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I changed the heading in the user.ini file to reflect the change and maintain my loadouts as before. cheers |
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Except for the trim problem, which is really annoying, i cant confirm that right now. Need more testing. Btw if you start dogfighting the Spit you already lost! Dont fight it....shoot it down and if you miss ....well then.... run!!!!! |
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Saying it sucks does not enable anyone to comment or help if you had some settings different for example. What was your boost when this happened? What was the pitch? Which Bf109? If the E model, were you in auto pitch or manual? What was your flaps position? Were your wheels up? What was the oil temperature? (did you open the oil rad before takeoff?) What was the water temperature? Did you exceed the airframe limitations in a dive earlier? You are the only one so far reporting this so why don't you step back and think about the circumstances that might have created this? |
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I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'. |
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I didn't flew with Spit, just fought against it tonight (one of the airquake server, like Repka), and I noticed, the Spit much better than in previous patch. They can turn tightly and sightly improved in vertical maneuvers too. The .303 become stronger (i got several structural damage and pilot wounded, not just knocking). As a 109 pilot i have to say, we need much more attention in a dogfight, but the 109 still climb better, and faster in level flight (not to mention the 20mm), so in general- nothing change.
The radiator drag sightly slows the plane, so have to close as the temperatures allowed. Couple of word about the bugs. Very disappointing, the game stopped many times. With the same settings, the previous beta patch was much smoother and there was no glitch, freeze or microlag. The fps is good in general, but the microlags, small freezes is came back :/ It's subjective, but i like more the previous video engine settings (i don't like this strong blue haze) |
sorry attila, thats just not true....the 109 is still very competitive against the spits...but now its a closer match!and thats good!
but you are maybe right in regards of the trim...ill have to test further,...but it now seems very unstable...but again, ill have to test this further to confirm. |
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Zapatista, any luck with this latest patch correcting prop flicker? I'm still downloading, and your right, this issue was mentioned 2 to 3 months ago. |
Salute
If the speeds of the RAF aircraft are back, then we need to see the 109 get its speed tweaked to the correct levels. Which should be approx. 300mph/480 kph at sea level, 357 mph/572 kph at critical alt, both at 1.35 ata boost levels. |
Probably better in a bug thread:109 Nose trim wheel no longer rotates , but trim does ...
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i dont know as i dont fly the RAF planes,...but from what i heard of my fellow RAF squad mates, the "red" side seems to be much closer to RL specs? online at least, one definitely feels that the RAF is now competitive again.now im going to shoot spits again on rebka as well:grin: |
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I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view. I'm glad they've added drag to the action though. That definitely should be in there. I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved. |
Seems with the Me109 3 you can shoot down a Blenheim without exhausting all ammo, which is nice. Patch is fine EXCEPT the persistent prop flicker, still present.
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109 is still extremely competitive against spit; faster in climb, level speed etc but it has become a LOT more fun now.
I can't wait to start flying blue again now! Finally some opponents to fight. Hurricane does not turn good enough though, real shame. |
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It's not opening the canopy that's cheating, it's the abuse of the sound radar. |
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If anyone still can't get this to work Change this line in step 3 from Executable " il-2 sturmovik cliffs of dover/Launcher.exe" To Executable "Launcher.exe" SLI finally.....profile still needs so tweaking but it'll only get better from here on |
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I remember getting oil failures all the time? A certain aircraft was it? |
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yeah for me oil leaks were always visible as well
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now please focuse on the visibility of contacts...i just flew on atag, and at least on my rig, spits are now even harder to spot, as the range in which they disappear seems to got bigger.
i was really astounded when all of a sudden a spit appeared right in front of me, maybe a hundred meters above me, and at approxiamte 300meters distance...two seconds later, a second spit appeared just as fast as the first one directly in my gunsight...for me, thats the bug with the highest priority in the moment.... besides that annoying bug, it was still great fun, one sortie 4kills, but now definitely a challenge again.... |
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Both the Wheel and the numeric values operating just fine for me. |
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sounds like an important new bug to fix ! (since we wont get more patches after the final current one) |
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welcome to the start of kanal krankheit :) ps: hint: if you want to have a climb advantage over the british fighters you actually need to slingshot pas them, not try and magically outclimb them from an even start ;) |
Mini Bug - hit sounds.
No bug thread yet so I will post this here for now.
