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Uhm so is it enough if I just move the .lua files you gave to that folder ? or do I need to like unpack the file u said and then pack it again? kinda confused about it ;s
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Do you mind adding the alfheim fix to a different zip in a mod section? I am sure I'm not the only one who likes this version better... in fact, it's the most fun I've had playing a skald. I also had another idea for overhauling the bard songs, here, for the sunny day when all we have to worry about are mods we want. |
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Right now I'd recommend not using the bugfixes from this thread, however, until they've been updated with the latest patch. There may be some conflicts. |
Hmm well doesnt seem like moving the files into the folder works o_O Well dont really know how to check ... was looking at the Sense Weakness skill it was giving more than 7% crit chance before but I dont notice any difference in the crit % of my troops =/
also I dont know if it was mentioned before but the spell Heat Focus seems to be crashing the game for me whenever I try to cast it =/ One more thing I gotta ask ... the fixes they work on loaded games right ? Not only on new games ? oO |
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All of our fixes would apply immediately - they aren't to game files which are stored in a save but rather applied to files the game loads when you start it up. I'm not an expert, but I think what happens is it looks in that addon folder and uses the files we put in there instead of what's buried in the game files. The good part about that is you can always remove or modify those without hurting the integrity of the base game. |
For those who can't open the game right now but want to start playing with the updated game files from wherever they are... I'm rather heartbroken about the Maidens having their Call of Valhalla freshly bugged if you want a target. :)
Edit - removing attachment. Some players are using it and causing themselves problems. It wasn't for using, it was for modding purposes only. :) |
That would be me. Thanks. ;)
I'm going to be re-doing the first post to try and ensure it accurately reflects the latest patch, so if a fix isn't there, it hopefully was "officially" fixed. |
Alright, updated the first post. There were a surprising number of bugs still present.
Right now I just need confirmation on whether Last Hero is still crashing the game, and what changes were made to the Song of Alfheim. And then I can start in on the new bugs. :rolleyes: |
Several people have said the Skald crash is still in the game. RE song of alfheim I am not sure yet... I believe only the description was updated as it was apparently WAI. Bah. :)
Also, I recommend keeping a previous version around in case you need to reference old code that actually worked before they "fixed" it. :) |
Well, some of the reports seemed to be from people who hadn't updated yet. I'll give it a bit to get some clarification.
Hard to believe that Alfheim was actually intended to cast random bad spells on your units and good spells on the enemy. Why would you ever use it under those circumstances? |
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RE skald I am staying far away from that poision and putting my dragonslayer mod right back in. :D |
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Or do I still have to install it? How do install the patch through steam (it's my first time using it) Sorry my english isn't that great |
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camelotcrusade, youre ses.kfs file should replace the one on the folder?
What fixes does it contain? The same fixes as Bruhic (i already put those in the folder)? Will it conflict? Sorry for being a pain ^^ |
@Oas, sorry to confuse you. That .ses is just most of the moddable game files after the official patch, nothing modded or fixed by the community. I posted it because some people wanted to start working on fixes and mods and they didn't have it nearby. If you want to use community fixes they are on page 1. I suppose if you didn't have the steam version you could use it for a partial patch, though. I haven't seen a manual patch yet.
@redfuryau well they work for me too! But I haven't restarted so I thought that was it. Maybe they aren't bugged after all. I'll ask a definitive question about it so we can get more reports. |
The Skald skill Edda does not currently give the 10%/20% bonus when you put extra points in it.
This can easily be fixed by going into the visa_power_hint.lua file and replacing every instance of "skald_edda" with "edda_skald". On a side note, if anyone else thinks 10-20% is too piddly to put points in, you can change the values (to something like 20-50%) by modifying the percentages under edda_skald in the skills.txt file. Just be aware that this will also increase the song penalties as well, unless you're like me and you go back to the visa_power_hint.lua file and change all the penalty and resp formulas to use (2-edda_bonus) instead of edda_bonus. This will make the skill reduce the penalties while increasing the bonuses, making this skill actually worth putting points in. |
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@Chro - good catch man, just tested it and yep, they screw it up in the patch. I'll add to the bug thread and thanks for the fix.
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Added fix for the Calm Rage spell
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if i was effected by the calm rage bug and lost max rage should i just start over? or is there anyway to fix it?
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You'll need to reload an earlier save if you can. If not, your only remaining option would be using something like the in-game console command or Cheat Engine.
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After i downloaded the calm rage fix warrior maiden resurrection doesn't work so i used the old unit_special_attacks.lua and it worked
also thank you for you effort great job. Edit: The same fix that wasn't working now works sorry about that. |
Bhruic Thank you so much .
it's always great to have people like you around |
Added fix for Soothsayer's Ice Storm ability.
