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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Cliffs of Dover, a Year Later (http://forum.fulqrumpublishing.com/showthread.php?t=30683)

ATAG_Doc 03-23-2012 06:17 PM

Quote:

Originally Posted by Catseye (Post 402327)
Hey Doc,
You mean with a correctly modeled Spitfire Blue will have an unmeasurable advantage?

This I hafta see! :-P

Looking forward to it indeed!

Cheers Mate.

Hi Cats! S!

I mean when blue is finally able to fly bomber formations and actually blitz!!!!! muhahaha :evil:

Thanks Luthier for the great update!

5./JG27.Farber 03-23-2012 06:20 PM

What a really nice update, lets show the devs that we can be nice too and not turn it into a toilet thread!

:-P

RickRuski 03-23-2012 06:25 PM

This is the sort of information that we should get to keep things with the support base up to date. As I have said before, sometimes news that is not what we all want to hear better than no news at all. I am quite happy to see the expansion packs bring in more planes and theatres of operation so long as patches to fix the original release are done before any expansion. This is definitely going to go the way of the old Il2 series with improvments and extras being brought into BoM,Med,Pac etc. just as in Il2,AEP,Pac, and 1946 series. The only thing that would hold me back from buying the expansions would be uncertainty with performance if CoD isn't fixed before.

Icebear 03-23-2012 06:34 PM

Quote:

Originally Posted by FF*Ph0b0s*95 (Post 402297)
Good Luck to the team MG. Thanks for the COD!

http://www.youtube.com/watch?v=KbN839SzDuM

Awesome FF*Ph0b0s*95 ! Thank you very much....

The Black Death 03-23-2012 06:47 PM

A Question, bigger than the graphics problem for me and many other I know...

Have you fixed the Launcher crashes???

Thanks for the update!

Towarisch 03-23-2012 06:50 PM

Thank you very much luthier, for your work and for you are beeing here. Back.:)

......I´ll be Back:grin::grin: (Schwarzenegger)


Hey, you and your team are make a great job. And it´s beautyful you are back in this pheres.

BUT NOW it is WEEKEND:) although for you and famaly. RELAX.

And with freshness on work, next week:grin:;)


Thank´s for the update.


From Old Germany

Towarisch


PS: Sorry for the english grammatik and words. I hope you understand it:)

Chivas 03-23-2012 06:57 PM

Quote:

Originally Posted by The Black Death (Post 402358)
A Question, bigger than the graphics problem for me and many other I know...

Have you fixed the Launcher crashes???

Thanks for the update!

The launcer exe crashes, CTD's are part of the graphic/performance patch fix.

No1 Cheese 03-23-2012 07:04 PM

Quote:

Originally Posted by Icebear (Post 402356)
Awesome FF*Ph0b0s*95 ! Thank you very much....

That is fantastic,and when i see vids like that it does give us hope but as rickrusti says"The only thing that would hold me back from buying the expansions would be uncertainty with performance if CoD isn't fixed before"

Cheese.

Frequent_Flyer 03-23-2012 07:16 PM

We need a reference point,a 25% increase when the whole staff has turned over in the past 12 months could still be a net decrease.

I 've always beleived, actions speak louder than words, no matter how sincere the words appear.

If the patch is a " Beta ", release it and the community will provide a much larger universe for debugging. Exponentially accelerating the release of the final patch.

" Almost there " is like " tomorrow ", it never comes.

machoo 03-23-2012 07:20 PM

It's still awhile away , couple of months from patching atleast. Probably 6months.

=XIII=Shea 03-23-2012 07:24 PM

Any idea when the patch comes out????????

GraveyardJimmy 03-23-2012 07:26 PM

Quote:

Originally Posted by Frequent_Flyer (Post 402371)
If the patch is a " Beta ", release it and the community will provide a much larger universe for debugging. Exponentially accelerating the release of the final patch.

Release a patch with no gunsights, tracer or bullet effects? When these are fixed (the last issue apparently), sure, but at the moment its probably worth waiting the last little bit for release.

I can imagine quite an uproar if they release it without gunsights.

Frequent_Flyer 03-23-2012 07:31 PM

Quote:

Originally Posted by machoo (Post 402373)
It's still awhile away , couple of months from patching atleast. Probably 6months.

If the Developers are not hazarding to guess, know individual could know a release date with any degree of accuracy.

Release it in its current incarnation. It could'nt be a degradation from the current ' game play", could it?

Frequent_Flyer 03-23-2012 07:35 PM

Quote:

Originally Posted by GraveyardJimmy (Post 402376)
Release a patch with no gunsights, tracer or bullet effects? When these are fixed (the last issue apparently), sure, but at the moment its probably worth waiting the last little bit for release.

I can imagine quite an uproar if they release it without gunsights.

All kidding aside, gun sights are not necessary while " crashing to desk top"

HundertneunGustav 03-23-2012 07:37 PM

Quote:

Originally Posted by =XIII=Shea (Post 402375)
Any idea when the patch comes out????????

No... no date.
Never.

machoo 03-23-2012 07:38 PM

Bullet effects are one of the big reasons to cause stuttering as they impact the aircraft. Seems to be related to memory.

speculum jockey 03-23-2012 07:38 PM

Does the new graphic engine support DirectX 11?

Gabelschwanz Teufel 03-23-2012 07:46 PM

Thanks!

SlipBall 03-23-2012 07:47 PM

Luthier, do you think people who have minimum spec systems, will possibly be able to fly with the new patch release? :grin:

Widow17 03-23-2012 07:48 PM

I think they should take their time. Its probably better to finally have something that really makes the game better instead of patches that fix a little but leave lots of holes open. COd for me is still a desaster but on the other hand its the way it is. I hope itll become what it was promised to be one day until then ive got to wait i guess.

mungee 03-23-2012 07:58 PM

Thanks Luthier - I'm 100% behind you guys!

roadczar 03-23-2012 08:03 PM

Good update!

I'm hoping the Crossfire and the Eyefinity related issues are resolved by the new engine.

jimbop 03-23-2012 08:10 PM

Quote:

Originally Posted by luthier (Post 402158)
We cannot wait to prove our detractors wrong, crush the competition, and give our fans what they are looking for with our next major release!

We can't wait either! Thanks for the good update, much appreciated.

furbs 03-23-2012 08:16 PM

Quote:

Originally Posted by luthier (Post 402158)
We cannot wait to prove our detractors wrong, crush the competition, and give our fans what they are looking for with our next major release!

Im hoping you prove your detractors wrong, crush the competition and give us what we want with more patches that fix ALL the problems with CLOD first, then give us the next major release.

335th_GRAthos 03-23-2012 08:49 PM

Thanks for the nice feedback!

Now we know why the patch is stopped at its tracks.

I keep my fingers crossed that the solution will be found soon.

~S~

hc_wolf 03-23-2012 09:07 PM

Thanks for informing us Luthier!
You guys made a great Sim and are doing a great. Like others I continue to script missions that will take advantage of the new graphics FPS and can't wait to share with the comunity online.

100% behind you guys!!!!

TonyD 03-23-2012 09:21 PM

Thanks for the update, luthier! Looking forward to the update :grin:

Rjel 03-23-2012 09:32 PM

Thx for the update, it is good to hear it directly from the source. Hoping for a better second year of CoD.

Snuff_Pidgeon 03-23-2012 09:35 PM

Thanks!

Freycinet 03-23-2012 09:35 PM

Thanks for the positive vibes!

choctaw111 03-23-2012 09:36 PM

Luthier, thank you very much for the info.
It is good to hear what is going on with the sim and great to hear that the morale of you and your team is high.
The line where you said about crushing the competition and proving the naysayers wrong made me smile.

the_soupdragon 03-23-2012 10:09 PM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 402199)
Thanks Ilya!

