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-   -   Friday Update, April 6, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=30949)

Buchon 04-07-2012 01:16 AM

Quote:

Originally Posted by Zorin (Post 406561)
Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.

http://i205.photobucket.com/albums/b...ankvillage.jpg

Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

http://www.youtube.com/watch?v=0x2HzpIHo-w

:D

GF_Mastiff 04-07-2012 01:32 AM

i lol'ed.

Viking 04-07-2012 02:59 AM

Thanks for the update Black6.

Chivas 04-07-2012 03:15 AM

Quote:

Originally Posted by Zorin (Post 406561)
Well, I can already build something very similar in IL-2 today. Infact, I did a while ago.

http://i205.photobucket.com/albums/b...ankvillage.jpg

Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

The Slovakia map was one of the best maps by far in the IL-2 series and my favorite. I'm sure the crew in the process of developing the terrain for the Battle for Moscow were impressed with the Slovakia map and may have even drawn some inspiration from it. Maybe you will find their work satisfactory when its finished.

6BL Bird-Dog 04-07-2012 03:18 AM

Screenie speaks for itself
 
1 Attachment(s)
Attachment 9001
The work done on the Slovakian map was eccelent but the detail in CLod is much higher & when you are driving your Vehicle or Tank around the Map you will realy appreciate it

U505 04-07-2012 04:41 AM

Quote:

Originally Posted by 6BL Bird-Dog (Post 406577)
Attachment 9001
The work done on the Slovakian map was eccelent but the detail in CLod is much higher & when you are driving your Vehicle or Tank around the Map you will realy appreciate it

yes this map is very nice


Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

But for the moment it is impossible to do the same with the stuff in the FMB because you don't have all the objects to do that. I did not even see a bridge to continu a stopping street near a river.:(

salmo 04-07-2012 04:47 AM

Quote:

Originally Posted by kendo65 (Post 406429)
... <snip> If so, please ask the external team to consider bringing their magic to the England map when they get the chance. :)
...<snip>...P.S. - I'm serious about the England map! :)

The dev's are committed to BOM. A better idea would be to open up the map to the community & use their resources to fix bad spawn points & enhance the English Channel map.

speculum jockey 04-07-2012 04:55 AM

The IL-2 community getting back to what's important. Tiny static details and vegetation.

drewpee 04-07-2012 05:10 AM

I am always amazed by the lighting in COD. the shots of the houses with the shadows makes it look so real. If detail gets much better I'll be tempted to start looking in the windows.:grin:

LcSummers 04-07-2012 05:22 AM

Quote:

Originally Posted by Hunden (Post 406554)
Throw a few cows and chickens in, along with top heavy milking maid and I'll be real happy....................maybe

This was my thinking too. :-P

I like those screenshots. Very nice detail. So later a little life in that village, than it looks great.

Ace Cheese 04-07-2012 06:19 AM

Looking good, but the grass...

Allons! 04-07-2012 06:26 AM

Indeed, thx for the update to B6 and thx as well for the team for giving their weekend to finish the patch. Gonna be a fine week in between orthodox and western easter.. Христос воскрес!

Greetz, Allons!

Force10 04-07-2012 06:33 AM

Quote:

Originally Posted by robtek (Post 406546)
Save your breath, bird dog, most people here only read and understand what is fitting their agenda.

Since I haven't seen you post appreciation or praise the devs on the update, what exactly is your agenda?

ChrisDNT 04-07-2012 08:11 AM

As I collect WWII pictures from the Eastern front, I can say that the houses look very very good and very very real.
Just fire the trees, which are ugly :cool:

Insuber 04-07-2012 08:23 AM

Quote:

Originally Posted by 6BL Bird-Dog (Post 406545)
This work has been done and will be implemented once the GFX patch has been tested fully.
17-02-12 Quote from Black Six
Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!

We will probably get detailed info when the relevant patches are released . It seems a bit pointless to give any further detail now as any work done on the beta gfx patch after its release may mean going over what is ready to go in the patch after that.

Impressive - of all that stuff I just retained what is fitting into my agenda! :-)

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!

addman 04-07-2012 08:36 AM

Quote:

Originally Posted by Insuber (Post 406601)
Impressive - of all that stuff I just retained what is fitting into my agenda! :-)

Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you!

Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately.
Long way to go, dear Luthier.

Cheers!

Well said Insuber, well said.

BlackSix 04-07-2012 09:07 AM

Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

He111 04-07-2012 09:09 AM

..and while I wait, just mellow out ..

[youtube]http://www.youtube.com/watch?v=mQNgcrjRb3Y[\youtube]

.

csThor 04-07-2012 09:17 AM

Quote:

Originally Posted by BlackSix (Post 406609)
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

Simple. Make priorities. Do what you can do and don't fret about what you can't. People will always come back to asking the same questions (which is understandable) but if you can't answer them then just say so. Don't let it get to you, BlackSix. :)

DroopSnoot 04-07-2012 09:44 AM

Thanks for the update B6 And team, heres to hoping you get your beta out before your easter break.

Cheers

salmo 04-07-2012 09:56 AM

Quote:

Originally Posted by He111 (Post 406610)
..and while I wait, just mellow out.

I'd rather mellow out listening to 10 year old Jackie Evancho. Yes, she's just 10, and yes, that's her real voice in live performance.

http://www.youtube.com/watch?v=a5YPC0-gHVo

Wolf_Rider 04-07-2012 10:17 AM

There's only one way to mellow out...

