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i lol'ed.
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Thanks for the update Black6.
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Screenie speaks for itself
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Attachment 9001
The work done on the Slovakian map was eccelent but the detail in CLod is much higher & when you are driving your Vehicle or Tank around the Map you will realy appreciate it |
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Not saying they haven't done a good job, but the guys who made the Slovakia map did the same for no money. Better get into FMB and see for youselves. Detailed houses, fences, sheds, stacks of wood and hay and what not. All already in IL-2 1946. But for the moment it is impossible to do the same with the stuff in the FMB because you don't have all the objects to do that. I did not even see a bridge to continu a stopping street near a river.:( |
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The IL-2 community getting back to what's important. Tiny static details and vegetation.
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I am always amazed by the lighting in COD. the shots of the houses with the shadows makes it look so real. If detail gets much better I'll be tempted to start looking in the windows.:grin:
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I like those screenshots. Very nice detail. So later a little life in that village, than it looks great. |
Looking good, but the grass...
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Indeed, thx for the update to B6 and thx as well for the team for giving their weekend to finish the patch. Gonna be a fine week in between orthodox and western easter.. Христос воскрес!
Greetz, Allons! |
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As I collect WWII pictures from the Eastern front, I can say that the houses look very very good and very very real.
Just fire the trees, which are ugly :cool: |
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Jokes apart, many people here are just eager to see some facts re. the hot issues, after 6 months of words. Only a good series of patches fixing the aching bugs will reestablish the social peace here. And some encouragement to the MG Team doesn't hurt, IMO. So - best luck Ilya and team, all our hopes are with you! Yesterday we flew RoF in Syndicate with some squad mates, and we were all pleasantly impressed by its quality, graphics, sensation of flight. WWI is not really our cup of tea, unfortunately. Long way to go, dear Luthier. Cheers! |
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Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now... |
..and while I wait, just mellow out ..
[youtube]http://www.youtube.com/watch?v=mQNgcrjRb3Y[\youtube] . |
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Thanks for the update B6 And team, heres to hoping you get your beta out before your easter break.
Cheers |
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http://www.youtube.com/watch?v=a5YPC0-gHVo |
There's only one way to mellow out...
A big fat one and => http://www.youtube.com/watch?v=5k3JV...eature=related |
Very nice, but the color of the trees should be adjusted. They don't fit the overall color balance of everything. Ment as positive and constructive critique, of course. :)
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BlackSix,
thanks for the update on letting us know the long awaited patch is close to release. am hopefull we'll get it in the next few days, or week at a max question re the BoM WiP screenshots: - are any dx10 or dx11 features going to be used in the future to give these current very flat surfaces of buildings (and vehicles to a lesser extent) more detail ? - if yes, has that increased detail been currently coded into these ground object, or will they need to be completely redone once dx11 is incorporated into BoB/BoM with future patches for a 2012 sim, however nice the flightsim part might/will be (and we need many fixes for bugs and omissions there), the buildings lack any kind of 3D surface irregularities or texturing |
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I would go for the work. The people who are waiting patiently and hopefully will continue to do so and those who complain will do so regardless. If work needs doing to move project forward, whether CloD or BoM, then that is what is important. Just pass on info and answer questions as and when you can as that is always very welcome. |
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The more you info you give , the more questions will return. As BS does his job like now , the comm. can be quiet satisfied. We are mostly each week up2date, with enough info. At the end it is like with old style heroin junks, it will never be enough, always going for the next hit. So let´em make their job, dont treat´em, as you wont change anything. The screesnhots are as always very welcome, I like the villages, which look very lovely placed and doesnt seem to be created by a layer generator or sth like that. I agree that the trees look again very "irish" , I call it the "Kerrygold butter effect",....personally I would prefer a darker touch, as I also did regarding the Channel Map. However, keep it Teams! |
Thanks for the update BS, the pics you posted look great!
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Nice update, a real Easter Egg so to say :D |
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http://i205.photobucket.com/albums/b...ankvillage.jpg http://forum.1cpublishing.eu/attachm...9&d=1333728339 |
The buildings look great but they will be of no use if they just pop up from been faceless like they do in the current game. I really hate it when it does this and I hope the patch will sort that out.
