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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Development Update - Tuesday August 30th 2011 (http://forum.fulqrumpublishing.com/showthread.php?t=25747)

skouras 08-30-2011 09:31 PM

Quote:

Originally Posted by JG14_Jagr (Post 328794)
Don't judge any coloring or graphical issues until you see them first hand with your own settings. It can change a LOT.. picture of a picture etc.

correct

Pitti 08-30-2011 09:36 PM

Really really great!!
I can't wait to get it. :)

mcler002 08-30-2011 09:42 PM

OMG - speech less!!!

So glad I'm getting my asus G74SX tomo! Hopefully will have access to clod on the move :D :D :D

Looking good for friday and the weekend!!!!!

41Sqn_Stormcrow 08-30-2011 09:42 PM

Quote:

Originally Posted by JG14_Jagr (Post 328794)
Don't judge any coloring or graphical issues until you see them first hand with your own settings. It can change a LOT.. picture of a picture etc.

Agreed. But as we had images of the old version in comparison at the same time I got the impression that it was well de-saturated.

But the sounds sound really nice now. Need still some work but a huge leap in the right direction. Well, ROF is outstanding in terms of sound and as it is the same guy I did not expect less. Kudos to this artist.

ElAurens 08-30-2011 09:46 PM

Quote:

Originally Posted by Al Schlageter (Post 328653)

I was in the crowd there that day.

gflinch 08-30-2011 10:13 PM

I think I just wet my self! Its really amazing what sounds do!, thanks Luthier!

41Sqn_Stormcrow 08-30-2011 10:15 PM

Yeah, we still miss this whizzling sound. But it is beta so perhaps in the release we get the full sound. Congrats though to this major improvement.

Pato Salvaje 08-30-2011 10:19 PM

:shock::shock:
Just... Amazing! good job Luthier!! keep it coming!

A question: What about the Spitfire´s sound´s?... I hope it will be in the patch...;)

PissyChrissy 08-30-2011 10:20 PM

Quote:

Originally Posted by luthier (Post 328585)
"We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it."

Any speculation as to what this is?

klem 08-30-2011 10:28 PM

Quote:

Originally Posted by Rattlehead (Post 328676)
Just remember guys, Luthier said maybe by Friday. ;) Just saying, as it seems that some are now fully expecting the patch by Friday.

Just thought I'd bump that to keep the testosterone levels down.

Thanks Luthier, hoping for Friday.

Is it time for an updated roadmap?

katdogfizzow 08-30-2011 10:44 PM

Cheers! Applause!

Rather peeved 08-30-2011 10:51 PM

sounds great. thanks for keeping us up to speed luthier.

Can i suggest one thing - the single biggest thing you could do to make england look like england is to place hedges on the borders of the fields.

I believe such a move would radically change the look of the landscape.

France looks good by the way.

Jaws2002 08-30-2011 11:20 PM

Oh boy. Just listen to those 110's coming in.:o

Just imagine when we come in screaming, with few of those full of bombs and maybe mineshells, to visit the poor Brits warming up their Spits at Hawkinge.:lol::mrgreen:

They'll pi$$ their pants.:mrgreen:

Can't wait.:lol:

ATAG_Bliss 08-30-2011 11:22 PM

Quote:

Originally Posted by Jaws2002 (Post 328830)
Oh boy. Just listen to those 110's coming in.:o

Just imagine when we come in screaming, with few of those full of bombs and maybe mineshells, to visit the poor Brits warming up their Spits at Hawkinge.:lol::mrgreen:

They'll pi$$ their pants.:mrgreen:

Can't wait.:lol:

Haha!

I'll be there right with ya Jaws :-D

SG1_Lud 08-30-2011 11:22 PM

Sweet!!!

Also it seems to me:

a) the shadows doesn't flicker anymore
b) the water and wave animation has been updated.

Anyway, waiting for that beta.

Cheers!

GF_Mastiff 08-30-2011 11:49 PM

Quote:

Originally Posted by Continu0 (Post 328602)
Everyone okay? Nobody had a heart-attack when he saw the thread?;)

Sounds good!

What is SDK? software-development-kit?
I am wondering about performance improvement as well...

Thanks for the Post!

SDK http://en.wikipedia.org/wiki/Software_development_kit is the program language for making changes. it tools hackers use in games and others.

on ths side note I hope I can eat my words about this new version of IL2 Cliffs Of Dover game; soon!

so far I'm impressed with the distance sounds. But why was there no explosions still?

