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-   -   4.11 overheat and engine damage test results (http://forum.fulqrumpublishing.com/showthread.php?t=29350)

Luno13 01-31-2012 03:40 AM

Hm, so how do you expect anyone to join/watch? ;)

WhistlinggDeath 01-31-2012 03:46 AM

You need to look a few posts back Luno. The duel was set to go for 7 PM but Bad already capitulated.

Do you see, why a few pages back I tried nicely to exit gracefully. Your hatred is against me and is diverting attention from possible real flaws in 4.11. I am happy to speak on engineering topics all day, but that is not the point of the thread. Let us let some other voices chime in, and I will return to my research papers. Those of you who really enjoy tough combat though, can stop bye WD Fights later this week (full real) and see for yourselves if I can manage an engine and only fly spit 25lbs or whether I can really fly with the difficult P51s and TAs.

WTE_Galway 01-31-2012 03:50 AM

Quote:

Originally Posted by WhistlinggDeath (Post 386541)
Here is a great one that ALL electrical engineers must know:

Resistance in series is: (for any given R1, R2, .... Rn)

A capacitor in parallel to the resistors, gives ?

Basic Electronics now ? Its just ohms law but using impedance's . Not rocket science.


Here is one from my first year Electrical bachelor degree. They handed this out as a problem to students BEFORE teaching them Star-Delta conversion :D Can be a real mind bender without Star-Delta ...

Given a cube where every side is 10 ohm what is the resistance between diagonally opposite corners of the cube.

jermin 01-31-2012 03:50 AM

Quote:

Originally Posted by CWMV (Post 386505)
Spits V 109's always has someone on it, and there were around 40 on the last ghost skies test mission last night.

The only ones that are dying are the stock servers, as no one wants to play a 10 year old game in its pure (obsolete) form.

I've said it many times before that I prefer consistent content managed by TD.

Besides, you don't have a clue about how many populated full-real (or near full-real) servers there are back in 2007.

WhistlinggDeath 01-31-2012 03:53 AM

Sorry, Luno, I see your confusion. WD Fights was up till about 7:21 PST but that is when Bad could not get Xfire installed. We just went to private server from that point on.

Apologize for confusion. Did not understand your question.

WhistlinggDeath 01-31-2012 04:02 AM

Galway, ssssssssssssssssshhhhh. Dont give away simple answers.

Hehe :)

Got to get back to work tonight guys. Signing off for today. Lets try to move this thread to a more productive plane tomorrow. I already suggested several other good fliers and one chimed in. Lets await others and learn more.

Jumoschwanz 01-31-2012 06:57 AM

With a quick search on the internet, I was able to read or download original flight manuals for the P-51D Mustang, bf109g2, and flight instructions for the P-47 and other allied aircraft.

In the flight manual for the P-51D I noticed that 100% throttle was 61" manifold pressure, and 67" was only obtainable by breaking what they called a "safety wire".

The Bf109 manual also came with warnings not to use 1.42ata.

Another thing I noticed in these real flight manuals and data was that how similar the rpm operating ranges for all types of engines under all flight conditions was between 2000-3000 rpm, but that recommended operating ranges were all below 3000 rpm. I did not have the manual for any aircraft with the Jumo engine like the Ta152.

This all goes right along with what my friend Pete Amsler, a WWII fighter AND bomber pilot, also development engineer on the B-29, said about how using WEP was not something that was a regular part of flying WWII aircraft and that if used that ended the service life of that particular engine, if it made it back to base.

Flying IL2 also backs this up, even with the radiator wide open, if you fly around using WEP on a BF109 or Mustang non-stop like they do dogfighting on common fast dogfight servers like Grij, Perwach etc. your engine overheats and blows. This unrealistic and un-historic style of fun soon ruins the engines in IL2 aircraft using realistic engine settings and CEM, as it should.

IL2 patch 4.11 seems to be a leap forwards for flight simmers who want a more accurate simulation of WWII aviation.

If you fly around in a Mustang or BF109 fighting at 110% throttle, which is the 67" of manifold pressure or the German 1.42ata that the original operating manual says is past the SAFETY wire or not safe, then you are going to likely overstress your engine. If you fly smart like a real WWII pilot using Energy, surprise and position to do the job, then also like in WWII you will save your engine and it will get you back home.

The unrealistic flying methods and aircraft use in past patches on "dueling" and fast dogfight servers have been relegated to "gamer" status with this latest patch. That use of the IL2 flight sim is now only available to those flying on easier settings by turning off realistic features.

We can still have fast dogfight and dueling with Realistic settings, but the pilots will have to grow up and become simmers and figure out how preserving the engines of their aircraft fits into combat.

As soon as 4.11 came out I jumped into a fast duel server with an old acquaintance and had oil spurting all over the Bf109 windshield very quickly just by overheating it, flying it like patch 4.10 and earlier. The new 4.11 features brings an entire new experience, a welcomed one to the IL2 flight sim.

IL2 will never be perfect, as it has a limited set of features to replicate hundreds of WWII aircraft, many of which had different mechanisms for controlling prop-pitch and engine rpm, but it does a better job of it than any other flight sim has ever done on so many different aircraft types. The 0% through 100% pitch that is allowed in IL2 will not work the same on every aircraft and it should not, as they were all different machines in WWII. The hydraulic mechanism on the P-51 Mustang for controlling prop pitch was surely much different than that on aircraft from different countries and from different periods of WWII.

If you have a favorite aircraft, get your hands on the original flight manual and papers for it and read it, and read several books that are first hand accounts of WWII pilots in that type of aircraft. It seems that the people working on IL2 Sturmovik have done at least that.......

shauncm 01-31-2012 07:13 AM

Great summary Jumoschwanz. i think youve summed most things up in that one post :)

shauncm 01-31-2012 07:43 AM

1 Attachment(s)
i know this is only a minor point, but i feel there is a bit of an innacuracy with the tempest. its nothing severe or game crippleing, more of a nuisance.

in game the oil is considered to be overheating at about 82 degrees and above.

in the tempest pilots notes, (air publication 2458c), section 3 'operating data'

you have a 1 hour climb limit at [3700 rpm, +7 boost, 125*C coolant, 90*C oil]
you also have a 5 minute WEP limit of 3700 rpm, +9 boost, 130*C coolant, 95*oil]


i would ask can the 'engine:overheat' message caused by an oil overheat switch on if you exceed the 90*C level?

i know its low priority but seeing that message for an hour gets tiresome, and can mask more severe problems. if anyone is willing to cross varify for me i would appreciate it. i included the engine limitations page as an attatchment.




on a slightly different point, for ultimate realism i think that the engine overheat and wep messages should be able to be turned off like the speed bar can be. does anyone else feel sadistic enough to want pilots to actually look at their gauges, or is it just me !

CWMV 01-31-2012 07:50 AM

Quick post from phone, but which 109?
1.42ata was cleared for DB605 in something Luke august '43 iirc.
http://www.kurfurst.org/Engine/Boost...HB-T0-Full.JPG


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