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-   -   Team Fusion FIX YOUR MOD!! (http://forum.fulqrumpublishing.com/showthread.php?t=41035)

Continu0 01-31-2014 01:06 AM

Quote:

Originally Posted by planespotter (Post 514061)
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

They have stated that 2 weeks is the earliest we can except something... so why should they post anything before that?

salmo 01-31-2014 03:58 AM

Quote:

Originally Posted by planespotter (Post 514061)
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

Please take time to visit the Team Fusion updates forum at ATAG HERE. Last updates/information on progress were on 17th & 19th January. Another update will likely be posted within 24 hrs.
Team Fusion

planespotter 01-31-2014 04:06 PM

No!

Okay, seriously though we are still testing. This week we have out fourth revision of the release candidate to test behind closed doors and it includes (for testing) multiple fixes, tweaks, new features and many more behind the scenes goodies.

Airfield Sirens are being worked on as a bug was found that caused them to go off whether you were a friendly or enemy aircraft! Imagine the panic hearing the siren only to find out it was you that set it off
this is now a thing of the past and all sorted. Flak has been looked at at this is a big reason why we can't release it just yet until this is thoroughly tested. AAA accuracy has been 'fixed' after a few lines of code were found to be causing issues with the gunners firing randomly into the air, and then the damage effects from the shrapnel were/are seriously undermodelled. This has been fixed but imagine now that mission that were built, online and offline, have more accurate flak. Well previously these were built with a lot of AAA to make up for the fact the flak was very inaccurate. So now imagine having very accurate flak with a lot of AAA in a mission. Probably a chance you'll never ever reach the target! So we need to test this thoroughly before it goes into the wild.

In an image posted by ATAG_Bliss in the screenshots thread, it shows the fog effects have been 'found' and re-introduced. This came about due to the annoying horizon bug that has plagued the game since the last official patches. For those who haven't noticed it, it was a straight line that appeared across a virtual horizon, about 5% opacity and could be seen over the land, inside a cockpit, in-fact at various angles it was just there....

This has been a long running discussion in the TF forums....how to get rid of it. Well, it's been fixed by re-writing one of the shaders and during this work, it also becae apparent that it now allows proper representation of smoke and fog effects.

It must be stressed that the video you will see linked below contains footage showing the comparison and it really is a huge difference. I stress though, that the smoke in the video is not optimised and the mission I made to show off the fog/horizon fix was made effectively to overload the particle system. London really was burning! Our new effects guys (one on vacation at the moment) are set to get to work on rebuilding the particle effects and making them even more fps friendly. The smoke in the video is not optimised and fps hovered around the 21-25fps....but you'll see why The new shader is set to be released with v4.01

Finally, here is the video of continuing WiP as we move forward understanding the code and effects. This is a long video (nearly 10-minutes) but it includes footage of cockpit repaints for the Bf-110, the new shader effects and finally work from our guys in the Sound Studio. I must stress the Sound Studio is really early WiP but already it is looking/sounding like they are having fun learning new effects and re-working the soundbank. Please understand, we are not sure if these will make v4.01 or will have to wait until v5.00, but hopefully you can get n idea of what they are 'playing' with?

Here goes then, and hopefully the next update will be v4.01

Cheers, MP/TF



https://vimeo.com/85381354

https://vimeo.com/85381354

SlipBall 01-31-2014 04:23 PM

Quote:

Originally Posted by planespotter (Post 514109)
No!

Okay, seriously though we are still testing. This week we have out fourth revision of the release candidate to test behind closed doors and it includes (for testing) multiple fixes, tweaks, new features and many more behind the scenes goodies.

Airfield Sirens are being worked on as a bug was found that caused them to go off whether you were a friendly or enemy aircraft! Imagine the panic hearing the siren only to find out it was you that set it off
this is now a thing of the past and all sorted. Flak has been looked at at this is a big reason why we can't release it just yet until this is thoroughly tested. AAA accuracy has been 'fixed' after a few lines of code were found to be causing issues with the gunners firing randomly into the air, and then the damage effects from the shrapnel were/are seriously undermodelled. This has been fixed but imagine now that mission that were built, online and offline, have more accurate flak. Well previously these were built with a lot of AAA to make up for the fact the flak was very inaccurate. So now imagine having very accurate flak with a lot of AAA in a mission. Probably a chance you'll never ever reach the target! So we need to test this thoroughly before it goes into the wild.

In an image posted by ATAG_Bliss in the screenshots thread, it shows the fog effects have been 'found' and re-introduced. This came about due to the annoying horizon bug that has plagued the game since the last official patches. For those who haven't noticed it, it was a straight line that appeared across a virtual horizon, about 5% opacity and could be seen over the land, inside a cockpit, in-fact at various angles it was just there....

