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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Priority bugs & other issues that need to be looked into (http://forum.fulqrumpublishing.com/showthread.php?t=23405)

Strike 06-20-2011 04:42 PM

1 - ▬ AA poor or not working

1 - N Gunner should be easier to handle. Reacts very slowly on mouse movement

1 - N There's no animation on trimwheels in cockpit when trimming in the Spits like there is in the Hurries.

These are the ones for me.


As for improvements:

-A working AA-script that combines the AA guns and rangefinding devices to make flak more precise.

-Better searchlights (short visible distance, they're not useful atm)

Plt Off JRB Meaker 06-28-2011 08:37 AM

Not a bug as such,but certainly an oversight,the static aircraft in FMB are devoid of markings,this need'nt be so as I'm sure they could be configured like the AI and flyables.

This is only a small problem and not a priority,but it would be nice if it could be fixed at some stage.

ATAG_Dutch 06-28-2011 10:35 AM

Very peculiar 'surge and cut' engine behaviour when replaying tracks.

Sounds like a bike being blipped down the gearbox

Here's a clip. (ignore the bad shooting, just watch the rpm and boost :))

http://www.youtube.com/watch?v=GUsxn...=youtube_gdata

GOZR 06-30-2011 06:53 AM

There are effects and some graphics that are border line .. it's still not ok imo.. I really ...really hope for the best but some things need to change..
The whole actual Gui remind me something from 1999 Microsoft CFS , over shy, over small , big txt , over framed , over use of shadows etc..
Do not be shy to show aircraft in big ( skinners will be happy ) and really ovoid the stamp effects of pictures and txt.

Here a quick made sample idea... that goes for map view, missions etc..

Gozr's ( aircrat can rotate to all directions limited zoom in and out, great tool view for Skinners )
http://i426.photobucket.com/albums/p...35-18-57-2.jpg
.VS
Original

http://i426.photobucket.com/albums/p...1-47-20-74.jpg


Edited:
CloD original
http://i426.photobucket.com/albums/p...0-34-21-06.jpg

.vs
http://i426.photobucket.com/albums/p...uncher--57.jpg

---
Now look at the pilot i made for il2 ( low poly )....

This is IL2
http://i426.photobucket.com/albums/p...7-21-48-67.jpg
http://i426.photobucket.com/albums/p...1-50-08-09.jpg
http://i426.photobucket.com/albums/p...1-50-40-77.jpg

IL2 CloD
http://i426.photobucket.com/albums/p...ZR/il2cod1.jpg
http://i426.photobucket.com/albums/p...OZR/il2cod.jpghttp://i426.photobucket.com/albums/p...1-44-51-33.jpg


The CloD English pilot look weird !

naz 06-30-2011 08:01 AM

Not sure if this is the right thread or not but I have noticed something with Launcher crashes. I am lucky in that I have rarely gotten them since original release and I have only gotten them in two situations since the latest official patch.

I am currently flying the Eagle Day LW campaign (downloadable from the missions section on this site). In mission 4 and 11, I got constant crashes each time I tried to fly them or I got the plane stuck in an invisible spider web thing where my plane just hangs in midair. In both missions I had to eventually just forget about trying to play them and move on to the next mission in the campaign.

I don't get any other crash issues in any of the other downloaded single/campaign missions (so far) or QMB missions.

Perhaps someone who understands what is in the mission files (I have no idea about that sort of thing unfortunately) might be able to see something common to those two missions which are not in the rest (eg a ground object/use of weather ... or something like that)? ... perhaps it might give some indication of at least one cause of crashes?

Perhaps the Devs could have a look at some stage.

Just an idea. :)

335th_GRAthos 07-01-2011 08:26 AM

Make the DropBombs command working from any position on the plane!
 
Luthier, this is a serious "bug" and it should be "LowEffort/HighImpact" (very easy to fix) so please added to your immediate "ToDos" for the next patch:

Quote:

JG53Frankyboy
...one of the very 'smart' decissions of 1C was that the shortcutcommand "release bombs" is not working from the bombarider position , only from pilot position.
In the Blenheim and Br.20 you have to use the mouse to activate the 3D cockpit lever/button, in the Heinkel and Junkers you are depending on the automatik bombrelease function of their bombsight.
Make the DropBombs command working from any position on the plane!


~S~

Orpheus 07-02-2011 11:05 PM

Spitfire 1 & 1a FM's still way out of sync with Spitfire II. Both the 1 & 1a have far too low cruising speeds at coarse propeller pitch.

Shadows from clouds/explosions and similar effects have awful flickering.

Plus the usual 'increase performance' stuff. Stutter is far worse with the latest retail patch. :grin:

ATAG_Dutch 07-03-2011 02:35 AM

1 Attachment(s)
Some of the smoke effects in FMB seem to have nuclear furnaces at their heart, although I'm not sure if this is a bug or a card thing. See screenshot.

Rickusty 07-03-2011 07:20 AM

Found something weird...

In the BR.20M bombsight, the altitude settings can only go as far as 2800 meters.
You can't bomb at higher alt than that...
Also, it seems almost impossible to open the bomb bay.

Cheers

klem 07-03-2011 08:17 AM

Quote:

Originally Posted by cheesehawk (Post 305084)
We need working slats on the 109s...

No you don't. Not until we get the Rotol Spit :)

That's a VOTE btw.


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