A big fat one and => http://www.youtube.com/watch?v=5k3JV...eature=related

A.Fokker 04-07-2012 10:28 AM

Very nice, but the color of the trees should be adjusted. They don't fit the overall color balance of everything. Ment as positive and constructive critique, of course. :)

Insuber 04-07-2012 10:43 AM

Quote:

Originally Posted by BlackSix (Post 406609)
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

Just pick three questions, answer them and we will let you free :-)

zapatista 04-07-2012 11:40 AM

BlackSix,

thanks for the update on letting us know the long awaited patch is close to release. am hopefull we'll get it in the next few days, or week at a max

question re the BoM WiP screenshots:
- are any dx10 or dx11 features going to be used in the future to give these current very flat surfaces of buildings (and vehicles to a lesser extent) more detail ?
- if yes, has that increased detail been currently coded into these ground object, or will they need to be completely redone once dx11 is incorporated into BoB/BoM with future patches

for a 2012 sim, however nice the flightsim part might/will be (and we need many fixes for bugs and omissions there), the buildings lack any kind of 3D surface irregularities or texturing

flyingblind 04-07-2012 11:41 AM

Quote:

Originally Posted by BlackSix (Post 406609)
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...


I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.

Nephris 04-07-2012 12:03 PM

Quote:

I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome.
+1
The more you info you give , the more questions will return.
As BS does his job like now , the comm. can be quiet satisfied.
We are mostly each week up2date, with enough info.

At the end it is like with old style heroin junks, it will never be enough, always going for the next hit.

So let´em make their job, dont treat´em, as you wont change anything.


The screesnhots are as always very welcome, I like the villages, which look very lovely placed and doesnt seem to be created by a layer generator or sth like that.

I agree that the trees look again very "irish" , I call it the "Kerrygold butter effect",....personally I would prefer a darker touch, as I also did regarding the Channel Map.

However, keep it Teams!

SEE 04-07-2012 12:13 PM

Thanks for the update BS, the pics you posted look great!

Flanker35M 04-07-2012 12:45 PM

S!

Nice update, a real Easter Egg so to say :D

Foo'bar 04-07-2012 01:01 PM

Quote:

Originally Posted by Zorin (Post 406561)
Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946.

So I am sorry to say it, but I am not impressed.

I'm far from telling bad things about the Slovakia map designers. But you really think there are no differences between those two?

http://i205.photobucket.com/albums/b...ankvillage.jpg

http://forum.1cpublishing.eu/attachm...9&d=1333728339

PotNoodles 04-07-2012 02:04 PM

The buildings look great but they will be of no use if they just pop up from been faceless like they do in the current game. I really hate it when it does this and I hope the patch will sort that out.

Zorin 04-07-2012 02:06 PM

Quote:

Originally Posted by Foo'bar (Post 406664)
I'm far from telling bad things about the Slovakia map designers. But you really think there are no differences between those two?

Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.

6S.Tamat 04-07-2012 02:12 PM

yes there is a difference, a drop of fps for something that probably i'll never see for more than 0,5 sec.

btw hope that will function everything well, but in my personal list of wish things there are tons of stuff about playability before of that.

ChrisDNT 04-07-2012 02:40 PM

Yep, the houses look very good, but for some reason it looks that this studio can't get the landscape colors, for any places in the world, looking right !!!

mkubani 04-07-2012 02:46 PM

I have modelled the Slovakia buildings to match the IL-2 tech. requirements and taking into consideration the fact that 90% of time they will be viewed from at least couple hundred meters. So no need for high res textures or overdone 3D models.

Since CloD offers (or will offer) a ground battle simulation, the houses need to be more detailed. I like the models presented in this update. Style and colours nicely match the terrain. I would love to see the damage model as well. I was hoping that CloD would introduce at least 2 stage damage (light an heavy). Maybe next Friday.

EvilJoven 04-07-2012 03:03 PM

Quote:

Originally Posted by Korn (Post 406390)
Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...

Quote:

Originally Posted by Korn (Post 406390)
Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise...

Quote:

Originally Posted by Volksieg (Post 406403)
No patch? Pictures, yet again, of the sequel???

THAT'S IT! I'm uninstalling..... :D Only joking :D

Those are some great pics, B6! Lovely detailed work there and it looks like the sequel is going to be great. :) Glad to hear the patch is coming along nicely, even if the particles are still playing up!

Quote:

Originally Posted by addman (Post 406410)
Not to mention the window frames! I screamed like a little girl when I saw those.

http://www.gifs.net/Animation11/Crea...Mr_Burns_3.gif

You people are like the laugh track on Big Bang Theory. These people throw you ANYTHING and you laugh, cheer and clap.

Wolf_Rider 04-07-2012 03:08 PM

actually, the mottling is looking not too bad (in the image in Foo'bar's post)

6BL Bird-Dog 04-07-2012 03:12 PM

Quote:

Originally Posted by Zorin (Post 406679)
Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.

