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-   -   Red Sands (http://forum.fulqrumpublishing.com/showthread.php?t=23322)

Krzysiek 03-01-2012 01:06 PM

Quote:

Originally Posted by Arjuna76 (Post 395501)
I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously :).
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.

I recommend programme to comparing WinMerge, it will show differences.

zini4_tha_grunt 03-01-2012 02:50 PM

Quote:

Originally Posted by Krzysiek (Post 395381)
Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands?

No, we will not add these creatures.
Total quality of these creatures can't satisfy my slice assessment.
I was adding new creatures more than a year. Each one has token about a month of my life. So I guess, their overall quality is nigh enough to original KATAURI creatures.

It's just hurts me, when somebody compares them and funds out equal significance beetwen mine and RSE creatures.

P.S. sory for my eng, in any case.

Krzysiek 03-01-2012 04:10 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 395601)
No, we will not add these creatures.
Total quality of these creatures can't satisfy my slice assessment.
I was adding new creatures more than a year. Each one has token about a month of my life. So I guess, their overall quality is nigh enough to original KATAURI creatures.

It's just hurts me, when somebody compares them and funds out equal significance beetwen mine and RSE creatures.

P.S. sory for my eng, in any case.

I'm sorry, I didn't want to hurt you.
I didn't play in Red Sands. I read about RSE and I saw creatures screens, I liked them. Red Sands Extreme does not interest me. I wanted only to test creatures. I wanted to try them and alone to estimate.
Hard, but in the end more it doesn't mean better.
If I didn't value your work over Red Sands I would not dedicate many time without no help to translate all mod. I translate it about five months and still I didn't finish.
I apologise for my English, I hope that it will be possible to understand me.

zini4_tha_grunt 03-01-2012 08:03 PM

I got it.

Translating is the hardest part, i know it for sure.
But to be honest, i'm not so much posessed by this game to spend much of my time on it - i've spen already about a couple of years.
The only thing I can do - I can try to pay for translation to pro translaters, I guess.

I will find out tranlation costs and will inform all of u about my decision.

Krzysiek 03-02-2012 08:04 AM

Quote:

Originally Posted by zini4_tha_grunt (Post 395686)
I got it.

Translating is the hardest part, i know it for sure.
But to be honest, i'm not so much posessed by this game to spend much of my time on it - i've spen already about a couple of years.
The only thing I can do - I can try to pay for translation to pro translaters, I guess.

I will find out tranlation costs and will inform all of u about my decision.

Thanks.
I translate Red Sands on Polish language and help is not me already necessary.
It stayed for me little for translating. A translation is a hard work, but effects are delivering considerable satisfaction
On Russian forum my user name is "Mariusz1"

efferd2011 03-02-2012 09:30 PM

Quote:

Originally Posted by Arjuna76 (Post 395501)
I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously :).
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.

Dear Arjuna76,

i also tried to fix the Orc Saboteur, follwing your instructions. Unfortunatly, it seems that i am not as capable as your are in programming.

Could you post your fixed "orc_saboteur.atom"? This would be greatly appreciated! ;-)

Fatt_Shade 03-06-2012 03:14 PM

Hello ppl, just one question ?
Did any1 played whole game soloing Asmodan ? I try it and after geting hero lvl 32, Asmo lvl 43 i droped whole idea, it was just to easy. Was wondering how sick can he get, so if any1 did this pls post pic with his stats.

Krzysiek 03-06-2012 08:13 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 395686)
I got it.

Translating is the hardest part, i know it for sure.
But to be honest, i'm not so much posessed by this game to spend much of my time on it - i've spen already about a couple of years.
The only thing I can do - I can try to pay for translation to pro translaters, I guess.

I will find out tranlation costs and will inform all of u about my decision.

I have a question regarding file rus_unit_features:
cpi_griffin2_feat has not Боевой Дух
Does this oversight or it have to be so?
Is difference among Стойкость Разума and Иммунитет к воздействию на разум(cpi_dread_book_feat)?

zini4_tha_grunt 03-07-2012 10:36 PM

No, griffins aint have Боевой Дух feature.
I guess, it's some kind a bug.
Стойкость Разума and Иммунитет к воздействию на разум are totally similar.

Krzysiek 03-08-2012 05:06 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 397284)
No, griffins aint have Боевой Дух feature.
I guess, it's some kind a bug.
Стойкость Разума and Иммунитет к воздействию на разум are totally similar.

If so this all ok. Griffins ain't have Боевой Дух feature.

If I decoded this well it is different interaction:
Иммунитет к воздействию на разум=immunity to the effects on the mind
Стойкость Разума= immunity to the effects on the mind and mind Spells
Is it correct?


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