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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday, September 28 - Patch Release Candidate and Su-26! (http://forum.fulqrumpublishing.com/showthread.php?t=34617)

CaptainDoggles 09-28-2012 09:24 PM

Mirror online.

Int'l version: http://www.easternskies.eu/downloads/IL2COD_20111.rar
MD5 checksum: http://www.easternskies.eu/downloads...111.md5sum.txt

Russian version: http://www.easternskies.eu/downloads...D-20111-ru.rar
MD5 checksum: http://www.easternskies.eu/downloads...-ru.md5sum.txt

FF*Ph0b0s*95 09-28-2012 09:31 PM

5 Attachment(s)
In my opinion too much did the intensity of the lighting in the daytime from the lamps lighting in the cabin + lighting from the exhaust.
In the past beta-patch everything was fine during the day, evening and night. In the final best to return as it was, than they are now, but now it is overkill.

wannabetheace 09-28-2012 10:00 PM

Quote:

Originally Posted by zapatista (Post 464470)
luthier,

many thanks for the new patch :)

could you please as a matter of priority add the ability to set a specific FoV between 35 and 90 degrees as we were able to do in the later installments of the il2 series ? since many of us have different size monitors, we need to be able to set a "normal" view for our monitor sizes

without the ability to do so ALL in-game objects and planes look the wrong size, and if distant planes are not displayed in their correct sizes it distorts the sense of how far away they are from us and how fast they are traveling. as a flight SIMULATOR it is essential we are able to see object sizes correctly from our cockpits

fixing this is a relatively minor issue for your programers that shouldnt take much time, but will make a big difference in game play for the users

thanks for all the hard work !

+1

ACE-OF-ACES 09-28-2012 10:11 PM

ok just got home from work.. which is the best dl site?

Faucon 09-28-2012 10:21 PM

I dont want to be nasty, but... the Su26... :confused: If you can't improve at least 75% of that, you better NOT put it in the final patch. Seriously.

:|

nakedsquirrel 09-28-2012 10:33 PM

- Exorcised ghost planes;

https://si0.twimg.com/profile_images...1594/jesus.jpg

bongodriver 09-28-2012 10:48 PM

Bloody typical, I end up in Ibiza for the weekend and the patch is released, the weather here is crap and I'd much rather be testing the game.

major_setback 09-28-2012 10:52 PM

Quote:

Originally Posted by bongodriver (Post 464781)
Bloody typical, I end up in Ibiza for the weekend and the patch is released, the weather here is crap and I'd much rather be testing the game.

Really? I'd much rather be in Ibiza.
Swop?
:-)

bongodriver 09-28-2012 10:56 PM

Quote:

Originally Posted by major_setback (Post 464782)
Really? I'd much rather be in Ibiza.
Swop?
:-)

If I wasn't here because of work then I would probably appreciate it more.

5./JG27.Farber 09-28-2012 10:56 PM

Quote:

Originally Posted by nakedsquirrel (Post 464776)

Seriously... turns out they didnt even know till B6 stumbled across my post and then I made a bug report... Just goes to show, bug tracker is the way to go! Even though we complained on here for over a year! :-P

Lets put it to the test!

fruitbat 09-28-2012 11:00 PM

Quote:

Originally Posted by major_setback (Post 464782)
Really? I'd much rather be in Ibiza.
Swop?
:-)

yeah, but hes working, lol.:P

major_setback 09-28-2012 11:00 PM

Quote:

Originally Posted by bongodriver (Post 464785)
If I wasn't here because of work then I would probably appreciate it more.

Ooops. Shame about the rain:-(
http://www.dn.se/Images/2012/06/24/ibizaartikel.jpg

bongodriver 09-28-2012 11:14 PM

It's Ok.......it didn't stop me having a few beers tonight, and I had a pretty good feed at a nice restaurant just round the corner from the hotel, no offence to the Spanish but I really don't rate most of the restaurants in the touristy areas, you have to find out of the way places where the locals eat if you want nice food in Spain.

jimbop 09-29-2012 12:46 AM

Quote:

Originally Posted by luthier (Post 464666)
I removed the Spitfire IIa airspeeds line from the patch notes. This is from a previous beta version, you've all been playing with those changes for months now.

Can someone please clarify? Are the red FMs still rubbish or have they been modified since the last beta? I won't be able to test for a few days.

BRIGGBOY 09-29-2012 01:11 AM

thank you luthier. again you and your team have earn a nice cold brewski.

MegOhm 09-29-2012 01:20 AM

Thanks to the Team for this surprise.... Appreciated...

