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-   -   [MOW:Vietnam]New missions (http://forum.fulqrumpublishing.com/showthread.php?t=26356)

ugopierini 10-17-2011 02:00 PM

Strange about those 2 men? I don't understand why . It happened to me when i imported incompatible custom men war missions in men of war AS.
Men of peace it's only a matter of time. I'm quite busy at the moment. I have added a few buildings in the map, i'm thinking about other possible improvements and then i will send you the updated version. P.S. I'm adding a elevated wooden bridge(small_bridge) but i've problems in merging all parts together.

Men Of Peace 10-17-2011 02:13 PM

Quote:

Originally Posted by ugopierini (Post 350158)
Strange about those 2 men? I don't understand why . It happened to me when i imported incompatible custom men war missions in men of war AS.

It's the 2 guys near the mine detector .

Quote:

Originally Posted by ugopierini (Post 350158)
Men of peace it's only a matter of time. I'm quite busy at the moment. I have added a few buildings in the map, i'm thinking about other possible improvements and then i will send you the updated version. P.S. I'm adding a elevated wooden bridge(small_bridge) but i've problems in merging all parts together.

OK man , no pressure :P , when you send me private mail make
a post in this thread and tell me to check the mail .

and IMO start a new mission/map ,crime scene is good as it is even if it's
a used map. but it's your call of course .

Force10 10-17-2011 05:48 PM

Great Job guys! Men of Peace, I did notice on your latest mission a minor glitch. In the middle of the map there are a couple VC pill boxes, when there are explosions in that area it has an exploding "water" effect instead of dirt. Not a biggie, just thought I would mention it. Anyway, keep up the good work!

Men Of Peace 10-17-2011 10:01 PM

Thanks force , I'll check it out .

MACV HQ 10-18-2011 01:54 AM

Quote:

Originally Posted by Men Of Peace (Post 338718)
Update :

currently includes six missions:

http://img823.imageshack.us/img823/4442/vnm6.jpg

the first mission got helicopter & and few tanks and many troops
(in relation to original MOW:V).
You play on the U.S side , fighting against endless wave of Vietcong infantry
trying to capture a hill you defend ,and a enemy base to take down in other part of the map as well .

this mission was built on a slightly modified version of the original first map in the Vietcong campaign .

In the second mission you play on the US side , assisting and leading
assault on a village ,and dealing with other sort of nasty surprises .

If you always wondered if it's a good idea to use a flamethrower as
a weapon in the jungle ,this mission is for you...

third mission is a defensive map ,once again you play on the U.S side,
this time defending a base which is under heavy attack .

fourth mission starts with a river patrol but turns into a raid
on a village and later on big river fight .

fifth and six missions : (read in page 9 of this thread)

(and new user interface)

here's the download links for the new version (V05) :

http://www.datafilehost.com/download-a5b5c0cb.html

Or

http://www.mediafire.com/?ktdpj59u6apu0x9


here's the read me :

1. Extract inside MOW:Vietnam main folder .
(or drag the mods folder to MOW:Vietnam main folder .)

2.open C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player
backup and move the options.set file to other folder,and then replace it with the options.set
file that came in the zip .

3.open MOW:V go to select campaign and start playing.


If you all ready installed previous version of this mod,
repeat step one and confirm overwrite previous files in the mod folder.

older versions:
V04
http://www.datafilehost.com/download-226bc757.html
http://www.mediafire.com/?tjtvjqgta4yuc21
V03
http://www.datafilehost.com/download-b0f767bc.html
http://www.mediafire.com/?ra1ltabh1ioy4et
v02
http://www.datafilehost.com/download-d69cf0ca.html
http://www.mediafire.com/?d1svl3kgyslavgw
v01
http://www.mediafire.com/?xy0xbcp9d0rciab

The mission are awsome, you have bought the gameplay to a higher level, with force on force type of operations, we use a projector and have supper sized the screen to movie size, we have been able to play all mission w/out any problems, Men of Peace you are keeping this game alive, we have sence finshed the orignal games for both sides, we have just started Dead Before Dawn. Keep the mission coming bro.

Thanks

Maj Scott

alsevillajr 10-20-2011 12:43 AM

Quote:

Originally Posted by MACV HQ (Post 350616)
The mission are awsome, you have bought the gameplay to a higher level, with force on force type of operations, we use a projector and have supper sized the screen to movie size, we have been able to play all mission w/out any problems, Men of Peace you are keeping this game alive, we have sence finshed the orignal games for both sides, we have just started Dead Before Dawn. Keep the mission coming bro.

