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I see a lot of people are already judging a game that hasn't even been released yet maybe it's better to wait for the final product before initiating whining mode. Seriously you guys....:rolleyes:
Oh BTW, I wrote the following for another thread but I'll just paste it in here for convenience. I get the impression that there are still people living in an illusionary PC games landscape where a 40€ high-production cost/low sales niche game is financially viable. Have you tried PlanetSide 2? If not, download it -for free- from Steam, play it and try to comprehend that 1c is doing this to make money. The games industry is not some kind of charity ball where people sit and work their butts of for free. Imagine if 777 only made RoF, kept supporting and updating it for years for free without any pay-per-plane/item system. Do you really think that they would be selling thousands upon thousands of copies of the game every month for several years sustained? No they wouldn't, no game does that, especially not flightsims which are the niche of the niche these days, except a select few super popular titles like Call of Duty etc. It's so easy to understand it, yet some of you can't grasp it. Without a steady cash-flow, how in the world would they be able to continue? No matter how good a game is, it will only sell a certain amount copies, period! You may hate it or love it, that doesn't matter, this IS the only way to keep a small gaming genre alive. Nobody's doing it to be evil, they do it for the necessity of profit, the cornerstone of capitalism. I guess at least the Americans on here should be able to grasp this. I would like it to be as before where would get an expansion pack (which is basically just a bunch of DLC content packed into one really) every second year or so but I get why they are taking this route. So try to be a little supportive to the "new" developers in their future endeavours, many of you stood tall defending MG in every single "whining" thread before, how come you are so anti when we actually get someone who steps in and try to salvage the awesome IL-2 series that we have all played and loved for years? You should be grateful that someone took it upon themselves to develop the one thing we all love. |
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Sorry, but at least in the WWII sim world, pre-emptive whining has most of the times proved right. Sad but true.
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Addman, CoD was bugged for two years but still we managed to pull out some serious fun out of it. Now, RoF was UNPLAYABLE after 2 months !
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RoF is a great game. I'm playing it online every day.
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RIP Il-2.
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Excellent post addman. Agree completely. |
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Part of that.. or so it seems.. but if you read this : Quote:
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The best of both teams departed a while back. RedToo. |
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I would like to see this as a model not exactly like the RoF one but similar.. WWII planes well me more complicated .. I just hope that it is not a step backwards. Again.. WE shall see.. Int he meantime I'll still be firing up IL2. |
BTW B6 I can't get in either.. I never got my email though..
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It is playable. Where have you been for the past 6 months? |
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Salute ! |
So, an eventful day, and finally the much awaited and speculated upon announcement.
I'm a little taken aback at it all and feel a mix of sadness (though not surprise) at the final confirmation that COD has indeed failed, but also hope and optimism that the future could be brighter. Speaking for myself COD never ever fulfilled the promise or the hope that I had for it, and it has been evident over the past year that progress was painfully slow verging on non-existent. My faith that COD would be fixed had been wavering for months and I had concluded that significant improvements would have to wait for the sequel even before the final official patch declared work 'complete'. I've read a lot of the comments on this forum and the new one and feel that some very hasty judgements are being made before we have seen the detail of what is to come. There are two main arguments that have been made (very vociferously by some) that I want to comment on. The first is that COD was on the verge of turning the corner and that its engine should have been used in the future. I think the truth is to be found both from reading between the lines of today's official announcement and from an honest appraisal of what has happened in the 18+ months since COD was released. In answer to the question: Why was the Digital Nature engine chosen instead of the CLOD engine? The answer describes the Digital Nature engine as: "being relatively bug free and well-functioning" compared to the COD engine presumably, and "Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly." We can also conclude from the painfully slow progress made remedying COD's initial faults that the engine was an