ReconNZ 08-31-2011 12:12 AM

thats great, thanks Luthier! We just love the updates from you so we know that this brilliant game is still being worked on and is moving forward!

Also despite what the nay sayers say, many of us can see the potential and are already having loads of fun with this game - I for one would be happy to pay for additional content to keep the development ticking over, and indeed i intend to purchase a second copy of this game once this new patch is finalised.

Hunden 08-31-2011 12:14 AM

Quote:

Originally Posted by Doc_uk (Post 328762)
Are we getting volume sliders for the new sounds like in A10-c Warthog
Cockpit volume slider
Engine volume slider
world volume slider
radio volume slider
:):grin:

Doc volume slider

trumps 08-31-2011 12:26 AM

great update, looking forward to the patch, cheers for the effort all involved.

Cheers
Craig

PhilG 08-31-2011 12:36 AM

Excellent!! Amazing sounds there Luthier. ME109,ME110 and steam engine sounds are very realistic and will add loads to the realism of the sim. I can't wait to here the Merlin sounds for the Spitfire and Hurricane too.

Keep up the good work. You're doing a great job!

drewpee 08-31-2011 12:56 AM

New patch should come with a INCONTINENCE WARNING judging by the number of guys wetting themselves.

xnomad 08-31-2011 01:05 AM

I love the bipolar, high-strung attitude of some people here. Everyone gets so excited (OMG you guys rock, best news ever!!!) and then so bummed (buggiest game ever, the sky is falling down, this game is doomed).

Don't get me wrong, I'm grateful for the dev's hard work and I'm looking forward to the patch but some of you guys need to calm down, you act like the patch is going to fix everything and then a few hours after release you are on the forums complaining about bugs/features because you expected too much.

You guys need to be more realistic, it's complex software, things will go wrong, new bugs will appear etc. Just bear that in mind when the patch comes out and you won't get a shock if something else breaks. Also don't forget it's BETA. ;)

smink1701 08-31-2011 01:50 AM

Quote:

Originally Posted by LUD (Post 328832)
Sweet!!!

Also it seems to me:

a) the shadows doesn't flicker anymore
b) the water and wave animation has been updated.

Anyway, waiting for that beta.

Cheers!

When inside the plane the shadows seem to still be flickering. Outside the plane they never did flicker...me thinks;)

Wolf_Rider 08-31-2011 02:29 AM

have to wait there until release, to see exactly what is going on there though...

flickery cockpit shadow edges seems to be a DX/ AA thing, as the shadow edges creepy crawl in other sims too.

hc_wolf 08-31-2011 03:07 AM

Did you all miss the changes that the 22mb download just delivered ???

Ok so I have been up for about 36 hours playing IL@COD and working on a new Dynamic AI Air & Ground units campaign setup that is smaller and faster for servers online.

http://forum.1cpublishing.eu/showthread.php?t=25707

BUUUT!!!

As soon as I saw the download happening. I deleted my Cache files, Deleted my config files and then went into my properties on Steam and checked th cloud ini file thing and did a data file validation. All was good no changes there.


Loaded IL2, set options to FULL Graphics and 8xaa and sson on (whatever) and ran 30 seconds of single mission over english coast. Both in cockpit and outside.

yes flickering and crap. But the speed of looking around the cockpit and the visual inside cockpit was smoother and WAY FASTER.

So I think the 22mb download was a little fix to DX and AA maybe..

Anyway a noticible improvement in smoothness from what was already good on my rig.

http://forum.1cpublishing.eu/showthread.php?t=25707

tk471138 08-31-2011 03:39 AM

good update even better on day i get my power back...the is exactly what the community wants to hear and even better you made a video...above and beyond what we are asking for here, all we want is communication..

dash2099 08-31-2011 03:44 AM

Patience is always rewarded, great work guys!

LoBiSoMeM 08-31-2011 04:23 AM

Quote:

Originally Posted by cheesehawk (Post 328887)
You're smoothness might just be a result of clearing all the cache. I haven't noticed anything different after the 27mb update.

No, he's 100% right!

I clean cache every new patch. Do the same now. HUGE performance increase.

Again...

HUGE performance increase, really amazing! I launch the quick mission over London, all highest, even SSAO, but without native FSAA (still don't working right) and Land Detail on "medium" No stutters bigger than tiny ones in knows streaming spots, no more crazy highres textures stopping fluid gameplay! Really great! Maybe here I noticed more gains in performance than Wolf because my rig is much more modest.

