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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Catseye 10-12-2012 11:13 PM

Quote:

Originally Posted by ATAG_Bliss (Post 468897)
Just wanted to add:

It looks like they changed the name of the 1a 100 octane spit in game for this patch. Old name was Aircraft.SpitfireMkIa_oct and now has been changed to Aircraft.SpitfireMkIa_100oct.

So anyone with old missions needs to go in to the .mis file and change their 1a 100 octane spitfire text with the new name or they will not show up in your mission.

Just FYI...

Yup, and any loadouts you may have had.
I changed the heading in the user.ini file to reflect the change and maintain my loadouts as before.

cheers

Steuben 10-12-2012 11:14 PM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!


Except for the trim problem, which is really annoying, i cant confirm that right now. Need more testing. Btw if you start dogfighting the Spit you already lost! Dont fight it....shoot it down and if you miss ....well then.... run!!!!!

Catseye 10-12-2012 11:16 PM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

Attila, a little more information please.
Saying it sucks does not enable anyone to comment or help if you had some settings different for example.

What was your boost when this happened?
What was the pitch?
Which Bf109? If the E model, were you in auto pitch or manual?
What was your flaps position?
Were your wheels up?
What was the oil temperature? (did you open the oil rad before takeoff?)
What was the water temperature?
Did you exceed the airframe limitations in a dive earlier?

You are the only one so far reporting this so why don't you step back and think about the circumstances that might have created this?

*Buzzsaw* 10-12-2012 11:34 PM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

You mean the Spitfire is actually modelled close to historical reality!!!!... What a insult to 109 flyers! ;)

I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'.

ACE-OF-ACES 10-12-2012 11:39 PM

Quote:

Originally Posted by *Buzzsaw* (Post 468915)
You mean the Spitfire is actually modelled close to historical reality!!!!... What a insult to 109 flyers! ;)

I think you'll just have to fly the 109 to its strengths instead of relying on it being mismodelled as the 'uberplane'.

+1

trademe900 10-12-2012 11:51 PM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

Very funny, had quite a laugh at this!

baronWastelan 10-12-2012 11:53 PM

Oil leaks are back! YAY!

http://i33.photobucket.com/albums/d6.../0-oilleak.jpg

VO101_Tom 10-12-2012 11:57 PM

I didn't flew with Spit, just fought against it tonight (one of the airquake server, like Repka), and I noticed, the Spit much better than in previous patch. They can turn tightly and sightly improved in vertical maneuvers too. The .303 become stronger (i got several structural damage and pilot wounded, not just knocking). As a 109 pilot i have to say, we need much more attention in a dogfight, but the 109 still climb better, and faster in level flight (not to mention the 20mm), so in general- nothing change.
The radiator drag sightly slows the plane, so have to close as the temperatures allowed.

Couple of word about the bugs. Very disappointing, the game stopped many times. With the same settings, the previous beta patch was much smoother and there was no glitch, freeze or microlag. The fps is good in general, but the microlags, small freezes is came back :/

It's subjective, but i like more the previous video engine settings (i don't like this strong blue haze)

David198502 10-12-2012 11:58 PM

sorry attila, thats just not true....the 109 is still very competitive against the spits...but now its a closer match!and thats good!
but you are maybe right in regards of the trim...ill have to test further,...but it now seems very unstable...but again, ill have to test this further to confirm.

priller26 10-12-2012 11:59 PM

Quote:

Originally Posted by zapatista (Post 468754)
Luthier and Black6,

as a matter of priority, can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months

there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions

my fear is that this BUG was not again mentioned in the latest 48 hr thread that asked for bug fix requests, yet it has been repeatedly posted as a bug and listed in other bug request threads here but the dev's have not responded yet to this. please address this as a matter of priority because it makes the game look very ugly and detracts from all the other improvements introduced recently

thanks for the recent patches


Zapatista, any luck with this latest patch correcting prop flicker? I'm still downloading, and your right, this issue was mentioned 2 to 3 months ago.

*Buzzsaw* 10-12-2012 11:59 PM

Salute

If the speeds of the RAF aircraft are back, then we need to see the 109 get its speed tweaked to the correct levels.

Which should be approx. 300mph/480 kph at sea level, 357 mph/572 kph at critical alt, both at 1.35 ata boost levels.

jamesdietz 10-12-2012 11:59 PM

Probably better in a bug thread:109 Nose trim wheel no longer rotates , but trim does ...

David198502 10-13-2012 12:05 AM

Quote:

Originally Posted by *Buzzsaw* (Post 468925)
Salute

If the speeds of the RAF aircraft are back, then we need to see the 109 get its speed tweaked to the correct levels.

Which should be approx. 300mph/480 kph at sea level, 357 mph/572 kph at critical alt, both at 1.35 ata boost levels.

+1 to that,...the 109 at sealevel now reaches 470kph only at 1,45ata...
i dont know as i dont fly the RAF planes,...but from what i heard of my fellow RAF squad mates, the "red" side seems to be much closer to RL specs?

online at least, one definitely feels that the RAF is now competitive again.now im going to shoot spits again on rebka as well:grin:

bw_wolverine 10-13-2012 12:24 AM

Quote:

Originally Posted by Winger (Post 468883)
Have you ever flown a 109? Well, then you know whats a bad visibility. Its everyones choice thou. I knew it was possible to dump the canopy in a 109 and have no increased drag post patch and i still didnt use it since i dont like exploiting. And sorry but thats exactly what it is. No matter wich side it does.

Winger

The mirror argument as justification is a bit specious, but I've heard it straight from a Battle of Britain pilot that they used to open the canopy for better view, specifically heard from a Hurricane pilot.

I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view.