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Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow. |
yes there is a difference, a drop of fps for something that probably i'll never see for more than 0,5 sec.
btw hope that will function everything well, but in my personal list of wish things there are tons of stuff about playability before of that. |
Yep, the houses look very good, but for some reason it looks that this studio can't get the landscape colors, for any places in the world, looking right !!!
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I have modelled the Slovakia buildings to match the IL-2 tech. requirements and taking into consideration the fact that 90% of time they will be viewed from at least couple hundred meters. So no need for high res textures or overdone 3D models.
Since CloD offers (or will offer) a ground battle simulation, the houses need to be more detailed. I like the models presented in this update. Style and colours nicely match the terrain. I would love to see the damage model as well. I was hoping that CloD would introduce at least 2 stage damage (light an heavy). Maybe next Friday. |
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actually, the mottling is looking not too bad (in the image in Foo'bar's post)
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The Towns,Villages and other map features have always been placed on the maps we recieved in previous releases and with the up and coming capability for ground battles the relevance of higher ground detail and object density with more attention to accurate mapping is more far more pertinant .The work looks good, so for those who like to show encouragement then why not tell the designers,it`s their choice ? No-one has said the GFX detail a trump card in this case but never the less is what we can expect to see when we fly over or drive on the map.I would be happier building missions in FMB for BoM rather than having to build the target towns and villages first .For military targets close to towns and villages ,yes ,many have all built missions with specific installations like transport and equipment depots in 1946 but we do need a well populated map to start with in CloD & BoM. If what you are saying is you want more access to objects in FMB as in FB 1946 then I agree on that. I think that more of a concern for many is the hit on FPS if the details are so much higher & will this effect their PC`s ability to run the game with any fluidity at present. Until the new GFX engine is rolled out and any bugs in it are fixed then we wont know.There is the options to turn down the detail as there was in previous releases. |
BlackSix, are these new trees or the old 'fly through them' trees?
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BlackSix, are these new trees or the old 'fly through them' trees? |
In my opinion, while the house models and detail are outstanding for a flight sim, they are only barely good for ground simulators today´s standards.
From the flight sim and aesthetically point of view, there are three items where improvement need to be done to vastly improve the immersion, without which is no important how well done are the buildings or landscape items models: - Ground surface texture at medium distance. The nice detail texture and grass is good only for the few closer meters, which you almost don´t see never while flying. The medium distance texture looks always blurred and very low resolution, and I think it´s the bigger landscape flaw in COD right now and it makes spot of ground units very difficult as it fool your sense of scale. So I would add another detail level texture for medium distances and also improve the ground detail texture in cities. - Landscape life. For me this is the total immersion killer from a landscape point of view. You have very nicely landscape, but it is a dead landscape. Add some vehicles moving in the road or parked at the cities. Some birds, some animals, some smoke fires... and the magic is done. You have a breathtaking living landscape ( for people with systems that could move that at least ). - Terrain blending and limits. While the terrain tiles are very well done and are hardly noticeable but from very high altitudes there are two very clear ways to improve them. Airfields ground texture and blending with surrounding textures could be very improved so it fits in a more believable way. Roads should impact the textures behind them, may be cutting the terrain tiles patches so roads become real terrain limits like in reality. Also primary roads look smaller than in-texture secondary ones, which looks estrange. These are my constructive two cents for the landscape. |
I have walked arround the pictures again and again, because I thought it was something I had seen before. ITo me it looks like the buildings in same low resolution as IL2 46. As a paper figure is cut out and glued together. I do not think they live up to the high standard that many other visuellt objects have in Clod. Yes it is a FLYSIM, where many flies + 300 meters I belive it still must be a bette resolution and the models should be well be made whit higher resolution for more realistic view. Why go on compromise with this? It is much easier to correct now rather than later. If it is intended that there should be room to walk on earth, it must also look good. Allso for the future.
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Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad. |
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I normally keep quiet when threads go in this direction...but saddened here too..:( |
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.