You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose. |
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Sorry, I'm sure its a valid bug. |
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R0bc's tip did the trick for me. I have both cards now running between 80 and 90% at the same time with Vsync off. With Vsync on I only get around 50% on both cards. Performance is not that much better then with one gtx680. Temps are 10-20 degrees c lower then single card so that's good. If you have two cards, use them but I would not run out and buy an extra gpu for this game alone. I'll do a bit more testing.
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Bug with Spit 1a 100 octane- only gets to about 10,000 feet and then will just stutter and cough.
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Ahhh, gotta open the cockpit again to enable the sound radar. Cheers |
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I'm using 306.97 and I'm getting 80% plus GPU usage on both cards. I changed the profile name to but that shouldn't make a difference. This is exactly what I have now. Just don't forget to save your text doc before you import back. Goodluck Profile "IL-2 STURMOVIK: CLIFFS OF DOVER" ShowOn GeForce ProfileType Application Executable "launcher.exe" Setting ID_0x00a06946 = 0x000240f5 Setting ID_0x1033cec1 = 0x00000001 Setting ID_0x1033cec2 = 0x00000002 Setting ID_0x1033dcd2 = 0x00000004 Setting ID_0x1033dcd3 = 0x00000004 Setting ID_0x1095def8 = 0x00000004 EndProfile |
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Profile needs some tweaking yet...but Its only going to get better from here I'm kinda happy its working finally |
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1)I open Geforce 3D Settings Profile Manager 2) EXPORT SLI PROFILES 3) SAVE THIS FILE TO MY GAME DIRECTORY (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover) 4) Edit this file just as you/devs recommend and add the lines 5) Save this text document and close it 6) Import SLI profiles through Geforce 3D Settings Profile Manager and select the file i just created in my game directory (NVIDIA Profiles) still one card at 0% usage..this is how mine looks like: Profile "./helicopter/helicopter" ShowOn GeForce ProfileType Application Executable "./helicopter/helicopter.exe" Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0 EndProfile Profile "Il2: Cliffs of Dover" ShowOn GeForce ProfileType Application Executable "Launcher.exe" Setting ID_0x00a06946 = 0x000240f5 Setting ID_0x1033cec1 = 0x00000001 Setting ID_0x1033cec2 = 0x00000002 Setting ID_0x1033dcd2 = 0x00000004 Setting ID_0x1033dcd3 = 0x00000004 Setting ID_0x1095def8 = 0x00000004 EndProfile Profile "007: Quantum of Solace" ShowOn GeForce ProfileType Application Executable "jb_sp_s.exe" Setting ID_0x1033cec1 = 0x00000003 Setting ID_0x1033dcd2 = 0x00000004 Setting ID_0x1095def8 = 0x00400005 EndProfile |
These download sites sure aren't made for stupid people like me...GRRRR *&*^%$@#* :(
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Are you using this tool
http://www.geeks3d.com/20100528/mana...-profile-tool/ It looks right but delete yours and paste in mine |
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It can go anywhere
I just export to desktop and edit, import it back and delete it. Try deleting yours and pasting mine exactly |
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Thank you so much for the new update, ClOD is really starting to become the sim it was always meant to be.
However I have to +1 this comment. Quote:
But again, thank you for the great fixes in the past few updates! |
Thanks very much for the torrent link Dano, decent speed too. I couldn't get the other links to work at all, apart from CaptDoggles (it was only running 3kbs a sec for me but cheers anyway mate also). I'll give this a spin later through the weekend, and will seed too. :)
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I think your angle of approach (as a 109 driver) has a bunch to do with it as well. I can usually sneak up from below and behind without them hearing me. I also wouldn't count every time a red player turns when you are behind them a case of sound radar either.
I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. In a spitty, it's really easy to see behind you. You don't really need to go off course to do it either. So just consider not every case is going to be from sound. Either way, I don't consider anything that's part of the game cheating. I loved the mirror in old IL2. So I can only imagine how bad it sucks not having it working in the new one. |
Ok, today i will try it again! Maybe yesterday, after 14 hours of hard work , i was to tired for a good fight and a realistic opinion!
(for all those how told me i must learning to fly: see you on ATAG, going down like a burning candle!) :evil::grin: PS: The trim sucks anyway! |
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I have other SLI games and they have the option "Nividia recommended (SLI)" as an option. So it still operates as before... smoother on one card.... Selecting "Force alternate frame rendering 1" induces some horrendous stuttering.... with vsynch on or off... selecting "Force alternate frame rendering 2" increases frame rate but micro stutters are present. .... with vsynch on or off... Leaving it on one card it is smooth... frames are slightly down but smooth...mirror still causes massive load increase on any of the above settings. I am running 2 x GTX680's.... god help ppl who are not lucky enough to afford such luxury... |
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Not starting. So if I uninstall and start over where do I get a list of all the patches?
