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-   -   Friday 2010-10-08 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16862)

Blackdog_kt 10-09-2010 05:56 AM

Yes, it does really look like an old photo. Just imagine what will be possible with the built-in modding support, having for example the ability to apply filters on pictures or tracks from within the playback interface of the simulator.

Quote:

Originally Posted by Ctrl E (Post 188359)
Any word on whether this beautiful map will be populated? Will there be people walking around? Or in the vehicles?

I would guess it all hinges on frame rates. I don't know about people, but at some point they did say the engine is capable of having moving buses on a schedule or even cows in the fields. Will we see it in the first version? It's anyone guess and my personal guess is probably not, but i won't mind if having it enabled will bring an i7 based PC to its knees. Plenty of time to enable extra eye candy during the life of the series as we get faster PCs :grin:

Tree_UK 10-09-2010 07:45 AM

Thanks for the update Oleg, some wonderful shots and the spitty looks almost real. One question though, would it be possible to have another look at the panal lines on the nose of the Hurricane (see link).

many thanks



http://forum.1cpublishing.eu/showthr...379#post175379

Foo'bar 10-09-2010 07:48 AM

Quote:

Originally Posted by dflion (Post 188327)
PS Foobar, can you twist Olegs arm to show some pics of your LNER A4 Pacific steam engine racing along the English countryside?

Only Oleg will decide what to show in fridays updates. I even don't know if the A4 will make it into initial release.

Richie 10-09-2010 07:50 AM

Quote:

Originally Posted by Tree_UK (Post 188367)
Thanks for the update Oleg, some wonderful shots and the spitty looks almost real. One question though, would it be possible to have another look at the panal lines on the nose of the Hurricane (see link).

many thanks



http://forum.1cpublishing.eu/showthr...379#post175379


Find a pic in here Tree..

http://s58.photobucket.com/albums/g2...anger/?start=0

Richie 10-09-2010 08:03 AM

1 Attachment(s)
I found a good pic.

I don't know why they made so many little panel lines but I'm sure it will be fixed

Tree_UK 10-09-2010 08:41 AM

Thanks Richie, you can see in the link i put up some examples as well. :grin:

Richie 10-09-2010 08:46 AM

Quote:

Originally Posted by Tree_UK (Post 188373)
Thanks Richie, you can see in the link i put up some examples as well. :grin:


Oh...dah... I should have checked lol

JQB 10-09-2010 08:50 AM

Oleg, if I may add a couple of suggestions:

1. This was vaguely suggested already but a layout and ambience of the menus and UI to be as atmospheric and remeniscent of the 40s era as possible, to get player in the right modd from onset. Briefings as close to what real breifings were as is practical.

2 have information available to pilots similar to info a real pilot would have, eg. esential stats for the plane such as take off speed, stall speed, approach speed, best glide speed etc. Maybe have a cheat card for lower level of difficulty. IL2 lacked this a little...

Awesome progress, by the way. Hope your weekend was good and your parents are healthy.

leggit 10-09-2010 08:58 AM

Quote:

Originally Posted by Sutts (Post 188191)
I'd like to see SoW used to reproduce historic battles for TV and I hope Oleg would get some decent royalties from that. I know the history channel has already done something on dogfights but the simulation was very poor compared to what Sow has to offer.

Dogfights does not use simulated cuts....just animated scene there is little concern for realistic flight modelling. They're more concerned with illustrating what happened in a given situation.

philip.ed 10-09-2010 09:42 AM

Quote:

Originally Posted by SlipBall (Post 188303)
Your post seem's a bit odd to me, the goggles look to be perfectly centered and square to the pilots face. Regarding the mask, unless at 10,000 feet and above, there is no need for it. And would therefore be an option for the pilot...I still hope for a pure positive reaction from you one of these weeks, I know that you mean well, but the goggles are not worn low in that shot.:confused:


You have completely misread my post mate ;)
Firstly, the goggles position is fine. But a pilot would be a bit of a dunce if he chose to wear his goggles down like this. By all means they might have liked to have done this, but it would distort vision and be a general nuisance.
Indeed, the pilot here has no mask connected to his helmet. It's possible it's hanginge from one of the lengths of the wiring loom, but it'd be a bitch to put on if he chose to go to a higher altitude.
Generally, I have only seen a couple of pictures of pilots wearing their goggles down like this. It's quite rare for the reasons I previously stated.
Even the lack of an oxygen mask is rare. Even if he had no need for oxygen, the mask contains the microphone. This pilot may be testing a larangyphone (sorry, I know I've spelt this wrong) but I doubt that.
He may be using gosport tubes, but again I doubt this too. So this pilot seems to be using no microphone, and there are no visible wires going into his b-type helmet to show that he has the c-type radio eaerphones installed ;)

This may all go over your head mate. This is hardly a neccessity for SoW, but for future patches I think this is quite important. I have supported my criticism with information, but I will add that posting pictures will be hard as there were so many mask/goggle/helmet combinations available (although for this period there were only 4 types of goggles, 1 mask, 1 helmet (I'm not including the 1930 pattern) and 2 mics in use)

;)


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