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worry. I add the feature of "knocking down from the front" only to three or four NPCs. The game is not realistic in many parts. For example, why can the doctor in concentration camp blow my cover? Does he now every soldier of that camp? (There are ca. 100)? Why do I die, if I stay more than 40 seconts in the regrigerator room in Hotel? Shortly: Not everything is realistic and even not fair in the game. So I simplified only few things. Most of my changes are improvements. Quote:
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it is not possible wihout original developer tools. :( Quote:
is not possible. I regret. --- ATM I',m translating my work to English. If I finish today I will upload it this evening.... --- Sincerely AHO |
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oh, and I can provide an inno setup script to make a nice installer of you mod, if you are interested... |
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NPC IDs, but not every NPC has an ID. And I can't create one without an level editor (swd files!) But even if, it was to much work ;) Thanks I do not need a InnoScript ATM, because my addon is still not finished. ---------- Edit: // The English language files for my addon are online and can be downloaded from my DtS site at http://aho.6x.to |
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Maybe you are wrong. For example in my country not only the Nazi things are forbidden, but Soviets too - except when they would be use in order to scientific, art or documentary representations. I think such kind of games like DtS or MoT ARE DOCUMENTARY (and maybe ART) REPRESENTATIONS! :) |
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Well you are both right: Nazi symbols etc. are in germany...
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yes, and I add that even in Italy it's illegal the use of svastikas, as well as the "fascio littorio", the fascism' symbol...
it's not illegal the communism' symbol, since the strong response it got in the after-war (especially where I live, thanks to the wide partisan movement), now in great decadence (used mainly by syndicates and social parties)... |
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knocked down frontally:
Because these are not enemies??? |
OFF
Oh man, I remembered about '80s and a verse of a song...in the "Lasciatemi cantare"... :) ... Buongiorno Italia gli spaghetti al dente e un partigiano come Presidente con l'autoradio sempre nella mano destra un canarino sopra la finestra ... ;) Quote:
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...Seems that nobody has tested my addon :(
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It's only that I don't have time now... |
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I downloaded everything, clicked on the backup file, and it hasn't worked. What do I have to do?
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Forget what I said earlier, I followed your earlier advice about renaming the VFS files once I was done and it worked. Thanks!
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You had to execute the backup.bat from inside the DtS game folder!
Any suggestion? |
Good modifications, but not EVERYTHING has been translated (backpacks, lock picks, first-aid kits, goblets etc.).
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Take this ones below! Edit:// I re-uploaded the files and updated the donwload link on my website! |
Spawning Items and Weapons
Hello friends,
I found out, how to add new items and weapons to every place in every level and room in DtS. Does anybody has an idea, where do I can add an item and which item? @hykao: You told me about this feature in MoT (uniforms etc.) So what can I do now? Greetings AHO Quote:
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Well, uhm, I'm afraid I'm not the perfect man for this...In fact the "hitman-like usable clothes on the ground" is not my favourite effect in MoT, because I think the MoT is too easy on easy and normal (and maybe on hard) difficulty levels...(but fortunately is harder on the hardest level than the DtS)...I better like bigger challenges...but yeah: In MoT there are some usable clothes on ground (or bed or bench etc.)...
...I think you should wait for a short while...the downloadable and English version of the MoT is coming!!! Few week, and you'll can modify all the MoT and DtS missions, 2 in 1 (thx for Master Forlik :D)...you'll can see the MoT effects with your own eyes and maybe you can use some of its features in your great DtS mod...(but I suggest you: focuse on MoT!) ;) |
A thought just occurred to me - you made some of the sound effects louder, and I think the same should have applied for the old songs you'll hear in some levels (Panzerlied in "Cannibal" and others, Alten Kameraden in "Die Spies", and what was the other Wehrmacht song:confused:).
And I've found another problem - that topless chick you added in "Hotel" doesn't show up, and it's ridiculous to see the guard kissing thin air. |
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Which old songs? Quote:
Have Fun. ---- @hykao: Ok, I asked only because you mentioned this feature. I will think about where to add what, by myself :| |
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Anyway, thanks!:) |
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You don't need it...just dl again the main Addon files, then the english files and enjoy! ;) (there are not game-texts in that file...just scripts modifications...)