Thanks

Maj Scott

Major Scott...Sgt Al here (Starbucks crew) ...permission to climb aboard Sir!;)

Force10 10-20-2011 01:07 AM

Men of Peace,

It's kinda strange but the second mission won't load anymore. After I hit the spacebar, the spinning windows circle thing shows up and I have an error when I alt tab out. I re-extracted the second mission out of the original zip that I know worked but no go. I haven't changed anything in my install.

shaw007 10-20-2011 11:22 AM

Suggestion for the heloicopter
 
Just finish the 2nd mission, thanks for that. The helo is not what I expect. Here is my suggestion for improvement

It should behave like any other units. Left click on the ground and it should fly to that point rather than crash onto it.

Click "exit" on an open area or rice field should result the helo landing and pilot exit alive. At the moment, they just jump to their dead.

One of the helo start with zero fuel, so it can't be move. But it can stay in the air forever.

The "return fire" and "fire at will" and "free to move" does not work. In another word, it is a sitting duck. Luckily the VC don't like to shoot at it, they just point their gun to it. Surely they can fire rpg or heavy machine gun against helo.

I hope it is possible to make these changes. Thanks in advance.

MACV HQ 10-20-2011 08:46 PM

Quote:

Originally Posted by alsevillajr (Post 351673)
Major Scott...Sgt Al here (Starbucks crew) ...permission to climb aboard Sir!;)

Permission Granted SGT Al, Welcom aboard, check out some of our vietnam war living history videos on the tube (youtube) under vietnamwarlhg.

MACV HQ 10-20-2011 08:55 PM

Quote:

Originally Posted by MACV HQ (Post 352082)
Permission Granted SGT Al, Welcom aboard, check out some of our vietnam war living history videos on the tube (youtube) under vietnamwarlhg.

SGT Al, our last video we made the Vietnam War living History Group, was MACV SOG.

Men Of Peace 10-21-2011 10:24 AM

Quote:

Originally Posted by MACV HQ (Post 350616)
we use a projector and have supper sized the screen to movie size, we have been able to play all mission w/out any problems, Men of Peace you are keeping this game alive, we have sence finshed the orignal games for both sides, we have just started Dead Before Dawn. Keep the mission coming bro.

Thanks

Maj Scott

Thanks for your kind words Maj scott ,and playing on
a super sized movie screen sounds like great fun .


Quote:

Originally Posted by Force10 (Post 351678)
Men of Peace,

It's kinda strange but the second mission won't load anymore. After I hit the spacebar, the spinning windows circle thing shows up and I have an error when I alt tab out. I re-extracted the second mission out of the original zip that I know worked but no go. I haven't changed anything in my install.

spinning windows circle ?
so it worked in the past ,and now suddenly it wont ?
that actually might be good news if you are able to
identify the problem , what error message do you get ?


Quote:

Originally Posted by shaw007 (Post 351824)
Just finish the 2nd mission, thanks for that. The helo is not what I expect. Here is my suggestion for improvement

It should behave like any other units. Left click on the ground and it should fly to that point rather than crash onto it.

Click "exit" on an open area or rice field should result the helo landing and pilot exit alive. At the moment, they just jump to their dead.

One of the helo start with zero fuel, so it can't be move. But it can stay in the air forever.

The "return fire" and "fire at will" and "free to move" does not work. In another word, it is a sitting duck. Luckily the VC don't like to shoot at it, they just point their gun to it. Surely they can fire rpg or heavy machine gun against helo.

I hope it is possible to make these changes. Thanks in advance.

Hey man , first of all the best way to control a heli is with direct
control not mouse , and page up page down you set it's height ,
and this is how the helis are coded in this game .
IMO 1c didn't made the helis available to players exactly because
of this reason . because they are annoying to use ,and overpowered
if there are no AA guns around .

Man o' war 10-21-2011 05:27 PM

Men Of Peace, I finally managed to get all the missions working and completed every1 except the Hamburger Hill (it's awesome, but I just can't complete it :lol: )
And I've decided to put a hold on my so called "project" until the release of the patch as I thought the missions wouldn't work properly and all the effort would be wasted....

Soooo, I've been tossing this idea for a mission in my head for some time, and I thought I'd share it with you:

It is called Fight Fire With Fire and basically a US peaceful convoy, carrying the wounded and medicine, was utterly crushed by the NVA and HQ has lost contact with them and your team is sent in.

You find the convoy and get ambushed by the NVA and run into the jungle (or some other shelter) and call in for reinforcements (tanks, infantry, airstikes) and manage to fight off the enemy ambush team, (consisting of possibly a tank and a lot of infantry) at which point you find an enemy supply depot which is heavily guarded and you get the task to destroy it.

