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-   -   Red Sands (http://forum.fulqrumpublishing.com/showthread.php?t=23322)

Loistian 02-15-2012 04:02 PM

Fourth post and im already quoting myself. :D

Quote:

I used the "orc_hunter.atom" file as "orc_saboteur.atom" so Orc Saboteurs are Orc Hunters ingame. Thats no nice solution but ONE missing new unit is a loss which is bearable.
These files should be located in <kings bounty folder>\sessions\red_sands\atoms
I remember there was a second unit i had to replace, but cant remember which one it was. One of the "hyteriac" things which only appear in the isle of red sands, i believe.

HardWithStyle 02-15-2012 05:57 PM

So, if i have 539 Orc Saboteur and 312 Orc Hunter in 1 pack, now theres gonna be 851 Orc Hunter, game will stop crashing?

If that works, thank you so much!

Krzysiek 02-25-2012 11:32 AM

3 Attachment(s)
Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc.
This looks the same irrespective of the red sands version. (1.0-1.6.1)
Is it at you similarly? If yes, whether one can see it in the game?
I translate red sands to Polish and I didn't play yet.

Attachment 8669

Attachment 8670

Attachment 8671

Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible.

fillyra 02-27-2012 05:43 PM

Quote:

Originally Posted by Krzysiek (Post 394186)
Hello! At the beginning I apologise for my English.
I look pictures in the interface_textures folder and many of them have some artefacts e.g. icethorn, kamikaze_ram, spiritist etc.
This looks the same irrespective of the red sands version. (1.0-1.6.1)
Is it at you similarly? If yes, whether one can see it in the game?
I translate red sands to Polish and I didn't play yet.

Attachment 8669

Attachment 8670

Attachment 8671

Another question: can you go kingsbounty.ru up and go the forum up? At me a mistake is jumping out. And generally about two weeks the side was inaccessible.

Visiting their forums gives me an error. IPS Driver Error.

I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible.

Krzysiek 02-27-2012 07:31 PM

Quote:

Originally Posted by fillyra (Post 394852)
Visiting their forums gives me an error. IPS Driver Error.

I only work on the localization but I don't think it affects the game much personally. I would ask the Red Sands developers but the forum is still inaccessible.

Thanks. I wanted also to ask about then the Red Sands developers but the forum third week is still inaccessible. It and was wished because which is there to read a little.
One more question:
How add to Red Sands the creature's from Red Sands Extreme mod (RSE) without installing whole mod? I would like addit the creatures without change the mechanics of game. Do this possible?

zini4_tha_grunt 02-28-2012 12:46 PM

Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days.

Krzysiek 02-28-2012 08:07 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 395043)
Nevermind about these grafical artifacts.
Yeah, our native forum is down about 14 days.

Hi Zini!
Does this mean that preview of these files in the folder "interface_textures" at all looks like on these pictures?

zini4_tha_grunt 02-29-2012 10:32 AM

Yes, it does.
But ingame u will never see these glithces.

Krzysiek 02-29-2012 06:52 PM

Quote:

Originally Posted by zini4_tha_grunt (Post 395248)
Yes, it does.
But ingame u will never see these glithces.

Thanks.

P.S.
Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands?

Arjuna76 03-01-2012 07:50 AM

I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously :).
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.


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