It's an absolute joke, it really is. |
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Have you logged it in the new bug tracker? I know Luthier is monitoring that. Just out of interest, was there any possibility in real life to use 109 elevator trim to advantage in the heat of battle? Can it be applied too quickly in the sim or is it some other problem? How do you think trim could be better implemented? |
It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.
I don't know enough about the 109 to describe how it should be implemented, we need a nice honest 109 driver who is interested in accuracy and not stat padding. The whole thing reminds me of that 1946 thing where you could fly whilst blacked out on trim controls. |
Yet again utterly bored with the update(as much as i want one) when is the game going to get fixed? A yr on and we get this.Its getting annoying now.
Gents i love the look of the game,the potential but come on guys,stop blowing flowers up there arse,IT NEEDS SORTING!!!!!! Cheese Cheese |
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Nothing magic here, just good pilots with the discipline to have the mind set to use as necessary (I fail in this area):-P...would you rather to eliminate, and thus be historically inaccurate. |
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Flaps on Bf109 needed some 20sec+ to be cranked out. The trim wheel had a LOT less movement(tail plane moved some 2-3deg only) and according to some pilots they used trim in combat to help start the turn faster, was called "ace trick" by Finns. Kyösti Karhila said as little as 1/4 turn of the trim wheel and pulling throttle back a bit helped to get faster into the turn. Basically it was setting the plane a bit "nose up" trimmed and kept level with stick forward pressure. So no magic there IMHO. Also do not forget AGILITY is not same as MANEUVERABILITY ;) Still recommend reading Robert L. Shaw's book Fighter Combat - Tactics and Maneuvering. Gives some insight and examples on maneuvers, for example using a less maneuverable plane vs more maneuverable plane to get an advantage etc. And again if a blue pilot has flown for example Bf109-series exclusively in every single game that has been released, he for SURE learns fast how the modelling of it is in the new game and adapts. Again no magic. Back to topic. The update was a nice one and much appreciated info on the patch status :) |
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ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios. :confused: i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it. p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it... |
Thanks for the replies on the 109 trim issue. I don't fly the 109 but I hope the sim correctly models the time required to apply trim in the real aircraft. Other than that I can't see what else can be done to aleviate the problem. As Flanker35 mentioned, partial trim could be applied before entering the turn so workload may not be an issue in that respect.
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This is the reason I'm mad about the interactive tanks and flaks. I've to add that a ground vehicle simulator has different priorities... the objects on the landscape need to be far more detailed both in graphic engine and above all in the physical one. With the introduction of drivable tanks you are exchanging the possibility to have complete and detailed flight sim for an application that can do many average things. IMO the russian village is really well modelled! It's only that I'll see it in the 0.0001% of my time inflight. :-( |
Hi Jatta, yes but you are flying the Spitfire and I have less trouble in the dogfight with it, but against somebody very good even being very good won't be enough. Still, good advice for it, i'm talking about the Hurricane which is what I normally fly.
And to all, it's about accuracy for me and not about trying to get stuff removed in order to gain advantage. Thanks. |
well talking about accuracy is well known that the hurricane had a big disadvantage with the emil.
Then we can talk about the FM problems, and would be a long talk, but it is another argument. |
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I made a test couple of months ago, this is what i got |
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you're welcome!, well ok the Hurricane is a complete different issue, feels sluggish and heavy for my taste, maybe faster than Spits, but its maneuverability will get me killed at the present; never really learned it yet. i hope the Spit isn't giving me bad habits, like getting lazy relying too much on super agility and such (i'm always trying to learn how to better keep my energy though); on the other hand, rookie mistakes made by 109s may be more easy to exploit... i have mostly one type of foe atm, so combat is becoming a rather patterned issue for me. (ok i lost a fight against a 109 some days ago but i was drunk :lol:) |
please get rid of these blurry textures. It doesn't look good tbh.