I don`t think anyone has tried to do other than show the work being done for the sequel as many of us are interested after all it is just showing us work in progress.
The Towns,Villages and other map features have always been placed on the maps we recieved in previous releases and with the up and coming capability for ground battles the relevance of higher ground detail and object density with more attention to accurate mapping is more far more pertinant .The work looks good, so for those who like to show encouragement then why not tell the designers,it`s their choice ?
No-one has said the GFX detail a trump card in this case but never the less is what we can expect to see when we fly over or drive on the map.I would be happier building missions in FMB for BoM rather than having to build the target towns and villages first .For military targets close to towns and villages ,yes ,many have all built missions with specific installations like transport and equipment depots in 1946 but we do need a well populated map to start with in CloD & BoM.
If what you are saying is you want more access to objects in FMB as in FB 1946 then I agree on that.
I think that more of a concern for many is the hit on FPS if the details are so much higher & will this effect their PC`s ability to run the game with any fluidity at present. Until the new GFX engine is rolled out and any bugs in it are fixed then we wont know.There is the options to turn down the detail as there was in previous releases.

klem 04-07-2012 03:12 PM

BlackSix, are these new trees or the old 'fly through them' trees?
 
Quote:

Originally Posted by VO101_Tom (Post 406416)
Hello BlackSix.

................... The trees. Will be collision-model of the trees?
..............................)

+1

BlackSix, are these new trees or the old 'fly through them' trees?

Ailantd 04-07-2012 03:47 PM

In my opinion, while the house models and detail are outstanding for a flight sim, they are only barely good for ground simulators today´s standards.

From the flight sim and aesthetically point of view, there are three items where improvement need to be done to vastly improve the immersion, without which is no important how well done are the buildings or landscape items models:

- Ground surface texture at medium distance.
The nice detail texture and grass is good only for the few closer meters, which you almost don´t see never while flying. The medium distance texture looks always blurred and very low resolution, and I think it´s the bigger landscape flaw in COD right now and it makes spot of ground units very difficult as it fool your sense of scale. So I would add another detail level texture for medium distances and also improve the ground detail texture in cities.

- Landscape life.
For me this is the total immersion killer from a landscape point of view. You have very nicely landscape, but it is a dead landscape. Add some vehicles moving in the road or parked at the cities. Some birds, some animals, some smoke fires... and the magic is done. You have a breathtaking living landscape ( for people with systems that could move that at least ).

- Terrain blending and limits.
While the terrain tiles are very well done and are hardly noticeable but from very high altitudes there are two very clear ways to improve them. Airfields ground texture and blending with surrounding textures could be very improved so it fits in a more believable way.
Roads should impact the textures behind them, may be cutting the terrain tiles patches so roads become real terrain limits like in reality. Also primary roads look smaller than in-texture secondary ones, which looks estrange.

These are my constructive two cents for the landscape.

Red Dragon-DK 04-07-2012 04:32 PM

I have walked arround the pictures again and again, because I thought it was something I had seen before. ITo me it looks like the buildings in same low resolution as IL2 46. As a paper figure is cut out and glued together. I do not think they live up to the high standard that many other visuellt objects have in Clod. Yes it is a FLYSIM, where many flies + 300 meters I belive it still must be a bette resolution and the models should be well be made ​​whit higher resolution for more realistic view. Why go on compromise with this? It is much easier to correct now rather than later. If it is intended that there should be room to walk on earth, it must also look good. Allso for the future.

Sutts 04-07-2012 05:14 PM

Quote:

Originally Posted by Zorin (Post 406679)
Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.


Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad.

lensman1945 04-07-2012 05:17 PM

Quote:

Originally Posted by Sutts (Post 406722)
Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad.

+1

I normally keep quiet when threads go in this direction...but saddened here too..:(

Osprey 04-07-2012 05:17 PM

Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

Sutts 04-07-2012 05:32 PM

Quote:

Originally Posted by Osprey (Post 406724)
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.


Have you logged it in the new bug tracker? I know Luthier is monitoring that.

Just out of interest, was there any possibility in real life to use 109 elevator trim to advantage in the heat of battle? Can it be applied too quickly in the sim or is it some other problem? How do you think trim could be better implemented?

Osprey 04-07-2012 05:42 PM

It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.

I don't know enough about the 109 to describe how it should be implemented, we need a nice honest 109 driver who is interested in accuracy and not stat padding.

The whole thing reminds me of that 1946 thing where you could fly whilst blacked out on trim controls.

No1 Cheese 04-07-2012 05:43 PM

Yet again utterly bored with the update(as much as i want one) when is the game going to get fixed? A yr on and we get this.Its getting annoying now.
Gents i love the look of the game,the potential but come on guys,stop blowing flowers up there arse,IT NEEDS SORTING!!!!!!


Cheese

Cheese

SlipBall 04-07-2012 05:49 PM

Quote:

Originally Posted by Osprey (Post 406726)
It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.


Nothing magic here, just good pilots with the discipline to have the mind set to use as necessary (I fail in this area):-P...would you rather to eliminate, and thus be historically inaccurate.

Flanker35M 04-07-2012 06:00 PM

S!

Flaps on Bf109 needed some 20sec+ to be cranked out. The trim wheel had a LOT less movement(tail plane moved some 2-3deg only) and according to some pilots they used trim in combat to help start the turn faster, was called "ace trick" by Finns. Kyösti Karhila said as little as 1/4 turn of the trim wheel and pulling throttle back a bit helped to get faster into the turn. Basically it was setting the plane a bit "nose up" trimmed and kept level with stick forward pressure. So no magic there IMHO.