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if you have installed previous patches, *in theory* the latest patch should overwrite most of the previous files that had changes, but if you then get some new unexplained errors (CTD's, red plane engines still not starting) it is hard to tell if it is a buggy install or a true bug. so safest to revert to steam integrity check first, then simply install only last beta patch. |
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As long as SLI is enabled in the control panel you don't need to touch control panel....don't force anything. If you don't want to wait for official Nvidia SLI patch you can follow directions in the first post... if it don't work replace the third step with this profile. Profile "IL-2 STURMOVIK: CLIFFS OF DOVER" ShowOn GeForce ProfileType Application Executable "launcher.exe" Setting ID_0x00a06946 = 0x000240f5 Setting ID_0x1033cec1 = 0x00000001 Setting ID_0x1033cec2 = 0x00000002 Setting ID_0x1033dcd2 = 0x00000004 Setting ID_0x1033dcd3 = 0x00000004 Setting ID_0x1095def8 = 0x00000004 EndProfile It works and If it don't work, your doing something wrong...wait for the official patch. Quote:
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Verifying through Steam will take you back to the last official patch.(1.05). Deleting everything and downloading again will get you to 1.05.
I believe that you only need the latest RC2 patch. |
Ok thanks everyone. I'm taking a break and I'll come back to it later on.
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havent tried it online but first impressions are good sofar all ac start take off fairly quick not have to wait forever to get going hurri needs some work still weard stall no warning ty for the patch
ps sli is working for me fairly good |
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Big singular post from me, sorry......
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I agree with you on the video, things are a bit misty aren't they! I'm sorry about your micro freezes, I didn't have them myself, you'd have to post up details and seek assistance for the time being I think. Quote:
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I concur, this is how I often run. I lead our squadrons out and need to keep and eye out for Jerry. Drag doesn't seem to have an effect, could be wrong, more testing needed. Quote:
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I see what you mean, my misunderstanding, I thought there was some output you were privvy to. Cheers bud.
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It says the version after the instal is 1.05.15950.
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That's the old version. All you have to do is use Steam to bring yourself up to date (verify game cache). Then unpack the .rar. You will have parts and Paintschemes directories, just drop these into steam..../common/il2 (over the top of the folders there with the same name). MERGE the directories and REPLACE the files when windows asks you about overwrites. ....and check your PM ;) |
ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.
Here's my NVidia profile code which I added using Geeks3D SLI tool Code:
.... Do i need to go into Nvidia Control Panel and set something up ??? hmmmm.. BTW, thanks 1C crew for additional patch!! . |
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.
Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly. Ilya? |
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another mirror INTL
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Read my previous post |
Were is the Bug Thread?
JU 88 Baydoors closing in single drop BR 20 will go in Autopilot when u switch position Tailgunner not working when u got 6 (flying and shooting) !!!!!!:evil: Stuka cant not drop 50kg in single ...only all 50kg on Wings# |
I've uploaded the patch to Rapidshare
https://www.rapidshare.com/files/376...1_10_20332.rar |
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bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.
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Thanks again for extra patch |
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It's nice to see the game getting up in shape. I have just flew a bit and I was very impressed. It ran very smooth even on my rather mid-range system, much like the old Il-2 did. Overall I see it much of an improvement.