The vast majority of us old Il2 squad vets still come here weekly to look for signs of progress. We talk in private as there's is nothing that we could do or say in public to help in any way.

While we don't post, we do track and read - we are behind you and the Team 110%.

We know that you and the Team will come through to release the patch that will draw us all back together again and place the new Il-2 engine, up in it's rightful place.

I just want you and the Team to know that we have not gone away. We are waiting....

All the best,

Gunny

nice post. I agree 100%

SD

banned 03-23-2012 10:15 PM

Quote:

Originally Posted by the_soupdragon (Post 402436)
nice post. I agree 100%

SD

Yep, that's what I do.

GOA_Potenz 03-23-2012 10:17 PM

finally, some real info

JG26_EZ 03-23-2012 10:52 PM

Thanks.

A little info is better than no info.

klem 03-23-2012 11:01 PM

Thanks Luthier

Useful update. Keeps us in touch.

jayrc 03-24-2012 12:02 AM

Thanks Ilya, can't wait for the patch so you guys can take a real break without these worries on your mind, ~S~

Thee_oddball 03-24-2012 12:58 AM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 402199)
Thanks Ilya!

The vast majority of us old Il2 squad vets still come here weekly to look for signs of progress. We talk in private as there's is nothing that we could do or say in public to help in any way.

While we don't post, we do track and read - we are behind you and the Team 110%.

We know that you and the Team will come through to release the patch that will draw us all back together again and place the new Il-2 engine, up in it's rightful place.

I just want you and the Team to know that we have not gone away. We are waiting....

All the best,

Gunny

ditto, watching from the nose bleed seats

Theshark888 03-24-2012 01:34 AM

Quote:

Originally Posted by Ze-Jamz (Post 402226)
The real community (that doesnt troll and try to bait arguments)

Aren't you baiting right here:rolleyes:

wannabetheace 03-24-2012 01:42 AM

thanks Great update! looking for good news soon. patch:-)

CrusaderOne 03-24-2012 01:56 AM

Thanks Team
 
To Luthier and team.

Your hard work and perseverance for getting CLOD to where you have invisioned it to be is so greatly appreciated by me.

Thank you
Mike

MegOhm 03-24-2012 04:20 AM

We need a readme for what is certain to be included in the patch
 
4 Attachment(s)
Quote:

Originally Posted by Frequent_Flyer (Post 402371)
We need a reference point,a 25% increase when the whole staff has turned over in the past 12 months could still be a net decrease.

I 've always beleived, actions speak louder than words, no matter how sincere the words appear.

If the patch is a " Beta ", release it and the community will provide a much larger universe for debugging. Exponentially accelerating the release of the final patch.

" Almost there " is like " tomorrow ", it never comes.

True....if there are 4 25%= 1, 8 then that would be 2...etc maybe they have 20 so hey thats big...5 more

if it is close... why not give us a readme of what is certain to be included in the patch....almost there...really almost there....really really almost certainly there..so we are closer to almost there...which is neither here nor there... Rhetorical syllogism

I do appreciate the update..so thanks for dropping by with some words of encouragement. Maybe something is getting lost in the translation there...

MadBlaster 03-24-2012 05:25 AM

//status check

for (int n=March 23, 2012; n<=March 23, 2022; n=n+1 year) {
cout << "Hi Luthier. Thanks for the update. You can do this! We are all behind you 1000% !!! :cool::) \n";
}
If (n>March 23, 2022 and CLOD != “fixed”) then
{
for (int n=1; n<infinity; n=n+1) {
cout << "I poo on your head Luthier :-P \n";
}
}
/*10 years should do it. By then, I will be a jedi master expert hacker programmer. ;) This game will get fixed if I have to fix it myself and I will kill STEAM with phuckeen long knives ;) Sadly, some of you will be dead by then from old age or some other crappy thing. But maybe not! So, keep your fingers crossed IL2 mootheruckers!:!::grin: */

Viking 03-24-2012 05:32 AM

Thank you!
Viking

Aty2 03-24-2012 08:26 AM

I write on behalf of the squadron = gRiJ = and we are enormously grateful for the effort they are making with the patches. The simulator is the best we had in the world of simulation.

Every day we are more users possess the simulator and we believe much in the great potential of COD, and encourage them to continue with the great work

thanks


A greeting from Spain

= gRiJ = Aty2

pupaxx 03-24-2012 08:43 AM

Thanks for your encouraging words and your dedition in supporting the game, can you tell us when it would be done with before or after summer time approximation? I'll stay tuned for any news. Keep on guys
Thanks

Osprey 03-24-2012 09:52 AM

Quote:

Originally Posted by jimmythedeath (Post 402267)
I can not believe after all this time, that the Team that is building and fixing this game does not use the community to its fullest extent, there are plenty of ways to deliver beta patching system so we COULD HELP you fix the Bugs and get the game in a much better playable version FASTER. all you have to do is let us in on how we can HELP and get in on the daily builds. Personalty i don't care about decals and a few other things what stops me and every one else is the shuttering I mean really FIX THAT for us and patch it NOW work on the decals and visual shit after the SMOOTHNESS of PLAY (No MORE SHUTTERING) has been addressed. As for the comment of Occasional he must be talking about single player, I like shooting real players thank you, only reason i play this game.

Jimmy OUT!!! PATCH PATCH PATCH


End users don't do testing, they don't know how to. They would pick up the game and play it, then whine about how this and that doesn't work. Believe it or not, software testing is a professional area, whether or not 1C implement that into their process though is another matter.

150GCT_Veltro 03-24-2012 09:58 AM

Quote:

Originally Posted by furbs (Post 402396)
Im hoping you prove your detractors wrong, crush the competition and give us what we want with more patches that fix ALL the problems with CLOD first, then give us the next major release.

+ 1

Martinho 03-24-2012 10:03 AM

Quote:

Originally Posted by luthier (Post 402158)
Dear fans,
We cannot wait to prove our detractors wrong, crush the competition,
Ilya Shevchenko
Lead Development Producer

In communist Russia, competition crushes you! :cool:

Zappatime 03-24-2012 10:54 AM

Quote:

Originally Posted by Osprey (Post 402513)
End users don't do testing, they don't know how to. They would pick up the game and play it, then whine about how this and that doesn't work. Believe it or not, software testing is a professional area, whether or not 1C implement that into their process though is another matter.

Project C.A.R.S. seems to be doing a good job with the community (who've already personnally invested in the sim at the pre-alpha level to the tune of +500,000 Euros) doing the testing. Yes they have professionals on board for physics, handling feedback and such, as well as all the project team intermingling with the 'investors' on the feedback forums, but testing across many platforms by many users is a method thats working well so far. Whining is a strict no-no on PCars, they want positive feedback and positive viral coverage on Facebook, YouTube and the like. Whilst the COD team is probably a lot smaller there's some lessons that can be learnt from PCars and its community involvement and investment in a totally positive way.

HessleReich 03-24-2012 11:08 AM

Never was so much owed by so many to so few. W. Churchill 1940.

Hope you get all those bugs in your sights and Squeeze.

Volksieg 03-24-2012 11:34 AM

Really nice update there!

I'm more than willing to wait for however long it takes to iron out these creases..... obviously I would like the patch sooner than later, mind.

Currently I can get a good framerate, though still with some annoying drops, with my shadows disabled..... I could get an even better framerate if I dropped the trees.... but I don't want to. The idea of the beta patch being released with much better performance but meaning I would have to go without tracers, bullet effects, roundels..etc....? Nope. I don't want to "go without" anything and would much rather wait until the team are happy with the results and have the full works.