Also do not forget AGILITY is not same as MANEUVERABILITY ;) Still recommend reading Robert L. Shaw's book Fighter Combat - Tactics and Maneuvering. Gives some insight and examples on maneuvers, for example using a less maneuverable plane vs more maneuverable plane to get an advantage etc. And again if a blue pilot has flown for example Bf109-series exclusively in every single game that has been released, he for SURE learns fast how the modelling of it is in the new game and adapts. Again no magic.

Back to topic. The update was a nice one and much appreciated info on the patch status :)

major_setback 04-07-2012 06:03 PM

Quote:

Originally Posted by BlackSix (Post 406609)
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...

I think that only one essential question has been asked that absolutely requires an answer: Foo'bar's enquiry quoted below, about resolution requirements. As he is a model-maker doing default models for the game it would be good if he could be informed of this.

Quote:

Originally Posted by Foo'bar (Post 406455)
BlackSix, the skin resolution of the buildings seem to be way higher than I know from last specifications. Were there any changes with building specifications (poly count, skin size) since last time?
Kuzma told me to skin buildings with approx. 20 pixels per meter. Your today's buildings look to me at least the double resolution.


Jatta Raso 04-07-2012 06:33 PM

Quote:

Originally Posted by Osprey (Post 406724)
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused:

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...

Sutts 04-07-2012 06:39 PM

Thanks for the replies on the 109 trim issue. I don't fly the 109 but I hope the sim correctly models the time required to apply trim in the real aircraft. Other than that I can't see what else can be done to aleviate the problem. As Flanker35 mentioned, partial trim could be applied before entering the turn so workload may not be an issue in that respect.

6S.Manu 04-07-2012 07:06 PM

Quote:

Originally Posted by Ailantd (Post 406712)
In my opinion, while the house models and detail are outstanding for a flight sim, they are only barely good for ground simulators today´s standards.

From the flight sim and aesthetically point of view, there are three items where improvement need to be done to vastly improve the immersion, without which is no important how well done are the buildings or landscape items models:

- Ground surface texture at medium distance.
The nice detail texture and grass is good only for the few closer meters, which you almost don´t see never while flying. The medium distance texture looks always blurred and very low resolution, and I think it´s the bigger landscape flaw in COD right now and it makes spot of ground units very difficult as it fool your sense of scale. So I would add another detail level texture for medium distances and also improve the ground detail texture in cities.

- Landscape life.
For me this is the total immersion killer from a landscape point of view. You have very nicely landscape, but it is a dead landscape. Add some vehicles moving in the road or parked at the cities. Some birds, some animals, some smoke fires... and the magic is done. You have a breathtaking living landscape ( for people with systems that could move that at least ).

- Terrain blending and limits.
While the terrain tiles are very well done and are hardly noticeable but from very high altitudes there are two very clear ways to improve them. Airfields ground texture and blending with surrounding textures could be very improved so it fits in a more believable way.
Roads should impact the textures behind them, may be cutting the terrain tiles patches so roads become real terrain limits like in reality. Also primary roads look smaller than in-texture secondary ones, which looks estrange.

These are my constructive two cents for the landscape.

Thanks!

This is the reason I'm mad about the interactive tanks and flaks. I've to add that a ground vehicle simulator has different priorities... the objects on the landscape need to be far more detailed both in graphic engine and above all in the physical one.

With the introduction of drivable tanks you are exchanging the possibility to have complete and detailed flight sim for an application that can do many average things.

IMO the russian village is really well modelled! It's only that I'll see it in the 0.0001% of my time inflight. :-(

Osprey 04-07-2012 07:15 PM

Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.

6S.Tamat 04-07-2012 07:21 PM

well talking about accuracy is well known that the hurricane had a big disadvantage with the emil.

Then we can talk about the FM problems, and would be a long talk, but it is another argument.

VO101_Tom 04-07-2012 07:39 PM

Quote:

Originally Posted by Osprey (Post 406745)
Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.

Don't want to upset you, but the Rotol Hurri performance (top speed) a quite accurate, compared to other aircrafts. The D-5-20 performance loss is a same amount as the 109... so, if the planes get the correct FM, the Hurri disadvantages will be stand, or grow...

I made a test couple of months ago, this is what i got

Jatta Raso 04-07-2012 07:39 PM

Quote:

Originally Posted by Osprey (Post 406745)
..., i'm talking about the Hurricane which is what I normally fly.

And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks.


you're welcome!, well ok the Hurricane is a complete different issue, feels sluggish and heavy for my taste, maybe faster than Spits, but its maneuverability will get me killed at the present; never really learned it yet.

i hope the Spit isn't giving me bad habits, like getting lazy relying too much on super agility and such (i'm always trying to learn how to better keep my energy though); on the other hand, rookie mistakes made by 109s may be more easy to exploit... i have mostly one type of foe atm, so combat is becoming a rather patterned issue for me. (ok i lost a fight against a 109 some days ago but i was drunk :lol:)

Luftwaffepilot 04-07-2012 09:28 PM

please get rid of these blurry textures. It doesn't look good tbh.

Varrattu 04-07-2012 09:41 PM

You (plural) take yourself damn serious here, right :confused:

~S~

ATAG_Snapper 04-07-2012 10:09 PM

Quote:

Originally Posted by Jatta Raso (Post 406739)
hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused:

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...

Well, there you go, Osprey; you're doing something VERY wrong. You heard it here first. :-P

Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server?