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I found another bug concerning "Hotel" and "Payback". When you replace the documents in "Hotel", the player still has the fake documents in his inventory. And when you poison Wenk Bartels' liquor in "Payback", the poison bottle is still in the player's inventory. Is this related to the actors.shadvs file?
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does not accept the function for removing them, although I use it correctly... It seems that it is a bug of the engine. So I unfortunately cannot fix it :( Thanks again for reporting... Edit:// NO it does not have anything to do with the actors.shadvs file!!! |
I'm still having trouble getting the topless chick to show up, and I'm sure I've replaced the actors.shadvs file correctly...
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I think that "bottle thing" is not a bug! Why should the engine remove the EMPTY bottle??? :confused:
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execute it's own function. Thats the point... But this bug is not that important... How is the hungarian translation going on? |
Hotel manager clones....
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(1) I replaced the clones of the hotel manager in level "Hotel" with a
civilist from level "Ambassy". (2) Placed an additional doctor suit onto one of the bed tables in level "Removal". |
Thanks! This will save players the trouble of putting everyone in the aid post out of action just to steal the doctor's uniform.:grin:
Other suggestions for improvement: Stealing keys from people such as the professor and the colonel from "Project Y", just like with the archives chief in "Embassy". You know the group patrolling the road just before you approach the bunker in "Cannibal". Well, I think you should change the AI of the patrol leader so that he can no longer be hostile when the player changes into the driver's uniform. I had to keep my distance from him when driving towards the base, it's really annoying. |
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UPDATE: I have just finished it! :) |
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rather simple. Quote:
otherwise I cannot do anything. |
I have replaced the actors.shadvs file, started a new game, and that chick still doesn't show up.:mad: I think something's wrong with the file!:(
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Can somebody else confirm this? ----------- Hungarian language files are online. Download link at my DtS site (aho.6x.to) |
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Here take the corrected file from the attachement below. Room 220 you know! ;) Have Fun AHO |
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In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type. It's an old man with grey/white hair and beard. The screenshots are from a early state of work so you cannot see the new clothes. The new clothes are: Light blue shirt, red tie and dark blue trousers. Edit:------------------------------------------ On pic #4 you can now see the new clothes: ----------------------------------------------- |
excellent work as usual
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Thanks! I now have the topless chick you added in "Hotel"!:grin:
Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error... |
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Please make a screenshot and if possible mark him on the ingame map. |
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OK I will think about it... -------------------------------------------------------------- As forlik wished here is a before and after pic of the scientists... Pic #1 is before Pic #2 is after -------------------------------------------------------------- |
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Here, as I promised, here's the guard I was talking about and his location on the map.
http://profile.imageshack.us/user/ca...shad003yn5.png |
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He is now bearing a Colt and ammo for the Colt, like the other guards. See attached pics! Thanks for reporting this bug ;) |
Female soldier clones
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In the castle (level Stronghold) there were 15 female soldiers. Each
of them look the same. I replaced 7 of them with the black haired female soldier, which I used in level "Cannibal". See pictures below: -------------------- Edit:// I did the same for the 5 females in spy school (level "Die Spies!") -------------------- |
The women aren't really soldiers, they're more like secretaries, because usually when you see one, there's bound to be an officer nearby. I don't see how they were issued Walther P38s, though, especially in a society that looks down upon women...
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an uniform... nevermind... --------------------------- Replaced 11 of 22 male peasants clones in level "Paycheck" with another one. #1 Before #2 After #3 Both --------------------------- |
Problem
I encountered a problem when addin a new NPC to the game.
1. You cannot change the cloth of this new created NPC > I solved this problem. 2. If I have changed the cloth and change it again with my old formerly changed clothes, the new clothes disapperas. That means, they are not visible anymore. I figured out how to add them to the console, so you can spawn them manually. But I still cannot put them on. The action menu does not pop up. Does anymbody have an idea what I could do? |
Bug: Flying officer
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I was able to fix the bug with the flying german officer in castle. :)
In level "Stronghold" there was a german officer, who was standing ca. 30 cm in the air. This was a result of an scripting error, and it only appeared in the first two difficulty levels. Quote:
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Clones
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Replaced 4 of the 8 female scientists in american nuclear research
center (level "Project Y") with new one. Features:
Pic #1 Botch side by side Pic #2 dito Pic #3 The new female scientist ----------------------------------- |
In "Embassy" on the third floor, there's one clone of the archives chief, and about four clones of the diplomat from "Hotel". Since you're replacing clones, how about you do the same with these guys for me, please?
