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Q&A with Patelaros Vasileios aka Panzer_Baron
For about one week the Red Orchestra and Il-2 communities had been given the chance to send in their questions concerning Iron Front: Liberation 1944. The following Q&A with Patelaros Vasileios (aka Panzer_Baron), Art Director of the Iron Front team, is the result.
http://www.abload.de/img/arty_1q0l5e.jpg Q: Could you tell us a little bit about what an Art Director does and what your tasks in the Iron Front development are? A: In various companies the work of Art Director is always different. In AWAR, my main task is the overview of the design part, but I also do a lot of modeling, texturing, training of the young ones in our company and other organizing, executive work. I should say, that almost every primary worker in our company has a wide spectrum of tasks and abilities. Q: Who are the developers behind Iron Front? A: When it all was just starting, Sarmat had a part of its team working on “Liberation 1941-45” mod for ArmA2. It was not certain at that moment if there would be an end-product – it was slow work without any responsibilities or terms. But we had a hope to make a contract with an investor and BIS to lease the engine, and our hopes came true. The main part of Sarmat transformed to form AWAR and X1 software is the company which works around the marketing, agreements and other business stuff. Q: Iron Front: Liberation 1944 began as a modfication for ArmA2 and then became a full-blown game. This has caused confusion in the community, some think it’s a mod and others a new release. Can you summarize the main differences between ArmA2 and Iron Front and highlight what makes Iron Front unique? A: Yes, I have read some of such comments like „pfff, just another mod for arma2, there are a lot of other good mod of ww2 out there, and they are for free!“. But they forget that: 1) Iron Front as a commercial product, offers high quality models, properly working features, complete systems and sets. It’s not a bunch of a few models and half-working features, it’s a complete product. 2) The primary features of Iron Front are unique - the damage systems, the artillery systems, the vehicle systems. 3) The gameplay itself differs a lot. The settings of the whole weaponary makes the game different – there is no more „hit that tank anywhere with some rpg or javellin to destroy it“, there are no more guided rockets, no more long-distance shooting weapons, no more guided bombs. The aviation combat is different than in ArmA2 too. Here follows a list of some of the most important unique features: - Advanced, totally reworked tank system - Working sights and scopes - Breakable vehicles - Completely different way of communication (no radio for every soldier like in arma2) - Artillery towing by vehicles - Artillery pushing by infantry - New gametypes in multiplayer As far as I know, that there is no game or mod around featuring all those features in a single package. There are several other small, not really unique features and goodies (that were not in ArmA), like looking through binoculars when you are looking from the open hatch of your tank, helmets that fall of the heads, adjustable iron sights on machine-guns, mounting machine-guns and so on. Among the models and the features, there are 4 unique maps, with a summer environment that is well-presented, very detailed and extensive. With over a hundred various new buildings, 98% of them are usable, you can enter inside them. Of course, they are all destructable. The size of maps differ from extremly big to very small, for all tastes. There are also several historical buildings, copying the real ones (Ratusha, Baranow Castle, St Bartolomeus Kostel, Sinagogue etc). All in all, Iron Front really offers a different, complete game – totally new environment, new settings, new features, and all that in high, professional quality. Q: What are your post-release plans? Will you continue to release patches in the long term and release additional content (DLCs? Add-Ons?)? A: The post-release plans depend on the sales. But all in all, there are planned patches and DLC. Q: Bohemia Interactive is constantly updating the ArmA2 engine, will these improvements also find their way into Iron Front after the release? A: Yes, Iron Front will continue to receive the same patches as ArmA2, but of course, with the additional special features and corrections for our game. http://www.abload.de/img/pe_2o9zw3.jpg Q: What does Iron Front have to offer the PvP crowd? Please confirm which PvP gamemodes and how many PvP missions the release will contain. A: The main PvP gametypes are the Blitzkrieg, the TDM Tank Battle, the Air Superiority, the Capture and Hold, the Deathmatch, the Capture the Flag. All in all, it features close to 30 missions, most of them Blitzkrieg ones. Q: Can you give us a short overview of what tasks the player has to accomplish in each of the gamemodes? A: In TDM Tank Battle two teams, armed only with various types of tanks, try to exterminate each other or to capture the opposite base. It’s a „TANKS ONLY“ gametype, actually. In TDM Air Superiority two teams engage in air combat, trying to shot the enemy aircrafts and to bomb the ground targets of the enemy. It’s an „AIRCRAFTS ONLY“ gametype In Blitzkrieg there is one attacking and one defending team. The attackers have to progress, capturing sector by sector. The number of such sectors is various in different missions. That special gametype is very interesting – it’s really close the the gameplay setting of the Battlefield games – same standards, same AI of bots (if they are enabled on the server). As far as I know, there is preparation for a special video, demonstrating that certain gametype. In the classical Capture and Hold, well, I think everybody knows about those gametype =) And of course, there