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You (plural) take yourself damn serious here, right :confused:
~S~ |
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Jatta Raso, thank you for these very helpful tips. What name do you fly under in the ATAG Server? |
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I think the Bf109 owned the Hurricane in reality. Actually, in CoD I find the Hurricane more lethal than the Spitfire I series... No need to flame me, let's wait for the patch and we can complain later... LOL @Jatta Raso: You must be getting the worst pilots, your technique is good and precise but, in my squadron, any Bf109 wingman that would follow a Spit or Hurri on a right turn, I would have court-martialed... ~S~ |
I'm not sure if this upcoming patch will address any FM issues; hopefully it will increase performance to such a degree that heavier cloud formations are possible without killing our framerates. That will change the combat environment and dynamics tremendously for both sides -- fighters AND bombers. I trust the clouds will be more opaque than the little ones we have now!
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I'd probably stick with the Rotol for bomber intercepts -- I feel I can "deliver more lead on target" with the Rotol than with the Spit; others may feel differently. |
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:-) |
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I like the little shy german tank with a 75mm(Pz IV? Stug III?) peaking around the corner in a few shots.
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Coming from online session right now... I hope the patch will be available soon... It´s incredibly frustating when game chrash in THAT moment... or the huge fps drop when aproaching a bomber formation.
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I don't think the 109 elevator trim trick can be historically accurate or at least widely used or history would tell us that the 109 out-turned the Hurricane and Spitfire instead of the other way round. |
I tried building a simple mission today. Just a red HB & 2 blue enemy Ai flights & no scripts, but every time I ran it in FMB I got a CTD. This is simply unacceptable for a professonaly produced computer game.
We've heard urges for patience, and phases like 'we're working on it' or 'we're nearly there' for over 6 months now. I fear that the next patch (if it comes before BOM), will offer a small improvement in fps for some in the community but not address many of the critical bugs in the game. Anyone noticed how we get pics & info of BOM, but NO information on any of the critcal (non graphical) bugs in COD being fixed? Quite frankly, (1) the next patch needs to improve gameplay to the extent that it re-engages public interest in the game, & (2) BOM would have to be exceptionally 'clean' & work well right from the start, otherwise IMO the COD franchise is dead. |
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Why people are bringing up top speed and climb rates I don't know. Quote:
I do use flap when I have to but it totally burns my energy. Usually I will try to leave the fight when I've realised that the 109 pilot is not a beginner, but he's used to that too. I have force 109's into spins into the deck using flap, that's the most successful technique so far! |
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The next patch addresses performance only so don't raise your hopes. Other fixes will follow in subsequent patches and I'm hoping they will take less time. |
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I wouldn't say a 50-100% fps boost was exactly "small" either.... that is the difference between me going from 1280x720 to my native 1600x900...AND switching the shadows on..... infact, if all goes to plan, I'll be able to raise quite a few of those settings and, frankly, I think I've got the game running pretty smooth and looking gorgeous right now! My only real problem right now is the particle issue...... and they are working on that this very minute! Of course, we could all end up incredibly disappointed but, frankly, that's life. Even then.... doesn't mean it's over.... shout out to any "Gothic 3" or "Vampire the Masquerade: Bloodlines" players out there ;) |
Vampire the Masquerade: Bloodlines ... my disk is damaged and I can't get the install to run through, otherwise I'd be spending a bit more time in the sewers than in the sky...
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Positivity is a wonderful thing! :D |
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http://www.il2bugtracker.com/projects/cod/issues If its Spitfire 1a performance that bothers you I've added Feature #84:- http://www.il2bugtracker.com/issues/84 so go and vote for it. :) I haven't the research to add items on other aircraft. |
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You've added some good documentation to back it up. I'm glad you added Tom's data since it gives an excellent summary of comparitive max speeds. |
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What's NOT been mentioned by the devs is if this patch will remedy the fps-killing aspect of clouds. At present we're flying and fighting in clear, almost cloudless skies. Nowhere to hide except in the glare of the sun. Bombers on both sides are particularly vulnerable, as are slower fighters. Assuming that heavier cloud formations are more opaque than the joke of clouds we have now, the entire combat dynamics of this sim will change radically for both sides in terms of ambush and escape. |
Was it normal for planes in World War 11 to fly in clear conditions? Or was it always part of the strategy to fly with cloud cover? I'd like this question answering because it will be a big downer for me to find out they always flew with cloud cover.