Also Thanks to ATAG... Just flew a Dawn Mission there...lighting was spectacular!!! Looked like there were 50+ pilots in the mission prior to that one which ended just as I joined..
Damaged three bombers over Hawkindge before I ran out of ammo...Those are hard to kill. I just wish we could rearm and refuel upon landing....maybe one day

Chivas 09-29-2012 02:40 AM

Quote:

Originally Posted by redxfred (Post 464699)
I applied this patch and now all I get is the initial "Airplane in the sights", followed by a reversion to the desktop. Could this be related to Microsoft .Net Framework problem?

I7-950,ASUS Rapage III, 12 GB memory, SSD 2xHD6970, etc.

I've had that problem before when using Winzip. I had to go to the download's properties and check "Unblock" for all the files to load properly. Others are finding they have to disable SLI to correct the problem.

ATAG_Snapper 09-29-2012 02:56 AM

Quote:

Originally Posted by jimbop (Post 464821)
Can someone please clarify? Are the red FMs still rubbish or have they been modified since the last beta? I won't be able to test for a few days.


Hey Jimbop, you've got mail.

salmo 09-29-2012 02:56 AM

Quote:

Originally Posted by jimbop (Post 464821)
Can someone please clarify? Are the red FMs still rubbish or have they been modified since the last beta? I won't be able to test for a few days.

The red boys on the ATAG server were rejoicing in their ability to keep up with the 109's in a battle. The blue boys were heard on TS saying "Scheize spitfire!" :)

ATAG_Doc 09-29-2012 03:22 AM

Quote:

Originally Posted by salmo (Post 464845)
The red boys on the ATAG server were rejoicing in their ability to keep up with the 109's in a battle. The blue boys were heard on TS saying "Scheize spitfire!" :)

yep

ATAG_Doc 09-29-2012 03:27 AM

I haven't seen any ghost. That's a huge improvement.

zapatista 09-29-2012 03:32 AM

Quote:

Originally Posted by salmo (Post 464845)
The red boys on the ATAG server were rejoicing in their ability to keep up with the 109's in a battle. The blue boys were heard on TS saying "Scheize spitfire!" :)

kool, it will be even better news when we start hearing 109 drivers claiming they are being shot down by spitfires, but in fact the slayer was a hurricane (as was historically often the case :) during BoB )

good news there is indications the spitfire performances are being corrected :)

Ailantd 09-29-2012 03:49 AM

Please Luthier, try to add again the shadow clouds before final patch for COD. I really miss them.

CWMV 09-29-2012 03:53 AM

So Im guessing they haven't corrected the too slow 109's?

Lurker_71 09-29-2012 04:19 AM

Are radio commands working now? Can anyone please confirm?

Jugdriver 09-29-2012 05:22 AM

Thank you Luthier,

Some solid graphical improvements with this patch. This is the first build where I can turn on grass and not have massive stutters.

Keep up the good work

JD
AKA_MattE

jayrc 09-29-2012 05:42 AM

Great work guys, much better spotting planes and tracking, high clouds are a nice touch, Thank You:grin:

alado 09-29-2012 07:33 AM

thanks for the update and the Su26, a very nice plane that take off like a harrier

jf1981 09-29-2012 07:38 AM

Spit top speed ?
 
Hi

What top speed can actually reach I and II Mks at 18'000 ft ? Acc to history shld be by 260 IAS ie 350 TAS.
And at SL shld be about 280 mph.

naz 09-29-2012 08:11 AM

Quote:

Originally Posted by Ailantd (Post 464850)
Please Luthier, try to add again the shadow clouds before final patch for COD. I really miss them.


Cloud shadows are back for me mate

Flanker35M 09-29-2012 09:29 AM

S!

Well..had to go out for last night and now with a bigger than life hangover trying to DL the patch and test it. Urgh..why oh why is human so stupid and drinks?! BTW, liked that humour on SU-26 :D The legendary green menace is back!

MB_Avro_UK 09-29-2012 10:00 AM

:grin:

Anders_And 09-29-2012 11:13 AM

00Awesome work Luthier!! Great Patch!!

My findings

+
ALOT more stable. As some people said. FPS might be lower my game is ALOT smoother low over ground. I can now fly with landshading to max and textures original!
. Hit sounds are back!! :)))


-
Some Spits and Hurries are impossible to start since they start with cold engine. One guy had to crank for 10mins to get temp up!

Performance over 18 000 feet is drastically wrong for red planes. They barely fly up there.
The 109 still has this back ground drone noise. Especially during flybys. Ghis came a few
patches ago!
Still no drag penalty for flying with canopy open on red planes!!

Still see gear down for 109s online. Looks weird in combats! ;)


All in all!!! A good step forward! :))))

zahnartz62 09-29-2012 12:11 PM

WHERE DO i FIND THE PATCH?

JG52Uther 09-29-2012 12:16 PM

In the first post of this thread...