is Deathmatch, a free-for-all, small, killing gametype. More missions of other gametypes will come in various patches. It’s possible that the best missions, created by community, could be included in official patches too with the agreement of their authors, of course. Q: Which of the gamemodes do you think are suitable for competitive gaming and what else has Iron Front to offer the clan scene? A: Well, personally I am not much of competition gameplayer, but I personally like to challenge someone in a serious tank battle. Sometimes a serious tank vs tank challenge can take a lot of time and nerves, when the two opponents are both skilled and know the strong and weak sides of their combat machines. Also, I think that Blitzkrieg gametype is pretty good for competition. That gametype, by my personal opinion, is perfect for proper teamwork. Q: Beside the PvP gamemodes, what other gamemodes are included in the game? A: Several of our multiplayer gametypes, like Blitzkrieg, Tank Battle are also able to be played with bots if the host of the server will prefer it in the settings, so it’s not instantly a PvP gametype. And of course, there is the classical Cooperative gametype, featuring a team of players trying to accomplish tasks, fighting against AI. Q: The ArmA2 multiplayer is anything but beginner friendly. Did you make any changes to make the multiplayer more accessible? A: Of course. We had many discussions around it and as a result, we created some missions that are simple for the beginners too. They are small, with small distances, simple equipment and simple tasks, so they will not have the only option to join a big battle where there is a total hell. They will be able to start from rookie and continue to more hard and serious. The beginners will not get lost in a wide terrain, they will have a clear view where to go, what to do. It’s mostly in the Blitzkrieg gametype. Q: What does Iron Front has to offer in terms of anti-cheat protection? A: That’s a serious situation and we are still working on it. Q: The editor included in ArmA2 is very popular. Will Iron Front be modable in the same ways ArmA2 is and will the community be able to convert missions, mods and gamemodes from ArmA2 to Iron Front? A: Yes, the editor is mostly the same. Hypotheticaly, conversion of mods from ArmA2 to Iron Front is possible, not sure that it’s quite simple, though. http://www.abload.de/img/__1j3ayi.jpg Q: Will the ArmA2 editing tools be usable for Iron Front and if not: will there be specific Iron Front editing tools? A: Yes, the Arma2 tools will be usable, but in a different way. The detailed information will come after the release. Q: Speaking of modding: ACE and ACRE are two very popular ArmA2 mods and a lot of people have asked, whether they will be converted to Iron Front. Can you confirm this or alternatively, provide a better understanding of whether or not they are still necessary? A: Well, I think that this question should be adressed to the modders who created ACE and ACRE. Personally, I would like to see them in Iron Front too. Q: Will weapon mounting be available for all weapons or just for MGs? A: At the moment it’s just for MGs, our gameplay tests showed to us that it’s a correct solution. In the future, if the gameplay of the community will prove that mounting is be needed for all the weapons, we will make it in a patch. Q: Will Iron Front include 3D in-game VoIP as ArmA2 does? A: Yes, of course. We think it’s a very good thing for the multiplayer gameplay. Q: What are the chances of 3D tank interiors being added to the game via patch or DLC/Add-On? A: The chances are quite low. We had a 3d tank interior for test, for one tank only, and it was more a pain in the ass rather then a good solution. I know some people cry a lot about interiors, but we prefer to have more tanks without interiors, than 2 tanks with interiors. About our half-tracks, cars, aircrafts – they all have a detailed and accurate interior. Q: On what platforms (Steam, GetGames, …) will Iron Front be released and will the retail version require Steam? A: As far as I know, Steam will be for sure, DVD of course too. Not sure about GetGames. Q: ArmA3 is also supposed to be released in 2012. What are the chances for an Iron Front 2 based on the ArmA3 engine? A: That’s business secret =) Q: Is there anything else you would like to share with us? A: I would like to notice, that if the community will try to create some really good modifactions, it’s possible that we will offer them a helping hand and include their work in the official patches, to make the game better for us all =) Thank you for your time. All pleasure was mine =) ------------------------ Thanks to: - Panzer_Baron for his time and the chance to interview him. - fullmj|kba for his help. - everyone who sent me questions. |
Iron Front look epic for air combat
Hi,
I just saw that... Iron Front is a strategic game and FPS strategic game who use the same engine than ARMA. The cities look epic and the planes too. http://www.jeuxvideo24.com/screens/p...ation-1944.jpg http://www.jeuxvideo24.com/screens/p...ation-1944.jpg http://www.jeuxvideo24.com/screens/p...ation-1944.jpg http://www.jeuxvideo24.com/screens/p...ation-1944.jpg |
The ARMA2 engine is not known for it's realistic flight models.. As a mater of fact all aircraft in ARMA2 are pretty dumbed down versions.. But that is wrt modern 'systems'. So there is a chance they can simulated a WWII plane reasonable
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Interview with OFPEC interview with Steffen Trombke & Vasileios Patelaros:
http://www.ofpec.com/intel_depot/ind...read_on&id=572 Information about a new Mp gamemode in which you have to kill Hitler's dog: http://ironfront.deepsilver.com/en/a...o-live-forever |
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pre-ordered today.. ready for dl! Was only $29!
