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Dude...you walked up behind him and virtually sucker punched him.. not sure why you felt the need to call him out like that. Everyone realizes you both have had your differences in the past..let it go.. there is no fight if no one throws a first punch! Very frustrating bro..very frustrating....:mad:
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Thanks for the intel guys.
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I first came across it for CLoD where it works wonders for me. Alters that yellow haze across everything and adds FXAA which really helps the visuals. There is minimal, if any framerate hit on my fairly puny system when using it in both games. |
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Not sure if view distance has any relationship to the relatively small amount of moving objects that can be placed on the RoF maps either. |
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They also talk about limitaions of object numbers! http://riseofflight.com/Forum/viewtopic.php?t=31847 Cheers! |
I was talking about how ROF renders aircraft at mid and long distance, maybe my terminology is wrong but it seems there is no drop in detail to low LOD's at distance.
This allows for easy target ID at range and also helps with immersion for me. |
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Cheers! |
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In that same document they talk about 'rules' making these objects and for placing building and block objects in maps for mission building. Quote:
I was going to play around with the SDK and make some 3d models but the tools supplied with the SDK only work for 3Dstudio Max 8 and I've got the 2013 edition of the software and the plugin's don't seam to work with it. Pitty! |
Yes, I've heard about the 3D Max version required. Seems daft not to have upgraded the tools to work with the latest versions but the reality for a small studio like this is time = money!
Have a skim through this thread but there are others about making buildings too. http://riseofflight.com/Forum/viewto...?f=278&t=32116 Posts by Vander, Ankor and DiFis are the ones to read. These are the guys making the running with 3D objects at the moment. You've got the game haven't you Skoshi? Have a look at this fantastic 3rd. party map. http://riseofflight.com/Forum/viewtopic.php?t=34283 Download and use the self-installer. |
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See for some of my screenshots of new RoF map & Felixstowe:
http://forum.1cpublishing.eu/showthr...=36503&page=11 |
real life
http://www.youtube.com/watch?v=4M2ZcFKNwMI Cliffs of dover http://www.youtube.com/watch?v=3EQFY...=youtube_gdata Rise of flight http://www.youtube.com/watch?v=dZ3bf...=youtube_gdata |
I was looking at the after pic of the channel map that FeatheredIV put up.. I like How you can see the bottom of the channel.. even tho it might not be historically correct. Would make a neat feature on any pacific style map. Also.. can the Subs submerge and surface.. since the water is 3d?
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We saw development shots for CoD that had the underwater details for ships visible as well. Pity it never made it into production.
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Wow....love the model flying over the cliffs of Dover Skoshi,that is special,thanks for sharing.
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Really shows just how bad the cliffs in ROF are in terms of geometry :|
I hope they sort the cliffs and the sea out in ROF, Plus there are some areas where the collision detection of the cliffs is way off! |
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