This has been a long running discussion in the TF forums....how to get rid of it. Well, it's been fixed by re-writing one of the shaders and during this work, it also becae apparent that it now allows proper representation of smoke and fog effects.

It must be stressed that the video you will see linked below contains footage showing the comparison and it really is a huge difference. I stress though, that the smoke in the video is not optimised and the mission I made to show off the fog/horizon fix was made effectively to overload the particle system. London really was burning! Our new effects guys (one on vacation at the moment) are set to get to work on rebuilding the particle effects and making them even more fps friendly. The smoke in the video is not optimised and fps hovered around the 21-25fps....but you'll see why The new shader is set to be released with v4.01

Finally, here is the video of continuing WiP as we move forward understanding the code and effects. This is a long video (nearly 10-minutes) but it includes footage of cockpit repaints for the Bf-110, the new shader effects and finally work from our guys in the Sound Studio. I must stress the Sound Studio is really early WiP but already it is looking/sounding like they are having fun learning new effects and re-working the soundbank. Please understand, we are not sure if these will make v4.01 or will have to wait until v5.00, but hopefully you can get n idea of what they are 'playing' with?

Here goes then, and hopefully the next update will be v4.01

Cheers, MP/TF



https://vimeo.com/85381354

https://vimeo.com/85381354


great news, but the links are not working for me...fixed now

Kastel 01-31-2014 06:21 PM

Quote:

Originally Posted by planespotter (Post 514109)

Here goes then, and hopefully the next update will be v4.01

The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

MB_Avro_UK 01-31-2014 07:26 PM

Quote:

Originally Posted by Kastel (Post 514118)
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

:rolleyes:

Feathered_IV 01-31-2014 09:13 PM

Quote:

Originally Posted by Kastel (Post 514118)
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

Simple minded brain indeed.

planespotter 01-31-2014 09:28 PM

http://youtu.be/y6Sxv-sUYtM

Continu0 01-31-2014 11:30 PM

Quote:

Originally Posted by Kastel (Post 514118)
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".

Coooome on? Really?

mcFly 02-01-2014 04:23 PM

Still beating the dead horse...
Must be ryl looking horrible by now :) :) :)

Continu0 02-01-2014 04:24 PM

Quote:

Originally Posted by mcFly (Post 514152)
Still beating the dead horse...
Must be ryl looking horrible by now :) :) :)

did you give it a try? Have you even watched the videos? CloD has never been more alive...

http://theairtacticalassaultgroup.co...play.php?f=122

major_setback 02-01-2014 07:04 PM

Quote:

Originally Posted by Kastel (Post 514118)
The sentence somehow seems familiar which gives clear grounds for suspecting that the v4.01 project appears to be really a psychological study called "On average, how long can you successfull stalling a simple-minded brain with empty promises and colored smilies".


If you have read the updates at the TF forum you will see that very much has been included in the 4.01 patch. Lots of changes means lots that can go wrong. It's better to get the faults fixed before release, don't you think? Or would you prefer it is released early and you are left to find the faults yourself? If so you could even write a thread about it.


You can't have it both ways. Early release = faults. If you expect a fault-free early release then you are likely to be as disappointed as those who have to listen to the complaints resulting from one.

Mysticpuma 02-01-2014 07:22 PM

While I don't expect to answer personal attacks on the updates you do have a choice. Be patient and you'll get the update or be impatient and you'll get the update!

If anyone cares to remember the official 1c patches, we are doing our best to fix what they couldn't. They had the Source Code, we don't. They were being paid, we aren't. We could just close up shop and leave it as it is. Would that may the situation better or worse? Why do people complain about community members trying to help make 'our' Sim playable by as many people as.possible and don't offer any input other than moaning about not getting something for free?

So, here's the situation. v4.00 was released and there were some issues that community members found in the update. We have fixed 99% of them. We have added approx. 40 new features over v4.00. All done in our spare time, for the community of flight sim.enthusiasts.

I expect the next update to.be the release of v4.01. We are now testing what we hope will be the final build of the release candidate. If it has bugs like 109's only being able to.fly at 7000 metres and Spitfires can fly at 8000m at 100% throttle and no overheating....do you want us to release.it because I said it would be done by Friday? Seriously?

Okay, just for you here's a different version of the update. We are testing v4.01 to make sure it will satisfy most players. Once done, nothing will be fixed until.v5.00 and the new theatre and aircraft are released. So v4.01 will be out before December 31st 2014. Hopefully if it is released before that everyone will be happy it came in under schedule.....but most likely not!

V4.01 will be out as soon as we can get it done and as bug free as possible. Currently between v4.00 and v4.01 there have been at-least 10000 work hours put into the MOD all by community enthusiasts who want CloD to be the software it was supposed to be. 10000 hours, spare time, our own time and all for free. Gratitude is welcome, snide comments about slow work and not caring because we haven't added another update fast enough show a complete lack of respect for everything we are doing for this Sim.and community.