However, things go wrong while you try to destroy it and NVA call in a massive backup (tanks, helis, APC's and loads of infantry) and you have to hold out until the backup arrives (the defence lasts about 30 minutes, enemy spawns when only a few units of the first wave are left, for eg. 40 units of infantry as a 1st wave, when only 5 are left, 2nd "heavily armed" wave launches) during the time you have available only howitzer and airstike support; ideally your "army" will consist of 3-4 tanks and 30-50 infantry... not to mention some ZU-23's which were already at the base :mrgreen:

[at the begining, when ambushed, spawn 3-4 tanks and 20-30 infantry and set them as allies, then when you get the task to destroy the depot, transfer them to your command]

Feel free to make any changes, or don't make the map at all.
It's totally your call, I just thought I'd give you an idea :grin:


Note: The best way to do this is to make "some" changes to the Bon Voyage To Cambodia map as it already has a sort of a supply depot.

ugopierini 10-24-2011 11:26 AM

men of peace , i sent you a PM.

MACV HQ 10-24-2011 04:05 PM

Hello, Men Of Peace

Wanted know if you were going to produce any more sp missions?

Thanks for your work.

ugopierini 10-24-2011 04:20 PM

I'm working on a new mission but i don't know when it will be complete. I have a prob: is there a height limit in map making? I'm asking cos in my map men don't shoot above 1250 meters. Above that height they kill eachother only by knives and hands. That's strange.

Men Of Peace 10-26-2011 04:27 PM

hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .

MACV yes I will , just had a really busy few weeks in work ,
barely have time for modding ,I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle .

ugopierini I'll check the update soon ,thanks .
it will take me more time then the usual to check it .
see the reason above .

and as for the heights , going too high is buggy, above
certain heights , you can see the sky box from above
and it looks real bad . you can see on the hamburger
hill mission ,the highest point in the map ,is right on the
border on the point were it turns ugly .

MACV HQ 10-26-2011 05:11 PM

Quote:

Originally Posted by Men Of Peace (Post 354719)
hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .

MACV yes I will , just had a really busy few weeks in work ,
barely have time for modding ,I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle .

ugopierini I'll check the update soon ,thanks .
it will take me more time then the usual to check it .
see the reason above .

and as for the heights , going too high is buggy, above
certain heights , you can see the sky box from above
and it looks real bad . you can see on the hamburger
hill mission ,the highest point in the map ,is right on the
border on the point were it turns ugly .

Thanks for the update, keep up the good work

Man o' war 10-26-2011 06:03 PM

Quote:

Originally Posted by Men Of Peace (Post 354719)
hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .

I definetly will work on it when the editor comes out and I will try to do my best... :)

Quote:

Originally Posted by Men Of Peace (Post 354719)
I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle.

That oughta be a very good map! Hope you finish it soon! :grin:

Man o' war 11-01-2011 01:57 PM

Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...

I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow...

I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")

I was wondering if you'd know if I did something wrong?

I'll get some pics as soon as I can.

Men Of Peace 11-01-2011 07:01 PM

Quote:

Originally Posted by Man o' war (Post 357040)
I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")

2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?

cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).

ugopierini 11-02-2011 12:15 PM

I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.

Man o' war 11-02-2011 06:41 PM

Quote:

2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?

Oh so thats what I need to do.... Thanks a lot man!


Quote:

cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).
OK. So how do I send the mission files to you?

Quote:

I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
Try adding "effect" trigger (i think its under "other" or "generic") and in the effect box type in "open" to open then (after a delay) "close" to close.

ugopierini 11-03-2011 09:02 AM

Tnx man it worked!

ugopierini 11-07-2011 08:17 AM

My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?

MACV HQ 11-07-2011 04:03 PM

Editing sounds for air stirke for F-4, and to show ordinace impact
 
How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.


Thanks you guys for your support


Maj Scott

Man o' war 11-10-2011 07:58 AM

Quote:

Originally Posted by ugopierini (Post 358972)
My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?

Ugopierini I will try to help you as musch as I can, but I may not be able to do it as I'm working on a few maps and importing some other stuff and as I don't know everything, but just say your problems here and I'll try to help you out. :)

Quote:

Originally Posted by MACV HQ (Post 359167)
How do we change the sounds for airstrikes, for aircraft? right now we have an F-4 and a UH1 doing airstrikes, but the sound is of a WWII aircraft airstrike, and dose not show ordinace drop and impact.


Thanks you guys for your support


Maj Scott

Yeah, I noticed that problem as well...