absolute bugger to fix - remember Luthier confidently stating last year that the patch was 'almost done' and should be out before Christmas (2011 that is...). That is the patch that we got in final form a few months ago! The only way to explain such a massive delay is by concluding that they continually ran into unforeseen and hard to resolve issues deep in the code. I suspect that there were deep design flaws. How else to explain Luthier's admission that the only remedy for the non-collidable trees was to have far fewer of them in the next game!! It seems clear that the biggest reason for COD's failure was poor management decisions regarding the scope and scale of the project. They tried to do too much, bit off much more than they could handle and unfortunately failed on a lot of the basics. Some examples - why, in a Battle of Britain scenario, was so much effort expended on exquisitely detailed but superfluous vehicles, when NO Royal Navy ships were completed? How much did we really need to be able to change our pilot's outfits?! The effort put into driveable vehicles and mannable AA guns also must have deflected effort and attention from other more important areas. Because of this so much of what they tried to do was unfinished or implemented in a half-assed manner. Dynamic weather, the original sound engine that had to be redone from scratch, the flawed unfinished AI, the poor quality in-flight chatter (worse than original il-2), the commands system, the appalling GUI, even the fact that a year and a half after release there was no properly functioning AA. It's clear that the project is now going to be run by the ROF management team and imo that's good news. Some are complaining that this means we will get a project with much tighter scope and with features left out. Probably true, but as I argue above COD's downfall was Luthier/Oleg's apparent inability to leave out any feature at all, no matter how minor. The second issue is complaints about the perceived capabilities of the ROF/Digital Nature engine I don't think any of us know exactly what the engine will be capable of with further work and development. It will obviously be changed in a major way from its current capabilities so much of the criticism I've seen is premature and a little childish I think. It's pretty obvious that a WW2 sim will require more complex modelling of cockpit and engine systems than a WW1 sim. Just because the Digital Nature implementation in ROF does not currently have certain features does not say anything at all about what it will have in 2014. For example, ROF doesn't have any radio comms at all - none - nothing - zilch, but I think we can all agree that it is highly likely the dev team are aware of the need to provide such a feature for a WW2 sim and will be working on it over the next year. Ditto for almost every other complaint I've seen thrown at ROF so far. Cut them some slack. Let's be a bit patient and support what could be a very exciting future for the flight-sim community. ------------------------------------------------------------------------ Now can I claim my prize for longest post ever!? Up yours Blackdog_KT ;) |
http://www.youtube.com/watch?v=Uad2xQVMV8I
http://www.youtube.com/watch?v=Nt1mHCBKQzo this will be engine of ALL new simulators !!! |
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Looking back, perhaps we expected too much for little cost from CoD. RoF has cost me ten times as much as CoD over a similar period. Best Regards, MB_Avro |
Its the future Avro, the old model just won't cut it anymore. I just hope the new development doesn't cut into RoF/WW1 expansion.
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Death of CLoD
Like many I thought the vision and scope of CLoD was a winner and far more advanced than any other offering. So a sad day to see it crash and burn.
While I bought Cross of Iron - ROF, and admired many features of it, it did not grab me as much as CLoD. I wish the new team super good luck and I hope the Digital Nature engine can be pushed much further than what we currently see in ROF. If you are a Flight Simmer it is a given that you need decent hardware. For a 2014 release forget about XP and maybe even Vista. Let's hope they set a decent minimum standard and push the digital nature code. |
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That is something I've seen repeated a lot here recently.
Give a lie 30 minutes head start and you never catch up with it.... |
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And remember, the PC as we know it is dying a death too. Of course if we were into shoot 'em up/fur bikini/wizard/swordplay/sportscars on Xbox or ipad then the future is bright and shiny.:rolleyes: @excellent post Kendo. |
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Avro sits back for a moment and reflects. His new born son of 14 weeks is murmuring in the background. Neither CoD or RoF will change the most important things in life.
Best Regards, MB_Avro. |
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300Kph with 30 planes with high details ,dynamic clouds, etc ... ;) Salute ! |
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A new baby pilot, congratulations !...keep them coming :-P |
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Let me try to give some context here.