On that note, is it a stand alone game, or do you need ARMA2 to install this as a mod? |
Iron front liberation 1944
Release is this Friday, and looks really cool, no sign of any delay. Between that and RO2 (which I love) I can do without CLOD for a few years.
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pre ordered " might ape New Zealand" hard copy "no fin stream "
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http://forum.1cpublishing.eu/showthread.php?t=30528 |
like the Invasion 44 mod for Arma 2, but you have to pay for it?
wait for ARMA3;) |
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https://store.bistudio.com/iron-front |
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Very excited about this game, I always had problems getting the invasion mod to work over arma2..it was just a bit clumsy to set up, no jgsme etc..but since this is stand alone..should be a snap..hoping someone will do some Fallschirmjager and SS camo smock skins for some of the Wehrmacht men.
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It's like jgsme, no, it's better since it downloads and keeps synchronized the mods. |
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Argh, this week is going by so slow.....
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Is it based on the Arma engine? I'm concerned about the 8 mission campaign. If it's linear or "on rails" it might be over very quick. I guess if it's based on the Arma engine there will be a mission editor?
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Yes, it is based on the ArmAII engine, and I agree, I hope there's more to it for scenarios than the i44 mod had. Based off a glimpse of the menu in one of the gameplay videos online, it looks to have 15+ missions it ships with.
Not sure about the mission editor, but I believe I read somewhere it will. |
Yes mission editor
"Q: The editor included in ArmA2 is very popular. Will Iron Front be modable in the same ways ArmA2 is and will the community be able to convert missions, mods and gamemodes from ArmA2 to Iron Front? A: Yes, the editor is mostly the same. Hypotheticaly, conversion of mods from ArmA2 to Iron Front is possible, not sure that it’s quite simple, though." |
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I just hope my stand alone (non-steam) version can be recgonised by steam once steam adds it.. steam has done that in the past, so they will most likly do it with this too I can't wait to drive that King Tiger around pwning them T34s ;) |
I want a hard copy too..just want to get it on release date, as I dont think this title will have issues..based on armaII and they have already successfully modded it for Invasion. But Gamestop does not have it in its list..maybe Frys will.
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the intank graphics look a bit better than the modded Invasion44. |
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Hard drive cleaned, defraged..drivers updated and ready for Ironfront 1944 ;)
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I would have rather had it the other way around, preferred Steam, just for the ease of patching, or replacing upon computer change. @ace: I wonder how much of a tank sim it will be, doubt there will be gears/transmissions, real engine management, but at least looks better than anything currently out there (WWII wise). |
http://img198.imageshack.us/img198/9649/ironfront1.jpg
http://img835.imageshack.us/img835/5...nfront9.th.jpg http://img818.imageshack.us/img818/7...nfront8.th.jpg http://img20.imageshack.us/img20/6113/ironfront7.th.jpg http://img191.imageshack.us/img191/2...nfront6.th.jpg http://img835.imageshack.us/img835/4...nfront4.th.jpg http://img836.imageshack.us/img836/2...nfront3.th.jpg http://img215.imageshack.us/img215/1...nfront2.th.jpg Some of my screenies from RC candidate :) . Fans of ArmA will be at Home. |
I think the tank play/graphics look very good, and I have a good feeling this game will work right out of the box, unlike some. The official game site says available now..but not yet on steam...this should be very entertaining! I still like CLOD, but would rather spend my time on something that works well.:-P
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will be buying though, thats for sure. |
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5 hours until unlock on steam.