I'm glad they've added drag to the action though. That definitely should be in there.

I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved.

priller26 10-13-2012 12:40 AM

Seems with the Me109 3 you can shoot down a Blenheim without exhausting all ammo, which is nice. Patch is fine EXCEPT the persistent prop flicker, still present.

trademe900 10-13-2012 12:50 AM

109 is still extremely competitive against spit; faster in climb, level speed etc but it has become a LOT more fun now.

I can't wait to start flying blue again now! Finally some opponents to fight. Hurricane does not turn good enough though, real shame.

CaptainDoggles 10-13-2012 01:02 AM

Quote:

Originally Posted by bw_wolverine (Post 468930)
The mirror argument as justification is a bit specious, but I've heard it straight from a Battle of Britain pilot that they used to open the canopy for better view, specifically heard from a Hurricane pilot.

I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view.

I'm glad they've added drag to the action though. That definitely should be in there.

I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved.

Ask your BoB pilot if he could hear a fighter 700 yards behind/below him :roll:

It's not opening the canopy that's cheating, it's the abuse of the sound radar.

r0bc 10-13-2012 01:08 AM

Quote:

Originally Posted by luthier (Post 468729)
If you wish to bypass this process and manually enable SLI support, please go through the following steps:

1) Download a profiler utility, for example
http://nvworld.ru/utilities/sliprofiletool/

2) Export SLI profiles to a file

3) Manually edit the file by adding the following lines
Code:

Profile "Il2: Cliffs of Dover"
    ShowOn GeForce
    ProfileType Application
    Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
    Setting ID_0x00a06946 = 0x000240f5
    Setting ID_0x1033cec1 = 0x00000001
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x1095def8 = 0x00000004
EndProfile

4) Re-import the file

5) Fly!

IMPORTANT: Please note that
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
must point to the actual location of the game’s executable. If you have installed the game to a different folder, please edit the line accordingly.



If anyone still can't get this to work
Change this line in step 3 from
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
To
Executable "Launcher.exe"

SLI finally.....profile still needs so tweaking but it'll only get better from here on

trademe900 10-13-2012 01:09 AM

Quote:

Originally Posted by baronWastelan (Post 468920)

This is interesting... since when did oil leaks cease to function?

I remember getting oil failures all the time? A certain aircraft was it?

yobnaf 10-13-2012 01:20 AM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

Don't talk bad about this great new patch. Go and learn how to fly the airplane.Thx to luthier and team for this awesome work.

David198502 10-13-2012 01:22 AM

yeah for me oil leaks were always visible as well

David198502 10-13-2012 01:27 AM

now please focuse on the visibility of contacts...i just flew on atag, and at least on my rig, spits are now even harder to spot, as the range in which they disappear seems to got bigger.
i was really astounded when all of a sudden a spit appeared right in front of me, maybe a hundred meters above me, and at approxiamte 300meters distance...two seconds later, a second spit appeared just as fast as the first one directly in my gunsight...for me, thats the bug with the highest priority in the moment....


besides that annoying bug, it was still great fun, one sortie 4kills, but now definitely a challenge again....

IvanK 10-13-2012 01:43 AM

Quote:

Originally Posted by jamesdietz (Post 468926)
Probably better in a bug thread:109 Nose trim wheel no longer rotates , but trim does ...


Both the Wheel and the numeric values operating just fine for me.

zapatista 10-13-2012 02:24 AM

Quote:

Originally Posted by torric270 (Post 468832)
Thanks!

With the first RC and still remains, Ju-88 bombsight no longer moves left/right to adjust for slip.

The bombsight also is not as stable as a 111 and requires speed up and down changes from 240 to 420 entered into bombsight to remain on target when before it would only vary from 320-370, this makes it very difficult to level bomb.

Also with previous loft fix (thankyou!) Ju88 50kgs drop true but 250s and 500s drop long. He-111 is opposite, 250s drop true and 50s do not.

Thanks

you need to post that in the bug report threads, the dev's are unlikely to trawl through 20 pages of responses on the new patch release (going by previous experience)

sounds like an important new bug to fix ! (since we wont get more patches after the final current one)

zapatista 10-13-2012 02:44 AM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

the only thing you could really complain about is if the INITIAL dive from the 109 doesnt give it an advantage in disengaging (because in a sudden dive maneuver there should only be an initial advantage of the 109 fuel injection over the British carburetor lag caused by fuel starvation), all the rest is entirely normal.

welcome to the start of kanal krankheit :)

ps: hint: if you want to have a climb advantage over the british fighters you actually need to slingshot pas them, not try and magically outclimb them from an even start ;)

Catseye 10-13-2012 02:48 AM

Mini Bug - hit sounds.
 
No bug thread yet so I will post this here for now.

You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose.

Chivas 10-13-2012 03:22 AM

Quote:

Originally Posted by Catseye (Post 468951)
No bug thread yet so I will post this here for now.

You can hear the hits you make on the other aircraft inside your own cockpit. Quite loud and it enables you to know if you are hitting your target when pulling a lot of lead and the other aircraft is below your nose.

Its not a bug, you were target fixated and ignoring the guy behind you. ;)

Sorry, I'm sure its a valid bug.

14./JG5_Roman 10-13-2012 03:54 AM

Quote:

Originally Posted by r0bc (Post 468938)
If anyone still can't get this to work
Change this line in step 3 from
Executable " il-2 sturmovik cliffs of dover/Launcher.exe"
To
Executable "Launcher.exe"

SLI finally.....profile still needs so tweaking but it'll only get better from here on

Are you actually getting better performance with this bypass or is it only enabling you to run the game with SLI enabled? Please post your video card and driver. I tried both the original profile and the one you recommended, but still one gpu has 0% load. I'm guessing this NVIDIA Profiles.txt file has to be in the il-2 game directory?

