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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Richie 10-13-2012 02:54 PM

partbob.dll was removed. Norton's blocking the patch

klem 10-13-2012 03:15 PM

Quote:

Originally Posted by vranac (Post 469085)
I don't know is it historical but DeWilde could have flash on impact.

That is precisely what the DeWilde was introduced for, it produced flashes on impact to confirm hits.

Catseye 10-13-2012 04:01 PM

Quote:

Originally Posted by ATAG_Bliss (Post 468980)
I also wouldn't count every time a red player turns when you are behind them a case of sound radar either. . . . . .

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. . . . . .

So just consider not every case is going to be from sound. . . . . .

Spot on Bliss,
I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive.

Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!!

Nephris 10-13-2012 04:06 PM

Grafic Glitch since RC
 
Since the past both RC patches i got the following glitch

http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg

Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1


Kurfürst 10-13-2012 04:18 PM

I have the same rectangle since I have an ATI card.

Sethos 10-13-2012 04:28 PM

Now we just need some proper AA implementation.

Insuber 10-13-2012 04:28 PM

Quote:

Originally Posted by Nephris (Post 469134)
Since the past both RC patches i got the following glitch

http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg

Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1



I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches.

Catseye 10-13-2012 04:32 PM

Quote:

Originally Posted by Fenrir (Post 469080)
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.

Not so Fenrir,
The DeWilde was created for just that purpose and was in great demand. Shortage of this ammo was evident in the BOB but not later. When the DeWilde hits metal, it flashes bigtime. RAF pilots preferred this to tracers as the tracers would give warning as they went by the enemy.

What I would like to see is the smoke trail left by "incendiary" bullets which acted similar to tracer paths for the shooter to see.

Catseye 10-13-2012 04:39 PM

Bug - Engine damage smoke passing through cockpit.
 
My Hurricane engine was damaged on the ATAG server and I noticed the vapour/smoke trail from the engine streaming through the cockpit at my feet near where the exhaust reflection used to be.

Looking behind, I could see no trail behind me.

JG52Krupi 10-13-2012 04:52 PM

Please could someone answer these questions...

Are the black oil leaks back?

Does the flak now have sound?

Have the lights in cockpits being toned down since in this patch?


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