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DL complete.. time to install! ;)
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brrr, can you imagine the following. You're in a trench, under fire, in front you are a bunch of German tanks and infantry, with one thing in mind, killing you....
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DL it while I was at work.. Installing as we speak.. See ya online! ;)
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68%..........:x
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AWESOME game..and guess what, it works! Outstanding graphics, tank play, and the german/soviet uniforms are for once done RIGHT!.....Just fantastic! This is heads and shoulders above the Arme2 Invasion 44 mod..very polished if you ask me! Over three hours of multiplay and not a single hickup :-P:-P
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Lack of spotted camo and an incomplete set of AFVs ruined the game for me too (wot? No Tiger!!). That aside I can't seem to get on line with it at the moment, but the off line stuff's fokkin' amazing. And I can't believe how well it runs on my old crate, it's quite simply awesome.
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I'm confused. Is the game 'ruined' because it's missing a few specific items or is it 'fokkin' amazing'? How can it be both? Mamma mia. I begin to understand the woe of game developers trying to make people happy. |
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if take any of these things out , you cant have real tactics in game play , so to tack out german tank destroyers like jagdpanther and Panzerjaeger lV/70 that the germans used in defence and tanks for offence is taking out a whole part german tank tactics |
The only problem with that theory is that neither type was produced in significant enough numbers to effect anything, and all things being equal I'd rather have a good game without a few pieces of armor today than with everything that the Germans built in three years.
I mean, to each his own, If people would rather complain about what they don't have that be happy with what they do, then have at it. I'll be busy causing mayhem on the eastern front! |
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And in 44 this add to the game http://youtu.be/xaPaq9UN8_I
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Well gentlemen before bothering about lacking vehicles in the game, remind the historical background it is founded at. The Baranov bridgehead introduced the first Tiger II to the eastfront. This means all vehicle took apart at this location in july 44 are in. No Nebelwerfer battery took apart in the battles around Baranov in july 44, same belongs to any SS units or Panzerjäger, which were send to the invasion front and the battlegrounds in southern ukraine.
I am more concerned about the low res textures introduced agian,after these were alread yeliminted in ArmAOA 1.6. This is what really spoils fun for me. |
While waiting for the real patch-IRON FRONT is out:
...and it is beautiful...just downloaded it yesterday,has anyone else?
http://ironfront.deepsilver.com/en/ I'm having only one troble :Armory & Boot camp don't seem to work & I haven't a clue on how to navigate thru this great looking & running sim...help?! |
Just started d/l now, but only on 2% :( Always liked ARMA 2, so looking forward to this.
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Considering getting it myself.
I like ArmA II, so having that game engine with a WW2 skin should be even better. |
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what ever vehicles fought during the war in what ever amount would be nice for the mission makers to make as historically correct CO-OPs and campaigns as possible. |
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All in all, its a very good game that runs well, and is quite enjoyable. It's almost what Clod BOM is trying to be with their ground units. |
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Got this yesterday and it seems brilliant so far. I have to say, it's considerably better than I44, but there are still a few things missing. For example, the first time I died I got the usual 'Ah f... that hurts!' in the weird German accent that you get in OA, but other than that it seems great!
Has anyone tried the mission editor yet? Have all the scripting codes been carried over from Arma? |
The only thing in i44 that I find annoying is the AI... is this one better?
Are soldiers running for cover or do they stand there looking at you for some seconds instead of firing? |
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Hmmm it feels just like what it is, and that's a mod of Arma2 and nothing more. I don't feel the game brings anything new. Once the novelty of the voices and different weapons wears off, which is pretty quickly, you don't feel like it's a new game at all. Nothing seems to add to the immersion to make me feel that I'm on the Eastern front of 44.