BigC208 10-13-2012 04:18 AM

R0bc's tip did the trick for me. I have both cards now running between 80 and 90% at the same time with Vsync off. With Vsync on I only get around 50% on both cards. Performance is not that much better then with one gtx680. Temps are 10-20 degrees c lower then single card so that's good. If you have two cards, use them but I would not run out and buy an extra gpu for this game alone. I'll do a bit more testing.

trademe900 10-13-2012 04:28 AM

Bug with Spit 1a 100 octane- only gets to about 10,000 feet and then will just stutter and cough.

Catseye 10-13-2012 04:33 AM

Quote:

Originally Posted by Chivas (Post 468953)
Its not a bug, you were target fixated and ignoring the guy behind you. ;)

Sorry, I'm sure its a valid bug.

:)
Ahhh, gotta open the cockpit again to enable the sound radar.


Cheers

r0bc 10-13-2012 04:33 AM

Quote:

Originally Posted by 14./JG5_Roman (Post 468955)
Are you actually getting better performance with this bypass or is it only enabling you to run the game with SLI enabled? Please post your video card and driver. I tried both the original profile and the one you recommended, but still one gpu has 0% load. I'm guessing this NVIDIA Profiles.txt file has to be in the il-2 game directory?


I'm using 306.97 and I'm getting 80% plus GPU usage on both cards.
I changed the profile name to but that shouldn't make a difference.
This is exactly what I have now. Just don't forget to save your text doc before you import back.
Goodluck

Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile

r0bc 10-13-2012 04:36 AM

Quote:

Originally Posted by BigC208 (Post 468957)
R0bc's tip did the trick for me. I have both cards now running between 80 and 90% at the same time with Vsync off. With Vsync on I only get around 50% on both cards. Performance is not that much better then with one gtx680. Temps are 10-20 degrees c lower then single card so that's good. If you have two cards, use them but I would not run out and buy an extra gpu for this game alone. I'll do a bit more testing.

Right on.
Profile needs some tweaking yet...but Its only going to get better from here
I'm kinda happy its working finally

14./JG5_Roman 10-13-2012 04:55 AM

Quote:

Originally Posted by r0bc (Post 468960)
I'm using 306.97 and I'm getting 80% plus GPU usage on both cards.
I changed the profile name to but that shouldn't make a difference.
This is exactly what I have now. Just don't forget to save your text doc before you import back.
Goodluck

Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile

i dont get what im doing wrong- its just not working for me.

1)I open Geforce 3D Settings Profile Manager
2) EXPORT SLI PROFILES
3) SAVE THIS FILE TO MY GAME DIRECTORY (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover)
4) Edit this file just as you/devs recommend and add the lines
5) Save this text document and close it
6) Import SLI profiles through Geforce 3D Settings Profile Manager and select the file i just created in my game directory (NVIDIA Profiles)

still one card at 0% usage..this is how mine looks like:

Profile "./helicopter/helicopter"
ShowOn GeForce
ProfileType Application
Executable "./helicopter/helicopter.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile

Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable "Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile

Profile "007: Quantum of Solace"
ShowOn GeForce
ProfileType Application
Executable "jb_sp_s.exe"
Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1095def8 = 0x00400005
EndProfile

Richie 10-13-2012 04:58 AM

These download sites sure aren't made for stupid people like me...GRRRR *&*^%$@#* :(

Gamekeeper 10-13-2012 04:58 AM

Airwarfare download mirror

r0bc 10-13-2012 05:02 AM

Are you using this tool

http://www.geeks3d.com/20100528/mana...-profile-tool/

It looks right but delete yours and paste in mine

14./JG5_Roman 10-13-2012 05:06 AM

Quote:

Originally Posted by r0bc (Post 468965)

yes, exactly this tool. no matter what i do only one card is being stressed. does the NVIDIA Profile.txt file have to be in the main COD folder or just anywhere on the hard drive?

r0bc 10-13-2012 05:11 AM

It can go anywhere
I just export to desktop and edit, import it back and delete it.
Try deleting yours and pasting mine exactly

14./JG5_Roman 10-13-2012 05:23 AM

Quote:

Originally Posted by r0bc (Post 468967)
It can go anywhere
I just export to desktop and edit, import it back and delete it.
Try deleting yours and pasting mine exactly

Did just as you recommended, still one GPU at 0%.. Sigh..well thanks for all of your help but i guess i gotta wait for the official certified sli patch to come out.

Al Capwn 10-13-2012 05:33 AM

Thank you so much for the new update, ClOD is really starting to become the sim it was always meant to be.

However I have to +1 this comment.
Quote:

Originally Posted by zapatista (Post 468754)
...can you please fix the UGLY and UNREALISTIC visual prop effect that was introduced a few patches ago, and for which there were numerous complaints in the last few months

there has previously been in this forum extensive feedback from real pilots and people with many hrs of 1e hand experience in flying small prop planes under various lighting and weather conditions, and the current heavy flickering and blurring effect in CoD is most unrealistic. the prop should be just about invisible under most lighting conditions under high rev's, and only occasionally be faintly visible under certain lighting conditions...

I feel as though these changes (purely my opinion) were made to reflect how a propeller would appear on a video camera recording. You need to keep in mind that cameras have exposure time and generally low fps (usually 30 or less) and these kind of high speed effects will appear strange on video (similar as to why tracers come up as 'lasers'). As such I think the propeller effects should be reverted to the way they functioned previously.

But again, thank you for the great fixes in the past few updates!