335th_GRAthos 04-07-2012 10:14 PM

Quote:

Originally Posted by Osprey (Post 406745)
i'm talking about the Hurricane which is what I normally fly.

Hi Osprey,

I think the Bf109 owned the Hurricane in reality.
Actually, in CoD I find the Hurricane more lethal than the Spitfire I series...

No need to flame me, let's wait for the patch and we can complain later... LOL


@Jatta Raso: You must be getting the worst pilots, your technique is good and precise but, in my squadron, any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

~S~

ATAG_Snapper 04-07-2012 10:42 PM

I'm not sure if this upcoming patch will address any FM issues; hopefully it will increase performance to such a degree that heavier cloud formations are possible without killing our framerates. That will change the combat environment and dynamics tremendously for both sides -- fighters AND bombers. I trust the clouds will be more opaque than the little ones we have now!

ATAG_Snapper 04-07-2012 11:16 PM

Quote:

Originally Posted by VO101_Tom (Post 406748)
Don't want to upset you, but the Rotol Hurri performance (top speed) a quite accurate, compared to other aircrafts. The D-5-20 performance loss is a same amount as the 109... so, if the planes get the correct FM, the Hurri disadvantages will be stand, or grow...

I made a test couple of months ago, this is what i got

Tom, your numbers look spot on to me as far as the RAF data goes; I have no doubts you're equally accurate for the LW fighters, too. If the devs see fit to use these figures in adjusting the FM's it should make for some interesting dogfights.

I'd probably stick with the Rotol for bomber intercepts -- I feel I can "deliver more lead on target" with the Rotol than with the Spit; others may feel differently.

major_setback 04-08-2012 12:01 AM

Quote:

Originally Posted by Varrattu (Post 406764)
You (plural) take yourself damn serious here, right :confused:

~S~

Who? Us???

:-)

Insuber 04-08-2012 12:19 AM

Quote:

Originally Posted by Jatta Raso (Post 406750)
you're welcome!, well ok the Hurricane is a complete different issue, feels sluggish and heavy for my taste, maybe faster than Spits, but its maneuverability will get me killed at the present; never really learned it yet.

i hope the Spit isn't giving me bad habits, like getting lazy relying too much on super agility and such (i'm always trying to learn how to better keep my energy though); on the other hand, rookie mistakes made by 109s may be more easy to exploit... i have mostly one type of foe atm, so combat is becoming a rather patterned issue for me. (ok i lost a fight against a 109 some days ago but i was drunk :lol:)

Actually on ATAG I see too often lone 109s trying to follow read planes in turn-fight ... tsk tsk ...

Il2Pongo 04-08-2012 12:22 AM

I like the little shy german tank with a 75mm(Pz IV? Stug III?) peaking around the corner in a few shots.

Stealth_Eagle 04-08-2012 03:01 AM

Quote:

Originally Posted by Il2Pongo (Post 406787)
I like the little shy german tank with a 75mm(Pz IV? Stug III?) peaking around the corner in a few shots.

I see it as well. It appears to be a German PZ IV due to the hull shape and the gun fitted on it is not historical for the time period (didn't the PZ IV with L/43 come to service in late 1942. Forgive me if I am wrong).

Ailantd 04-08-2012 03:08 AM

Coming from online session right now... I hope the patch will be available soon... It´s incredibly frustating when game chrash in THAT moment... or the huge fps drop when aproaching a bomber formation.

ATAG_Doc 04-08-2012 04:46 AM

Quote:

Originally Posted by 335th_GRAthos (Post 406772)
any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

But sometimes its just too hard to resist!!! lol

csThor 04-08-2012 06:43 AM

Quote:

Originally Posted by Stealth_Eagle (Post 406797)
I see it as well. It appears to be a German PZ IV due to the hull shape and the gun fitted on it is not historical for the time period (didn't the PZ IV with L/43 come to service in late 1942. Forgive me if I am wrong).

The previous versions with the short 75mm/L24 didn't disappear when the new Panzer IV Ausf. F2 (renamed Ausf. G soon) appeared. Some were still in use the year after. ;)

klem 04-08-2012 08:20 AM

Quote:

Originally Posted by Osprey (Post 406724)
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

Well while the FMs are SNAFU here's a possibly non-historical tip you could try. Put on about 5 degrees of flap in the Rotol Hurricane (about 1-1.5 seconds Flap Down then Flap Neutral). Tightens the turns a bit.

I don't think the 109 elevator trim trick can be historically accurate or at least widely used or history would tell us that the 109 out-turned the Hurricane and Spitfire instead of the other way round.

salmo 04-08-2012 08:34 AM

I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.

We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed?

Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead.

Osprey 04-08-2012 08:49 AM

Quote:

Originally Posted by 6S.Tamat (Post 406747)
well talking about accuracy is well known that the hurricane had a big disadvantage with the emil.

Not in turning it didn't. My original post was about turning.

Why people are bringing up top speed and climb rates I don't know.


Quote:

Originally Posted by klem (Post 406826)
Well while the FMs are SNAFU here's a possibly non-historical tip you could try. Put on about 5 degrees of flap in the Rotol Hurricane (about 1-1.5 seconds Flap Down then Flap Neutral). Tightens the turns a bit.