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much conspicuous. I won't change them. I will look foreward to the cloned prisoners in prison camp (level "Removal"). I also wanna try to add new prisoners to prison in castle (level "Stronghold"). |
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http://img194.imagevenue.com/loc147/..._122_147lo.jpg |
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They seem to put randomly the NPCs into this room. OK I will check this... Edit:// Sorry you are right, there are at the same time in the piano room. I will fix this ASAP. |
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I was able to put a car at the beginning of the 1st level (Cannibal).
What do you think? Is it useful, or should I remove it? -----------Edit:// I decided to replace the jeep with an motor cycle. See pic #2 ------------ I think this new vehicle is useful, because it's annoying to move the whole route by feet. ------------ . |
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Design-Bug: In Level "Ambassy" there were 4 NPCs of type "Diplomat", the problem was 3 of them were in the piano room at the same time, so I decided to replace two of them, which appear in the piano room, with another NPCs. As you can see on the attached picture, I replaced one with the lady in red from the level "Hotel". The second is the black haired lady from the lobby of the ambassy. Note: Both NPCs are modified ones. In original the black haired lady had another dress and the lady in red was white not black (Afro). Thanks to Liz Shaw and forlik for reporting this. |
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designers seemed to had somthing in the mind when creating this level this way. It doesn't get to easy or does it? |
New Prisoner Type
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There were only one type of NPC for the prisoners in prison camp in level
"Removal". He appeared 96 times, so I replaced the half of them [48] with another one. Features:
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Thanks Edit1: What hex editor are you using? You are editing the .Shadvs files, right? I tried to edit these files with a hex editor but the game kept on crashing. for example. I tried fixing the problem with the Zis-5 truck. If you've noticed it doesn't have a destroyed model when it blows up. If you were to try to blow it up you will see an explosion but it will stay in one piece. I tried to give it the destroyed model of Blitz truck in the vehicle.shadvs file but the game crashed. I think it had something to do with my hex editor, What hex editor are you using? |
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As for me, I prefer Far Manager(hexed plugin) for simple work and Hex Workshop for more complicated. |
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The command is "Level.CreateWorldItem( "bike_bmw" , "vehicle" ,-2070.00 , -128.00 , -3500.00 , 0.0, 0.0, 0.0, 'id_veh' );" Quote:
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I can add it to my Enhacement Addon. Update:// The ZIS is only in training mission. I was not meant to be blown up ;) Quote:
SHADVS files correctly with a hex editor. |
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the de/compiler, due to the fact that the hierarchical structure is not clear in hex mode. |
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But I repeat, much more easy way is using tools from hykao. |
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actors.shadvs file the NPC was not visible for the engine. The NPC entries contain many nested folders. The strings.shadvs and ui.shadvs are not complex in structure. What I mean is, more complex SHAVS files cannot be edited via hex edit, as long you do not know the beginning and end of a nested block. |
Where can we find these tools?
Download link? Edit1: From what file did you learn of the spawn script you showed me earlier? I've never seen that kind of script before. |
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he knows the coder of this tool. Quote:
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1. Every game mission. 2. for general purposes (Jobs, Triggers, Anchors etc.) |
I know that Lua is a type of script. Blitzkreig uses it. I'm talking about the spawn script which you showed me in blue. I can't find any examples of this spawn code in any of the Lua files.
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\level\posolstvo\posolstvo.lua \level\training\training.lua \level\rolik_svalka\svalka.lua \level\hotel\anchors\PutDocsAnchor.lua I dunno why you cannot find it :o -------------- Upd: I figured out how to add the burned model of the Blitz for the ZIS! Take the modified vehicles.shadvs from the attachement. ;) |
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Is it possible to add items to the inventory screen b4 a mission? edit1: ok how? did u edit the vehicle.shadvs file? edit2:do you know what script indicates the player's start point and his coordinates? |
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I did this before for my addon. Quote:
---- Update:// I tested the modified vehicles.shadvs and it functions. See attached pictures. |
Yeah! I just tested it too and it works brilliant!!!