RCAF_FB_Orville 10-13-2012 05:47 AM

Thanks very much for the torrent link Dano, decent speed too. I couldn't get the other links to work at all, apart from CaptDoggles (it was only running 3kbs a sec for me but cheers anyway mate also). I'll give this a spin later through the weekend, and will seed too. :)

Robo. 10-13-2012 06:05 AM

Quote:

Originally Posted by CaptainDoggles (Post 468937)
It's not opening the canopy that's cheating, it's the abuse of the sound radar.

Well not every pilot flying with canopy open can hear the engines behind him.

ATAG_Bliss 10-13-2012 06:17 AM

I think your angle of approach (as a 109 driver) has a bunch to do with it as well. I can usually sneak up from below and behind without them hearing me. I also wouldn't count every time a red player turns when you are behind them a case of sound radar either.

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. In a spitty, it's really easy to see behind you. You don't really need to go off course to do it either.

So just consider not every case is going to be from sound. Either way, I don't consider anything that's part of the game cheating. I loved the mirror in old IL2. So I can only imagine how bad it sucks not having it working in the new one.

Attila 10-13-2012 06:32 AM

Ok, today i will try it again! Maybe yesterday, after 14 hours of hard work , i was to tired for a good fight and a realistic opinion!
(for all those how told me i must learning to fly: see you on ATAG, going down like a burning candle!) :evil::grin:

PS: The trim sucks anyway!

gonk 10-13-2012 06:32 AM

Quote:

Originally Posted by r0bc (Post 468960)
I'm using 306.97 and I'm getting 80% plus GPU usage on both cards.
I changed the profile name to but that shouldn't make a difference.
This is exactly what I have now. Just don't forget to save your text doc before you import back.
Goodluck

Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile

This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".

I have other SLI games and they have the option "Nividia recommended (SLI)" as an option.

So it still operates as before... smoother on one card....

Selecting "Force alternate frame rendering 1" induces some horrendous stuttering.... with vsynch on or off...

selecting "Force alternate frame rendering 2" increases frame rate but micro stutters are present. .... with vsynch on or off...

Leaving it on one card it is smooth... frames are slightly down but smooth...mirror still causes massive load increase on any of the above settings.

I am running 2 x GTX680's.... god help ppl who are not lucky enough to afford such luxury...

Richie 10-13-2012 06:38 AM

Quote:

Originally Posted by Gamekeeper (Post 468964)

Thanks so much. Why can't it be that simple to star with??

Richie 10-13-2012 06:48 AM

Not starting. So if I uninstall and start over where do I get a list of all the patches?

zapatista 10-13-2012 07:10 AM

Quote:

Originally Posted by Richie (Post 468984)
Not starting. So if I uninstall and start over where do I get a list of all the patches?

as far as i know, with the latest official steam install you only ever need to add the last current Beta patch (witch contains all the info from the previous beta and RC patches and their micro fix etc)

if you have installed previous patches, *in theory* the latest patch should overwrite most of the previous files that had changes, but if you then get some new unexplained errors (CTD's, red plane engines still not starting) it is hard to tell if it is a buggy install or a true bug. so safest to revert to steam integrity check first, then simply install only last beta patch.

5./JG27.Farber 10-13-2012 07:11 AM

Quote:

Originally Posted by Richie (Post 468984)
Not starting. So if I uninstall and start over where do I get a list of all the patches?

You dont need all the patches, just the latest one.... ;)

r0bc 10-13-2012 07:14 AM

Quote:

Originally Posted by gonk (Post 468982)
This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".

I have other SLI games and they have the option "Nividia recommended (SLI)" as an option.

So it still operates as before... smoother on one card....

Selecting "Force alternate frame rendering 1" induces some horrendous stuttering.... with vsynch on or off...

selecting "Force alternate frame rendering 2" increases frame rate but micro stutters are present. .... with vsynch on or off...

Leaving it on one card it is smooth... frames are slightly down but smooth...mirror still causes massive load increase on any of the above settings.

I am running 2 x GTX680's.... god help ppl who are not lucky enough to afford such luxury...

Read the very first post in this thread.
As long as SLI is enabled in the control panel you don't need to touch control panel....don't force anything.

If you don't want to wait for official Nvidia SLI patch you can follow directions in the first post... if it don't work replace the third step with this profile.

Profile "IL-2 STURMOVIK: CLIFFS OF DOVER"
ShowOn GeForce
ProfileType Application
Executable "launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile


It works and If it don't work, your doing something wrong...wait for the official patch.

Quote:

Originally Posted by gonk (Post 468982)
This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".

Forget about this, you don't need to touch anything in control panel

Troll2k 10-13-2012 07:16 AM

Verifying through Steam will take you back to the last official patch.(1.05). Deleting everything and downloading again will get you to 1.05.


I believe that you only need the latest RC2 patch.

Richie 10-13-2012 07:26 AM

Ok thanks everyone. I'm taking a break and I'll come back to it later on.

Pegasus_Eagle 10-13-2012 07:36 AM

havent tried it online but first impressions are good sofar all ac start take off fairly quick not have to wait forever to get going hurri needs some work still weard stall no warning ty for the patch

ps sli is working for me fairly good

Osprey 10-13-2012 07:55 AM

Quote:

Originally Posted by IvanK (Post 468946)
Both the Wheel and the numeric values operating just fine for me.

Can we have that data please IvanK? I am sure David would like to start checking it out too. Many thanks.

Osprey 10-13-2012 07:57 AM

Big singular post from me, sorry......

Quote:

Originally Posted by Steuben (Post 468906)
Except for the trim problem, which is really annoying, i cant confirm that right now. Need more testing. Btw if you start dogfighting the Spit you already lost! Dont fight it....shoot it down and if you miss ....well then.... run!!!!!

