-02-2010 03:55 PM

Quote:

Originally Posted by Chivas (Post 178377)
Personally I don't need a pilot, that will just be in the way of my view of the instruments. .


Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat. Next time your driving look down and see if your seat is empty, I'll bet you see something besides your empty seat.
And looking down in the pit and NOT seeing a torso and legs on rudder pedals does detract from immersion a bit. How is that going to prevent you from reading gauges? Most of the stuff you need to see is high enough above the flight stick that its not an issue. If this sim is going to be realistic in first person mode you need to see your body in pit. Anything less is unrealistic. Hell most first person shooters do this.

IceFire 09-02-2010 04:32 PM

Quote:

Originally Posted by tourmaline (Post 178509)
It still sounds better then any other videogame sound.:cool:

Yes and no... it has a richness to it yes but the sounds are not synchronized to events and they don't have proper characteristics when it comes to distance from the observer. They were added on top for appeal purposes only.

In some ways IL-2's sound is incredible... it does a lot of things right dynamically on the right sound setup. It's just that the limited range of sounds gives everything a more generic feel.


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