I tried adding all sorts of ammo to the f4 but none of it works so you have to place a few waypoints and connect them and then add the "spawn" trigger; if you put "air attack" trigger you get the WWII sounds. However, you can try adding the "waypoint" trigger and adding "sound" trigger (maybe it's music, I don't know) and adding the sound of a modern airstrike... I haven't tried that yet, but feel free to do it if you want to. :grin:

Man o' war 11-11-2011 06:39 PM

Problem
 
Men Of Peace

I did copy the fonar file (it's size is 1KB) from resource/set/stuff/pistol to MOWV/resource/entity/reac mod/weapons/fonar_ruchn etc. and I still have the same problem... :confused:

Then I copied the entire set file from the mod to MOWV/resource/set and still nothing...

Can you help me out?:confused:

If anyone else knows the solution to this problem, please tell me!
Thanks!

ugopierini 11-13-2011 09:58 AM

I need help. I want to make a vehicle (a m113)act as a bulldozer against other vehicles(crushed or not inhabited). In a normal situation the vehicle crush the first abandoned vehicle and stop engines. I want not to make it stop. Any idea? I have bridges in my map and i want the ai to clean them in game.

Men Of Peace 11-15-2011 07:15 PM

Small update , the next mission&map is almost ready ,
hopefully I'll have time to finish it in a few more days .

here is a small preview from the new mission :

http://img254.imageshack.us/img254/7792/doal.jpg

http://img443.imageshack.us/img443/2824/doal2.jpg

http://img811.imageshack.us/img811/2994/doal3.jpg

hopefully the next release will be ready in a few more days ,
so ugopierini if you have any final updates or new mission
that you want to include in the new release send it over in the next few days.

Man o' war same goes to you, if you finished that mission you worked on .

and to answer your question ,just zip or RAR your mission folder,
upload it to mediafire or something and send me the link in private.
dont forget to include the texts and any other stuff that located
in other folders (if you use any,like for example custom environments.)
just send it all in one folder and I'll take care of all the placements
of the files in the right locations and the mod setting issues.

about that flashlight , can't be sure but it seems you transferred
the folders to a wrong location , if you want send me a download
link in private to that mod ,and when I'll have spare few minutes
I'll check it out and let you know .

ugopierini ,sorry man no time to experiment i can only suggest
some things that might work or not ,maybe try to disable AI movement ,
make sure that all the vehicles are light enough for the m114 to
bulldoz cause it's not heavy vehicle , or go for the easy option and
just use a tank instead .

ugopierini 11-16-2011 06:13 AM

Really nice town!
For now i think i will made a simple delete trigger to clean my bridges. If i send you the mission files can you control only the text files (english isn't my main language)

Men Of Peace 11-16-2011 04:06 PM

Quote:

Originally Posted by ugopierini (Post 361986)
Really nice town!

Thanks man.

Quote:

Originally Posted by ugopierini (Post 361986)
If i send you the mission files can you control only the text files (english isn't my main language)

Sure .

shaw007 11-16-2011 05:06 PM

looks forward to the new mission, thanks in advance

Man o' war 11-16-2011 07:23 PM

Men Of Peace

That town is awesome!!! Really looking forward to the mission! :grin:

I was thinking of making actually a campaign instead of 1 map, I've already made 2 maps on my own and used 4 of the already made ones. It's basically about chasing a Russian officer responsible for war crimes against the USA... I've made only 1 mission so far (the 1 we talked about) and still working on others... it's gonna take a long time for em to be made...

Keep up the good work! :grin:

Man o' war 11-16-2011 07:27 PM

Men Of Peace I sent you a PM.

ugopierini 11-17-2011 01:31 PM

Men of peace you have a new pm.

ugopierini 11-18-2011 07:01 AM

Sorrry men of peace there was a trigger problem so i updated my mission yesterday evening. You have a new pm with a new link.

Men Of Peace 11-20-2011 09:16 PM

Tested your new mission ugopierini ,
check your mail.
I think it needs more work before
it'll be ready for release.

my new mission/map is almost finished ,
just need to finalize it and wrap it up ,
will probably take a day or 2 tops ,
think you can make it by then ?

ugopierini 11-20-2011 09:57 PM

You have a pm in 2 days maybe i can't.

Men Of Peace 11-24-2011 11:32 AM

Ok, then ...

The new release is up : it includes a new mission by me which
is called "Easter Carnage" (The battle of an loc) it's a defensive
mission in a town setting.
and a update by ugopierini for his previous mission ,Crime Scene.


here's the download link for the new version :

MOW Vietnam new missions V07 :

http://www.datafilehost.com/download-b1955731.html

some screen shots :

http://img408.imageshack.us/img408/5637/doan7.jpg

http://img338.imageshack.us/img338/9075/doan9.jpg

http://img69.imageshack.us/img69/3576/doan10.jpg

enjoy , and let me know if there are any problems .

ugopierini 11-24-2011 05:01 PM

Gooood work!
Men of peace did you solved the mortar reinforcement problem in my map?