Indeed. This is what the Luftwaffe did unless they had numerical advantage in that particular scrap. The ones that didn't ended up on British and Canadian farms, or dead.

Quote:

Originally Posted by *Buzzsaw* (Post 468915)
I think you'll just have to fly the 109 to its strengths.....

Yes, it's the pilot not the plane. Fly high and fast yadda yadda ;)


Quote:

Originally Posted by VO101_Tom (Post 468922)
I didn't flew with Spit, just fought against it tonight (one of the airquake server, like Repka), and I noticed, the Spit much better than in previous patch. They can turn tightly and sightly improved in vertical maneuvers too. The .303 become stronger (i got several structural damage and pilot wounded, not just knocking). As a 109 pilot i have to say, we need much more attention in a dogfight, but the 109 still climb better, and faster in level flight (not to mention the 20mm), so in general- nothing change.
The radiator drag sightly slows the plane, so have to close as the temperatures allowed.

Couple of word about the bugs. Very disappointing, the game stopped many times. With the same settings, the previous beta patch was much smoother and there was no glitch, freeze or microlag. The fps is good in general, but the microlags, small freezes is came back :/

It's subjective, but i like more the previous video engine settings (i don't like this strong blue haze)

I don't think the 303's are stronger but damage done has effect. This is the same for RAF. I flew last night in a private server with other ACG and we tested and tested. I flew well but I got frequently butchered by 109s, as did other RAF within ACG - I may have had a bad night, but one thing it shows is that the 109 is competitive for sure. I feel like I can compete in the Hurricane now though :D

I agree with you on the video, things are a bit misty aren't they!
I'm sorry about your micro freezes, I didn't have them myself, you'd have to post up details and seek assistance for the time being I think.

Quote:

Originally Posted by David198502 (Post 468927)
+1 to that,...the 109 at sealevel now reaches 570kph only at 1,45ata...
i dont know as i dont fly the RAF planes,...

Is this a typo Dave? I'm not a 109 expert but this is the top speed at altitude for the 109 isn't it?

Quote:

Originally Posted by bw_wolverine (Post 468930)
The mirror argument as justification is a bit specious, but I've heard it straight from a Battle of Britain pilot that they used to open the canopy for better view, specifically heard from a Hurricane pilot.

I'm don't know if they'd dog fight like that (probably not) but they definitely opened it for better view.

I'm glad they've added drag to the action though. That definitely should be in there.

I'll probably continue to fly a Hurricane with the hood open as I'm heading out to battle so I can get a better look around and then close it when I get into a fight. I wouldn't consider that cheating. In fact, I consider it a pretty good representation of history if game behaviour is organically modelling the real life behaviour of the pilots involved.


I concur, this is how I often run. I lead our squadrons out and need to keep and eye out for Jerry. Drag doesn't seem to have an effect, could be wrong, more testing needed.

Quote:

Originally Posted by trademe900 (Post 468935)
109 is still extremely competitive against spit; faster in climb, level speed etc but it has become a LOT more fun now.

I can't wait to start flying blue again now! Finally some opponents to fight. Hurricane does not turn good enough though, real shame.

That's the spirit, a 109 driver who likes that challenge. I think the Hurricane does turn but I admit I had 50% fuel, I managed to escape in the turns comfortably. Our group needs to test these turn rates a bit more though - at least I can escape now!! :shock:

Quote:

Originally Posted by CaptainDoggles (Post 468937)
Ask your BoB pilot if he could hear a fighter 700 yards behind/below him :roll:

It's not opening the canopy that's cheating, it's the abuse of the sound radar.

I'm pretty sure that if you hear him now you are well within firing range. It changed at the last patch, perhaps that was with canopy closed though?!? Perhaps we can test this with icons on and get ranges, then raise a bug.


Quote:

Originally Posted by trademe900 (Post 468958)
Bug with Spit 1a 100 octane- only gets to about 10,000 feet and then will just stutter and cough.

Agreed. Gromic found that reducing throttle to the marker @ 5lbs stops this (I think!). It is a bug though.

Quote:

Originally Posted by Al Capwn (Post 468970)
I feel like these changes (purely my opinion) are meant to reflect how a propeller would appear on a video camera recording.

-1, I want a prop to look like it should with my eyes. I am not a robot. That prop mod for 46 was the worst ever. Fine for moviemaking but that's it. That said, I don't understand this problem, the prop looks fine to me. Does anyone have a video?


Quote:

Originally Posted by ATAG_Bliss (Post 468980)
I think your angle of approach (as a 109 driver) has a bunch to do with it as well. I can usually sneak up from below and behind without them hearing me. I also wouldn't count every time a red player turns when you are behind them a case of sound radar either.

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. In a spitty, it's really easy to see behind you. You don't really need to go off course to do it either.

So just consider not every case is going to be from sound. Either way, I don't consider anything that's part of the game cheating. I loved the mirror in old IL2. So I can only imagine how bad it sucks not having it working in the new one.

Bliss talking sense again :cool:

Quote:

Originally Posted by Attila (Post 468981)
Ok, today i will try it again! Maybe yesterday, after 14 hours of hard work , i was to tired for a good fight and a realistic opinion!
(for all those how told me i must learning to fly: see you on ATAG, going down like a burning candle!) :evil::grin:

PS: The trim sucks anyway!

I admire your humility, honestly. I understand and expect a lot of 109 drivers to have a shock with this patch, but it is long overdue. The RAF were hugely 'undermodelled' in lots of areas, now this is some way to being quite close to RL now imo. If you think something isn't right you'll need to provide some decent evidence and sure, if something is out then you won't hear a whine from me. :)


Quote:

Originally Posted by Pegasus_Eagle (Post 469001)
havent tried it online but first impressions are good sofar all ac start take off fairly quick not have to wait forever to get going hurri needs some work still weard stall no warning ty for the patch

I haven't stalled it yet. Hurricane was unforgiving for spins, as in there wasn't much warning unlike the Spitfire which would buffet as the inner wing stalled first.