Can't wait for more news! Things are looking bigger, brighter and better for the near future. :)

Nephris 03-24-2012 11:43 AM

The sensitive soul of a real british houseman speaking.;)

Nice news, keep it coming to prevent some skins not to get burn in the summer times...:grin:

Letum 03-24-2012 12:13 PM

You candidness is much appreciated.

smink1701 03-24-2012 01:12 PM

Quote:

Originally Posted by 150GCT_Veltro (Post 402514)
+ 1

1+++

namroob 03-24-2012 01:37 PM

Many thanks Luthier - will be buying CloD as soon as I can get a better PC. A Battle of Britain simulator's been my dream since my Gran gave me "Eagle Day" for Christmas in 1968...

Blackdog_kt 03-24-2012 01:55 PM

Quote:

Originally Posted by Chivas (Post 402336)
The best news to me is the twenty-five percent increase in the development crew. That is a very good sign that the development is on solid ground and we can expect the sim to be finished. Also very good to hear that the bugs aren't serious enough to be development threatening. An update like this every few weeks and a decent patch every few months would make me a very happy camper. The graphics/performance patch has been a huge setback, but once thats cleared the path forward should be much smoother.

Pretty much agree with this. If they are hiring new people, it probably means they are financially secure. That alone means that the necessary fixes will come and the project has avoided the danger of being cancelled.

Of course unforeseen factors always exist, but the most possible scenario under the current information is that we are getting there.

With most of the long-term issues well documented by now and the increase in dev team size, i suspect it will take less time to fix the individual aircraft or system specific bugs (eg, bombsights, gyrocompasses, CEM issues) after the graphics update is complete.
After all, redoing the gfx engine from scratch is like rewriting half the game, while correcting a bugged cockpit control is more a case of altering a few expressions in the code than recoding the whole thing from scratch.

At least that's my personal interpretation of it. :grin:


I would also like to thank the community for keeping it civil. Most people are happy with the update, some not so much and others outright doubt it, but they are all sticking to what an update thread is: the developer presents some information and we respond back to the developer with our feedback (positive or negative) and our questions.

I see no baiting, no circular arguments and "let me convince you of why you are wrong" marathons in this thread. I only see flight simmers allowing each other to express their opinions (even if they disagree among themselves) and address the developer with their concerns. This is the way it should be and i'm very happy we as a community can finally do it. Last but not least, it makes my job as a moderator easier :-P

So in conclusion, all i have to say to development team and community alike is: keep doing what you/we are currently doing ;)

addman 03-24-2012 01:58 PM

Quote:

Originally Posted by Blackdog_kt (Post 402548)
Pretty much agree with this. If they are hiring new people, it probably means they are financially secure. That alone means that the necessary fixes will come and the project has avoided the danger of being cancelled.

Of course unforeseen factors always exist, but the most possible scenario under the current information is that we are getting there.

With most of the long-term issues well documented by now and the increase in dev team size, i suspect it will take less time to fix the individual aircraft or system specific bugs (eg, bombsights, gyrocompasses, CEM issues) after the graphics update is complete.
After all, redoing the gfx engine from scratch is like rewriting half the game, while correcting a bugged cockpit control is more a case of altering a few expressions in the code than recoding the whole thing from scratch.

At least that's my personal interpretation of it. :grin:


I would also like to thank the community for keeping it civil. Most people are happy with the update, some not so much and others outright doubt it, but they are all sticking to what an update thread is: the developer presents some information and we respond back to the developer with our feedback (positive or negative) and our questions.

I see no baiting, no circular arguments and "let me convince you of why you are wrong" marathons in this thread. I only see flight simmers allowing each other to express their opinions (even if they disagree among themselves) and address the developer with their concerns. This is the way it should be and i'm very happy we as a community can finally do it. Last but not least, it makes my job as a moderator easier :-P

So in conclusion, all i have to say to development team and community alike is: keep doing what you/we are currently doing ;)

I agree, it's almost better than the update itself.

Volksieg 03-24-2012 02:08 PM

Quote:

Originally Posted by Nephris (Post 402526)
The sensitive soul of a real british houseman speaking.;)

Nice news, keep it coming to prevent some skins not to get burn in the summer times...:grin:

Tell me about it! I had to go outside earlier..... not good... not good at all :D

Quote:

Originally Posted by Blackdog_kt (Post 402548)
Pretty much agree with this. If they are hiring new people, it probably means they are financially secure. That alone means that the necessary fixes will come and the project has avoided the danger of being cancelled.

Couldn't agree more! The other day I tried looking at the forum and there was nothing... I then typed in the 1cpublishing address... again nothing. My heart nearly fell out of my trouser leg and my first thought was "Oh no! The entire company has just gone bust!" :D To find the forum back and then be greeted with a post from Luthier stating that they are taking on more staff is the most encouraging news of all. I have had my doubts on occasion, during this whole debacle, but I really think we are in for some great times ahead. :)

Well....either that or 1C have just made the worst business decision in history. LOL

Good times are coming and no mistake!

d.burnette 03-24-2012 02:16 PM

Quote:

Originally Posted by Blackdog_kt (Post 402548)
I see no baiting, no circular arguments and "let me convince you of why you are wrong" marathons in this thread. I only see flight simmers allowing each other to express their opinions (even if they disagree among themselves) and address the developer with their concerns. This is the way it should be and i'm very happy we as a community can finally do it. Last but not least, it makes my job as a moderator easier :-P

So in conclusion, all i have to say to development team and community alike is: keep doing what you/we are currently doing ;)

Indeed - I am new to this sim and this community, and have been reading up on many of these forums since purchasing the sim several days ago and was somewhat surprised by some of the stuff I was seeing.

However after this update, the overal theme seems to have shifted signicantly and is a nice change of pace and breath of fresh air. Most of you unlike me, have been very patient and waiting some time for what is coming - but after reading up quite a bit, I can see both the importance of the upcoming update and the communication between the developer and the community.


Very nice thread here I am enjoying keeping up with the comments here.

Le0ne 03-24-2012 02:20 PM

I hope you stick to this game and develop it further. It got great potential.


---
I am here: http://tapatalk.com/map.php?uusjeo

Plt Off JRB Meaker 03-24-2012 03:00 PM

Quote:

Originally Posted by luthier (Post 402158)

The graphics rework is basically done. The average framerate has shot up almost twice.

Ilya Shevchenko
Lead Development Producer


Thanks Luthier,this is what I personally wanted to read,superb:)

Ibis 03-24-2012 03:01 PM

[QUOTE=HessleReich;402521]Never was so much owed by so many to so few. W. Churchill 1940.

Never was so much owed by so few to so many. Ibis 2012.

jamesdietz 03-24-2012 03:07 PM

Twice the framerate???
Oh Mama- let me have it!

Spinnetti 03-24-2012 11:49 PM

Quote:

Originally Posted by ytareh (Post 402165)
Thanks.Ive gone back to Il2 1946 for now but I know I will be rejoining some time in future,maybe after the next patch.

Me too... looking forward to the "real" release!

Atreides 03-25-2012 01:27 AM

Dear Luthier,

It's encouraging to see that the team is that positive. Despite it's serious flaws like recurrent CTD's in multiplayer (which can be maddening and IMHO is the worst flaw), Cliffs of Dover has been my favorite game for the last few months. If you indeed manage to solve these flaws, this will become a more than worthy succesor to IL-2 Sturmovik:1946!

Good luck with completing the coming patch!

Atreides.

Burning Bridges 03-25-2012 07:19 AM

I registered to write something in this thread. Perhaps there are many more like me who were just browsing the forums, and who are contemplating to get the game.

Luthiers post is very sincere. The problems he admits to, including the time management are annoying, but they are not critical if the team holds out til' the end.