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Potnoodles, it varied greatly. The summer/fall of 1940 in the BoB theatre was uncommonly good for weather, but there were also days of rain, overcast, and certainly heavy cumulus as to be expected in that part ofthe world. Fighters of both sides would fly high patrols frequently well above the cloud cover below, but would have to contend with whatever Mother Nature served up on ascent and descent. Bombers flew at the height assigned them, but the mission planners usually would take the meteorlogical reports into consideration. Clouds gave cover but also made it tougher to navigate with the inherent risk of icing thrown in.
The weather during the Battle of Britain was well-documented. There WERE cloudless days, just not full time. |
Thanks for the update B6 :)
Waiting forward for the patch |
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I've found that the clouds aren't as brutal on the FPS when I change CloudsFlags.Detailed= to 0 instead of 1. Only thing I have noticed is they tend to flicker more when flying through them with this .ini change so it would be a nightmare for epileptics...... not that they can play it anyway, what with the antiepilepsy turning the game into a Jefferson Airplane concert. :D |
Clouds are a critical part of my strategy to stay alive, especially since I no longer have decent vision, and thus lose alot of input to my situational awareness. Unfortunately my simulation commander could give rat's patuty wether or not the flying conditions suited my sensiblilities, much like my commander would have felt in a real conflict. :)
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Clouds are an important tactical asset in aerial combat, at least in those days. So would be nice to have well performing ones in the game :) |
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Not that I'm an expert on programming particle effects so take it with a grain of salt. |
I just hope they do get fixed. lol I can see it now.....
"And we were just about to release the beta patch when we discovered clouds are causing performance issues. The patch will be ready....... in two weeks!" :D In all seriousness, though, I doubt they will let that one slip by as, IIRC, that has been a major performance bugbear since day one. Fingers crossed :D |
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Fieldrate and/or z-sorting are the mayor particles common problems. Fieldrate is usually not so problematic with good GPUs, so that could not be the problem here thought. Z-sorting are only a problem when you are sorting a very huge amont of particles. But I don´t know what the problem can be here. |
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We've seen these types of screenshots before--mere eyecandy will not cut it anymore:confused: |
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also don't get the wrong idea, i don't think i'm an ace by all means, a good share of the effort comes from tactics, trying to put yourself in a good position for when a fight starts.. even when it means letting a lone blue sneak on your 6 and reacting at the last moment; there are ways and ways to have the surprise factor ;) |
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Hopefully we'll have a chance to fly together -- once you get your mic fixed! LOL TBH I tend to be in Osprey's camp re the underpowered Mk 1 RAF fighters. Like most I just want to see ALL (RAF and LW) flight models corrected to true historical parameters. It will make for more interesting encounters for both sides, IMHO. Over the past few months I have radically changed the way I fly and fight in the RAF fighters. Athos provided me with some valuable feedback after watching some guncam footage of mine. MK.MR.X. posted some excellent videos recently which demonstrated exceptional deflection shooting. I'm nowhere near that level of skill, but I've been developing and practicing deflection shooting offline (using FMB aircraft that are more "cooperative") that has been helping me in online encounters. And per Osprey's post, I try more for the element of surprise and altitude than I had been doing in the past. I'm far more conscious of my energy state than ever before, and I will stifle my ego and disengage if I sense things are not going to my advantage. But if I could just get a few more pounds of overboost...... |
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Well, few words are always better to hear than the sound of silence
regarding the screenshots, traditional houses are great but i'am less enthusiast with the trees and terrain. Now back to the game, i'am on your side but the process is very slow, i know redoing the graphical part is painful and takes a while, but there is so much remaining, it will take years before we reach a full game. Plz consider releasing a SDK for the dynamical campaign so the community will take care of it. Otherwise the lack of background content will hurt the game for a extended period of time. It's saddens me when i read recent comments on amazon.de, newcomers are still very disappointed. btw, good easter and good luck |
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