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-   -   BETA PATCH v.1.07.18301 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32920)

bongodriver 07-04-2012 12:06 PM

Quote:

Originally Posted by III/JG53_Don (Post 441050)
I noticed the extreme sensitivity of the rudders too. Kinda annoying to just tip the rudder pedals a little bit and the plane yaws nearly 30° ;)


I wonder if this is the 'magic' rudder from B6's June 8th update? if so it would appear that somebody in the community pushed for this and is going to remain.

Quote:

Originally Posted by BlackSix (Post 433083)
· Corrected Bf-109 rudder model, making it more effective to allow real-world maneuvers to be performed with just the rudder pedals.

http://forum.1cpublishing.eu/showthread.php?t=32577

David198502 07-04-2012 12:17 PM

http://forum.1cpublishing.eu/showthread.php?t=33013

David198502 07-04-2012 12:19 PM

Quote:

Originally Posted by Skoshi Tiger (Post 441108)
More annoying than anything, but sometimes when I press esc to leave the mission I get placed on the desktop instead of the mission screen.

Then I have to press esc again to reenter the mission and then exit again to get to the mission screen.

Anyone else having this issue?

yes i have this as well, since the release of the game...
sometimes it switches between the game and desktop about 20 times until i come back to the menu....thats annoying like hell.

6BL Bird-Dog 07-04-2012 12:55 PM

Launcher crashes leaving quick missions and when exiting the game.
High octane RAF Performance a big improvement.
109 level banking performance at lower speeds more realistic for the wingtip configuration and performance relates better to the lower octane.
I hope the higher octane 109 models come later.
Performance wise 28-30 fps average setttings very high at low alt over London still with 2-3 micro pauses per second .I tried all types of settings ,medium being the most fluid at low level and the pop up trees are still there.
Have to try psudo mode yet and will report if I find any changes .
Other than the launcher crashes and over sensative rudder ,much better performance for me.
The game unfortunately is stil lacking a decent Coop GUI .

Cataplasma 07-04-2012 01:43 PM

launcher crashes on missions restart, in campaign and quick mode.
Always the same framerate...and a single card is still better than a sli config.
Sli working better just with nvidia 3D vision on set at minimum depth. At higher depths there's a beach appearing on coasts...and a mess of shadows and artefacts. Convergence for every different view is still a problem...

skouras 07-04-2012 06:54 PM

when you sink a ship is ugly visible under water or some like this

SQB 07-05-2012 12:44 AM

Quote:

Originally Posted by skouras (Post 441310)
when you sink a ship is ugly visible under water or some like this

Not just ships, all objects are visible under water. Splashes on water are always perpendicular to the viewer (like a 2D effect on the screen, not the water!). The water "shakes" and has some specularity glitches.

senseispcc 07-05-2012 07:45 AM

Quote:

Originally Posted by 6BL Bird-Dog (Post 441214)
.
I hope the higher octane 109 models come later.
.

Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
look maybe for answers here;
http://www.ww2aircraft.net/forum/avi...els-18051.html

csThor 07-05-2012 08:13 AM

Quote:

Originally Posted by senseispcc (Post 441427)
Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.

Erm, no. C3 fuel was produced and used by Germany in quantities. The Fw 190s with BMW 801 needed the higher octane fuel as did the DB 601N equipped Bf 109 F-2 (and Bf 109 E-4/N or E-7/N).

Flanker35M 07-05-2012 08:28 AM

S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?


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