A lot of weird assumptions in this thread, but we expected some blow-back so no worries. Comparisons to CLOD are natural and we don't expect everyone to love everything we do, but we'll work hard to please as many folks as we can. Our engine is indeed advanced and does A LOT very well including our ME. The former CLOD team members that have joined us are very impressed with our engine. CLOD may have done some things well, but over many years and many millions of dollars it didn't do everything quite well enough. For you its a hobby and a little bit of money, but for the business interests involved it is their careers, reputation and big money at stake. Decisions to move on and make changes have to be made or it all goes away with no future. I hope everyone joins our new forum and reads our FAQ. And all this talk about ROF business models and stuff is not accurate for this product. We are proud of what we have accomplished with ROF considering where we started and it has been a blessing to ready us for building a WWII product. As already sated, the business model will not be like CLOD and not exactly like ROF. So before you condemn us and our engine for trying to make WWII give us some time to do our thing and in the meantime feel free to play CLOD to your heart's content. I'm sorry some of you are disappointed about CLOD development stopping, but it was not our baby, although Loft did oversee the final patch and made sure it was a good one for you. Loft says you're welcome btw. There is no animosity among the new blended team and they are already working hard on this product together. Give us a chance to earn your business. Overall response has been quite favorable and many long time IL-2 community members have already contacted us wanting to lend a hand with everything from data collecting, model building and mission creation. There is much to be looking forward to. Just imagine a world of regular content releases, moderately priced, with new planes and theaters on a well-functioning engine with interesting 3rd party content being made. Not since the original IL-2 has anyone even gotten close to this promise. IL-2 was released what over a decade ago? We want to give this to you, but we can only get there if you give us a fair shot and your support. If this fails, I don't see anyone else attempting such a product for a long, long time. Only 1C and 777 are foolish enough to try. Give us some credit for that. There is WT and WOWP coming, but it won't be the same as a Sturmovik product. That's all I will say in this thread. I will continue to work with everyone in the new IL-2 forum. Jason |
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Sorry cant see where stating facts is holding a grudge. I'm sorry you are the 777 lapdog and it hurts you when people point out some pretty important flaws in the ROF engine. I remember being told they can't be fixed and from Jason's own mouth "our engine is good. Deal with it". So anyone believing that they can magically fix a problem they've had that they haven't done for 4 years with the same engine just because it will have different planes, is kinda funny. I like others will wait and see, but that current engine can't even support WWI, let alone WWII. |
Salute
News exactly as predicted. RISE OF FLIGHT code is basis for BATTLE OF STALINGRAD. CLIFFS OF DOVER/BATTLE OF MOSCOW code is discarded. RISE OF FLIGHT code is very well optimized, we should get a very stable, usable game. We may not see quite the detail that potentially would have been available with the CoD code, but the facts are, the developers at CoD/BoM just couldn't fix it. |
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I am a happy RISE OF FLIGHT flyer, will continue to be, and undoubtably will buy BATTLE OF STALINGRAD. A little sad the CLIFFS OF DOVER engine never reached its potential and never was developed properly, but that sometimes happens. In the meantime, I hope everyone will give Jason their support and encourage him and the BATTLE OF STALINGRAD team with positive feedback and direction. One point Jason: You may be already aware of this, but the original IL-2 map for Stalingrad was based on a modern map, not a WWII one. AFAIK it contains reservoirs and river systems which were not in place in 1942. |
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Best Regards, MB_Avro & Son. |
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RoF didn't grab me much but that was, as I came to realize more so because of the theater than the sim itself or it's business model. I just prefer those 39-49 aircraft to the 15-19 ones.. The sim itself is not bad at all. I like it.. CoD didn't grab me much .. partly because by the time I was able to run it it had gone through it's changes and I was not sure of where it was going. Quote:
This.. and thanks for the post Jason.. I'd like to post on the forum but I am still waiting for my email .... ;) I figured maybe I screwed something up but when I tried to join again it said my username & email was already in use so I am just waiting.. |
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Ultimately, Clod couldn't do it either. So no point crying over it. Lets move on.
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just compare the ground textures in RoF and the lack of detail, and the fact it cant handle high object count or high level scenery detail and they wont even try, all they will now do is create a few ww2 era planes and insert it into the old bland RoF world and sell the new aircraft to you one at a time |
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the video is right there, it IS CoD and the video is from march 2012, not something more recent the only reason we dont have those added features to look forward to is the high volume of whining and moaning from the same people who are now suddenly happy to wait two more years to get a much inferior product that will NEVER come close to what CoD is currently |
And so what about my money?
I paid money in good faith for CLoD, and never received the working product.