I played many sims in the past, but what mostly kept me from this one is the feeling that it may never get the sustained development it requires. But what he said about the update has come close to changing my mind about the game.

If the patch really provides a complete rewriting of the graphics engine (and the promised performance gains), I think I will sooner or later get the game, and I am very hopeful about the sequels too (especially if UBISoft leaves the boat).

GraveyardJimmy 03-25-2012 09:29 AM

Quote:

Originally Posted by Burning Bridges (Post 402699)
(especially if UBISoft leaves the boat).


Just wondering aloud- I remember reading 1c said that something like 90% of sales now come from the digital market, like steam etc and that they nearly dont need conventional retail stores any more.

If that is the case it might be wise to break any ties they can with ubisoft after the development mess up they imposed (relating to epilepsy filter), but I dont know if it is possible with contracts etc. In any case they shouldnt stick with them for the sequel perhaps.

KeroseneA1 03-25-2012 09:53 AM

Captain of the ship.

5./JG27.Farber 03-25-2012 12:01 PM

Quote:

Originally Posted by Atreides (Post 402679)
Dear Luthier,

It's encouraging to see that the team is that positive. Despite it's serious flaws like recurrent CTD's in multiplayer (which can be maddening and IMHO is the worst flaw)...

+1

d.burnette 03-25-2012 12:17 PM

Quote:

Originally Posted by jamesdietz (Post 402563)
Twice the framerate???
Oh Mama- let me have it!

Indeed, that would be an incredible accomplishment in any game/sim!
I am very new to CLoD and can not even say yet what kind of performance I get with my system, however whatever it will be, it is very good to know there is an update in the works that will increase it dramatically over what I would currently have.

I hope I can get things sorted enough to get some quality flying time in with what appears to be a great sim , before the patch comes out at least...

I was a big fan of IL2 FB, then PF then 1946 - and am looking forward to getting back into WWII simming again with CLoD.
Nice to see the developmental work along with the communication from them, for what is coming! Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!

U505 03-25-2012 12:24 PM

Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!

not for me in any case i prefer the européan theatre of war.:-P:-P

adonys 03-25-2012 02:09 PM

Quote:

Originally Posted by d.burnette (Post 402759)
Quote:

Originally Posted by jamesdietz (Post 402563)
Twice the framerate???
Oh Mama- let me have it!

Indeed, that would be an incredible accomplishment in any game/sim!

Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

robtek 03-25-2012 04:34 PM

Quote:

Originally Posted by adonys (Post 402784)
Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

The great software programmer talking, so it seems.

Maybe your extensive knowledge how to solve software problems would really be appreciated by Maddox Games.

furbs 03-25-2012 04:49 PM

Robtek, if you think its not true argue with the post, dont attack the poster.

Wolf_Rider 03-25-2012 04:59 PM

Quote:

Originally Posted by adonys (Post 402784)

(not being able, after six years of development, to produce a good, stable and up-to-date engine).

dunno... one of the Myst adventures took five years (I don't recall clearly if it was II or V) and that was just point and click (mainly static screens)

David Hayward 03-25-2012 05:41 PM

Quote:

Originally Posted by adonys (Post 402784)
As it should have been actually right from the launch date!

Complicated applications are never optimized at initial release. How long have you been programming?

JG52Krupi 03-25-2012 05:53 PM

Quote:

Originally Posted by David Hayward (Post 402841)
Complicated applications are never optimized at initial release. How long have you been programming?

Hmmm, dear oh dear... how many times can you use that utterly pathetic reason...

Yes sometimes software does come out before it should but not all, either way just because some else does should not mean that everyone else can.

Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...

Aty2 03-25-2012 06:13 PM

thanks for the product came out before the date, 1c was able to raise money to complete the process, or they think it not to be so today you would have the game in your hands

people no longer remember the repeated phrase, "two weeks"

So I see

Byer

David Hayward 03-25-2012 06:19 PM

Quote:

Originally Posted by JG52Krupi (Post 402842)
Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...


I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release.

Heliocon 03-25-2012 06:28 PM

Luthier, thank you for this post, I believe it is what many people here have been waiting a long time for. If there are problems that need to be fixed I think everyone understands, but as often we have had the "next week it will be out" or "NASA we have a problem" type posts from the devs/community manager it leaves everyone in a lurch as to the nature of the difficulty. IMO I prefer one these updates over 4 months of updates that really say nothing about what is happening in the studio; this is the type of dialogue the community needs!

Thank you for the update, I hope you can continue to keep us informed similarly in the future, and we all look forward to seeing the fruits of your labour.

Cheers!

priller26 03-25-2012 06:29 PM

Great news, checking in from Vienna...so beautiful here, i will check back next week when i return. Thanks for the update, the frame rate increase is very exciting!

6S.Manu 03-25-2012 06:35 PM

Quote:

Originally Posted by David Hayward (Post 402850)
I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release.

I'm really confused about your definition of "optimization at release"...

You optimize the software to have better performance of course, but you do it through small fixes (in a complicated software as you say): you add/change code to handle hardware issue for example (a fix can be the one for the Ati cards, do you remember the Ubi movie's issue?). Still it's hardly possible to have a 100% increase of performance because it means that you really did a great mistake during the develpment.

The graphic engine was clearly broken at the release, I've always stated that didn't need fixes, but a serious redesign... sadly I was right.

BigC208 03-25-2012 06:43 PM

If they can optimize it and get twice the framerate, while keeping the same graphics qulity I would be surprised, (pleasantly, that is). There is so much more going on under the hood of this thing than Il2 1946. I'm amazed I can run it at the framerates I am getting right now. If it was not for the occasional stutter or slowdown during explosions and close up shooting of bombers, it be fine with me as is.

These developers clearly took on to much hay on their pitchfork when they first started the game. Looking forward to see it all come into fruition.

Winger 03-25-2012 08:30 PM

Quote:

Originally Posted by BigC208 (Post 402860)
If they can optimize it and get twice the framerate, while keeping the same graphics qulity I would be surprised, (pleasantly, that is). There is so much more going on under the hood of this thing than Il2 1946. I'm amazed I can run it at the framerates I am getting right now. If it was not for the occasional stutter or slowdown during explosions and close up shooting of bombers, it be fine with me as is.

These developers clearly took on to much hay on their pitchfork when they first started the game. Looking forward to see it all come into fruition.

I cannot agree here. The graphics ARE nice of CLOD BUT a mid to high end pc of today should be able to run this at NEVER under 60 frames. There simply must be some big mess under this CLOD-hood. Just like they themselves admit. And i believe it should really be possible to get this sorted. Also i really hope that with this new release of the graphics engine there will also be HDR, bloom and most of all FSAA included ALONG with a huge FPS increase. Anything below that will make any patch release REALLY embarrassing for Ilya and 1C.

Winger

ATAG_Bliss 03-25-2012 08:50 PM

The big mess is all the variables going on, well, for anything. Yes the graphics engine is no doubt the FPS killer, but there's a heck of a lot going on.

I don't expect a low range PC will ever run this very well. And I still think it will be a while, even after the overhaul, that anyone can even think about cranking every single setting up to max and have good frames at all times.