I don't think the 109 elevator trim trick can be historically accurate or at least widely used or history would tell us that the 109 out-turned the Hurricane and Spitfire instead of the other way round.

Thankfully, an experience Hurricane crew member who agrees! I would rather blame the FM's than me - I've been flying too long :)

I do use flap when I have to but it totally burns my energy. Usually I will try to leave the fight when I've realised that the 109 pilot is not a beginner, but he's used to that too. I have force 109's into spins into the deck using flap, that's the most successful technique so far!

Osprey 04-08-2012 08:59 AM

Quote:

Originally Posted by salmo (Post 406830)
I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.

We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed?

Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead.

It won't die because there are way too many desperate, stupid people dying to play this or nothing! :rolleyes:

Sutts 04-08-2012 09:23 AM

Quote:

Originally Posted by Osprey (Post 406834)
It won't die because there are way too many desperate, stupid people dying to play this or nothing! :rolleyes:

I guess that makes you desperate and stupid too. LOL, welcome to the club.

Sutts 04-08-2012 09:25 AM

Quote:

Originally Posted by salmo (Post 406830)
I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.

We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed?

Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead.


The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

salmo 04-08-2012 10:06 AM

Quote:

Originally Posted by Sutts (Post 406839)
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

Yes Sutts, that's my point. I think that there are probably a lot of players expecting far too much from the next patch. My understanding is that it addresses the graphics engine performance, and hopefully some bugs associated with graphics. It is unlikely to fix many (if any) of the miriad of other bugs in the game.

Volksieg 04-08-2012 11:02 AM

Quote:

Originally Posted by salmo (Post 406845)
...It is unlikely to fix many (if any) of the miriad of other bugs in the game.

It is just a graphics/performance patch. The devs have been incredibly clear on that so, if others are expecting more than a graphics/performance patch, more fool them.... that is their problem and noone else's.

I wouldn't say a 50-100% fps boost was exactly "small" either.... that is the difference between me going from 1280x720 to my native 1600x900...AND switching the shadows on..... infact, if all goes to plan, I'll be able to raise quite a few of those settings and, frankly, I think I've got the game running pretty smooth and looking gorgeous right now! My only real problem right now is the particle issue...... and they are working on that this very minute!

Of course, we could all end up incredibly disappointed but, frankly, that's life.

Even then.... doesn't mean it's over.... shout out to any "Gothic 3" or "Vampire the Masquerade: Bloodlines" players out there ;)

Fredfetish 04-08-2012 11:23 AM

Vampire the Masquerade: Bloodlines ... my disk is damaged and I can't get the install to run through, otherwise I'd be spending a bit more time in the sewers than in the sky...

Volksieg 04-08-2012 11:29 AM

Quote:

Originally Posted by Fredfetish (Post 406865)
Vampire the Masquerade: Bloodlines ... my disk is damaged and I can't get the install to run through, otherwise I'd be spending a bit more time in the sewers than in the sky...

:D Shame about your disk there. Great game.... made great by the community! That's the thing... even if 1C never get this sim sorted and it fades into oblivion... it's only really over when the community says it is and there are enough people in this community with the brains and the knowhow to rustle up something. I sometimes get the feeling that some folks on this forum think that if CloD isn't fixed, someone is going to start executing their family members. :D

Positivity is a wonderful thing! :D

klem 04-08-2012 11:52 AM

Quote:

Originally Posted by Sutts (Post 406839)
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

And you can assist in prioritising fixes with the bugtracker:-
http://www.il2bugtracker.com/projects/cod/issues

If its Spitfire 1a performance that bothers you I've added Feature #84:-
http://www.il2bugtracker.com/issues/84
so go and vote for it. :)

I haven't the research to add items on other aircraft.

ATAG_Snapper 04-08-2012 12:13 PM

Quote:

Originally Posted by klem (Post 406881)
And you can assist in prioritising fixes with the bugtracker:-
http://www.il2bugtracker.com/projects/cod/issues

If its Spitfire 1a performance that bothers you I've added Feature #84:-
http://www.il2bugtracker.com/issues/84
so go and vote for it. :)

I haven't the research to add items on other aircraft.

Done!

You've added some good documentation to back it up. I'm glad you added Tom's data since it gives an excellent summary of comparitive max speeds.

ATAG_Snapper 04-08-2012 12:48 PM

Quote:

Originally Posted by Sutts (Post 406839)
The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time.

That was my understanding as well.

What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds. At present we're flying and fighting in clear, almost cloudless skies. Nowhere to hide except in the glare of the sun. Bombers on both sides are particularly vulnerable, as are slower fighters.

Assuming that heavier cloud formations are more opaque than the joke of clouds we have now, the entire combat dynamics of this sim will change radically for both sides in terms of ambush and escape.

PotNoodles 04-08-2012 01:06 PM

Was it normal for planes in World War 11 to fly in clear conditions? Or was it always part of the strategy to fly with cloud cover? I'd like this question answering because it will be a big downer for me to find out they always flew with cloud cover.

ATAG_Snapper 04-08-2012 01:51 PM

Potnoodles, it varied greatly. The summer/fall of 1940 in the BoB theatre was uncommonly good for weather, but there were also days of rain, overcast, and certainly heavy cumulus as to be expected in that part ofthe world. Fighters of both sides would fly high patrols frequently well above the cloud cover below, but would have to contend with whatever Mother Nature served up on ascent and descent. Bombers flew at the height assigned them, but the mission planners usually would take the meteorlogical reports into consideration. Clouds gave cover but also made it tougher to navigate with the inherent risk of icing thrown in.

