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-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

Oleg Maddox 10-26-2009 10:33 AM

Quote:

Originally Posted by Feuerfalke (Post 114304)
The big cloud of smoke already gave me some smiles: Mr. Maddox is teasing us like in good old days of IL2. :grin:
Showing just enough to drop our jaws on the table and beg for more. Looking forward to some more screenshots.

Something like this :)

Dano 10-26-2009 10:38 AM

Quote:

Originally Posted by Oleg Maddox (Post 114308)
Something like this :)

You big tease :D

Abbeville-Boy 10-26-2009 10:39 AM

any plan for voice command to AI as in other older games

JVM 10-26-2009 10:43 AM

Hello Oleg!

Not sure that you have much time to check all the thread content so I post the link to my question:

http://forum.1cpublishing.eu/showpos...&postcount=130

I would be happy to have your take on this...

thanks,

JVM

Oleg Maddox 10-26-2009 10:54 AM

Quote:

Originally Posted by JVM (Post 114313)
Hello Oleg!

Not sure that you have much time to check all the thread content so I post the link to my question:

http://forum.1cpublishing.eu/showpos...&postcount=130

I would be happy to have your take on this...

thanks,

JVM

They are other type of technology as you may see on other shots with sun. However there will more different looking types in final.
Modeling of behavior and look of real clouds at the same time - very complex task. As well as modeling of different weather conditions in diffeent parts of region that you may meet during flight, especially if tit is connected to the other parts of the game.
So, I don't think that we'll see the modeling of all airstrems near and inside the clouds in 100%. We ma be just be close to simulation of them. And we are doing that thing. that was one long work and I don't think that all parts meet final release of BoB (in future maybe), because of too great impact to processor calculations, doing to many tasks simultaniosly.

Oleg Maddox 10-26-2009 10:57 AM

Quote:

Originally Posted by Abbeville-Boy (Post 114311)
any plan for voice command to AI as in other older games

We don't plan to make it ourselves. In the past we have the game with 100% recignized commands (after training) but most never used it even it was working good.

many parts of source code will be open, so any third party developer may use their modules with adapting to our themselves.

Oleg Maddox 10-26-2009 11:02 AM

Please pay anttention: I would like to point one important thing.

The map of England, France, etc - the region of battle.
We will show such things just some time before release. The same way as it is doing others.


So when I will see some posts regarding it, I simply will ignore them. Just because I pointed it already.

Feuerfalke 10-26-2009 11:07 AM

I don't remember if the final decision has been made: Will SoW have ingame communications like teamspeak, mumble or similar means?

Oleg Maddox 10-26-2009 11:13 AM

Quote:

Originally Posted by Feuerfalke (Post 114319)
I don't remember if the final decision has been made: Will SoW have ingame communications like teamspeak, mumble or similar means?

We will have like in Il-2, however reworked and user friendly in use, but this will not excluding external program use

AdMan 10-26-2009 11:23 AM

Impressed with the planes/vehicles

not so much with the maps, very unnatural and cookie cutter looking. :(

after seeing the BOP mapping I was hoping for something equally as beautiful.


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