Will you return my money? |
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http://i473.photobucket.com/albums/r...cat/IL2reg.jpg But when I try to sign in it tells me I have the wrong UN & PW.. I suspect it is because my confirmation email got lost in the ether somehow.. |
1C + 777 = **** YEAH!!
great bits of news, let's gather around the development once more.. nothing we haven't been used to right? :mrgreen: |
This is funny,
B6 posts that BoS will have a new biz model and lots of people overlooked that. At first I was like, "Dude, CLoD just got nerfed hella!" But then I realized, what made IL-2 was Oleg, Ilya, and the original team. But Oleg's gone . .. so that version of IL-2 cannot be replicated. And given the CLod Team, they did a great job, and now they are working with 777 and may have more resources at their disposal and both teams have proven turn around capability. Then there was the engine though I felt the ROF engine wasn't good enough. Goonies are good enough though. But back on track, there are cases where creative developers can take a old and busted engine and recode it so its the new hotness. ROF team knows how to take a buggy project and turn it into something golden and awesome. I'm sure 1C not putting Clod Engine on sale means they might be keeping it around to update the ROF engine or work on it on the side (speculation on my part) or it may have some use in the future. I did say in another thread that the ROF engine is old and CLOD's is newer. And listed inherent issues. What I did not say is that an old engine can be updated with lots of features if the coding team is creative enough. I remember Max Payne 1 and Max Payne 2 were ballistic shooters. But some enterprising members of the modding community got the source code and added melee (kung fu) and matrix effects. It turned out that the mods were better than the official matrix games that came out a few years after (when matrix was popular). And the melee combat was on par to hand to hand fighting games Or the old quake 3 engine that was modded for use in the Jedi Knight 2 / III series. If anyone played q3, it had limitations that if one were to play JK 2, they would think it was a different, newer, modern engine. I'm suspecting that 1C will take features of the CloD engine that are awesome and use those examples along with the 777 team and improve the old ROF engine |
Why do you guys keep saying the ROF engine is old? It's not. I can remember when 1C started using IL2 to test new features for CLOD, and that was way before ROF was around.
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I'll be laughing when it turns out the dlc'ers have to buy the plane, then have to buy the cockpit... then have to buy the FM/ DM pack il2 R.I.P |
Lol it almost hurts how stupid some people are these days!
RoF doesnt have cockpit damage -> BoS wont have cockpit damage. I mean seriously guys? This joint venture is probably the best news in like 5 years in flight simming. Sure we wont get like everything we want to, but we are older than the kid who wants his toys to actually be able to do everything arent we? If the payment model succeeds some people are going to be surprised what they will and can do in the future with the flightsim genre. And besides, nobody have to buy the stupid silk scarves and stuff. But if you are that into it and want to show your support you CAN. So nothing to complain about that either. The devs just layed teack for the future of our main hobby (and yes this doesnt mean just for content but also for the even so important business model) and some people think this is bad news. I dont like the rof engine that much either but this still very great news. Lets see and enjoy the upcomming rof like updates :) |
It's the same engine. Why would it be any different. Go check the FAQ's where it says the engine will not be new. That was maybe the 1st hint of what to expect.
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Yeah and cokpit damage is a engine issue, right?
No its not. There are so many games who are using the unreal 3 engine. So doom doesnt have vehicles does that mean every other ur3 engine game doesnt have vehicles either? Again, nope. And check out the FAQ where they say that they will keep on improoving the Rof engine. And i'd rather play the upcomming BOS than....uhm... Nothing? |
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No-one as yet knows how the Digital Nature engine will be developed and what will change. To say that EVERYTHING will stay exactly as it is now is pretty illogical. |
You seem to forget Bliss that what ever Luthier had done with CODs engine over the last year for the sequel and showed to the people in charge in June didn't cut it, hence the end of the sequel.
Since then i expect the negotiations with 777 and 1C have been underway. |
Just a last post before heading off for good.
Again, a bloody sad day. I was sitting with the shits thinking about it all. Clod is still the best and they can jam RoF WWI up their backsides. It's crap and was removed from my comp months ago. I'll see what they do with the WWII genre. It's been fun. Catch you all later. It's back to DCS for me. All the best. |
Aha ...
.... thanks for the info but it is a bit confusing.
.... what now, no Battle of Moscow sequel to merge with CloD anymore ? .... completely new sim with every plane and every little instrument to pay for like in ROF ? Is that what you want to say ? Precise information would be appreciated ! :?::-?:?: |
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:grin: |
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what are you cackiling on about there?? |
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2) The BOS business model will have some similar aspects with ROF, but it will not be identical. |
Zapatista said:
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This was the plague that infested Clod - seeing things for what one wished them to be, and not what they were/are (a fraction of the intended article, with some highly polished chrome bits glued-on to an ailing skeleton). |
Bye IL2 series. I will switch back on old il2 with hsfx and seow campaigns, seeing many of the old pilots are currently back to fly more seow.