Just look at some of the main components of the damage model:

Code:

namespace part
{
    using System;
    using System.Reflection;

    [Obfuscation(Exclude=true, ApplyToMembers=true)]
    public enum NamedDamageTypes
    {
        Nil,
        FuelPumpFailure,
        FuelTank0TinyLeak,
        FuelTank1TinyLeak,
        FuelTank2TinyLeak,
        FuelTank3TinyLeak,
        FuelTank4TinyLeak,
        FuelTank5TinyLeak,
        FuelTank6TinyLeak,
        FuelTank7TinyLeak,
        FuelTank0SmallLeak,
        FuelTank1SmallLeak,
        FuelTank2SmallLeak,
        FuelTank3SmallLeak,
        FuelTank4SmallLeak,
        FuelTank5SmallLeak,
        FuelTank6SmallLeak,
        FuelTank7SmallLeak,
        FuelTank0LargeLeak,
        FuelTank1LargeLeak,
        FuelTank2LargeLeak,
        FuelTank3LargeLeak,
        FuelTank4LargeLeak,
        FuelTank5LargeLeak,
        FuelTank6LargeLeak,
        FuelTank7LargeLeak,
        FuelTank0Fire,
        FuelTank1Fire,
        FuelTank2Fire,
        FuelTank3Fire,
        FuelTank4Fire,
        FuelTank5Fire,
        FuelTank6Fire,
        FuelTank7Fire,
        FuelTank0Exploded,
        FuelTank1Exploded,
        FuelTank2Exploded,
        FuelTank3Exploded,
        FuelTank4Exploded,
        FuelTank5Exploded,
        FuelTank6Exploded,
        FuelTank7Exploded,
        FuelTank0HosePerforated,
        FuelTank1HosePerforated,
        FuelTank2HosePerforated,
        FuelTank3HosePerforated,
        FuelTank4HosePerforated,
        FuelTank5HosePerforated,
        FuelTank6HosePerforated,
        FuelTank7HosePerforated,
        FuelTank0PumpFailure,
        FuelTank1PumpFailure,
        FuelTank2PumpFailure,
        FuelTank3PumpFailure,
        FuelTank4PumpFailure,
        FuelTank5PumpFailure,
        FuelTank6PumpFailure,
        FuelTank7PumpFailure,
        ElecGeneratorFailure,
        ElecBatteryFailure,
        ElecPrimaryFailure,
        ElecSecondaryFailure,
        ElecMasterCompassFailure,
        ElecWeaponryFailure,
        ElecPriNavigationFailure,
        ElecSecNavigationFailure,
        ElecTransceiverFailure,
        ElecIlluminationFailure,
        HydraulicsPumpFailure,
        HydraulicsPrimaryHosePerforated,
        HydraulicsPistonOpened,
        HydraulicsEmergencyFailure,
        HydraulicsTankPerforated,
        PneumaticsCompressorFailure,
        PneumaticsPrimaryContainerPerforated,
        PneumaticsSecondaryContainerPerforated,
        PneumaticsPrimaryHosePerforated,
        PneumaticsSecondaryHosePerforated,
        Machinegun00Failure,
        Machinegun01Failure,
        Machinegun02Failure,
        Machinegun03Failure,
        Machinegun04Failure,
        Machinegun05Failure,
        Machinegun06Failure,
        Machinegun07Failure,
        Machinegun08Failure,
        Machinegun09Failure,
        Machinegun10Failure,
        Machinegun11Failure,
        Machinegun00BeltBroken,
        Machinegun01BeltBroken,
        Machinegun02BeltBroken,
        Machinegun03BeltBroken,
        Machinegun04BeltBroken,
        Machinegun05BeltBroken,
        Machinegun06BeltBroken,
        Machinegun07BeltBroken,
        Machinegun08BeltBroken,
        Machinegun09BeltBroken,
        Machinegun10BeltBroken,
        Machinegun11BeltBroken,
        Machinegun00Jammed,
        Machinegun01Jammed,
        Machinegun02Jammed,
        Machinegun03Jammed,
        Machinegun04Jammed,
        Machinegun05Jammed,
        Machinegun06Jammed,
        Machinegun07Jammed,
        Machinegun08Jammed,
        Machinegun09Jammed,
        Machinegun10Jammed,
        Machinegun11Jammed,
        Machinegun00Charged,
        Machinegun01Charged,
        Machinegun02Charged,
        Machinegun03Charged,
        Machinegun04Charged,
        Machinegun05Charged,
        Machinegun06Charged,
        Machinegun07Charged,
        Machinegun08Charged,
        Machinegun09Charged,
        Machinegun10Charged,
        Machinegun11Charged,
        Machinegun00LineDamaged,
        Machinegun01LineDamaged,
        Machinegun02LineDamaged,
        Machinegun03LineDamaged,
        Machinegun04LineDamaged,
        Machinegun05LineDamaged,
        Machinegun06LineDamaged,
        Machinegun07LineDamaged,
        Machinegun08LineDamaged,
        Machinegun09LineDamaged,
        Machinegun10LineDamaged,
        Machinegun11LineDamaged,
        ControlsGenericKickdown,
        ControlsAileronsDisabled,
        ControlsElevatorDisabled,
        ControlsRudderDisabled,
        LandingFlapsPistonFailure1,
        LandingFlapsPistonFailure2,
        LandingFlapsKinematicFailure1,
        LandingFlapsKinematicFailure2,
        LandingFlapsDriveFailure,
        LandingFlapsHosePerforated,
        AirbrakeHosePerforated,
        AirbrakeDriveFailure,
        AirbrakePistonFailure,
        WheelBrakesFailureL,
        WheelBrakesFailureR,
        WheelBrakesTotalFailure,
        WheelBrakesHosePerforated,
        UndercarriageShockFailureL,
        UndercarriageShockFailureR,
        UndercarriageShockFailureC,
        UndercarriageUpLockFailureL,
        UndercarriageUpLockFailureR,
        UndercarriageUpLockFailureC,
        UndercarriageDownLockFailureL,
        UndercarriageDownLockFailureR,
        UndercarriageDownLockFailureC,
        UndercarriageKinematicFailureL,
        UndercarriageKinematicFailureR,
        UndercarriageKinematicFailureC,
        UndercarriageHosePerforated,
        UndercarriageDriveDamaged,
        CockpitDamageFlag00,
        CockpitDamageFlag01,
        CockpitDamageFlag02,
        CockpitDamageFlag03,
        CockpitDamageFlag04,
        CockpitDamageFlag05,
        CockpitDamageFlag06,
        CockpitDamageFlag07,
        CockpitDamageFlag08,
        CockpitDamageFlag09,
        CockpitDamageFlag10,
        CockpitDamageFlag11,
        CockpitDamageFlag12,
        CockpitDamageFlag13,
        CockpitDamageFlag14,
        Eng0TotalFailure,
        Eng0TotalSeizure,
        Eng0IntakeBurnt,
        Eng0CompressorFailure,
        Eng0CompressorGovernorFailure,
        Eng0CompressorSeizure,
        Eng0IntercoolerBurnt,
        Eng0CarbFailure,
        Eng0CarbControlsFailure,
        Eng0FuelLinePerforated,
        Eng0FuelPumpFailure,
        Eng0FuelSecondariesFire,
        Eng0Magneto0Failure,
        Eng0Magneto1Failure,
        Eng0OilPumpFailure,
        Eng0OilRadiatorPerforated,
        Eng0OilLineBroken,
        Eng0OilGasketLeak,
        Eng0OilSecondariesFire,
        Eng0OilSecondariesExtinguished,