The game continues to fuel my biggest gripe with Arma single player and that is that game play is not realistic due to the AI. This is pretty bad for a series that strives for realism. Will they ever work on the AI? It has the same problems since OFP from 11 years ago. If you play realistically, that is avoiding getting killed at all costs, you'll find your AI buddies will get the enemy before you get a chance as they have super vision. Or the the enemy AI will kill all your buddies and then it's you against them solo or the mission is a failure. The other option is to be more reckless and learn from your mistakes as you progressively die throughout the mission and reload the last auto-save to have another crack, until you know where all the enemies are and how to approach them. How's that immersive or realistic? :( MP might be the place to be, but the usual case for me is if the server has a good ping, it's devoid of players. I'll continue for a bit, hopefully the campaign improves or I'll have luck with finding an MP server. |
Ive been playing for a couple of days and it has its good points.
I think it has the same problems as Arma2 had though, and the graphics while good, are still no where near what can be done with a better more efficient graphics engine. Its a hardcore war sim with slightly better than average graphics with slightly clunky controls and control interface. Track-IR is the best thing going for it and i wish more FPS had it! Ultimately I get bored with it like i did with Arma2. Red Orchestra 2 on the other-hand.... really nice graphics, good gameplay, great AI, good control set, great story telling, it really gets you in! |
I wonder if the AI mod from ArmA II (Zeus AI, I think...) will work in this game?
That made a huge difference in our online gameplay when we dropped it in to the missions we ran in ArmA II. The AI would be far more aggressive, they would pull off some very good outflanking work and call your position to other enemy units in the area. |
need
more tank servers ;) |
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Furthermore you can't compare RO2 with Iron Front, all they have in common is the WWII setting. |
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Well..
Been playing IF44 this weekend.. And here is what I have found out I forgot that ARMA does not model the interior (cockpit if you will) of the tanks.. Which kind of bummed me out. But still alot o fun playing on the tank servers.. Just hard to find one this weekend.. Hopfully that will change with time As for the planes.. Yikes! I think I can count on one hand how many times I have flown a plane in ARMAI and ARMAII.. And it only took me a few seconds to remember why after flying a P39 and Fw190 in IF44.. Totaly Arcade as a flight sim! The FPS aspects of IF44 (ARAMII) is the real redeaming quality of this game! Which will become more aparent as more stable servers start showing up over the next few weeks. |
Are the maps any bigger than the ArmA II postage stamp sized ones?
Still debating getting this. I do like tanks. |
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The big difference that I can see if the ARMAII maps mark the edge of the maps with water.. As in a island.. Where as it appears the IF44 extend the land out beyond the useable area kind of like IL2 did/does with that extention being this sort of blan uselss land with no real details to it |
1000+ AI battle
http://www.youtube.com/watch?v=2ymwY-79IYQ |
Downloading now...
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I mean it is fun! ARMA stuff has allways been a realistic first person shoot first and formost.. that 'allowed' you to drive dumbed down vehicals and dumbed down airplanes and hellos So if your expecting a realistic WWII tank and flight sim.. Don't get this!! But if you can accepted some dumb down aspects to 'GET IT ALL' in one package than I think you will like this game! In that is all we got to choose from.. At least until CoD sequals include the same.. and hopfully at a little less dumbed down level |
Played ArmA for years. I understand about the poor vehicle modeling.
:cool: |
Tanks seem much improved, the AI's still some what random. Like the mortar fire-control, some issues with black screens. For £15 though, it's a pearl.
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/mazex |
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Very slightly OT but I need technical advice.After playing for a day & a half ,Steam stopped letting me play saying my license was not verified(?) & now requires a code ( which I don't have) to start game.I've verified cache files & that doesn't help.I'm thinking of doing a whole new reinstall , but don't know how or where to start...Any ideas?
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Try forums http://forum.iron-front.com/forumdis...iberation-1944 http://forums.bistudio.com/forumdisp...IBERATION-1944 |
i have a question:
does this game sahre the ARMA issue with menus and coutner intutive GUI? or is it any better? |
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But know that the GUI controls.. that one uses to send commands looks/works exactally like the OFP, ARMA, and ARMAII interface |
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I went online for a short time last night.
Some "capture the flag" kind of thing. I played a Russian sniper. Saw a German crawling in the tall grass on the other side of the road from me. (I was hiding behind some stacks of wheat in a field). I popped him, unfortunately for me, he was the host... I was kicked in less than a minute... He had an enourmous point total too... HAHAHAHAHAHAHAAAA!!!!!!!!!!!!!!!!!!!!!!!!! |
Nice! ;)
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To me most of menus are easy to use with mouse-wheel rotation (and some key-bindings) and the only inconvenience is soldiers selection with F1-F12 keys. |
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