ROF engine really has a lot of work to do to match ww2 recommendations. Awiaiting no profit, worse graphics, less details in landscape and flight characteristics. Hopefully you all go to ROF and destroy also their approach with claiming ebery little aspect in fm's. This new com is good in that. Waiting another 2-3 years from now and perhaps we see each other in 2015, but chances are nearly zero, that the passioned guys will come. Let us see! |
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btw, whats your favored desert plant ? |
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1c management only stuck it out with oleg's delays because of olegs reputation and long track record of success. they didnt fund it because they liked it, they didnt fund it because they thought it was good, they funded it because its high reputation in the sim community gave them kudos and improved the reputation of their company as a whole once they realized 7 years to late that they should have watched over it more closely, they had the next manger (luthier) on a very short leech and him having to constantly justify every decision he made, with them breathing down his neck to start getting it to make money for them and recoup some of their losses Quote:
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Yes COD didn't make any money because it wasn't any good, the sequel would of gone the same way.
Zap, its sad that COD didn't make it, we all wished it was the sim we all wanted but it isn't. Its gone, dead. Get used to it, your acting like a fish on the beach, flipping and flopping in its death throes, and its not pretty to watch. |
If they next sim by 777 and 1C is rubbish, by all means cut it to ribbons, post away criticizing it.
I dont have a problem with that, if it deserves it. Lets wait and see what they do first eh? |
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see that's the catch, you now have NOTHING and the same people who moan and whine the loudest about the delays with CoD in the last 18 months are now magically happy to wait for some inferior product sometime in 2 years time ? you HAD 80% of something truly amazing, and your now happy to exchange that for 0% of something way inferior in 2 years time, the mind truly boggles how you can see that as positive news for hardcore flightsim fans |
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its not an "opinion" sport, its a fact
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Also, please consider that CloD lacks similar thing what RoF lacks - and that is good coop material. I don`t mean an MMO, far from it. I mean that CloD devs have neglected the classic coop mode that so many of us had used and one of the reasons why the original IL2 still lives. And for that we need also a good full mission builder. All in all, I sincerely hope you can build a more sophisticated sim than RoF. |
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This is great news! Shut up and take my money now!
I switched to ROF months ago anyway. With flight sims, as with most things ...You get what you pay for. Every pay day I would buy a new ROF plane for about he price of a sandwich. I truly pity you poor people who can't afford that. But for most people this is hardly gonna break the bank. This way I always have something new to play with and something more to look forward to. And the dev team have cash flow so they can actually afford to fix old content and make new content. WIN WIN. I fly online for a couple of hours everyday day so the cost per hour is extremely cheap. All those guys bashing ROF obviously don't even play it online. Hey did anyone notice how that last patch was by far the best patch ever for CLOD? The first patch that actually fixed more than it broke. Well well it was someone from 777 who came in and took charge. This bodes well methinks. http://www.youtube.com/watch?v=tRedr6rDRcg |
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Hopefully whatever's next will be be good enough, but right now I'm sad. |
ZAP, YES people will buy a product that works, they will continually support a company that produces a great experience for its customers. It sounds like the only reason you don't believe it is because you have been eating shovel fulls of DUNG coming from the Luthier machine. Jaded are we?
Seriously are you going to DIE if BoS doesnt have Cockpit damage? And who is to say between now and then that they dont add cockpit damage? You know I was just saying the other day, man Im so glad that CloD had cockpit damage that I don't even mind SEEING ALL ENEMY TARGETS THROUGH CLOUDS!!!!!!!!!!! Just as long as my cockpit has damage modeled. Forget the fact that the British side only has ONE GOD DAMN BOMBER, Im just over the moon that my cockpit has damage models!!!! WHAT my SPIT CANT OUT CLIMB a 109 E-1, like the history books and manuals prove?? NO Biggie... You know why??? You guessed it. Man I dont think its ever rained in Clod, ah Foowie you know what I want!!!! COCKPIT DAMAGE MODELS!!!!!!!!!!!!! Jesus you should listen to yourselves. Lets just enjoy the rest of the time we have left with our dear friend CloD then strap her leash to the bumper and drive to 777 Studios, National Lampoon style. |
I actually hope they don't change the ROF engine too much because it works in 3d now. Cockpit damage?! When I play ROF at night my cockpit looks like a hologram! I can see my tracers arcing onto the enemy planes at range with depth. CLOD 3d looks ridiculous and doesn't work.