        Eng0OilTankPerforated,
        Eng0WaterPumpFailure,
        Eng0WaterRadiatorPerforated,
        Eng0WaterLineBroken,
        Eng0WaterTankPerforated,
        Eng0WaterJacketBroken,
        Eng0CylinderHeadFire,
        Eng0CylinderHeadExtinguished,
        Eng0ExhaustHeadFailure,
        Eng0GovernorFailure,
        Eng0GovernorSeizure,
        Eng0ThrottleControlBroken,
        Eng0PropControlBroken,
        Eng0TretiaryControlBroken,
        Eng0PropBlade0Broken,
        Eng0PropBlade1Broken,
        Eng0PropBlade2Broken,
        Eng0PropBlade3Broken,
        Eng0Plug00Failure,
        Eng0Plug01Failure,
        Eng0Plug02Failure,
        Eng0Plug03Failure,
        Eng0Plug04Failure,
        Eng0Plug05Failure,
        Eng0Plug06Failure,
        Eng0Plug07Failure,
        Eng0Plug08Failure,
        Eng0Plug09Failure,
        Eng0Plug10Failure,
        Eng0Plug11Failure,
        Eng0Plug12Failure,
        Eng0Plug13Failure,
        Eng0Plug14Failure,
        Eng0Plug15Failure,
        Eng0Plug16Failure,
        Eng0Plug17Failure,
        Eng1TotalFailure,
        Eng1TotalSeizure,
        Eng1IntakeBurnt,
        Eng1CompressorFailure,
        Eng1CompressorGovernorFailure,
        Eng1CompressorSeizure,
        Eng1IntercoolerBurnt,
        Eng1CarbFailure,
        Eng1CarbControlsFailure,
        Eng1FuelLinePerforated,
        Eng1FuelPumpFailure,
        Eng1FuelSecondariesFire,
        Eng1Magneto0Failure,
        Eng1Magneto1Failure,
        Eng1OilPumpFailure,
        Eng1OilRadiatorPerforated,
        Eng1OilLineBroken,
        Eng1OilGasketLeak,
        Eng1OilSecondariesFire,
        Eng1OilSecondariesExtinguished,
        Eng1OilTankPerforated,
        Eng1WaterPumpFailure,
        Eng1WaterRadiatorPerforated,
        Eng1WaterLineBroken,
        Eng1WaterTankPerforated,
        Eng1WaterJacketBroken,
        Eng1CylinderHeadFire,
        Eng1CylinderHeadExtinguished,
        Eng1ExhaustHeadFailure,
        Eng1GovernorFailure,
        Eng1GovernorSeizure,
        Eng1ThrottleControlBroken,
        Eng1PropControlBroken,
        Eng1TretiaryControlBroken,
        Eng1PropBlade0Broken,
        Eng1PropBlade1Broken,
        Eng1PropBlade2Broken,
        Eng1PropBlade3Broken,
        Eng1Plug00Failure,
        Eng1Plug01Failure,
        Eng1Plug02Failure,
        Eng1Plug03Failure,
        Eng1Plug04Failure,
        Eng1Plug05Failure,
        Eng1Plug06Failure,
        Eng1Plug07Failure,
        Eng1Plug08Failure,
        Eng1Plug09Failure,
        Eng1Plug10Failure,
        Eng1Plug11Failure,
        Eng1Plug12Failure,
        Eng1Plug13Failure,
        Eng1Plug14Failure,
        Eng1Plug15Failure,
        Eng1Plug16Failure,
        Eng1Plug17Failure,
        Eng2TotalFailure,
        Eng2TotalSeizure,
        Eng2IntakeBurnt,
        Eng2CompressorFailure,
        Eng2CompressorGovernorFailure,
        Eng2CompressorSeizure,
        Eng2IntercoolerBurnt,
        Eng2CarbFailure,
        Eng2CarbControlsFailure,
        Eng2FuelLinePerforated,
        Eng2FuelPumpFailure,
        Eng2FuelSecondariesFire,
        Eng2Magneto0Failure,
        Eng2Magneto1Failure,
        Eng2OilPumpFailure,
        Eng2OilRadiatorPerforated,
        Eng2OilLineBroken,
        Eng2OilGasketLeak,
        Eng2OilSecondariesFire,
        Eng2OilSecondariesExtinguished,
        Eng2OilTankPerforated,
        Eng2WaterPumpFailure,
        Eng2WaterRadiatorPerforated,
        Eng2WaterLineBroken,
        Eng2WaterTankPerforated,
        Eng2WaterJacketBroken,
        Eng2CylinderHeadFire,
        Eng2CylinderHeadExtinguished,
        Eng2ExhaustHeadFailure,
        Eng2GovernorFailure,
        Eng2GovernorSeizure,
        Eng2ThrottleControlBroken,
        Eng2PropControlBroken,
        Eng2TretiaryControlBroken,
        Eng2PropBlade0Broken,
        Eng2PropBlade1Broken,
        Eng2PropBlade2Broken,
        Eng2PropBlade3Broken,
        Eng2Plug00Failure,
        Eng2Plug01Failure,
        Eng2Plug02Failure,
        Eng2Plug03Failure,
        Eng2Plug04Failure,
        Eng2Plug05Failure,
        Eng2Plug06Failure,
        Eng2Plug07Failure,
        Eng2Plug08Failure,
        Eng2Plug09Failure,
        Eng2Plug10Failure,
        Eng2Plug11Failure,
        Eng2Plug12Failure,
        Eng2Plug13Failure,
        Eng2Plug14Failure,
        Eng2Plug15Failure,
        Eng2Plug16Failure,
        Eng2Plug17Failure,
        Eng3TotalFailure,
        Eng3TotalSeizure,
        Eng3IntakeBurnt,
        Eng3CompressorFailure,
        Eng3CompressorGovernorFailure,
        Eng3CompressorSeizure,
        Eng3IntercoolerBurnt,
        Eng3CarbFailure,
        Eng3CarbControlsFailure,
        Eng3FuelLinePerforated,
        Eng3FuelPumpFailure,
        Eng3FuelSecondariesFire,
        Eng3Magneto0Failure,
        Eng3Magneto1Failure,
        Eng3OilPumpFailure,
        Eng3OilRadiatorPerforated,
        Eng3OilLineBroken,
        Eng3OilGasketLeak,
        Eng3OilSecondariesFire,
        Eng3OilSecondariesExtinguished,
        Eng3OilTankPerforated,
        Eng3WaterPumpFailure,
        Eng3WaterRadiatorPerforated,
        Eng3WaterLineBroken,
        Eng3WaterTankPerforated,
        Eng3WaterJacketBroken,
        Eng3CylinderHeadFire,
        Eng3CylinderHeadExtinguished,
        Eng3ExhaustHeadFailure,
        Eng3GovernorFailure,
        Eng3GovernorSeizure,
        Eng3ThrottleControlBroken,
        Eng3PropControlBroken,
        Eng3TretiaryControlBroken,
        Eng3PropBlade0Broken,
        Eng3PropBlade1Broken,
        Eng3PropBlade2Broken,
        Eng3PropBlade3Broken,
        Eng3Plug00Failure,
        Eng3Plug01Failure,
        Eng3Plug02Failure,
        Eng3Plug03Failure,
        Eng3Plug04Failure,
        Eng3Plug05Failure,
        Eng3Plug06Failure,
        Eng3Plug07Failure,
        Eng3Plug08Failure,
        Eng3Plug09Failure,
        Eng3Plug10Failure,
        Eng3Plug11Failure,
        Eng3Plug12Failure,
        Eng3Plug13Failure,
        Eng3Plug14Failure,
        Eng3Plug15Failure,
        Eng3Plug16Failure,
        Eng3Plug17Failure,
        Eng4TotalFailure,
        Eng4TotalSeizure,
        Eng4IntakeBurnt,
        Eng4CompressorFailure,
        Eng4CompressorGovernorFailure,
        Eng4CompressorSeizure,
        Eng4IntercoolerBurnt,
        Eng4CarbFailure,
        Eng4CarbControlsFailure,
        Eng4FuelLinePerforated,
        Eng4FuelPumpFailure,
        Eng4FuelSecondariesFire,
        Eng4Magneto0Failure,
        Eng4Magneto1Failure,
        Eng4OilPumpFailure,
