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zauii 01-30-2011 04:37 AM

Quote:

Originally Posted by Tree_UK (Post 217333)
List of DX 11 games and when they were developed, and what is coming.

http://en.wikipedia.org/wiki/List_of...ctX_11_support

lol, It's not like any of those games take full advantages of the DX11 capabilities, Crysis was arguable a breakthrough when it came to dx10, however as it turned out it was all possible in DX9 as well, even if DX10 boosted the performance.

DX11 will grow with time.

Luftwaffepilot 01-30-2011 07:43 AM

Quote:

Originally Posted by klem (Post 218577)
128kps upstream?
Don't flame me guys but does anyone really have an upstream that low? Is that why it's only 128 players?


I have only an upstream that low. But for lots of players the downstream has to be high not the upstream.

Codex 01-30-2011 11:06 PM

Quote:

Originally Posted by Heliocon (Post 217519)
I never said dx10 doesnt work on win7. I said few games used dx10 because it was a performance hog, hard to program for and the only dif was in the lighting effects. DX11 performes better then dx10 for multi core pcs. If enable features like tesselation etc yes its slower, but a hell of alot faster then doing the equivalent on dx10 which would be unplayable.

What? Have you ever programmed in DX before? Because what you're saying makes no sense.

Heliocon 01-31-2011 12:23 AM

Quote:

Originally Posted by Codex (Post 218874)
What? Have you ever programmed in DX before? Because what you're saying makes no sense.

It makes sense to people who know about how the engines function. So I dont have to type it all out (and as while I have modeling experience in Maya, I have only done basic programming), why not use google?

http://www.anandtech.com/show/2716/8

Simply put in general, DX10 was a new pipeline/system that people had to learn but gave little-no benefits. DX11 is a upgraded version but its far more efficient, has far better features and is easier to work with/program. In fact DX10 originally was meant to be what is now DX11 but I believe they released it early to coinside with Vista.

Codex 01-31-2011 01:22 AM

Sorry should have selected only the text that I was referring too.

I code for a living but program in DX as a side hobby, and in terms of difficulty, the changes I've had to do to my code was minimal.

I can understand it being difficult for full blown development teams to modify an existing graphics engine or create an entirely new one but that is more of a man power / cost issue. If you structure your code properly from the start, the API calls you make from your code should be invisible to the operating system, i.e. I write a function to pixel on the screen, my code doesn't care what DX version is installed on the PC or what DX version the graphics card can use, the code automatically calls the appropriate DLLs to draw that pixel.

PeterPanPan 01-31-2011 11:32 AM

I see that the recommended system specs for Rise of Flight are, for the CPU:

Intel® Core™ Quad 3 GHz or Intel i7 3 GHz


These are higher than the recommended CoD CPU specs which are:

Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz

I am no expert, but how/why is this? ROF is an older game (albeit not that old), so shouldn't it be less demanding? Or is it testament to the coding skill of Oleg and team that they have managed to get more from less? Or is there simply more detail in ROF?

PPanPan

II/JG54_Zent 01-31-2011 12:09 PM

what about Ati 5970 and in general Crossfire and SLI support ?

Royraiden 01-31-2011 12:53 PM

Quote:

Originally Posted by II/JG54_Zent (Post 218983)
what about Ati 5970 and in general Crossfire and SLI support ?

No word on multi gpu setups yet :(

Tree_UK 01-31-2011 12:56 PM

Oleg said along time ago that Multi GPU's will be supportd. :)

Royraiden 01-31-2011 01:02 PM

Quote:

Originally Posted by Tree_UK (Post 218992)
Oleg said along time ago that Multi GPU's will be supportd. :)

Wasnt here by that time then,thanks!!


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