The weather during the Battle of Britain was well-documented. There WERE cloudless days, just not full time.

SirAthlon 04-08-2012 02:01 PM

Thanks for the update B6 :)

Waiting forward for the patch

Volksieg 04-08-2012 04:47 PM

Quote:

Originally Posted by ATAG_Snapper (Post 406896)
What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds.

Obviously don't quote me on this but wouldn't the clouds come under particles? I'm only guessing, mind, due to the similarity in consistency between dust, smoke and clouds. lol I hope so anyway...... :D

I've found that the clouds aren't as brutal on the FPS when I change CloudsFlags.Detailed= to 0 instead of 1. Only thing I have noticed is they tend to flicker more when flying through them with this .ini change so it would be a nightmare for epileptics...... not that they can play it anyway, what with the antiepilepsy turning the game into a Jefferson Airplane concert. :D

Chivas 04-08-2012 05:04 PM

Clouds are a critical part of my strategy to stay alive, especially since I no longer have decent vision, and thus lose alot of input to my situational awareness. Unfortunately my simulation commander could give rat's patuty wether or not the flying conditions suited my sensiblilities, much like my commander would have felt in a real conflict. :)

Flanker35M 04-08-2012 05:07 PM

S!

Clouds are an important tactical asset in aerial combat, at least in those days. So would be nice to have well performing ones in the game :)

VO101_Tom 04-08-2012 05:25 PM

Quote:

Originally Posted by Osprey (Post 406833)
Not in turning it didn't. My original post was about turning.

...

Thankfully, an experience Hurricane crew member who agrees! I would rather blame the FM's than me - I've been flying too long :)

I do use flap when I have to but it totally burns my energy. Usually I will try to leave the fight when I've realised that the 109 pilot is not a beginner, but he's used to that too. I have force 109's into spins into the deck using flap, that's the most successful technique so far!

Hi. What is the corner speed of the Hurri? What is your turning speed in combat? Please record a track next time, i am curious, how can the 109 outturn the Hurri. We fly 1v1 2v2 very often (usually i fly the red planes), and the 109 only chance the energy fight...

Quote:

Originally Posted by Osprey (Post 406833)
Why people are bringing up top speed and climb rates I don't know.

Because the level speed the only accurrate values, what you can measuring easily. If you have test values (or at least a track), we can discuss. The subjective feelings and speculation can not be taken seriously (IIRC none of us is a professional test pilot :cool: ).

Rumcajs 04-08-2012 05:46 PM

Quote:

Originally Posted by Volksieg (Post 406937)
Obviously don't quote me on this but wouldn't the clouds come under particles? I'm only guessing, mind, due to the similarity in consistency between dust, smoke and clouds. lol I hope so anyway...... :D

I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.

Volksieg 04-08-2012 06:08 PM

I just hope they do get fixed. lol I can see it now.....

"And we were just about to release the beta patch when we discovered clouds are causing performance issues. The patch will be ready....... in two weeks!"

:D

In all seriousness, though, I doubt they will let that one slip by as, IIRC, that has been a major performance bugbear since day one.

Fingers crossed :D

Ailantd 04-08-2012 06:18 PM

Quote:

Originally Posted by Rumcajs (Post 406960)
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.

Usually you have only one particle geometry quad loaded into memory, and use that to render all particles and/or you have a big enough limited array to store all that particles/transformations even when they are not necessary and/or you have all particles quads geometry joined and real time z-sorted recalculated in only one big dinamic geometry, wich is extremely fast for rendering.
Fieldrate and/or z-sorting are the mayor particles common problems. Fieldrate is usually not so problematic with good GPUs, so that could not be the problem here thought. Z-sorting are only a problem when you are sorting a very huge amont of particles.

But I don´t know what the problem can be here.

Theshark888 04-08-2012 06:41 PM

Quote:

Originally Posted by Hood (Post 406470)
What on earth is the point of providing updates for a game that hasn't yet been officially announced? What, really, is the point? Why not just say nothing as that would be less insulting.

+1

We've seen these types of screenshots before--mere eyecandy will not cut it anymore:confused:

Jatta Raso 04-08-2012 07:46 PM

Quote:

Originally Posted by ATAG_Snapper (Post 406771)
Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server?

i fly as UFO_113, i have to explain that i may have annoyed some on comms until i realized my mic is broke, i sounded from distorted to alien-like, so i use TS3 but to listen only (i'm getting a new one); i've been making good progress (6 months ago i was way worse in most aspects of CLoD) so i'm happy to talk about it :-)

Quote:

Originally Posted by 335th_GRAthos (Post 406772)
@Jatta Raso: You must be getting the worst pilots, your technique is good and precise but, in my squadron, any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed...