However it's disappointing to see that the 109E speeds at low alttiudes is still not corrected. They seem to make about 460 km/h at 1.35ata (no WEP max. power), instead of 500 km/h at SL which was their specification in 1939/1940 with the current engine mounted. Naturally we understand that the FM team was overloaded with fixing some rather serious bugs in RAF fighter FMs, but it would be equally nice to see that at least the same attention is spent on this issue as well and finally our 109E's (E-1, E-3, E-4) would all meet their historical specs, since after all numerous new FMs were added, we have now about 12 different types of RAF fighters modelled in various conditions and boost, but the 3 German single seater variant's problems with their low altitude speed has been neglegected since the release. Below I attach the original type specification sheet for Bf 109E from 1939*, which gives the official speed specification for the type, which all planes had to conform within +/- 5% tolerance before acceptance by the Luftwaffe. This, along with the other documents clearly show the top speed was 500 km/h at 1.35ata (1045 horsepower). From this it's easy to calculate that the plane should reach about 515 km/h at low levels with the 1-min boost (1.45ata, 1175 HP). I also attach two flight trials, one German E-1 by Messerschmitt and one French one made on a captured E-3 which confirm these figures. Note the French one's boost fell off with altitude for some unknown error in the engine, but conforms well with German trials otherwise at low levels (the French aircraft had a lower powered engine using only 1.3ata). There's also a Swiss trial of an export 109E-3a which appears to have been made using the high altitude blower speed only. An overlay is provided below. http://i38.photobucket.com/albums/e1...psd822ce28.jpg Full description of these documents can be found at my site and my previous postings: http://kurfurst.org/Performance_test...chreibung.html http://kurfurst.org/Performance_test...w_109V15a.html http://kurfurst.org/Performance_test...formanceT.html * BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601 |
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There is a new bug now on all the red fighters that needs attention:
As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet. |
Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D
I look forward to getting online with it. |
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Many blues know that it is all about positioning and so won't complain much about a few km missing:-P |
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"
Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft! I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home..... Hopefully the fear factor is back with the axis.... |
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I agree that devs have to bring them back in full,that was amazing effect. |
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As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you. |
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Anyway, the patch is a great step forwards!!! |
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Are oil leaks back? I.e. the black spray
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RC2 looking good!
Many thanks Luthier and team.
RC2 patch 1.10.20332 is a real step forward from my perspective. Tested for a couple of hours last night. Hurricane can now be started from cold and FM performance for both it and the Spitfire now feel at the right level. The mixture control lever now is the proper way round (back for rich) and i can move it with the mouse click which had disappeared in the last version. Took a Spit 1a up to 26.5k feet using just trim and radiator set at 50% which is reasonable. Couldn't quite coax the Hurricane to the same altitude but not far off. The engine temperature probelms seem to be fixed. Some of the recent graphic quirks such as the terrible exhaust glow in the footwells has been sorted. I have even now seen 'contrails' from my own aircraft at high altitude which is a first as it thought my engine was fried until I realised! I run mostly on high/medium settings and going from 1.05 to 1.10 the inbuilt landscape track went from Max/Min 79/14 to 79/38 so something has obviously been tweaked in the graphics but my eyesite can't spot it. Black death is Max/Min 80/15 and unfortunately i didn't run it before i updated. Some obvious bugs still exist such as the completely non functional AI Commands menu but i see from the Q&A that unfortunately this is not going to be fixed. Shame. Some SP missions now have engines on at mission start which I don't like as I prefer to use full CEM and 'sandbox' approach to sims rather than arcade. I have yet to experience F14 style AI evasion aerobatics but will continue to test. Much kudos and due credit to the brilliant Heinkill and Destastersoft for providing proper missions and campaigns which are what i fly rather than stock. it does show what potential there could be under the hood. I don't fly online (yet!) and i don't have SLI so can't comment on any issues that may still be outstanding. All in all, if this is where CoD ends then at least it playable for me now and I dare to say at least I am enjoying it which is all i can ask from my £9.99. My thanks. |
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No depends on the damage that was inflicted but i think 2-3 Minutes and then it should be over but i could be wrong |
I punctured the rads by basically overheating the motor over the English coast in the E4, I headed for France opened, opened the rads fully and was within approx 500m of the French coast before the engine cooked itself. I overheated at 5000m btw, so it`s situation x damage not just a simple Xsecs equation.
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Gents re new patch,if I'm using official Steam update 1.05.15950 can I just use Fridays latest patch to bring me up to date or do I require to patch one before as well?,thanks.:)
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mirror
Here's a mirror for you
http://thefoxbats.ch/grab/IL2COD_20332.rar |
Appreciate that Neuro but the link is not working for me,and besides I have the patch,just want to know if I can update with this latest patch or if I require the previous one too.............I thank you for your help mate.
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(no earlier beta patches or hot fixes required) |
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We'll have to do more testing. |
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BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable. |
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Mirror is active now
http://thefoxbats.ch/grab/IL2COD_20332.rar |
@Osprey: yes mate, it was a typo...our 109s can reach 470kph at 1,45ata at ~sealevel, and of course not 570kph.
regarding the trim....well, i see some guys mentioned that the trimwheel isnt animated anymore?well for me at least in the E4 its still working as usual..and now after a second day of testing, my conclusion is, that the elevator trim in the 109s seems to be ok.. they just changed the trim position when you spawn, but other than that its ok. |
Added two more mirrors (intl. version)
http://thefoxbats.ch/grab/IL2COD_20332.rar http://scalfati.ch/luke/IL2COD_20332.rar http://airpatria.it/download/IL2COD_20332.rar |
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