        Eng4OilRadiatorPerforated,
        Eng4OilLineBroken,
        Eng4OilGasketLeak,
        Eng4OilSecondariesFire,
        Eng4OilSecondariesExtinguished,
        Eng4OilTankPerforated,
        Eng4WaterPumpFailure,
        Eng4WaterRadiatorPerforated,
        Eng4WaterLineBroken,
        Eng4WaterTankPerforated,
        Eng4WaterJacketBroken,
        Eng4CylinderHeadFire,
        Eng4CylinderHeadExtinguished,
        Eng4ExhaustHeadFailure,
        Eng4GovernorFailure,
        Eng4GovernorSeizure,
        Eng4ThrottleControlBroken,
        Eng4PropControlBroken,
        Eng4TretiaryControlBroken,
        Eng4PropBlade0Broken,
        Eng4PropBlade1Broken,
        Eng4PropBlade2Broken,
        Eng4PropBlade3Broken,
        Eng4Plug00Failure,
        Eng4Plug01Failure,
        Eng4Plug02Failure,
        Eng4Plug03Failure,
        Eng4Plug04Failure,
        Eng4Plug05Failure,
        Eng4Plug06Failure,
        Eng4Plug07Failure,
        Eng4Plug08Failure,
        Eng4Plug09Failure,
        Eng4Plug10Failure,
        Eng4Plug11Failure,
        Eng4Plug12Failure,
        Eng4Plug13Failure,
        Eng4Plug14Failure,
        Eng4Plug15Failure,
        Eng4Plug16Failure,
        Eng4Plug17Failure,
        Eng5TotalFailure,
        Eng5TotalSeizure,
        Eng5IntakeBurnt,
        Eng5CompressorFailure,
        Eng5CompressorGovernorFailure,
        Eng5CompressorSeizure,
        Eng5IntercoolerBurnt,
        Eng5CarbFailure,
        Eng5CarbControlsFailure,
        Eng5FuelLinePerforated,
        Eng5FuelPumpFailure,
        Eng5FuelSecondariesFire,
        Eng5Magneto0Failure,
        Eng5Magneto1Failure,
        Eng5OilPumpFailure,
        Eng5OilRadiatorPerforated,
        Eng5OilLineBroken,
        Eng5OilGasketLeak,
        Eng5OilSecondariesFire,
        Eng5OilSecondariesExtinguished,
        Eng5OilTankPerforated,
        Eng5WaterPumpFailure,
        Eng5WaterRadiatorPerforated,
        Eng5WaterLineBroken,
        Eng5WaterTankPerforated,
        Eng5WaterJacketBroken,
        Eng5CylinderHeadFire,
        Eng5CylinderHeadExtinguished,
        Eng5ExhaustHeadFailure,
        Eng5GovernorFailure,
        Eng5GovernorSeizure,
        Eng5ThrottleControlBroken,
        Eng5PropControlBroken,
        Eng5TretiaryControlBroken,
        Eng5PropBlade0Broken,
        Eng5PropBlade1Broken,
        Eng5PropBlade2Broken,
        Eng5PropBlade3Broken,
        Eng5Plug00Failure,
        Eng5Plug01Failure,
        Eng5Plug02Failure,
        Eng5Plug03Failure,
        Eng5Plug04Failure,
        Eng5Plug05Failure,
        Eng5Plug06Failure,
        Eng5Plug07Failure,
        Eng5Plug08Failure,
        Eng5Plug09Failure,
        Eng5Plug10Failure,
        Eng5Plug11Failure,
        Eng5Plug12Failure,
        Eng5Plug13Failure,
        Eng5Plug14Failure,
        Eng5Plug15Failure,
        Eng5Plug16Failure,
        Eng5Plug17Failure,
        Eng6TotalFailure,
        Eng6TotalSeizure,
        Eng6IntakeBurnt,
        Eng6CompressorFailure,
        Eng6CompressorGovernorFailure,
        Eng6CompressorSeizure,
        Eng6IntercoolerBurnt,
        Eng6CarbFailure,
        Eng6CarbControlsFailure,
        Eng6FuelLinePerforated,
        Eng6FuelPumpFailure,
        Eng6FuelSecondariesFire,
        Eng6Magneto0Failure,
        Eng6Magneto1Failure,
        Eng6OilPumpFailure,
        Eng6OilRadiatorPerforated,
        Eng6OilLineBroken,
        Eng6OilGasketLeak,
        Eng6OilSecondariesFire,
        Eng6OilSecondariesExtinguished,
        Eng6OilTankPerforated,
        Eng6WaterPumpFailure,
        Eng6WaterRadiatorPerforated,
        Eng6WaterLineBroken,
        Eng6WaterTankPerforated,
        Eng6WaterJacketBroken,
        Eng6CylinderHeadFire,
        Eng6CylinderHeadExtinguished,
        Eng6ExhaustHeadFailure,
        Eng6GovernorFailure,
        Eng6GovernorSeizure,
        Eng6ThrottleControlBroken,
        Eng6PropControlBroken,
        Eng6TretiaryControlBroken,
        Eng6PropBlade0Broken,
        Eng6PropBlade1Broken,
        Eng6PropBlade2Broken,
        Eng6PropBlade3Broken,
        Eng6Plug00Failure,
        Eng6Plug01Failure,
        Eng6Plug02Failure,
        Eng6Plug03Failure,
        Eng6Plug04Failure,
        Eng6Plug05Failure,
        Eng6Plug06Failure,
        Eng6Plug07Failure,
        Eng6Plug08Failure,
        Eng6Plug09Failure,
        Eng6Plug10Failure,
        Eng6Plug11Failure,
        Eng6Plug12Failure,
        Eng6Plug13Failure,
        Eng6Plug14Failure,
        Eng6Plug15Failure,
        Eng6Plug16Failure,
        Eng6Plug17Failure,
        Eng7TotalFailure,
        Eng7TotalSeizure,
        Eng7IntakeBurnt,
        Eng7CompressorFailure,
        Eng7CompressorGovernorFailure,
        Eng7CompressorSeizure,
        Eng7IntercoolerBurnt,
        Eng7CarbFailure,
        Eng7CarbControlsFailure,
        Eng7FuelLinePerforated,
        Eng7FuelPumpFailure,
        Eng7FuelSecondariesFire,
        Eng7Magneto0Failure,
        Eng7Magneto1Failure,
        Eng7OilPumpFailure,
        Eng7OilRadiatorPerforated,
        Eng7OilLineBroken,
        Eng7OilGasketLeak,
        Eng7OilSecondariesFire,
        Eng7OilSecondariesExtinguished,
        Eng7OilTankPerforated,
        Eng7WaterPumpFailure,
        Eng7WaterRadiatorPerforated,
        Eng7WaterLineBroken,
        Eng7WaterTankPerforated,
        Eng7WaterJacketBroken,
        Eng7CylinderHeadFire,
        Eng7CylinderHeadExtinguished,
        Eng7ExhaustHeadFailure,
        Eng7GovernorFailure,
        Eng7GovernorSeizure,
        Eng7ThrottleControlBroken,
        Eng7PropControlBroken,
        Eng7TretiaryControlBroken,
        Eng7PropBlade0Broken,
        Eng7PropBlade1Broken,
        Eng7PropBlade2Broken,
        Eng7PropBlade3Broken,
        Eng7Plug00Failure,
        Eng7Plug01Failure,
        Eng7Plug02Failure,
        Eng7Plug03Failure,
        Eng7Plug04Failure,
        Eng7Plug05Failure,
        Eng7Plug06Failure,
        Eng7Plug07Failure,
        Eng7Plug08Failure,
        Eng7Plug09Failure,
        Eng7Plug10Failure,
        Eng7Plug11Failure,
        Eng7Plug12Failure,
        Eng7Plug13Failure,
        Eng7Plug14Failure,
        Eng7Plug15Failure,
        Eng7Plug16Failure,
        Eng7Plug17Failure,
        ChunkSmallDamage,
        ChunkLargeDamage,
        PartSmallDamage,
        PartLargeDamage,
        WeaponSmallDamage,
        WeaponLargeDamage,
        EngineSmallDamage,
        EngineLargeDamage,
        LifeKeeperPartSmallDamage,
        LifeKeeperPartLargeDamage,
        MaxValue
    }
}


