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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

benson 01-20-2012 04:09 PM

My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.

Uzin 01-20-2012 04:16 PM

Again and again, end of the record of the QMB Scramble mission on Bessarabia map does not correspond what was flown in the mission. Have 4.11 +Hotfix, nothing else.

76.IAP-Blackbird 01-20-2012 05:14 PM

Quote:

Originally Posted by benson (Post 382334)
My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.

:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol:

are you serious with your posting?!

Aviar 01-20-2012 05:21 PM

2 Attachment(s)
Quote:

Originally Posted by spdr109 (Post 382061)
When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.


When using 'Pairs' or 'Line', your flights will spawn exactly where you place the Takeoff waypoint. Check my attached screenshots to see an example of how to place the waypoints.

Aviar

benson 01-20-2012 06:13 PM

Quote:

Originally Posted by 76.IAP-Blackbird (Post 382368)
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol:

are you serious with your posting?!

"No of course not" he said.(Lying through his teeth)

76.IAP-Blackbird 01-20-2012 08:23 PM

my post was refering to yours and the infos inside this il2 forum. If you take just 3 mins and read the info about the B-17 and 24 .. you wouldnt ask such a question ... have you read the readme pdf? 4.11?

there is sometimes a hint what is in and what not ;)

http://forum.1cpublishing.eu/showthread.php?t=24281

the PDF you can find by yourself

Tolwyn 01-20-2012 09:01 PM

DO-335 Mission with Static Spawn Won't Work.
 
Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.

Code:

[MAIN]
  MAP Berlin/load.ini
  TIME 12.0
  CloudType 1
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 4
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
[g0100]
  Planes 1
  Skill 1
  Class air.DO_335A0
  Fuel 100
  weapons default
  spawn0 0_Static
[g0100_Way]
  TAKEOFF_002 24412.42 39700.24 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 27620.35 39699.96 500.00 300.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1
[Buildings]
[Bridge]
[House]


spdr109 01-20-2012 10:42 PM

Quote:

Originally Posted by MicroWave (Post 382192)
It will also not automatically snap your starting position to the runway if you are close by.

That right there is the key to it all!

When I changed the waypoint from a "regular" one to a "takeoff" one, it DID snap to the nearest runway icon. It was then that I changed the properties from normal to line (or pairs). Now I know that with that change, I can then move that takeoff icon ANYWHERE!

YOU GUYS ARE SO EFFIN AWESOME !!!

This change and the addition of the different landing patterns creates almost
limitless possibilities in more realistic airfield operations.

Thank you sooo much!

Airfields are kinda my "thing".

Do us a HUGE favor though and explain this a little more clearly in the readme, ok?

Aviar 01-21-2012 07:43 AM

Quote:

Originally Posted by Tolwyn (Post 382473)
Not sure if this is a bug, but doing a road runway takeoff, I can't get static spawn to work.

Code:

[MAIN]
  MAP Berlin/load.ini
  TIME 12.0
  CloudType 1
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 4
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  g0100
[g0100]
  Planes 1
  Skill 1
  Class air.DO_335A0
  Fuel 100
  weapons default
  spawn0 0_Static
[g0100_Way]
  TAKEOFF_002 24412.42 39700.24 0 0 &0
  TRIGGERS 0 0 20 0
  NORMFLY 27620.35 39699.96 500.00 300.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$DO_335A0 2 24358.78 40067.28 450.02 0.0 null 1
[Buildings]
[Bridge]
[House]


I tested your mission. The 335 spawned on the road just fine. I took off with no problems. Not sure what issue you may have.

Aviar

Tolwyn 01-21-2012 10:44 PM

Quote:

Originally Posted by Aviar (Post 382603)
I tested your mission. The 335 spawned on the road just fine. I took off with no problems. Not sure what issue you may have.

Aviar

It's not SUPPOSED to spawn on the road. It's supposed to spawn on the stationary aircraft. :D

That is the bug.


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