The patch will be out when it's ready and of a quality we want for our community.

MP

SlipBall 02-02-2014 07:16 AM

definitely no sense to rush it out the door, take your time and a lot of testing

planespotter 02-02-2014 08:25 AM

Quote:

Originally Posted by SlipBall (Post 514189)
definitely no sense to rush it out the door, take your time and a lot of testing

+1

I made no complain, in fact I made an apology...

Continu0 02-02-2014 08:32 AM

Quote:

Originally Posted by planespotter (Post 514195)
in fact I made an apology...

Highly aprecciated! I do not belong to TF, but I think making an apology is not an easy thing and therefore I think you did great with it!

major_setback 02-02-2014 06:46 PM

Quote:

Originally Posted by planespotter (Post 514195)
+1

I made no complain, in fact I made an apology...


Quote:

Originally Posted by Continu0 (Post 514196)
Highly aprecciated! I do not belong to TF, but I think making an apology is not an easy thing and therefore I think you did great with it!

+1

bongodriver 02-02-2014 07:06 PM

What's with all the +1's?, he made a 'conditional' apology for being rude and then started being rude again.

MB_Avro_UK 02-02-2014 07:16 PM

Quote:

Originally Posted by Mysticpuma (Post 514164)
While I don't expect to answer personal attacks on the updates you do have a choice. Be patient and you'll get the update or be impatient and you'll get the update!

If anyone cares to remember the official 1c patches, we are doing our best to fix what they couldn't. They had the Source Code, we don't. They were being paid, we aren't. We could just close up shop and leave it as it is. Would that may the situation better or worse? Why do people complain about community members trying to help make 'our' Sim playable by as many people as.possible and don't offer any input other than moaning about not getting something for free?

So, here's the situation. v4.00 was released and there were some issues that community members found in the update. We have fixed 99% of them. We have added approx. 40 new features over v4.00. All done in our spare time, for the community of flight sim.enthusiasts.

I expect the next update to.be the release of v4.01. We are now testing what we hope will be the final build of the release candidate. If it has bugs like 109's only being able to.fly at 7000 metres and Spitfires can fly at 8000m at 100% throttle and no overheating....do you want us to release.it because I said it would be done by Friday? Seriously?

Okay, just for you here's a different version of the update. We are testing v4.01 to make sure it will satisfy most players. Once done, nothing will be fixed until.v5.00 and the new theatre and aircraft are released. So v4.01 will be out before December 31st 2014. Hopefully if it is released before that everyone will be happy it came in under schedule.....but most likely not!

V4.01 will be out as soon as we can get it done and as bug free as possible. Currently between v4.00 and v4.01 there have been at-least 10000 work hours put into the MOD all by community enthusiasts who want CloD to be the software it was supposed to be. 10000 hours, spare time, our own time and all for free. Gratitude is welcome, snide comments about slow work and not caring because we haven't added another update fast enough show a complete lack of respect for everything we are doing for this Sim.and community.

The patch will be out when it's ready and of a quality we want for our community.

MP

Well said and very much appreciated.
We simmers tend to be perfectionists and want everything NOW!
That's the problem.
But, deep down and unsaid we salute everything that's being done.

Very Best Regards,
MB_Avro

planespotter 02-02-2014 08:24 PM

Quote:

Originally Posted by bongodriver (Post 514220)
What's with all the +1's?, he made a 'conditional' apology for being rude and then started being rude again.

What rude? Really I said it was just humer - how much clearer?

Continu0 02-02-2014 09:33 PM

Quote:

Originally Posted by planespotter (Post 514223)
What rude? Really I said it was just humer - how much clearer?

I think bongodriver did read the names wrong... I don`t see when you were rude after your apology...

bongodriver 02-02-2014 10:35 PM

Quote:

Originally Posted by planespotter (Post 514061)
Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited (said in friendly humerous tone pls). An TF Mod person comment welcome...

:)

Well this came after the apology, doesn't seem like a change of attitude to me.......said in a friendly humorous tone :)

David Hayward 02-02-2014 11:26 PM

If you have to tell people your post is friendly and humorous, even you realize that it's neither.

Continu0 02-03-2014 12:21 AM

Aren`t we going a little far here? I mean... those lines can really be interpreted in different ways... and I therefore will not judge him for them...

bongodriver 02-03-2014 09:28 AM

Quote:

Another week without news...can we stand it? Seriously WTF is taking so long it is now several months we have waited
I interpret this as somebody being impatient and demanding and rude.

planespotter 02-03-2014 03:24 PM

Quote:

Originally Posted by bongodriver (Post 514245)
I interpret this as somebody being impatient and demanding and rude.

Then I apologise on your behalf too.

(That was humor.)