The CLOD engine is a money pit. So many people have worked on it for so long ...nobody even knows what is going on under the hood any more. They tried to rewrite the graphics engine and still the AA doesn't work properly. The enemy planes wings flicker off and on. The grass and clouds flash on and off and the enemy planes DISAPPEAR as they approach and change LOD! ROF just works. CLOD was too ambitious and it has been sad to see it fail but dam I'm glad 777 is here to take the reins cause I love combat flight sims and want to keep buying them. |
ok, i saw the notice and here is my honorable mini review
ok, first of all, i saw the "new" engine, looks like it has some littles (or no littles) problems, like the number of objects or something like that, it is going to use dx9, and some people arguing whit its a backwards. ok my first reaction was the angry about they dropped this engine, i,ve always thinkint that the potential of this engine is one of the more biggest in the market, like if we say (Cryengine3 for fps or something like that) i know its buged and dont work well, but i liked it, in the last patch it was playable for all people (or most). But yeah, ok the 777 Studios is very..mm i say expert on the market and has much funds, lets see what can it make, i am in a neutral position, whit my opinion advantages and disvantages, but leets see what this guys can offer us, if its good i like it, if its not i dont, as simple as that, but i think talking now is a little bit stupid, we didnt see the game, they can surprise us whit good game or not, so i am neutral, please, Jason from the 777 Studios, you need to do a good communication whit the community, showing work.. etc ps: They droped CLiffs of dover, why not giving the SDK? the modders out there ar very skilled and can do Fixes, mods and ETC to expand the title,please 1C Release the SDK. |
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Well, it seems that the RoF fans are out in masses, blissfully ignoring the major flaws of the RoF - engine and concentrating on the working parts.
Be assured, without a major overhaul the RoF engine, as it is now, is completely unsuitable to simulate a air-ground war with decent map size, object numbers and AI planes. The CoD engine, at least, is limited by its bugs, not its design. |
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My activation email was in the spam folder.Check there.
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They 'filtering' already????:rolleyes: ;)
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Guys we are here today because there still was ppl supporting the business model of RoF. You know, them, those guys, adult mainly, with pay check, only happy when they get the next Godzilla plane that change the aspect of the war in the sky ard them and turn them in Imperator able to nail any young child un-lucky to be more talented than themselves.
It's the return of the kingdom rules: no horses and Excalibur for the poor pageant ! ... the winter of our discontent... |
In short, despite the shortcomings i felt that clod satisfied me the most. gave me the closest impression of flying + the CEM stuff. The whole thing: from the plane on the ground, taking off, being on air, returning back. A satisfaction of passing the whole process that neither the old il2 gave me, nor ROF, nor FSX , no other game i played to date apart CLOD.
Rof is good and i praise them that they keep it good and with new content until now but i liked much more Clod. Nor i usually buy sigle planes too/dlc( also because i buy most of my stuff on cd/retailer) i tend and wait for expansions. For ROF i am happy , i was much about Clod and sad to see it go. :( about this new venture i hope to be able to keep the scope and the feeling it was able to give inside the copit. Anyways i ll wait and see ;) and wish good for this too :) P.S i dont want to see a bomber to cost much because it has many gauges etc. nor i can think of selling versions of bf as separate planes ( i.e. the e3, e3b,e4 to f etc). |
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I whole heartedly agree. The engine was fantastic - alas the management not so much. Now we get a drilled up Rof engine which is imho dated and limited for what should be possible in a ww2 sim of high standard. This is in no way meant to belittle Rof and its engine. It is just much older and much more limited. |
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Hope this is not a sign of things to come. |
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Hit your steam COD update and you have the working product. |
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Make sure everything is exactly as you first submitted....I could not log in the first day, turns out I had enter a coma instead of a period when signing in with e-mail name. ,com |
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