Well I pmed hykao for the decompiler. |
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truck these metal poles (I dunno how they are called ;)) |
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http://www.ipmsstockholm.org/magazin...oen11cv_01.jpg also does anyone know how to find the player's start point coordinates? edit1: We need to create a universal coding guide with all known codes listed. |
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Did you made any modifications till yet? Quote:
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things and all NPC IDs. I could send it to you. But it is completly written in German. ---------------------------------------------------------------------------------------- Who is "we" ? Where is the picture from? Do you have a model viewer? |
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map file (swd) master ;) I use the following method to get a position and spawn something: Quote:
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Tasks
Something other: Long ago I posted in this thread:
http://forum.1cpublishing.eu/showthread.php?t=4096 that I'm able to create completely new mission tasks. Nobody replied my question. Should I add new tasks to existing level mission? If yes which one and in which level? ----------------------------------------------------- Quote:
"Removal" (Concentration Camp) has the biggest file with the most weapons. The levels Training, Hotel and Ambassy does not have a equipment.shadvs, But If you modify the briefing.shadvs of these levels, you can add the feature of weapon/equipment selction. I tested this and it worked fine... |
Damn! >(
I tried reskinning the Command car and look what happened! http://i289.photobucket.com/albums/l...des290_DtS.jpg Does anyone know a free and good paint program? |
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Never used it. |
The program I've been using seems to corrupt the texture files.
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I have the decompiler tools now. I'm exploring the shadvs files as we speak. |
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Good Idea. What do you think. Should I spawn vehicles elsewhere too, or clothes, like I did in level "Removal"? |
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Here are some suggestions. -Paycheck mission The village Hall (where the three trucks are) doesn't have a command car next to it. Place one there. Officers don't drive in trucks. http://i289.photobucket.com/albums/l...0_location.jpg Place a Kubelwagen on the edge the village where there are three soldiers talking. You should place a ZiS truck in this location. http://i289.photobucket.com/albums/l...5_location.jpg -Cannibal Mission Replace the kubelwagen which parked besides the HQ with a Command Car. Replace the other kubelwagen with a Command Car where the two officers are standing and talking. -Winter Storm Place a command car besides the HQ next to the other one that doesn't work. Or make the non-working one work. -Bridge Mission -None of the snipers on the rooftops have ammo for their rifles. Give them at least two or three magazines each. I'll come up with more. EDIT1: The Command car is the black Mercedes. EDIT2: Screenshots and I added the .pos file of the vehicle locations. |
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reactivation of the Mercedes in level "Wintercold". I dunno how to make it accessable. ----------------------------- Update:// When you write command car, you mean the Mercedes? |
I figured out, what the other three arguments mean: They are angles,
but it's a little strange. It seems that the order is y,z,x. I'm not sure. Sample: Level.CreateWorldItem( "Sten" , "Weapon" , 47.90, -41.38, 191.51, 0.0, 2.0, 0.0, 'idSten' ); |
Cars
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In Level "Paycheck" I added three Mercedes' in front of the bulding with
the target officers. This is more realistic, because officers do not go by feet or with a truck ;) At the beginning of the level, at the church I added a Kubel-Jeep, because there are three talking soldiers, but only one motor cycle for two persons. Pics: #1 Mercedes in front of the HQ with Meyer-Mader. #2 Mercedes in front of the hut with Knut. #3 Mercedes in front of the house with Bartels #4 Kubel jeep at the church. Note #4: On the screenshots it seems that the left back tire is in the ground. This is not correct. It only seems so due to the fact that the player is lying and the ground is not flat. Thanks to Sgt. Schnitzel for this ideas... The rest ist coming tomorrow ;) --- |
Perfect!
Is there a freeware hex editor that has a base converter tool? I have HxD but it doesn't have one. And what exactly is a hex text dump? |
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small tool (Base Converter) will work without registering. A hex dump is a text file containing the the binary data as you can see it in the hex editor. I export to this file type because of copy & pase for numeric conversions of the coordinates. |
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