Ailantd 09-29-2012 12:44 PM

Quote:

Originally Posted by naz (Post 464884)
Cloud shadows are back for me mate

Thanks naz. I still cant try it, and i didnt found mention to it in the readme. Nice to hear they are back!

zahnartz62 09-29-2012 01:06 PM

tHANKS, FOUND IT. I DL rar and opened it but no exe autoload command. Do I slide new folders into previous one by one? I am history buff BoB main interest not a proper sim pilot so please be patient with "Installation for Dummies". Previous updates seem to know what to do when opened but my memory is 75 now. Thanks

kendo65 09-29-2012 02:25 PM

If you are still struggling go to:

http://forum.1cpublishing.eu/showthr...d=1#post464997

See my post at the bottom and Salmo's immediately above it.

zahnartz62 09-29-2012 03:54 PM

Many thanks, Kendo..your instructions indispensible and I blundered my way into SU 26..amd my favorite Stuka

kendo65 09-29-2012 06:41 PM

Glad to hear. Have fun. ;)

Bloblast 09-30-2012 08:15 PM

No more launcher crashes for me. I'm happy with this.
Game runs very smooth, no stutters so far at max settings.

Clouds are back with shadow, looks good.
Sound bullit impact is nice.
Light effect is good but can be tuned down a little.

Was hoping for AI changes. Probably no AI change for CLOD.
Hopefully included in the sequel.

TonyD 09-30-2012 09:00 PM

Thanks for the patch, luthier; a nice improvement graphically and performance-wise. How come the fuel depot in Dover no longer explodes when fired upon?

Flanker35M 09-30-2012 09:23 PM

S!

Had one Launcher.exe crash so far, sent the dump files to devs.

Ploughman 10-01-2012 12:42 PM

Quote:

Originally Posted by Flanker35M (Post 465531)
S!

Had one Launcher.exe crash so far, sent the dump files to devs.

Could you let me know where to send the .dmp files F? I've had a couple of CTD generated .dmps that I'd like to send to the devs.

Liz Lemon 10-01-2012 09:54 PM

Quote:

Originally Posted by kestrel79 (Post 464487)
When the dev tools are released I'd like to see someone model an X-Wing or TIE Fighter with those SU-26 lasers. CEM Starwars mod? :)

This is something I've thought about and basically my first priority after the d520 once the sdk is released. Along with a tatooine map, of course.

I also did some basic FM editing about a year ago and it seems that the engine can handle the speeds involved alright. And double suns too!

reflected 10-02-2012 05:43 AM

Wow guys, what a fantastic job you did there! I can finally fly Spits by the book. I hope the little bug will be ironed out soon that causes Merlins to stop when the throttle is idle (or below15%).

The SU-26 is a real blast to fly, very well done! For me the cockpit is a bit blurred and lo-res, is that normal?

JG52Krupi 10-02-2012 07:12 AM

Quote:

Originally Posted by reflected (Post 466070)
Wow guys, what a fantastic job you did there! I can finally fly Spits by the book. I hope the little bug will be ironed out soon that causes Merlins to stop when the throttle is idle (or below15%).

The SU-26 is a real blast to fly, very well done! For me the cockpit is a bit blurred and lo-res, is that normal?

No, did you delete your cache folder? Might help if you haven't...

gpang788 10-02-2012 10:15 AM

Quote:

Originally Posted by JG52Krupi (Post 466080)
No, did you delete your cache folder? Might help if you haven't...

Mine's a bit blurry too especially the cockpit instruments.

How do I delete the cache folder?

kendo65 10-02-2012 10:35 AM

Blurry su 26 instruments here too.

Cache deleted - didn't seem to help...?

JG52Krupi 10-02-2012 10:36 AM

Hmmm okay could you post a pic of what it looks like, thanks

lensman1945 10-02-2012 10:55 AM

Very pleased with this patch:grin:

Played for an hour on a furball server last night, no slow-ups in the vicinity of enemy manned aircraft, no stuttering when zoomed in to enemy, Spit guns sound better and lots of nice hit sounds.

I'm enjoying on-line again:grin:

xpzorg 10-02-2012 03:15 PM

http://forum.1cpublishing.eu/showpos...4&postcount=16

kendo65 10-02-2012 03:28 PM

Very interesting. I'd like to do that.

luthier 10-04-2012 05:37 AM

Please note that we've just released a hotfix for the RC with improvements to British start-up and beta SLI-Crossfire support:

http://forum.1cpublishing.eu/showthread.php?t=34740

Kwiatek 10-04-2012 06:33 AM

Luthier i wonder if you still worked on FM and performacne of CLOD planes?

Still most planes are too slow even at the low alts - British fighters are too slow ab. 20-30 mph and 109 is too slow ab. 20-30 kph. So now 100 Octan version reach only maximum speeds accurate for IRL 87 Octan version. Still there is not possible to keep RPMs and Boost settings from real life manuals beacuse engine damage ( overheating).

