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Team Fusion |
No!
Okay, seriously though we are still testing. This week we have out fourth revision of the release candidate to test behind closed doors and it includes (for testing) multiple fixes, tweaks, new features and many more behind the scenes goodies. Airfield Sirens are being worked on as a bug was found that caused them to go off whether you were a friendly or enemy aircraft! Imagine the panic hearing the siren only to find out it was you that set it off this is now a thing of the past and all sorted. Flak has been looked at at this is a big reason why we can't release it just yet until this is thoroughly tested. AAA accuracy has been 'fixed' after a few lines of code were found to be causing issues with the gunners firing randomly into the air, and then the damage effects from the shrapnel were/are seriously undermodelled. This has been fixed but imagine now that mission that were built, online and offline, have more accurate flak. Well previously these were built with a lot of AAA to make up for the fact the flak was very inaccurate. So now imagine having very accurate flak with a lot of AAA in a mission. Probably a chance you'll never ever reach the target! So we need to test this thoroughly before it goes into the wild. In an image posted by ATAG_Bliss in the screenshots thread, it shows the fog effects have been 'found' and re-introduced. This came about due to the annoying horizon bug that has plagued the game since the last official patches. For those who haven't noticed it, it was a straight line that appeared across a virtual horizon, about 5% opacity and could be seen over the land, inside a cockpit, in-fact at various angles it was just there.... This has been a long running discussion in the TF forums....how to get rid of it. Well, it's been fixed by re-writing one of the shaders and during this work, it also becae apparent that it now allows proper representation of smoke and fog effects. It must be stressed that the video you will see linked below contains footage showing the comparison and it really is a huge difference. I stress though, that the smoke in the video is not optimised and the mission I made to show off the fog/horizon fix was made effectively to overload the particle system. London really was burning! Our new effects guys (one on vacation at the moment) are set to get to work on rebuilding the particle effects and making them even more fps friendly. The smoke in the video is not optimised and fps hovered around the 21-25fps....but you'll see why The new shader is set to be released with v4.01 Finally, here is the video of continuing WiP as we move forward understanding the code and effects. This is a long video (nearly 10-minutes) but it includes footage of cockpit repaints for the Bf-110, the new shader effects and finally work from our guys in the Sound Studio. I must stress the Sound Studio is really early WiP but already it is looking/sounding like they are having fun learning new effects and re-working the soundbank. Please understand, we are not sure if these will make v4.01 or will have to wait until v5.00, but hopefully you can get n idea of what they are 'playing' with? Here goes then, and hopefully the next update will be v4.01 Cheers, MP/TF https://vimeo.com/85381354 https://vimeo.com/85381354 |
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great news, but the links are not working for me...fixed now |
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Still beating the dead horse...
Must be ryl looking horrible by now :) :) :) |
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http://theairtacticalassaultgroup.co...play.php?f=122 |
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If you have read the updates at the TF forum you will see that very much has been included in the 4.01 patch. Lots of changes means lots that can go wrong. It's better to get the faults fixed before release, don't you think? Or would you prefer it is released early and you are left to find the faults yourself? If so you could even write a thread about it. You can't have it both ways. Early release = faults. If you expect a fault-free early release then you are likely to be as disappointed as those who have to listen to the complaints resulting from one. |
While I don't expect to answer personal attacks on the updates you do have a choice. Be patient and you'll get the update or be impatient and you'll get the update!
If anyone cares to remember the official 1c patches, we are doing our best to fix what they couldn't. They had the Source Code, we don't. They were being paid, we aren't. We could just close up shop and leave it as it is. Would that may the situation better or worse? Why do people complain about community members trying to help make 'our' Sim playable by as many people as.possible and don't offer any input other than moaning about not getting something for free? So, here's the situation. v4.00 was released and there were some issues that community members found in the update. We have fixed 99% of them. We have added approx. 40 new features over v4.00. All done in our spare time, for the community of flight sim.enthusiasts. I expect the next update to.be the release of v4.01. We are now testing what we hope will be the final build of the release candidate. If it has bugs like 109's only being able to.fly at 7000 metres and Spitfires can fly at 8000m at 100% throttle and no overheating....do you want us to release.it because I said it would be done by Friday? Seriously? Okay, just for you here's a different version of the update. We are testing v4.01 to make sure it will satisfy most players. Once done, nothing will be fixed until.v5.00 and the new theatre and aircraft are released. So v4.01 will be out before December 31st 2014. Hopefully if it is released before that everyone will be happy it came in under schedule.....but most likely not! V4.01 will be out as soon as we can get it done and as bug free as possible. Currently between v4.00 and v4.01 there have been at-least 10000 work hours put into the MOD all by community enthusiasts who want CloD to be the software it was supposed to be. 10000 hours, spare time, our own time and all for free. Gratitude is welcome, snide comments about slow work and not caring because we haven't added another update fast enough show a complete lack of respect for everything we are doing for this Sim.and community. The patch will be out when it's ready and of a quality we want for our community. MP |
definitely no sense to rush it out the door, take your time and a lot of testing
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I made no complain, in fact I made an apology... |
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What's with all the +1's?, he made a 'conditional' apology for being rude and then started being rude again.
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We simmers tend to be perfectionists and want everything NOW! That's the problem. But, deep down and unsaid we salute everything that's being done. Very Best Regards, MB_Avro |
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If you have to tell people your post is friendly and humorous, even you realize that it's neither.
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Aren`t we going a little far here? I mean... those lines can really be interpreted in different ways... and I therefore will not judge him for them...
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(That was humor.) I am happy that mod fix is so close and look so promising and I post the latest update with joy. |
Yes! The countdown starts:
http://www.flabell.com/product_image...reen_image.jpg fuelled by Friday update hope...a whole weekend for the patch my girlfriend is travelling out. |
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This +1000, nicely said. |
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)
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And it's not even Friday!
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made my day, lol. |
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intriguing :cool: |
Wait a minute - are we saying Team Fusion have managed to get AA working in game? Bloody hell!!!
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that would be something!
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But that's impossible, it was inherently broken, in fact it was deliberately sabotaged by Luthier in a sinister plot to destroy the world.
:rolleyes: |
And now we wait for AA fix.
Next the number of rivets on the G50 will be adjust I hope. :) |
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anyway... breaktrough does not mean that we have to wait for it. It could also be that we will see this breaktrough only in TF 5.0... |
just some more humor probably
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It is my favorite but the cowling is show rivets which are not there
https://lh5.googleusercontent.com/-n...50Variants.jpg http://www.wwiivehicles.com/italy/ai...fighter-01.png http://upload.wikimedia.org/wikipedi...50_Freccia.jpg |
I didn't realise how truly massive the G-50 was. Just look at that tiny little pilot!
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lol, never noticed that before.
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I can't take it any more. Xmas is never coming. Santa. Is dead. The Easter Bunny is froggyhumping the tooth fairy. And there is never going to come a hotfix. For this or any other version of tfmod...
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steady man!...its all most done, believe me I'm with the high command
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Some posts are just unnecessary, and can easily be taken the wrong way. They have been deleted. I'm closing this, 4.2 is coming. If you don't like it, just use steam to put your game back to stock...
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