~S~

well i get a bit of everything i suppose, but some of the best tend to fly on wings and i avoid those, as i usually go alone; anyway you'd see several blue that can't really resist giving some chase on turns, most without stretching the rope too much; those who blindly follow are few. plus there's horizontal turning fight and vertical turning fight, many of my encounters involve dodging vertical passes until i get an opening for a shot, by no means i'm saying tight turns alone will save your a$$ in Spits vs 109s; they just help a lot, combined with other stuff

also don't get the wrong idea, i don't think i'm an ace by all means, a good share of the effort comes from tactics, trying to put yourself in a good position for when a fight starts.. even when it means letting a lone blue sneak on your 6 and reacting at the last moment; there are ways and ways to have the surprise factor ;)

Chivas 04-08-2012 08:02 PM

Quote:

Originally Posted by Theshark888 (Post 406973)
+1

We've seen these types of screenshots before--mere eyecandy will not cut it anymore:confused:

Here's on update on the performance code.....

10110011001000111001010101010101001011110101100101 01000010100100100010010100100100101001010001010100 10010110101010110010000101010000101101010101010010 11111010010010010010000100100101001010010001001010 01100010100001010010100001001001010010010100101001 00100100101111010101010100101000111101010101010101 01010010100100100101001001010100101001011001111010 10101110101000101111010101010001010111100110001000 10011111011010100101010010010010100101100010101000 10010100101010110010110010100110100100001110101010 10011010101001010010010101010101001010101000100101 00101001001000101001010100100100101010001010100010 11101001010111010100101010010010010010100101001001 01001001010010110001010101001010001010010101010001 01001010010111010101010010010101101001001010110101 00101001010100101001001001010010100100101010101101 01010101010100101000010010110011010101010101010101 00001010000110011101000010101001010100101001010101 01001010001011010101010000010000010011110111010101 01010010010100100101001010010010101000101010101000 11110101010001010011001010010000011111101000101010 10100100101010100101001001010100101001010010101010 10101010100100101000010101010010100101010101010101 01001010010100101111110101000000110101010100010100 00111100011101100111110100101011110010100010101010 01010111110001010

Rumcajs 04-08-2012 08:31 PM

Quote:

Originally Posted by Chivas (Post 406983)
10110011001000111001010101010101001011110101100101 01000010100100100010010100100100101001010001010100 10010110101010110010000101010000101101010101010010 11111010010010010010000100100101001010010001001010 01100010100001010010100001001001010010010100101001 00100100101111010101010100101000111101010101010101 01010010100100100101001001010100101001011001111010 10101110101000101111010101010001010111100110001000 10011111011010100101010010010010100101100010101000 10010100101010110010110010100110100100001110101010 10011010101001010010010101010101001010101000100101 00101001001000101001010100100100101010001010100010 11101001010111010100101010010010010010100101001001 01001001010010110001010101001010001010010101010001 01001010010111010101010010010101101001001010110101 00101001010100101001001001010010100100101010101101 01010101010100101000010010110011010101010101010101 00001010000110011101000010101001010100101001010101 01001010001011010101010000010000010011110111010101 01010010010100100101001010010010101000101010101000 11110101010001010011001010010000011111101000101010 10100100101010100101001001010100101001010010101010 10101010100100101000010101010010100101010101010101 01001010010100101111110101000000110101010100010100 00111100011101100111110100101011110010100010101010 01010111110001010

I expected something subtly more polished. The sequence "00010100001111" looks a bit rough.

ATAG_Snapper 04-08-2012 10:39 PM

Quote:

Originally Posted by Jatta Raso (Post 406980)
i fly as UFO_113, i have to explain that i may have annoyed some on comms until i realized my mic is broke, i sounded from distorted to alien-like, so i use TS3 but to listen only (i'm getting a new one); i've been making good progress (6 months ago i was way worse in most aspects of CLoD) so i'm happy to talk about it :-)


Hopefully we'll have a chance to fly together -- once you get your mic fixed! LOL

TBH I tend to be in Osprey's camp re the underpowered Mk 1 RAF fighters. Like most I just want to see ALL (RAF and LW) flight models corrected to true historical parameters. It will make for more interesting encounters for both sides, IMHO.

Over the past few months I have radically changed the way I fly and fight in the RAF fighters. Athos provided me with some valuable feedback after watching some guncam footage of mine. MK.MR.X. posted some excellent videos recently which demonstrated exceptional deflection shooting. I'm nowhere near that level of skill, but I've been developing and practicing deflection shooting offline (using FMB aircraft that are more "cooperative") that has been helping me in online encounters. And per Osprey's post, I try more for the element of surprise and altitude than I had been doing in the past. I'm far more conscious of my energy state than ever before, and I will stifle my ego and disengage if I sense things are not going to my advantage.

But if I could just get a few more pounds of overboost......

Dano 04-08-2012 10:59 PM

Quote:

Originally Posted by Rumcajs (Post 406960)
I believe that the micro freezes associated with particles are because of many new objects need to be created instantly and delivered to the grafics card. Clouds remain there as a part of the environment. They don't change over time.
Not that I'm an expert on programming particle effects so take it with a grain of salt.

Oh yes they do, they are dynamic.

jibo 04-08-2012 11:06 PM

Well, few words are always better to hear than the sound of silence
regarding the screenshots, traditional houses are great but i'am less enthusiast
with the trees and terrain.

Now back to the game, i'am on your side but the process is very slow,
i know redoing the graphical part is painful and takes a while, but there is so
much remaining, it will take years before we reach a full game.
Plz consider releasing a SDK for the dynamical campaign so the community will take care of it.
Otherwise the lack of background content will hurt the game for a extended period of time.
It's saddens me when i read recent comments on amazon.de, newcomers are still very disappointed.

btw, good easter and good luck


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