Men Of Peace 11-24-2011 07:34 PM

Thanks man, nope not yet , hopefully I'll have time to check it out
this weekend .

and since it's a new page I'll post this again :


The new release is up

download link :

MOW Vietnam new missions V07 :

http://www.datafilehost.com/download-b1955731.html

some screen shots :

(previous pages)

enjoy , and let me know if there are any problems .

MACV HQ 11-25-2011 05:41 AM

Hello, guys some of the people in our group have been trying to edit the sound files, but still we have not been able to do so in our attempts at this time, we have also tryed arming the f4 with bombs from the presest that are given, it might have to be script some how. We also have been looking at the MOWA and othere series to see how they had the aircraft to drop ordance, we will pop smoke if we find out how it's done.

Thanks for dropp'n the new mission Men Of Peace

TylerTR95 11-26-2011 12:43 AM

Thanks
 
Thank you Men of Peace, i purchased MOW Vietnam just a few nights ago since i loved The previous Men of wars, i was so dissapointed with the lack of battle sizes, i play MOW for the epic battles..

Anyway keep up the good work, i am truely grateful for saving my from returning this some how even though steam doesn't useally allow people to return games ;).

Tyler

TylerTR95 11-26-2011 03:15 AM

Hey Men of Peace, got a issue, on the second mission where the convoy suppose to come down the road, it's like the 3rd objective, it never comes.

I sat there for about 20 minutes and the convoy would never come, it's quite aggervating cause i really wannna get through the mission.

Please help :d

Tyler.

Men Of Peace 11-26-2011 10:34 AM

Quote:

Originally Posted by TylerTR95 (Post 364546)
Thank you Men of Peace, i purchased MOW Vietnam just a few nights ago since i loved The previous Men of wars, i was so dissapointed with the lack of battle sizes, i play MOW for the epic battles..

Anyway keep up the good work, i am truely grateful for saving my from returning this some how even though steam doesn't useally allow people to return games ;).

Tyler

You welcome man ,and thanks .


Quote:

Originally Posted by TylerTR95 (Post 364564)
Hey Men of Peace, got a issue, on the second mission where the convoy suppose to come down the road, it's like the 3rd objective, it never comes.

I sat there for about 20 minutes and the convoy would never come, it's quite aggervating cause i really wannna get through the mission.

Please help :d

Tyler.

The convoy dont show up ? first time i hear about this one .
sorry for the inconvenience .

you can do 2 things , one is to restart the mission or load
earlier save and get to that point again and see if there is
any difference ,because i played that mission many times
and so did other people and as far as i know you are the
first one that had this bug .

or if you dont have patience for that you can open up the
next few missions this way :


Quote:

Originally Posted by Men Of Peace (Post 349852)

go to :

C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player

(if you use other profile go to the active profile folder)

open the file game_progress.set with a text editor(back up the file
before in case you mess things up)

find the code :

{"single/vnewmissions/vmod2:0"

and add below it :
{completed}

this should open the third mission in the game .

if you want to open the rest of the missions (beside the last one)

add the parts of the code you need to the game_progress.set file .
(if you already have vmod1:0 and {completed} below it obviously
you dont need to copy that part)

Code:

