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-   -   Jafa Film & Audio. (http://forum.fulqrumpublishing.com/showthread.php?t=23533)

smink1701 07-30-2011 11:43 PM

Quote:

Originally Posted by fireflyerz (Post 317231)
It is what it is mate , you are free to play with it as you like but I cannot and will not make multiple uploads to suit everyone's tastes.

Thanks everyone , hope this tides you over until the official audio turns up :grin:

Jafa.

It does and I thank you. Your have raised the bar quite high so now it will be interesting to see what the "official" developers come up with...Maybe by Christmas;)

Blackdog_kt 07-31-2011 02:43 AM

Quote:

Originally Posted by Winger (Post 317249)
Anyone a clue if this mod will lead to a ban when used online?
I love the mods sounds but dont want to risk getting banned

Winger

Generally speaking, until there's a clearly defined list of what's allowed and what's not by Valve's anti-cheat feature, the consensus is not to use mods online on a "just in case" basis.

According to this thread the mod alters some of the flight model characteristics (engine RPMs actually) in order to achieve the proper sound result, which would be a big no-no in terms of online anti-cheat checks even when a finalized "cheat list" is used by VAC.

I'm not saying the intent is malicious or that it confers some kind of advantage (i'm pretty sure Jafa just wanted to get his sounds right, not help us cheat online), just saying that FM changes of any kind are very high on the list of things to get banned for: VAC can only know if certain files it checks are modified, it doesn't know the result of such changes or the intentions of the end user.

Baszkupapa 07-31-2011 05:40 AM

Quote:

Originally Posted by smink1701 (Post 317275)
It does and I thank you. Your have raised the bar quite high so now it will be interesting to see what the "official" developers come up with...Maybe by Christmas;)

Yep! 2055 Christmas ... :grin::grin:

fireflyerz 07-31-2011 05:57 AM

Quote:

Originally Posted by Blackdog_kt (Post 317321)
Generally speaking, until there's a clearly defined list of what's allowed and what's not by Valve's anti-cheat feature, the consensus is not to use mods online on a "just in case" basis.

According to this thread the mod alters some of the flight model characteristics (engine RPMs actually) in order to achieve the proper sound result, which would be a big no-no in terms of online anti-cheat checks even when a finalized "cheat list" is used by VAC.

I'm not saying the intent is malicious or that it confers some kind of advantage (i'm pretty sure Jafa just wanted to get his sounds right, not help us cheat online), just saying that FM changes of any kind are very high on the list of things to get banned for: VAC can only know if certain files it checks are modified, it doesn't know the result of such changes or the intentions of the end user.

No It Doesn't and is the reason why my earlier version was withdrawn , the fm in this version is the latest and untouched apart from the attachment of the audio tags , and as for useing any mod online even trees-I wouldnt risk it

SQB 07-31-2011 08:00 AM

Sound mod + darkened trees works fine online (so far) FOR ME. I have been banned by steam before (for playing in 3d in bfbc2... apparently not allowed) and they are generally quite understanding and quick.

FS~Phat 07-31-2011 12:19 PM

Is it just me or does this sound mod actually remove a lot of the stutters. I could swear the game feels a LOT smoother with the mod sounds than with the standard sounds?!?!?!

skouras 07-31-2011 01:28 PM

you kidding me right......

ivo 07-31-2011 01:30 PM

Hi to everybody I have a probelm with this mod, I have follow all the instruction but the sound is still original why?

1) I have copied kegetys.dll into:C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

2) I have copied the folder MODS into: C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

3) I have make a new short curt of launcher.exe and I have in properties
add this line -mod=mods/jafa.audio then like it :
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

4) I have done log out in steam (off line mode)

but nothing where I have wrong ? :confused:

Baszkupapa 07-31-2011 01:35 PM

Quote:

Originally Posted by ivo (Post 317434)
Hi to everybody I have a probelm with this mod, I have follow all the instruction but the sound is still original why?

1) I have copied kegetys.dll into:C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

2) I have copied the folder MODS into: C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

3) I have make a new short curt of launcher.exe and I have in properties
add this line -mod=mods/jafa.audio then like it :
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

4) I have done log out in steam (off line mode)

but nothing where I have wrong ? :confused:


Edit ur Launcher.exe.config (make backup!!!) :

<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
<setting name="nativeDLL" serializeAs="String">
<value>kegetys.dll</value>
</setting>

Das Attorney 07-31-2011 01:55 PM

Shouldn't your 'Target' mod extension be this:

Code:

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=mods\jafa.audio
instead of this:

Code:

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound


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