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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-27 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16130)

speculum jockey 09-01-2010 03:37 PM

If a pilot does slump forwards, I wonder if the aircraft will respond accordingly and nose down?

P.s. Oleg, have you rectified the issue with damage overlapping on itself? I noticed in the Stuka shots from earlier that MG damage holes would sometimes overlap Cannon damage in areas it could not occur (usually hovering bullet holes).

BigC208 09-01-2010 03:51 PM

@ Untano, In Rise of Flight they've done it nicely. If you have object ID on you see a small X (looks like a X-wing fighter). This at first annoyed me untill I realised that when you turn object ID off, the X dispeared and you see the vague outline of an aircraft. Looking very convincing. Not just a dot. Hope SoW goes a simmilar way. When you have Object ID activated it does not really matter if you see a dot or an X, it's unrealistic to begin with.

C_G 09-01-2010 04:21 PM

Quote:

Originally Posted by speculum jockey (Post 178154)
The problem is that the US, while great for sales of bloody first-person-shooters (biggest market) is a side market for a lot of flight sims, where as Europe/Russia are real markets you don't want to miss out on. If you wanted to make a version with blood you would miss out on Germany, who required cartoonish shooters to change blood to "green slime". Similar laws exist in other countries as well (Australia for example). Another problem would be adding a swastika. This, like blood, is all fine and dandy in the US/Canada, but Germany, France, and Russia have issues with this.

Strange as it sounds, this game is not being made with the American Market in mind, as it is not the cash cow of flight sims like it is with FPS.

Thanks for that perspective, SJ, I was not aware of the European rules on depiction of blood/gore.
Anyway, as stated, I'm perfectly happy with Oleg's team not working on what I consider very low on the list of priorities.

Oldschool61 09-01-2010 05:48 PM

Quote:

Originally Posted by Friendly_flyer (Post 178342)
A slumped/prone figure is all I need. Racing past at 300 mph, I doubt I would be able see much more anyway. The only situation where details would be visible is in multi-crew aircrafts like the Blenheim, where you potentially may spend some time looking at a dead mate. Even there, a slumped position would do. With the amount of clothing, a crewman killed by bullets or splinters may not seep blood to any discernable degree.

This sim also needs to show your figure when flying as well, who ever heard of being invisable when flying. The biggest flaw with IL2 is when your in the cockpit looking around and low and behold there is no body flying the plane, the cockpit is empty. We should see a torso and legs on the ruddr pedals and a hand holding the flight stick. Any other look and its unreal.

Chivas 09-01-2010 08:50 PM

Personally I don't need a pilot, that will just be in the way of my view of the instruments. Or another set of commands to move an arm or leg blocking the instrument view. The absence of my pilot is certainly not an immersion killer for me. I doubt that the developers will take the extra time at this point to model it, but if they do, I hope its an option you can toggle off.

proton45 09-01-2010 10:13 PM

Quote:

Originally Posted by BG-09 (Post 178309)
Nice solution of the problem.
The best solution is very difficult to be found - we have to confess that SoW-BoB will have to depict real war, with all consequences of that war. WW2 pilots have done very merciless and severe damages to civil population. They were shooting virtually at everything that moves, and than stating that they were doing this for the fatherland. How now we can represent this, and even watch this without any censure?!

We should see the physical reaction of the "damage model" on the humans/pilots/animals, but we should be spared the "graphic carnage"...

TO BE MORE CLEAR ON MY OPINION...body's should be thrown about (like "rag dolls") by the shock wave, but we should not see blood, or dismemberment. Bullets and crashes and other aspects of the damage model that are included in the new game should have a realistic impact on the "human analog" but ONLY in a "rag doll" effect...

What do you kind folks think?

p.s. Of course these options should be selectable... ;)


Quote:

Originally Posted by Oldschool61 (Post 178363)
This sim also needs to show your figure when flying as well, who ever heard of being invisable when flying. The biggest flaw with IL2 is when your in the cockpit looking around and low and behold there is no body flying the plane, the cockpit is empty. We should see a torso and legs on the ruddr pedals and a hand holding the flight stick. Any other look and its unreal.

I have often imagined a "pilots reflection" in the glass or chrome or mirrors....

LukeFF 09-01-2010 10:25 PM

Quote:

Originally Posted by nearmiss (Post 178171)
You know guys this is just a bunch of Cannoli

Here it is Tuesday and it looks like the thread will have to be locked with half the week to go before another update.

Why don't you guys go back and delete your rodomontade ( junk postings) save me some work deleting them. This way the thread can stay open. There might actually be others that haven't seen the thread who would like to comment.

Apparently some here missed this post.

Tree_UK 09-01-2010 10:51 PM

Quote:

Originally Posted by LukeFF (Post 178392)
Apparently some here missed this post.

Its only one or two Mods that want us to stay on topic, which i can understand, but I really dont think Oleg and Luthier give a rats ass, they only answer the odd post, the rest mostly get overlooked.

proton45 09-01-2010 11:26 PM

Quote:

Originally Posted by LukeFF (Post 178392)
Apparently some here missed this post.

I didn't think that my comments where completely "OT"...as Luthier himself had commented on "the pilots" and how their damage model might respond to physical "contact".

My thought was that the moderators where (for the most part) responding to the, near constant, bickering that seems to litter this forum...

Richie 09-02-2010 12:20 AM

What's this? Dec 31 but doesn't really look impressive.




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