                {"single/vnewmissions/vmod1:0"
                        {completed}
                        {outro "You managed to lead the forces into victory , the enemy base was captured and cleared , a major blow for the enemy which was forced to retreat further into the north.\n\n"}
                        {stat "Enemies killed: <x(135)> 1203 men, 3 vehicles\nAllied casualties: <x(135)>209 men, 3 vehicles"}
                        {time 1316537445}
                }
                {"single/vnewmissions/vmod2:0"
                        {completed}
                        {outro "Your actions,along with many similiar operations that were carried along the cambodia border during that period,paved the road for our air forces and ground troops to attack hostile forces inside cambodia,which was used as a safe haven and base for across the border attacks against U.S and friendly Vitnames forces.\n\n"}
                        {stat "Enemies killed: <x(135)> 520 men, 9 vehicles\nAllied casualties: <x(135)>84 men, 0 vehicles"}
                        {time 1317141848}
                }
                {"single/vnewmissions/vmod3:0"
                        {completed}
                        {outro "The tet offensive ,countrywide in scope and well coordinated,with more then 80000 communist troops striking more then 100 towns and cities,including 36 of the provnicial capitals,and 72 of the 245 district towns,was the largest military operation yet by either side up to that point in the war. the initial attacks stunned the U.S and south Vietnamise army and took them by suprise,but most were quikly contained and beaten back,inflicting massive casualties on communist forces.\n\n"}
                        {stat "Enemies killed: <x(135)> 2238 men, 34 vehicles\nAllied casualties: <x(135)>76 men, 2 vehicles"}
                        {time 1317666131}
                }
                {"single/vnewmissions/vmod4:0"
                        {completed}
                        {outro "Your forces intrecepted a weapon smuggling operation and a hostile village who harbored VC soldiers,the VC and the NVA did'nt gave up easily and tried a counter attack in attempt to retake the village,which was sucsessfully beaten ,large ammount of weapon and ammo was seized and destroyed.good day for our forces.\n\n"}
                        {stat "Enemies killed: <x(135)> 578 men, 5 vehicles\nAllied casualties: <x(135)>43 men, 4 vehicles"}
                        {time 1318263977}
                }
                {"single/vnewmissions/vmod5:0"
                        {completed}
                        {outro "The 2/501st Infantry and ARVN 2/3d Infantry battalions were airlifted into LZs northeast and southeast of the base of the mountain on May 19. Both battalions immediately moved onto the mountain to positions from which they would attack the following morning.The 3rd Brigade launched its four-battalion attack at 10:00 on May 20, including two companies of the 3/187th reinforced by Alpha Company 2/506th. The attack was preceded by two hours of close air support and ninety minutes of artillery prep fires. The battalions attacked simultaneously, and by 12:00 elements of the 3/187th reached the crest,beginning a reduction of bunkers that continued through most of the afternoon. Some PAVN units were able to withdraw into Laos,and Hill 937 was secured by 17:00.\n\n"}
                        {stat "Enemies killed: <x(135)> 1606 men, 12 vehicles\nAllied casualties: <x(135)>723 men, 5 vehicles"}
                        {time 1318701554}
                }
                {"single/vnewmissions/vmod6:0"
                        {completed}
                        {outro "\n\n "}
                        {stat "Enemies killed: <x(135)> 184 men, 5 vehicles\nAllied casualties: <x(135)>175 men, 3 vehicles"}
                        {time 1318269623}
                }



shaw007 11-26-2011 11:27 AM

Quote:

Originally Posted by TylerTR95 (Post 364564)
Hey Men of Peace, got a issue, on the second mission where the convoy suppose to come down the road, it's like the 3rd objective, it never comes.

I sat there for about 20 minutes and the convoy would never come, it's quite aggervating cause i really wannna get through the mission.

Please help :d

Tyler.


I think you need to kill every vc and burn a few houses.

When I replay it a few days later, I have the same problem even I had burn every houses and the convoy task didn't happen. It is very odd.

Man o' war 11-26-2011 09:37 PM

Men Of Peace just finished your last mission and I have to say it's friggin' awesome!!! :grin::grin: I enjoyed blowing up entire town with the arty :-P

Dropping the idea of making the campaign with those 6 missions, figured it'll be a whole lot easier to send them to you one by one, after I make them. If it's not 2 hard for you, think you could edit them a bit (finishing work and such) when you get them? Thanks anyway! :)

TylerTR95 11-26-2011 10:10 PM

Quote:

Originally Posted by Men Of Peace (Post 364632)
You welcome man ,and thanks .




The convoy dont show up ? first time i hear about this one .
sorry for the inconvenience .

you can do 2 things , one is to restart the mission or load
earlier save and get to that point again and see if there is
any difference ,because i played that mission many times
and so did other people and as far as i know you are the
first one that had this bug .

or if you dont have patience for that you can open up the
next few missions this way :

Alright man, thanks for the quick response i can get back to playing i appreciate it!

Just out of Curiosity got steam? maybe i could add ya?

TylerTR95 11-26-2011 10:11 PM

Quote:

Originally Posted by shaw007 (Post 364636)
I think you need to kill every vc and burn a few houses.

When I replay it a few days later, I have the same problem even I had burn every houses and the convoy task didn't happen. It is very odd.

Maybe, there was a few vc Left, but i had such a small force i didn't wanna risk it.

Sammael 11-27-2011 03:01 PM

Men of peace thanks for the great job, all new missions is power. I have problem in 7 mission.
I gather all the troops from front line into the fort and after 2 hours playing, the game crashes....

Sammael 11-27-2011 04:00 PM

Program will be terminated
[0x75cfd36f] [-529697949] [noncontinuable 0]
>>>>>>>>>> main
>>>>>>>>> map.thread_single.exec
>>>>>>> thread.exec
>>>>>> quantThread:onExecute
>>>>> quantThread:onExecute:nq
>>>> scene:quant
>>> scene:quant:entity_1
>> scene:quant:actor
> scen:quant:ge



This message show when game (7 mission) crashes....