And after I launch my "test mission" over Dover! I was much more happy! The anoying stutters when you start engaging big bombers formations are almost gone! I'm uploading a video now, really big gains in performance, and I can't say it's "placebo" or just cache cleaning... Something BIG change in this "shadow" tiny patch!

And I'm VERY HAPPY! :-P

NedLynch 08-31-2011 04:51 AM

Sorry, but I have to ask since I just don't know.

The patch will be a beta. Will this be downloaded automatically via steam or will it have to be installed manually via a download link?

Never used a beta patch before. Thanks for any answers in advance. :-D

And of course the sounds in the vid are awesome. All in all I really like what I am seeing there.

icarus 08-31-2011 04:53 AM

I cleared the cache etc. and got a performance boost. Not huge, but noticable.

Towarisch 08-31-2011 04:58 AM

WOOOOOOOOHHHHHIII:grin:;). THATS a sound. And it is not ready, yet. :grin::grin:. COD-Folk buy this cool Sim. Thanks luthier for all of this good News, and for your and teams HARD work.

Have a good last summer days


Towarisch

ATAG_Doc 08-31-2011 05:08 AM

Yes. Play was already good but now wow it's much more fluid play now. Very noticeable indeed. Great work!

Helrza 08-31-2011 05:12 AM

Thanks for the update luthier :) lookin forward to the patch :D

Blackdog_kt 08-31-2011 05:14 AM

Quote:

Originally Posted by GF_Mastiff (Post 328838)

so far I'm impressed with the distance sounds. But why was there no explosions still?

It's just that the video cuts before the low-altitude bomb fuse delay expired. It takes 14 seconds from bomb impact (which we see in the video) to detonation when using the low altitude fuse. (using the high altitude one the bombs don't explode at all, not enough "falling time" to arm themselves).



Quote:

Originally Posted by NedLynch (Post 328892)
Sorry, but I have to ask since I just don't know.

The patch will be a beta. Will this be downloaded automatically via steam or will it have to be installed manually via a download link?

Never used a beta patch before. Thanks for any answers in advance. :-D

And of course the sounds in the vid are awesome. All in all I really like what I am seeing there.

Official patches are downloaded via Steam. Beta patches are distributed by links given out in a thread similar to this (posted by Luthier and stickied by the mods) and they are usually compressed archives using the .rar format.

What you do is download it on your PC and then extract it into the main game folder (steam\steamapps\common\il2-sturmovik cliffs of dover). It will ask you to overwrite already existing instances of some files, allow it. If for any reason you want to roll back to the previous official (non-beta) patch, simply running a file verification through steam will detect the altered files and replace them with the last known "approved" configuration as per the latest official patch.

Phazon 08-31-2011 06:10 AM

New sounds are excellent. Thankyou for the video. :)

SiThSpAwN 08-31-2011 06:12 AM

Very nice... cant wait!

JokkerFX 08-31-2011 06:36 AM

Great news, thanks for the update.

Varrattu 08-31-2011 06:50 AM

Quote:

Originally Posted by PissyChrissy (Post 328817)
Quote:

Originally Posted by luthier View Post
"We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it."
Any speculation as to what this is?

A nearly well-functioning Cliffs of Dover ;-)

fireflyerz 08-31-2011 07:01 AM

Hmmmmm....

tintifaxl 08-31-2011 07:41 AM

Thank you for the info. It is very appreciated by me.

SsSsSsSsSnake 08-31-2011 07:44 AM

Quote:

Originally Posted by icarus (Post 328893)
I cleared the cache etc. and got a performance boost. Not huge, but noticable.

how to clear cache please
thanks

smokincrater 08-31-2011 07:57 AM

Hopefully this will shut up the doubters

grunge 08-31-2011 07:59 AM

Very nice sounds! Now the 109 is alive! Hope that it will run smooth as i can enjoy the palne :)

Thanks for the update, and keep up the good work!

furbs 08-31-2011 08:00 AM

This patch if all goes well will fix some things that are broken, the sound in that video is fantastic!...but there is still alot more to fix.
The list is long and this is another step towards a working, releasable version of CLOD.
It seems they are working and will carry on working...so its good news. :grin:

Im sooooooooo looking forward to testing that 109 start up! :)

Bonkin 08-31-2011 08:01 AM

Sounds really great.