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Bhruic, I think that with the last update you used an older version of your addon_arena. The Alfheim edda has reverted to its old pre-fix buggy self. I modified it based on your post #25 and it works fine again. Might want to also check if something else is un-fixed, though so far I haven't noticed something.
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I didn't add the Alfheim fix to the post-patch version. They changed the description for the edda to make it clear that it's supposed to be completely random, rather than only casting beneficial spells on your troops and harmful on the enemy.
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@Bhuric, if you want to do any comparisons, the version I'm using is attached. It's been fiddled with, but I can vouch for the maiden resurrection working if you can find a buggy one to compare it to. |
My suspicion is that people tried to use older versions with newer versions. If you tried to use the old version of the .lua file with the patched version of the game it wouldn't function properly. If you tried to use the newer .lua file with the unpatched game it also wouldn't function properly.
So far I haven't seen anyone verifiably claim that the new version of the .lua file with the latest patch doesn't work. |
Added Chro's Edda fix.
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I modified line 1190 but noticed the same thing in line 1177. Does that have to change too, or is that designating special rules for the target cell vs. others? |
There's only a 15% chance of freezing guys in surrounding squares, so you won't see it that often. I did verify that it worked locally. Still, you should have seen it happen within a few fights.
The one at line 1177 is supposed to be "target", as it's the 30% chance for the guy at the center of the spell. edit: Just double-checked and I hit 3 guys, center was skel archers, 2 skel warriors on either side, one of the skel warriors got frozen. |
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Here, my fix for Warrior Maiden Call of Valhalla :)
open file unit_special_attacks.lua in ses.kfs, and search "Valhalla". Then replace this Code:
function special_valhalla_call_calccells() ps: sorry for my bad english ! |
The Call of Valhalla does work, you are using an older version of the game. Update to the latest Steam patch.
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I used the file uploaded on the first page. So it doesn't work :(
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If you haven't got the latest Steam patch - which you don't - you should not be using the file from the first page. It includes the updates from the patch, which are what are causing your problems. You need to let Steam update the game for you, then apply the file.
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Oh, I see it. Thanks !
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Added at least partial fix for Fear. Let me know if you run across other units that are able to use their special abilities on units they shouldn't while feared.
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Added fix for Troll's Pacify ability.
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Added fix for the Ice Prison + Hilda's Arrows bug.
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Added fix for Mista's Lightning.
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The medals are capped at lvl 3?
I installed the mod to fix the bug for awards "mod_wn131_eng_csimbi_extended_awards" now I can reach lvl 4. If i delete the file (I don't want to go past lvl 3 if that is the limit) would cause any problem? |
Added fix for Ice Dragon deaths.
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I installed this since then I get random crashes anyone else got this issue?
I read somewhere that it might be caused by Skalds but I am not sure if they meant the Skald class or the skald units. I just started playing a skald after finishing up with soothsayer so maybe its skald? |
The Skalds used to cause a crash with the Last Hero spell, but that has been fixed in the official patch. The game is a bit unstable, however, and numerous people have reported random crashes. The "random" part making it quite difficult to troubleshoot.
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to install this update i just do decompressed these files in my folder
\steam\SteamApps\common\King's Bounty - Warriors of the North\sessions\addon please help me |
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This is (hopefully) a fix for the Highterant egg-laying issue. As it's a rather large piece of code (I wrote a specific AI routine to handle it - go me! ;)), I'm placing the code here rather than in the first post. Also, I'm not including pre- and post-code changes, everything in red text was added by me. The aim of this routine is to try and find the square that is farthest away from any enemy (and within movement range) and lay the egg there - presumably with the best chance of survival.
In arena.lua, line 2718: Code:
local maxc, maxtarget |
Added fixes for warning popups occurring under AI control (yours or the enemies).
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Yup, and same with the Royal Griffins summoning (or more precisely not being able to summon) the Heavenly Guard.
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Okay, nice, I will update that part of the bug thread once I'm done editing my own file.
n00b question - sometimes that line is commented out. That means it's not actually doing the popup so I don't need to put in the code to block it, right? |
If it's commented out, no, you don't have to bother with it (it's not being used anyway).
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Added fix for the Blizzard spell.
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Cool, I will add the bug - and the fix - to the thread. I am not sure if fireball and/or fire rain are supposed to inflict burning, but if they do they might be worth a look. I don't have them yet so I can't read the descriptions.
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I've used both spells, and they do inflict burning properly.