Men Of Peace 11-27-2011 06:38 PM

Quote:

Originally Posted by MACV HQ (Post 364301)
Thanks for dropp'n the new mission Men Of Peace

You welcome man ,next mission will be based on the defense of
landing zone x-ray Ia Drang 1965 ,thanks for that link again .

Quote:

Originally Posted by Man o' war (Post 364751)
Men Of Peace just finished your last mission and I have to say it's friggin' awesome!!! :grin::grin: I enjoyed blowing up entire town with the arty :-P

Glad to hear that man ,and thanks for the feedback .

Quote:

Originally Posted by Man o' war (Post 364751)
Dropping the idea of making the campaign with those 6 missions, figured it'll be a whole lot easier to send them to you one by one, after I make them. If it's not 2 hard for you, think you could edit them a bit (finishing work and such) when you get them? Thanks anyway! :)


Yeah one by one is much better, and if you want me to edit them
no problem i can do that .

and i didn't forgot about that flashlight just haven't
had time to check it yet ,will probably take few more days .

Quote:

Originally Posted by TylerTR95 (Post 364762)
Alright man, thanks for the quick response i can get back to playing i appreciate it!

Just out of Curiosity got steam? maybe i could add ya?

you welcome man , enjoy , and nope I dont use steam .

Quote:

Originally Posted by Sammael (Post 364877)
Men of peace thanks for the great job, all new missions is power. I have problem in 7 mission.
I gather all the troops from front line into the fort and after 2 hours playing, the game crashes....

thanks man , about mission 7 ,you suppose to destroy the enemy tanks
after you get the destroy enemy tanks message and task ,after you destroy
certain number of enemy tanks the mission is over , the catch is
that if you dont destroy enough of them the next wave wont spawn ,so
you need to get also those that are not attacking you .

i made many balance tests to this mission , found out that after
about 4000/4500 dead enemies the game crashes so i had to tune
everything down to avoid this, guess all the dropped items from
4500 + dead soldiers hits some engine limits .

sounds like you barricaded yourself in the base while ignoring
the tanks and killing wave after wave of soldiers until you reached
that critical point .

Man o' war 11-28-2011 03:06 PM

Quote:

next mission will be based on the defense of
landing zone x-ray Ia Drang 1965
I can't wait for that mission!! :grin:

Loved all of your previous missions cause the kept this game from dying and cause of the battle size! :grin: :grin:

Does anyone know how to change the fireing limit range of some weapons? Need it for a mission!

Sammael 11-28-2011 08:02 PM

you're right men...but the tank is secondary objectives the primary is to defend the town. Anyway thanks for the great job...kep walking ;)

Tigerclaw 11-28-2011 09:32 PM

is there a way to add more units like shermans and other tanks and more buildings from as to add more playable missions? or is some one making a mod to have all of as units in vietnam?

Sky999 11-30-2011 01:01 PM

These missions are great, but unfortunately they are a complete headache to play due to the insanely low FPS I get during them. I recently bought a new graphics card and can run Skyrim on ultra settings perfectly with great FPS, but with MoWV, even though I've lowered the graphic settings to the lowest they can go, I'm still left with awful framerates and units that move in slow motion because of it...

The third mission was almost unplayable for me due to the countless units and the awful FPS it caused.

CptSpacePants 12-02-2011 12:21 AM

I can't load the second mission, and when I attempt to edit my progress, I get "Block Terminal Expected"
}@/player/game_progress.set
@11
What do I do?
I'm running Windows 7 and have the game on steam.

ugopierini 12-02-2011 01:16 PM

men of peace you have a new pm.

dgard20 12-04-2011 01:04 AM

Please Help I cant get it working
 
Quote:

Originally Posted by Force10 (Post 339099)
I will take a shot at helping Raz. Replace the options.set file in your Documents with the one provided with the mission. Copy the folder "Mods" into your Men of War Vietnam folder. You dont have a "mods" tab in MOWV like in Assault squad, the mission will show up in the campaign menu at the bottom called "The Smell of Napalm".