MOH_Hirth 03-25-2012 08:57 PM

I ever will support 1C TEAM, like a simulator fan since first IL-2 CD version, i buy COD and i know is great game and like IL-2 Sturmovik, never will be "OK" ever will need new improvements and fixes...

Hope you let the door opened for mods improvements, you know how good was for improve the old game IL-2.

All the best for you!

GF_Mastiff 03-25-2012 08:57 PM

hey Bliss can't that be condensed?

GF_Mastiff 03-25-2012 08:59 PM

Quote:

Originally Posted by MOH_Hirth (Post 402887)
I ever will support 1C TEAM, like a simulator fan since first IL-2 CD version, i buy COD and i know is great game and like IL-2 Sturmovik, never will be "OK" ever will need new improvements and fixes...

Hope you let the door opened for mods improvements, you know how good was for improve the old game IL-2.

All the best for you!

yeep over 350 people over the weekend playing IL2 1946 and up3.0.
Cliffs of dover I saw maybe 50 total all weekend.
what does that tell you? When the patch hits I expect it to change drastically though.

MadTommy 03-25-2012 09:10 PM

Quote:

Originally Posted by luthier (Post 402158)
We cannot wait to prove our detractors wrong, crush the competition, and give our fans what they are looking for with our next major release!

The trinity..... there must be a miracle due.

hiro 03-26-2012 08:51 AM

thanks for the update and keep at it.


excellent news and good being positive when lots in the community are hurting and floundering in hope.

this year 2012 will not mayan end but it will be a new beginning for you and us.




Quote:

Originally Posted by luthier (Post 402158)
We cannot wait to prove our detractors wrong, crush the competition, and give our fans what they are looking for with our next major release!

Thank you again for your support!


Ilya Shevchenko
Lead Development Producer




funny:

Quote:

Armchair General: Hao! Dai ye! We won again! This is good, but what is best in life?

Sim Pilot: The open steppe, lend lease fleet planes, sticks at your wrist, and the wind in your hair.

Armchair General: Wrong! Luthier! What is best in life?

Luthier: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Armchair General: That is good! That is good.

carguy_ 03-26-2012 12:35 PM

Quote:

Originally Posted by Winger (Post 402879)
I cannot agree here. The graphics ARE nice of CLOD BUT a mid to high end pc of today should be able to run this at NEVER under 60 frames.

Because you said so?

Quote:

There simply must be some big mess under this CLOD-hood.
I believe you are mistaking threads. This is not "Cristal Ball 2" thread.

Quote:

Also i really hope that with this new release of the graphics engine there will also be HDR, bloom and most of all FSAA included ALONG with a huge FPS increase. Anything below that will make any patch release REALLY embarrassing for Ilya and 1C.
Disagree 101%

NLS61 03-26-2012 01:21 PM

Carguy I agree 101 % with you.

robtek 03-26-2012 02:25 PM

ditto

adonys 03-26-2012 03:11 PM

Quote:

Originally Posted by David Hayward (Post 402841)
Complicated applications are never optimized at initial release. How long have you been programming?

your logic is flawed.. to say at least.

and, I've started learning programming by learning assembly for the Z80 microprocessor in 1985. I've also graduated and IT University in 2002. We're in 2012, so, it's around 25 years.. give or take :) I'm also working in game development industry from 2002, as lead game designer and senior producer. those are another 10 years :)

and you? how long have you been programming? or working in game developing industry? and in which position?

you're completely out of reason, and obviously don't have any kind of expertise in this field. you're just trolling!

IL2CoD it is NOT the most complicated game out-there. Or the one having the best graphics engine, or renderer.

This 100% performance increase (and assuming it's measured on the same hardware.. but otherwise it would have been misleading to advertise it as so) can only come from actually coding a render engine in a proper way, which implies that the previous render was coded in an amateurish way.

You can not call "optimization" a render engine 100% performance increase rewrite, but.. bug-fixing!

Ataros 03-26-2012 03:14 PM

Quote:

Originally Posted by Winger (Post 402879)
Also i really hope that with this new release of the graphics engine there will also be HDR, bloom and most of all FSAA included ALONG with a huge FPS increase. Anything below that will make any patch release REALLY embarrassing for Ilya and 1C.

It would be more reliable/reasonable to go one step at a time to make bug-hunting in the beta-patch easier. Further graphic enhancements logically imply FPS hit. There's no such thing as a free lunch.

adonys 03-26-2012 03:20 PM

Actually, graphic engine features must be planned and codded right from the start, to have them integrated from the beginning. It's faster and safer this way.

Ataros 03-26-2012 03:43 PM

Quote:

Originally Posted by adonys (Post 403034)
IL2CoD it is NOT the most complicated game out-there.

Do you mean only graphics engine or modelling of technical details as well? I do not play all the games on the market and can not say for sure but I have not seen more complex games in terms of technical modelling like different cooling, braking or fuel systems for different planes, various instruments and controls operations, damage effects on systems of each different plane, etc., etc.

E.g. ArmA is a complex game and has a lot of different equipment but IMO it does not go into this much details that means it is less complicated to me. MS FS may be more complicated in some areas but it does not do damage modelling. DCS is very advanced but it does not deal with different systems of different aircraft - only one per release. Could you name games which are more complicated in technical detail, please, if you mean this kind of complexity?

I think technical complexity can course bugs and performance bottle-necks when so many pieces are put together, especially if the team is small and many developers were replaced during development period. Of cause there could be better development or management practices in other countries but they make development too expensive for flight sim market. Otherwise WWII flightsims would be developed in EU, USA, etc. No one does it for a reason - there is not enough financing to make a good successful product. Let's hope 1C does not quit soon.

Quote:

Originally Posted by adonys (Post 403038)
Actually, graphic engine features must be planned and codded right from the start, to have them integrated from the beginning. It's faster and safer this way.

I hope they had enough resources and time for this when they rushed rework of the engine last year. Luthier mentioned in the update that they work in constant stress situation for more than a year already. Stress is not the best friend for planning and thinking in advance. We call it "fire-fighting work mode" here, when there is no time to think :) Sad but true. Initial mistakes and then 2008 crisis, 2009 Softclub merger, 2010 separation with Oleg and forced early 2011 release did not help to work according to original plans either I guess.

DroopSnoot 03-26-2012 03:45 PM

Quote:

Originally Posted by luthier (Post 402158)
and give our fans what they are looking for with our next major release!

Does this mean we wont have the bettered engine and features until the BoM expansion? Or does next big release mean the patch?

Sutts 03-26-2012 04:09 PM

Quote:

Originally Posted by adonys (Post 403034)
IL2CoD it is NOT the most complicated game out-there. Or the one having the best graphics engine, or renderer.


Yes, I'd like to hear your idea of a more complicated game too. I really don't think there is one out there. All the FPS games are no where near as complicated under the hood. On top of the incredible internal and external object models there's the flight model, ground physics model, damage model, systems model, ballistics model, atmospheric model including lighting (to be expanded when resources allow) and incredible landscape detail over a huge area. The way the sun rises and sets, even the stars at night are correct.

The attention to detail in CloD can be easy to overlook but should not be ignored. Modern shooters like Battlefield have nice looking figures running around a very detailed environment but the code behind the scenes is still far simpler than what CloD is trying to achieve and the maps are tiny in comparison.


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