Just like to echo some of the other posts made in this thread - don't expect too much as this is still a beta. (I am looking forward to hearing a merlin though :))

SNAFU 08-31-2011 08:03 AM

Thanks for the update information. I hope the change log is as promising as the video, but nevermind, I´ve got patience. ;-)

Quote:

Originally Posted by SsSsSsSsSnake (Post 328922)
how to clear cache please
thanks

Go to you C:/User/Document/1C Soft Club/Cliffs of Dover - Folder, find the folder Cache and delete all files inside this folder and inside the subfolder, but do not delete the subfolder itself. But beaware, that all downloaded skins will be gone and you have to transmit all the skins again, in case you are regularly flying with fellas and got used to their skins. ;-)

150GCT_Veltro 08-31-2011 08:19 AM

Finally, something good. Nice update, thank.

Trumper 08-31-2011 08:35 AM

Quote:

Originally Posted by luthier (Post 328585)
Hi everyone,

Sorry for making you wait for an update. Here it is!

We’ve been working very hard on multiple aspects of the game. We are pushing with all our might to have the beta version of the upcoming patch ready… Well, sooner than you might think! If nothing goes wrong, it might even be out this very Friday.

As stated earlier, it’ll contain a beta version of the completely new sound (fewer individual engine models, sparse ambience), revamped color processing algorithms, transparent shorelines, and numerous fixes and improvements. It’ll also contain the Bf-109E-4 and E-4/B and at least one new mid-size online map.

Following that, we have other things in the works. We are finally ready to start knocking out SDKs, with the map making SDK being the first one you’ll see – quite soon, too! We’ll release more details on that, and on the plane-making SDK, after the upcoming beta patch is fully tested and goes live.

We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.

With that, here’s a short video showcasing the new WIP sound. It’s recorded on a deprecated version of the patch, after which we’ve toned down the ocean colors and filled in the sounds. The biggest omission is the turbine whine of the Daimler-Benz. Don’t worry, you’ll hear it in the actual patch.

(I didn’t want to make an update without the video, and by the time I finally captured and spliced it together, the game version advanced way ahead. And by the time I make a new video of the sound as it is today, you’ll all be playing it yourselves!)

http://www.youtube.com/watch?v=rdJsck3r3lQ

I thought i would bump this bit as sometimes conversation goes abit awry so to keep focussed.

Sammi79 08-31-2011 09:51 AM

Thanks for the update. Its starting to look and sound great. Can't wait for the release!

Bobb4 08-31-2011 09:56 AM

;) Great update. As my faith failed Lutheir revived it.
Great job on the sound from the video. Am I to assume all planes will have sound? I refer to the black death track were the 110's are silent :grin:

jimbop 08-31-2011 10:07 AM

Thanks for the update - looking forward to testing. Is it my imagination or are the water reflections improved?

Tvrdi 08-31-2011 10:09 AM

good news Luthier...

whats up with the game optimisations?

Skoshi Tiger 08-31-2011 10:09 AM

Just wondering...

will the new sound engine introduce the 'drumming' or 'beat' from interference patterns in the sound from unsynchronised propellers in multiengine aircraft? (Hey! even two similar planes flying in close formation at similar revs should even introduce the phenomena!)

I've never actually observed it any other sim I've flown but it'd be a useful feedback to get those engines working together.

Oh! By the way, great update!

Thanks!

easytarget3 08-31-2011 10:21 AM

the update looks very good indeed!thank you! Although iam still waiting to get the game more improve gameplay related, and the multi to work properly, so it good to hear you getting there, i have it installed and hope the time comes and i wont have to just doing single mission with no reward or replaybility over and over.:)

topgum 08-31-2011 10:23 AM

Hello Tiger,
I don't know either what "SDK" means, maybee "StraussDomeniqueKahn":)

Thx four the thrill!

Quote:

Originally Posted by Continu0 (Post 328602)
Everyone okay? Nobody had a heart-attack when he saw the thread?;)

Sounds good!

What is SDK? software-development-kit?
I am wondering about performance improvement as well...

Thanks for the Post!


6BL Bird-Dog 08-31-2011 10:27 AM

Nice update, thanks.

Mechanist 08-31-2011 10:33 AM

Quote:

Originally Posted by PissyChrissy (Post 328817)
Quote:

Originally Posted by luthier (Post 328585)
We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.

Any speculation as to what this is?

Regarding to the "new major feature" and the "In order to keep the competitors squirming" statements, it has to effect everybody no mather what side or plane he/she plays, and competitors (I think RoF and DCS) shouldn't have it so far.

Guess #1 Dynamic weather system - obviously lacking in any combat sim

Guess #2 Improved dynamic lighting system - Landing lights, navigation lights, ambient city/town lights, light pollution, improved vehicle lights, etc.