Hope it helps

Hello
I too have done everything and it does not show up. Please help. In my mods folder it shows the seven missions. And I replaced the OPTION.set. Still nothing.

ugopierini 12-04-2011 08:14 AM

Did you add them in the option\mod in game? In option there's near video audio etc there's "mod". There you can activate all subdirectories in mod folder. After the last patch you can do it .

dgard20 12-04-2011 12:45 PM

Hi
I have done everything exactly as told but it doesn't show in campains (or anywhere). The MOH mods folder is in the main folder and I replaced the option.set. Any ideas.
Thank You
DG

dgard20 12-04-2011 12:48 PM

sorry I do not understand what you said

dgard20 12-04-2011 12:52 PM

There nothing showing there.

dgard20 12-04-2011 01:29 PM

I found out what I did wrong and got it working but under The Smell of Napalm should I be seeing all the seven missions or do I have to complete one to move to the next?

ugopierini 12-04-2011 09:24 PM

You can complete a mission to pass to the next mission or you can modify the game progress file as already explained in a previous post

dgard20 12-05-2011 06:19 PM

Awesome
 
Thank you so much. Fantastic work. I cant stop enjoying

FM_Thomas7 12-11-2011 04:39 PM

Meld with Men OF War Vietnam Extra Units Addon
 
Hello Men Of Peace, I love the work you do for the community and I thought that maybe it is possible to merge my extra units to your new campaigns, I've sent a PM about it but I didn't know you rarely check your mail so I thought to give you a heads up about it.

bigbossmalone 02-17-2012 06:59 AM

hi guys
first, thanks for these great extra missions, they've bought me hours of enjoyment.
i have a question regarding the Hamburger Hill mission, you said that more men can be recruited in this mission, and in-game there is a text prompt that also tells me i can recruit other men if needed.
for whatever reason, i am unable to recruit any other men - is there some special command to do it? i've been trying the little hand icons, collect/use commands, but can't find anything that actually allows me to recruit anyone. my first squad slowly gets whittle daway, and without the reinforcement/recruit ability, i think i'm really gonna struggle to complete this one.
any suggestions welcomed. thanks in advance

kane1 03-08-2012 07:52 PM

Quote:

Originally Posted by bigbossmalone (Post 391347)
hi guys
first, thanks for these great extra missions, they've bought me hours of enjoyment.
i have a question regarding the Hamburger Hill mission, you said that more men can be recruited in this mission, and in-game there is a text prompt that also tells me i can recruit other men if needed.
for whatever reason, i am unable to recruit any other men - is there some special command to do it? i've been trying the little hand icons, collect/use commands, but can't find anything that actually allows me to recruit anyone. my first squad slowly gets whittle daway, and without the reinforcement/recruit ability, i think i'm really gonna struggle to complete this one.
any suggestions welcomed. thanks in advance

You have to wait until one of your guys dies, then you can recruit guys to replace them. Just get next to the AI soldiers and a hand should replace the pointer when you move over a recruit.

E'dollo 03-18-2012 12:56 AM

Hello, I've recently downloaded these maps, but whenever I try to play the second mission it minimizes and gives me an error message then it exits. Any ideas?

ugopierini 03-18-2012 04:07 PM

Try to see the file game.log in my games\men of war vietn\
watch the last lines.

Grunt kid 04-18-2012 07:48 PM

Awesome mod.
Crime scene map. the flamethrowers don't work!:confused:
How can I upload a pic to my avatar??

Gypsy39 07-12-2012 09:46 PM

Quote:

Originally Posted by Grunt kid (Post 410940)
Crime scene map. the flamethrowers don't work!:confused:

Yeah I noticed that as well.

Also, the mission objective to 'secure the other side of the river' doesn't seem to be triggering for me, I've wiped out hordes of NVA, and pushed them back to their spawning point behind hill village, they just keep spawning and the mission wont advance/complete (whatever the case is). Anyone know what's going on?

BTW, thanks for the missions Men of Peace.:cool:

Force10 07-24-2012 04:31 PM

Anyone know what happened to Men of Peace? He hasn't been on since November.

badruddinathittayawongs 06-12-2015 03:58 AM

hello missions V02 is faulty has stoping working. this is a images error of this games:
http://i.imgur.com/Grfhn2B.png
this is a images in games:
http://i.imgur.com/iH15Xio.jpg
How to me can fix it :mad:
I need a answer earliest can. In this games I not see Republic Of Vietnam :-P

badruddinathittayawongs 06-12-2015 04:01 AM

How to me can fix mission 2?
 
hello missions V02 is faulty has stoping working. this is a images error of this games:
i.imgur.com/Grfhn2B.png
this is a images in games:
i.imgur.com/iH15Xio.jpg
How to me can fix it :mad:
I need a answer earliest can. In this games I not see Republic Of Vietnam :-P

badruddinathittayawongs 06-12-2015 04:03 AM

How to me can fix mission 2?
 
hello missions V02 is faulty has stoping working. How to me can fix it


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