IvanK 10-13-2012 07:58 AM

Quote:

Originally Posted by Osprey (Post 469004)
Can we have that data please IvanK? I am sure David would like to start checking it out too. Many thanks.

Not sure what you mean Osprey. The Trim wheel in the 109 is moving when I activate pitch trim. The Digital scale just below it that shows Stab position is responding to elevator Trim input.

Osprey 10-13-2012 08:13 AM

I see what you mean, my misunderstanding, I thought there was some output you were privvy to. Cheers bud.

Richie 10-13-2012 08:24 AM

It says the version after the instal is 1.05.15950.

Osprey 10-13-2012 08:29 AM

Quote:

Originally Posted by Richie (Post 469009)
It says the version after the instal is 1.05.15950.



That's the old version.

All you have to do is use Steam to bring yourself up to date (verify game cache). Then unpack the .rar. You will have parts and Paintschemes directories, just drop these into steam..../common/il2 (over the top of the folders there with the same name). MERGE the directories and REPLACE the files when windows asks you about overwrites.



....and check your PM ;)

He111 10-13-2012 08:47 AM

ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.

Here's my NVidia profile code which I added using Geeks3D SLI tool

Code:

....
Profile "./helicopter/helicopter"
    ShowOn GeForce
    ProfileType Application
    Executable "./helicopter/helicopter.exe"
    Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
    Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
    Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile

Profile "Il2: Cliffs of Dover"
    ShowOn GeForce
    ProfileType Application
    Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
    Setting ID_0x00a06946 = 0x000240f5
    Setting ID_0x1033cec1 = 0x00000001
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x1095def8 = 0x00000004
EndProfile

Profile "007: Quantum of Solace"
    ShowOn GeForce
    ProfileType Application
    Executable "jb_sp_s.exe"
    Setting ID_0x1033cec1 = 0x00000003
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1095def8 = 0x00400005
EndProfile
...

.. which doesn't work! :grin:

Do i need to go into Nvidia Control Panel and set something up ??? hmmmm..

BTW, thanks 1C crew for additional patch!!


.

Insuber 10-13-2012 08:56 AM

The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.

Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.

Ilya?

5./JG27.Farber 10-13-2012 08:59 AM

Quote:

Originally Posted by Richie (Post 469009)
It says the version after the instal is 1.05.15950.

Update to steam directory root folder of clifs of dover. ;)

LG965 10-13-2012 09:26 AM

another mirror INTL
 
http://www.tuttovola.it/il2/9_IL2_Cl...2COD_20332.rar

best regards

r0bc 10-13-2012 09:27 AM

Quote:

Originally Posted by He111 (Post 469014)
ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.

Here's my NVidia profile code which I added using Geeks3D SLI tool

Code:

....
Profile "./helicopter/helicopter"
    ShowOn GeForce
    ProfileType Application
    Executable "./helicopter/helicopter.exe"
    Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
    Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
    Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile

Profile "Il2: Cliffs of Dover"
    ShowOn GeForce
    ProfileType Application
    Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
    Setting ID_0x00a06946 = 0x000240f5
    Setting ID_0x1033cec1 = 0x00000001
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x1095def8 = 0x00000004
EndProfile

Profile "007: Quantum of Solace"
    ShowOn GeForce
    ProfileType Application
    Executable "jb_sp_s.exe"
    Setting ID_0x1033cec1 = 0x00000003
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1095def8 = 0x00400005
EndProfile
...

.. which doesn't work! :grin:

Do i need to go into Nvidia Control Panel and set something up ??? hmmmm..

BTW, thanks 1C crew for additional patch!!


.


Read my previous post

JG4_Bendwick 10-13-2012 10:01 AM

Were is the Bug Thread?

JU 88 Baydoors closing in single drop

BR 20 will go in Autopilot when u switch position

Tailgunner not working when u got 6 (flying and shooting) !!!!!!:evil:

Stuka cant not drop 50kg in single ...only all 50kg on Wings#

regen70 10-13-2012 10:22 AM

I've uploaded the patch to Rapidshare
https://www.rapidshare.com/files/376...1_10_20332.rar

Insuber 10-13-2012 11:07 AM

Downloading torrent @ 1.6 MB/s ... link here:

http://simhq.com/forum/ubbthreads.ph...available.html

mcFly 10-13-2012 11:07 AM

bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.

He111 10-13-2012 11:20 AM

Quote:

Originally Posted by r0bc (Post 469024)
Read my previous post

We'll i'll be damned, it worked! Removing the directory path and only using "Launcher.exe" worked! How in the hell does it know which Launcher.exe to use ?? I have several ! oh Well, doesn't matter, both cards are working .. but with little or NO performance improvements ??? Taking off with grass sprites and dust sprites still kills performance to single digits ! ??????? :confused: maybe 1C should talk to Creative Assembly (CA) of Totalwar fame, from memory, they had to rewrite low level graphics functionality to get the performance they required for many high res soldiers on the screen at once.

Thanks again for extra patch

Insuber 10-13-2012 11:23 AM

Quote:

Originally Posted by mcFly (Post 469039)
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.

Did you switch the knob next to the level gauge ? The fuel gauge is just one for the 4 fuel tanks, the knob has five positions, from "0" - no indication - to tank no. 4. By default it is at "0"

OSSI 10-13-2012 11:23 AM

Quote:

Originally Posted by Attila (Post 468898)
Sorry, for me is this patch a big step backwards!!!:mad:
FM from the 109 is a disaster imo! The trim sucks completly!
The Spit is now the Überplane again! It climbs almost that good as the BF, turns better and dives faster or even with the 109! Almost no chance to escape in a fight!