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Nov 7 zip file
Hello,
When I downloaded a new(er) version of the zip file (dated Nov 7 on the 1st post) and pasted the luas into /sessions/addons, I found that all the replaced .lua files had the non-altered code... in other words, none of the changes had been applied to the code in the .lua files of the Nov 7 .zip file. I just reverted to an older .zip file I had, but I was wondering if this was intentional or not (so that people could apply various fixes individually...it is a bit tedious). |
Can someone tell me which line is responsible for Rune Mages initiative ? It's changed from 20 to 2 and I don't really care what was intended I'm used to Rune Mages always going first and it pretty much ruins my game now...
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Yeah its with the steam patch and I wanna use it but I want to revert the Rune Mage ini change or atleast make it 10... nearly whole game ive been using rune mages saved up might runes got high crit and now they go last ? thats really bullshit >_> Anyway cant find the file you mentioned do I have to unpack some other file there ? and after i make the change what will i have to do pack it back again ? oO
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Same procedure as with these bugfixes: there is some archive (ses.kfs or whatever they are called, don't remember if the name is the same as the one in the addon folder), you just extract the file (into the same folder) and change it and the game will use the altered file.
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Awesome mate found it and fixed it now I can play on :D Big thanks
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Ice Dragon Bug
Hi there, I can see that the issue of Ice Dragons causing the game to crash when they die has been noted but I do not understand what I am supposed to do to fix it. I don't know anything about modding or coding, I just play. I have the most up to date version on Steam, what else do I need to do?
Are these fixes just for coders or is there a solution for general members of public too? |
Light Knight Spell
Light Knight Spell should apply to all units at level 3 according to its description but it still applies to only one unit.
I tried to read the code for it in spells.lua but I am not a programmer and couldn't find out how to change that. Could you please help me? I guess the same happens to Dark Knight Spell but I don't have it. |
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Yes, which should be something like:
C:\Program Files (x86)\Steam\steamapps\common\King's Bounty - Warriors of the North\sessions\addon Is it not necessary to replace them within the ses.kfs file also? Or can the LUA files just be placed into the sessions\addon directory next to the kfs files? For instance, if I wanted Royal Griffins to give paladins a morale bonus, could I simply edit the morale.txt file and place it within the directory? Or does it have to be repackaged into ses.kfs? Thanks! |
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Great, thanks for the quick replies :)
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I actually think using .kfs archives in the mod folder is a bit cleaner, since it puts each mod in a separate file.
To do that with Bhruic's fixes, simply rename his zip, and change the .zip extension to .kfs. And then place it in addon/mods. You will have to create the mods folder. |
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Why does 1C make it so we have to fix the game ourselves, wouldn't it be easier to fix it for everyone through Steam update? Probably a silly question. |
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@trubble they aren't asking us to make any bug fixes or track bugs, we're just doing it so we can help problems get recorded and the fixes are made so we can enjoy the game while we wait for official patches. |
Hey there, Bhruic. I discovered the solution to Jarl's not displaying their attack log correctly.
Change: Code:
Attack.log(dmgts+dmgts1, "add_blog_fear_2", "target", blog_side_unit(cell, 0)) Code:
Attack.log(dmgts+dmgts1, "add_blog_fear_2", "targets", blog_side_unit(cell, 0)) |
Hey Bhruic,
why did you hide the file? (btw. great work otherwise!) |
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After 2nd patch - do i have to delete lua files from community fix from sessions/addon folder?
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where is the zip file?
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i am also cant finde archive file for download
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As I stated in the first post, there's a new Steam patch out that fixes the majority of bugs that were in my fixes. When I've got some time, I'll check to see if there are any outstanding ones that haven't been fixed, but in the meantime, use the official Steam patch.
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only problem , steam is not patching to my client , and if i correct i must start new game for using new patch... this is why will be nice this file
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You do not have to start a new game with the Steam patch. Some bugs will not be fixed if you don't start a new game, but they wouldn't be fixed by my bugfixes either.
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hmm. ok. my client verison is 6246, it is latest ?
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where is the bugfix file?......cant find in the first page?
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can you give me the version on the patch of steam please
my verions is 1.31 6246 it is the last version ?????? thanks for your answer |
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Rune Chain
There is something weird with Rune Chain spell, I'm unable to increase its damage by choosing which ally to sacrifice their rune for Rune Chain spell.
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Is there an unofficial workaround/fix for the Heir to the Throne quest being bugged? I have Odin's Flag and must return it to King Asvald. The castle has the flashing quest icon above it to indicate that I am ready to proceed on the quest, but talking to King Asvald has no dialog options about this quest.
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Yeah, thanks but not going to happen, I moved on long long ago and don't have a save from back then (nor would I be willing to lose the tens of hours I've played since!).
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Rune Chain
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Change inside spells.lua if cycle ~= 0 then to if cycle == 1 then. Now I can see the increase in damage of rune chain over total availability of troop selected. |
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