Also i notice that there is something wrong with rudder working - it is not effective at slow speeds with power on and it is not possible to make correct stall turn ( like it is possible to do in Su26 FM) - it was possible to do in 109 patch before. 109 slats now open much more accurate like in British test but still 109 has nasty stall expecially easy to check in horizontal scisscors.

ems9 10-05-2012 12:08 PM

Really nice update guys! Thanks a lot for the effort!
Can't wait for the final release!

IIIJG52_Otto_+ 10-06-2012 12:42 AM

I am very grateful for this new patch, any improvement is welcome.
.. but I think they should focus all efforts on fixing the bugs reported in "http://www.il2bugtracker.com" instead, developing strange artifacts like the SU-26, with lasers and antimatter cannons etc.
Thanks and best regards

r0bc 10-06-2012 03:52 AM

Quote:

Originally Posted by luthier (Post 466728)
Please note that we've just released a hotfix for the RC with improvements to British start-up and beta SLI-Crossfire support:

http://forum.1cpublishing.eu/showthread.php?t=34740

Luthier would you please share the SLI profile you guys used?

Elizabe55th 10-06-2012 06:22 AM

Hotfix for the RC with improvements to British start-up and beta SLI-Crossfire support:
http://www.qmku.info/0.jpghttp://www.qmku.info/7.jpghttp://www.qmku.info/8.jpghttp://www.qmku.info/9.jpghttp://www.ymeu.info/test5.jpg

310_cibule 10-06-2012 03:33 PM

Blenheim Mk IV should reach 27k. I made it to 16k with a lot problems before the last patch and to 18k after it (it climbs smoothly there but not higher). Can anybody make it higher? If yes any suggestion what might be the mistake I do.

Kwiatek 10-06-2012 03:51 PM

It seemed that all planes in CLOD have too low maximum service celling. Fighters are stuck about 6700-7400 with steady climb and don't go higher.

It is strange beacuse even in old IL2 planes have much more accurate service celling and there was no problem to reach 10 km in e.x. 109 E-4.

I think 1C should focus much more on these but also in performacne of CLOD planes. They have near most needed RL data and the only thing is if that they want to do it or not before official patch relase. I dont belive that things which was possible to do in old IL2 are not possible to do in CLOD.

310_cibule 10-06-2012 07:53 PM

Pozdrowienia, Kwiatek ;-)

Luthier wrote (at the beginning of this thread):

Quote:

Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals (Sean, what would we do without you!). Unfortunately our flight model does not allow us to perfectly replicate test results at all ranges of altitude. At altitudes above 8000 m (26,000 ft) most aircraft begin to perform worse than their historical counterparts. Addressing this discrepancy requires a large additional amount of work, and will therefore be done in a future release.
Saying this Blenhein should reach its maximum ceiling in CoD already (almost). I wonder if it does or doesn't. Maybe I do smthg wrong.

PLebre 10-11-2012 01:52 PM

Woo!

I wasn't expecting this, only spot it yesterday.
Works like a sharme. What took you so long?
Many thanks.

Look forward for your next produt.

Regards,

Pedro

Edited: If I were you, I will go on with a system on the same head lines was RoF, payed new planes and senarios, online gaming oriented.

PLebre 10-11-2012 02:10 PM

Sorry for highjack this topic, but.

If you guys and others like Rof team join efforts it will be like a dream and sucess for all flight simmer. Am I wrong?

Lets see. Using the same standart world/Sim/weather/grafics engine (optimise the resorses and talents). And each team exploring a diferent flying era.

Just my two cents.

ATAG_Doc 10-11-2012 02:23 PM

Quote:

Originally Posted by 310_cibule (Post 467528)
Pozdrowienia, Kwiatek ;-)

Luthier wrote (at the beginning of this thread):



Saying this Blenhein should reach its maximum ceiling in CoD already (almost). I wonder if it does or doesn't. Maybe I do smthg wrong.

Most of these don't come close to their maximum service ceilings. They will be addressing this though a fix they implement in the sequel. Which will be applicable to your BoB.

Kwiatek 10-11-2012 02:48 PM

Waiting at least one year for "probably" more realistic FM and high altitude flying with sequel is really not funny :(

5./JG27.Farber 10-11-2012 03:03 PM

Quote:

Originally Posted by Kwiatek (Post 468500)
Waiting at least one year for "probably" more realistic FM and high altitude flying with sequel is really not funny :(

True but if it is only one year I can wait. Less than one year would be great! Even if it was a WIP because the sequal could never be as bad as clod on release.

However with the velociraptor community we have we have proberbly shot ourselves in the foot already... So let the waiting begin!

Stirwenn 10-11-2012 05:02 PM

waiting a year for the sequel is quite optimistic imho... how long did we wait for Cliffs after announced ?


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