Cool down :) the are fix first the british planes FM and in final patch the 109er will have all advances back then.

Kurfürst 10-13-2012 12:03 PM

5 Attachment(s)
It's nice to see the game getting up in shape. I have just flew a bit and I was very impressed. It ran very smooth even on my rather mid-range system, much like the old Il-2 did. Overall I see it much of an improvement.

However it's disappointing to see that the 109E speeds at low alttiudes is still not corrected. They seem to make about 460 km/h at 1.35ata (no WEP max. power), instead of 500 km/h at SL which was their specification in 1939/1940 with the current engine mounted.

Naturally we understand that the FM team was overloaded with fixing some rather serious bugs in RAF fighter FMs, but it would be equally nice to see that at least the same attention is spent on this issue as well and finally our 109E's (E-1, E-3, E-4) would all meet their historical specs, since after all numerous new FMs were added, we have now about 12 different types of RAF fighters modelled in various conditions and boost, but the 3 German single seater variant's problems with their low altitude speed has been neglegected since the release.

Below I attach the original type specification sheet for Bf 109E from 1939*, which gives the official speed specification for the type, which all planes had to conform within +/- 5% tolerance before acceptance by the Luftwaffe.

This, along with the other documents clearly show the top speed was 500 km/h at 1.35ata (1045 horsepower). From this it's easy to calculate that the plane should reach about 515 km/h at low levels with the 1-min boost (1.45ata, 1175 HP).

I also attach two flight trials, one German E-1 by Messerschmitt and one French one made on a captured E-3 which confirm these figures. Note the French one's boost fell off with altitude for some unknown error in the engine, but conforms well with German trials otherwise at low levels (the French aircraft had a lower powered engine using only 1.3ata). There's also a Swiss trial of an export 109E-3a which appears to have been made using the high altitude blower speed only. An overlay is provided below.

http://i38.photobucket.com/albums/e1...psd822ce28.jpg


Full description of these documents can be found at my site and my previous postings:

http://kurfurst.org/Performance_test...chreibung.html
http://kurfurst.org/Performance_test...w_109V15a.html
http://kurfurst.org/Performance_test...formanceT.html


* BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601

Toni74 10-13-2012 12:09 PM

Quote:

Originally Posted by mcFly (Post 469039)
bf-110 fuel gauge doesn't work properly, always on empty, at least when flying online.

Wich selection shows empty? You know that you first have to select a reservoir before something will be indicated?

trademe900 10-13-2012 12:30 PM

There is a new bug now on all the red fighters that needs attention:

As you pass 10,000- 12,000 feet, the engine will stumble and stutter. You then have to gradually reduce prop pitch a notch at a time the higher you climb, all the way down to under 2500rpm at 17,000 feet.

MadTommy 10-13-2012 12:37 PM

Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D

I look forward to getting online with it.

SlipBall 10-13-2012 12:59 PM

Quote:

Originally Posted by MadTommy (Post 469072)
Sounds very promising with just reading the OP and catching glimpses of complaining 109 pilots. :D

I look forward to getting online with it.


Many blues know that it is all about positioning and so won't complain much about a few km missing:-P

FS~Lewis 10-13-2012 01:03 PM

"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"

Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!

I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....

Hopefully the fear factor is back with the axis....

GF_Mastiff 10-13-2012 01:09 PM

Quote:

Originally Posted by OSSI (Post 469049)
Cool down :) the are fix first the british planes FM and in final patch the 109er will have all advances back then.

as it was in WWII..

vranac 10-13-2012 01:17 PM

Quote:

Originally Posted by Insuber (Post 469015)
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.

Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.

Ilya?

I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.

Fenrir 10-13-2012 01:22 PM

Quote:

Originally Posted by vranac (Post 469079)
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.

Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.

Anders_And 10-13-2012 01:23 PM

Quote:

Originally Posted by FS~Lewis (Post 469076)
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"

Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!

I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....

Hopefully the fear factor is back with the axis....

I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?

Anyway, the patch is a great step forwards!!!

vranac 10-13-2012 01:38 PM

Quote:

Originally Posted by Fenrir (Post 469080)
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.

I don't know is it historical but DeWilde could have flash on impact.

JG52Krupi 10-13-2012 01:43 PM

Are oil leaks back? I.e. the black spray

rslot 10-13-2012 01:44 PM

RC2 looking good!
 
Many thanks Luthier and team.
RC2 patch 1.10.20332 is a real step forward from my perspective.
Tested for a couple of hours last night.
Hurricane can now be started from cold and FM performance for both it and the Spitfire now feel at the right level.
The mixture control lever now is the proper way round (back for rich) and i can move it with the mouse click which had disappeared in the last version.
Took a Spit 1a up to 26.5k feet using just trim and radiator set at 50% which is reasonable. Couldn't quite coax the Hurricane to the same altitude but not far off. The engine temperature probelms seem to be fixed.
Some of the recent graphic quirks such as the terrible exhaust glow in the footwells has been sorted. I have even now seen 'contrails' from my own aircraft at high altitude which is a first as it thought my engine was fried until I realised!
I run mostly on high/medium settings and going from 1.05 to 1.10 the inbuilt landscape track went from Max/Min 79/14 to 79/38 so something has obviously been tweaked in the graphics but my eyesite can't spot it.
Black death is Max/Min 80/15 and unfortunately i didn't run it before i updated.