I am happy that mod fix is so close and look so promising and I post the latest update with joy.

planespotter 02-05-2014 03:21 PM

Yes! The countdown starts:

http://www.flabell.com/product_image...reen_image.jpg

fuelled by Friday update hope...a whole weekend for the patch my girlfriend is travelling out.

Whizkid 02-06-2014 01:13 AM

Quote:

Originally Posted by bongodriver (Post 514245)
I interpret this as somebody being impatient and demanding and rude.

I just watched the Vimeo movies of the WIPS, and can only say that I'm totally in awe of the dedication of those members who freely provide their time and expertise in improving CoD for our benefit, and I look with great disdain at those who whine that these dedicated people are not gratifying their "I must have it now!" outlook. Do they think that bitching and moaning about the length of time it's taking is going to speed things up? Perhaps they could bugger off to some lesser Flight Sim Forum, where teenage angst reigns, and instant gratification rules the day? Grow up, people, and simply applaud the FREE efforts of some of our more dedicated members. When you have something positive to share please let us know. Until then, just sit quietly and hug your Teddy-Bear.

bongodriver 02-06-2014 08:43 AM

Quote:

Until then, just sit quietly and hug your Teddy-Bear


This +1000, nicely said.

Mysticpuma 02-06-2014 01:02 PM

Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)

fruitbat 02-06-2014 01:18 PM

Quote:

Originally Posted by Mysticpuma (Post 514394)
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)

After your cryptic message over at SAS, dare i hope?

Quote:

Originally Posted by Mysticpuma
Quote:

Originally Posted by WindWpn

"All in all in CLOD, fun time! Still would like to see native support for AA and all available to really tighten up the visuals"

~S~
wind

Sometimes, good things come to those who wait ;)

:eek:

Mysticpuma 02-06-2014 03:13 PM

And it's not even Friday!

fruitbat 02-06-2014 03:19 PM

Quote:

Originally Posted by Mysticpuma (Post 514400)
And it's not even Friday!

:cool::cool::cool::cool::cool::cool:

made my day, lol.

SlipBall 02-06-2014 05:18 PM

Quote:

Originally Posted by Mysticpuma (Post 514394)
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference ;)


intriguing :cool:

arthursmedley 02-06-2014 05:24 PM

Wait a minute - are we saying Team Fusion have managed to get AA working in game? Bloody hell!!!

SlipBall 02-06-2014 05:26 PM

that would be something!

bongodriver 02-06-2014 07:35 PM

But that's impossible, it was inherently broken, in fact it was deliberately sabotaged by Luthier in a sinister plot to destroy the world.

:rolleyes:

planespotter 02-06-2014 08:26 PM

And now we wait for AA fix.

Next the number of rivets on the G50 will be adjust I hope.

:)

Continu0 02-06-2014 08:36 PM

Quote:

Originally Posted by planespotter (Post 514421)
And now we wait for AA fix.

Next the number of rivets on the G50 will be adjust I hope.

:)

You are walking on thin ice with that, you know...?

anyway... breaktrough does not mean that we have to wait for it. It could also be that we will see this breaktrough only in TF 5.0...

SlipBall 02-06-2014 08:48 PM

just some more humor probably

Continu0 02-06-2014 09:27 PM

Quote:

Originally Posted by SlipBall (Post 514428)
just some more humor probably

Didn`t say it was negativity, but... he is walking on thin ice again as someone could understand it wrong... but let`s forget that once and forever...

planespotter 02-06-2014 10:07 PM

It is my favorite but the cowling is show rivets which are not there

https://lh5.googleusercontent.com/-n...50Variants.jpg

http://www.wwiivehicles.com/italy/ai...fighter-01.png

http://upload.wikimedia.org/wikipedi...50_Freccia.jpg

Feathered_IV 02-07-2014 07:32 AM

I didn't realise how truly massive the G-50 was. Just look at that tiny little pilot!

fruitbat 02-07-2014 09:07 AM

lol, never noticed that before.

planespotter 02-07-2014 04:01 PM

Quote:

Originally Posted by Feathered_IV (Post 514455)
I didn't realise how truly massive the G-50 was. Just look at that tiny little pilot!

Yes it is actually like sitting on a big racehorse! With guns!

planespotter 02-11-2014 07:00 PM

I can't take it any more. Xmas is never coming. Santa. Is dead. The Easter Bunny is froggyhumping the tooth fairy. And there is never going to come a hotfix. For this or any other version of tfmod...

SlipBall 02-11-2014 07:07 PM

steady man!...its all most done, believe me I'm with the high command

JG52Uther 02-13-2014 06:46 PM

Some posts are just unnecessary, and can easily be taken the wrong way. They have been deleted. I'm closing this, 4.2 is coming. If you don't like it, just use steam to put your game back to stock...


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