Some obvious bugs still exist such as the completely non functional AI Commands menu but i see from the Q&A that unfortunately this is not going to be fixed. Shame.
Some SP missions now have engines on at mission start which I don't like as I prefer to use full CEM and 'sandbox' approach to sims rather than arcade.
I have yet to experience F14 style AI evasion aerobatics but will continue to test. Much kudos and due credit to the brilliant Heinkill and Destastersoft for providing proper missions and campaigns which are what i fly rather than stock. it does show what potential there could be under the hood.
I don't fly online (yet!) and i don't have SLI so can't comment on any issues that may still be outstanding.
All in all, if this is where CoD ends then at least it playable for me now and I dare to say at least I am enjoying it which is all i can ask from my £9.99.
My thanks.

Steuben 10-13-2012 01:44 PM

Quote:

Originally Posted by Anders_And (Post 469081)
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?

Anyway, the patch is a great step forwards!!!


No depends on the damage that was inflicted but i think 2-3 Minutes and then it should be over but i could be wrong

Storm of When 10-13-2012 01:45 PM

I punctured the rads by basically overheating the motor over the English coast in the E4, I headed for France opened, opened the rads fully and was within approx 500m of the French coast before the engine cooked itself. I overheated at 5000m btw, so it`s situation x damage not just a simple Xsecs equation.

Plt Off JRB Meaker 10-13-2012 01:50 PM

Gents re new patch,if I'm using official Steam update 1.05.15950 can I just use Fridays latest patch to bring me up to date or do I require to patch one before as well?,thanks.:)

tf_neuro 10-13-2012 01:53 PM

mirror
 
Here's a mirror for you
http://thefoxbats.ch/grab/IL2COD_20332.rar

Plt Off JRB Meaker 10-13-2012 02:06 PM

Appreciate that Neuro but the link is not working for me,and besides I have the patch,just want to know if I can update with this latest patch or if I require the previous one too.............I thank you for your help mate.

zapatista 10-13-2012 02:10 PM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 469091)
Gents re new patch,if I'm using official Steam update 1.05.15950 can I just use Fridays latest patch to bring me up to date or do I require to patch one before as well?,thanks.:)

yes, just use the last RC 2 patch and you will be fully up to date

(no earlier beta patches or hot fixes required)

bw_wolverine 10-13-2012 02:17 PM

Quote:

Originally Posted by Anders_And (Post 469081)
I flew last night on ATAG and got my "water reservoir" punctured and 20-30 secs later the engine started shaking and I gradually lost power! Its great effect but isnt it too overdone now?? Shouldnt I be able to fly for say 5 minutes for the engine quits?

Anyway, the patch is a great step forwards!!!

As Steuben said, it depends on the amount of damage. I've had hits to the rads that have ended my engine almost immediately and some that give me a little while to react (about a minute and half or so).

We'll have to do more testing.

tf_neuro 10-13-2012 02:21 PM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 469100)
Appreciate that Neuro but the link is not working for me

It's not active yet. Still uploading. I'll post again when it's OK to download

BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable.

Insuber 10-13-2012 02:28 PM

Quote:

Originally Posted by FS~Lewis (Post 469076)
"- Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;"

Hopefully now when we vent a 109 it can only run for a short time before it starts to experience engine failure....and won't be able to fight as if nothing had happened like it used to...Tired of venting 109s and them outrunning my untouched Spit...then out climbing me and fighting as if they were never hit in the first place...fighting even a moderate pilot in a 109 when he can out run you ,out gun you and out climb you....sometimes you only get one chance at getting a bead on them...so you need every break you can get in an allied aircraft!

I also fly 109s and there is no fear when engaging or even being outnumbered by spits and hurris....If they hit me/ vent me I can usually make it back home with no worries or outrun them, turn and catch them as they head for home.....

Hopefully the fear factor is back with the axis....

Yes I just did the test, I hit a 109 with a burst of .303 and after few more maneuvers he bailed out. The ATAG report said that I just damaged one single item, the radiator ...

Insuber 10-13-2012 02:29 PM

Quote:

Originally Posted by tf_neuro (Post 469109)
It's not active yet. Still uploading. I'll post again when it's OK to download

BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable.

Noting similar here. I guess that you deleted the cache in 1c Softklub etc.

arthursmedley 10-13-2012 02:32 PM

Quote:

Originally Posted by tf_neuro (Post 469109)

BTW I still have Hurricane and Spitfire showing lo-res cockpits superimposed to the hi-res ones as in my last bug report. Not a big deal for Spitfire, but in the Hurricane the temp gauges are blurred out, making it unplayable.

neuro, go into video settings and make texture quality "original" rather than high. This worked for me.

Insuber 10-13-2012 02:33 PM

Quote:

Originally Posted by Fenrir (Post 469080)
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.

To test it I have loaded 100% Observer rounds on RAF and Beobachtung ammo on axis planes, which were meade to show brilliant hit flashes. Nothing, they're gone.

tf_neuro 10-13-2012 02:35 PM

Mirror is active now
http://thefoxbats.ch/grab/IL2COD_20332.rar

David198502 10-13-2012 02:38 PM

@Osprey: yes mate, it was a typo...our 109s can reach 470kph at 1,45ata at ~sealevel, and of course not 570kph.

regarding the trim....well, i see some guys mentioned that the trimwheel isnt animated anymore?well for me at least in the E4 its still working as usual..and now after a second day of testing, my conclusion is, that the elevator trim in the 109s seems to be ok..
they just changed the trim position when you spawn, but other than that its ok.

tf_neuro 10-13-2012 02:53 PM

Added two more mirrors (intl. version)
http://thefoxbats.ch/grab/IL2COD_20332.rar
http://scalfati.ch/luke/IL2COD_20332.rar
http://airpatria.it/download/IL2COD_20332.rar


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