Guess #3 Ground operations - you can start from outside the plane, the ground crew will take care of you plane, like rearming and refueling (all animated), you can get in static planes, etc

SG1_Lud 08-31-2011 10:42 AM

Quote:

Originally Posted by Skoshi Tiger (Post 328961)
Just wondering...

will the new sound engine introduce the 'drumming' or 'beat' from interference patterns in the sound from unsynchronised propellers in multiengine aircraft? (Hey! even two similar planes flying in close formation at similar revs should even introduce the phenomena!)

I've never actually observed it any other sim I've flown but it'd be a useful feedback to get those engines working together.

Oh! By the way, great update!

Thanks!

That would be awesome Skoshi.

Cheers!

FlyingShark 08-31-2011 11:00 AM

Thanks for the update, sounds great:o.

Looking forward:grin:.

~S~

xnomad 08-31-2011 11:02 AM

Wow it's pretty much identical to the real thing:
http://www.youtube.com/watch?v=50JXKxMLyUc

furbs 08-31-2011 11:06 AM

Yep...100% spot on :)

rickster 08-31-2011 11:07 AM

Looks and sounds good.Like everyone else,waiting for the Merlin sounds.

Varrattu 08-31-2011 11:12 AM

Bf109E-4
 
Did you recognize the different 109-canopy in the Luthier video?

Did you see any prop pitch lever in the new video??

I am nearly sure that we can expect another BF109E version!!

Happy landings

Varrattu

caprera 08-31-2011 11:14 AM

Thanks Luthier, nice to see new planes are being added already, but wasn't this update about performances as well ?

mungee 08-31-2011 11:39 AM

BRILLIANT! Can't wait!!

Thanks Luthier & your team!

Ali Fish 08-31-2011 11:48 AM

usually by page 17 were in a bit of a twizzle. once again thanks devs !

kakkola 08-31-2011 12:10 PM

Thx for the update!
I hope for some improvement in performance too cuz a still have big stutters with grass or trees on!!!
Thx again!!!!!!!

Baron 08-31-2011 12:40 PM

Quote:

Originally Posted by Varrattu (Post 328988)
Did you recognize the different 109-canopy in the Luthier video?

Did you see any prop pitch lever in the new video??

I am nearly sure that we can expect another BF109E version!!

Happy landings

Varrattu


It is the Bf 109 E-4


The for the update Luthier and co. Especially love the in cockpit sounds

Richie 08-31-2011 12:41 PM

I finally put part 2 up after a few years. He lands in the end. Added some nice pics too.


http://www.youtube.com/watch?v=zBrZHUif9Ac

louisv 08-31-2011 01:12 PM

Quote:

Originally Posted by luthier (Post 328585)

...We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it...

We are squirming too !!!

louisv 08-31-2011 01:17 PM

Quote:

Originally Posted by Richie (Post 329005)
I finally put part 2 up after a few years. He lands in the end. Added some nice pics too.


http://www.youtube.com/watch?v=zBrZHUif9Ac

Put the two videos, Luthier's and Richie's, side by side...if you listen to the inside cockpit sounds in both, they are almost identical.

Richie 08-31-2011 01:20 PM

That's great :)

FlyingShark 08-31-2011 01:42 PM

Indeed, thanks for posting this.

~S~

TUSA/TX-Gunslinger 08-31-2011 02:30 PM

Thanks Luthier!!!!!!

Did I hear the start of a stall buffet in that clip right before throttle up?

S!

Gunny

skouras 08-31-2011 02:54 PM

Quote:

Originally Posted by Varrattu (Post 328988)
Did you recognize the different 109-canopy in the Luthier video?

Did you see any prop pitch lever in the new video??

I am nearly sure that we can expect another BF109E version!!

Happy landings

Varrattu

Bf 109-E4
The prop pitch lever is on the throttle
also the canopy is a little different
also i hope it has mineshells

skouras 08-31-2011 02:55 PM

Quote:

Originally Posted by louisv (Post 329012)
Put the two videos, Luthier's and Richie's, side by side...if you listen to the inside cockpit sounds in both, they are almost identical.

seems the 777 guy do his job pretty well :-D

Flanker35M 08-31-2011 03:36 PM

S!

Also note that the Bf109E propellor does NOT spin now BEFORE the inertia starter is engaged. This is correct :) Before it spun when you pressed I and it was revving up. Will see what the update brings to the table when released..

Vengeanze 08-31-2011 03:46 PM

So I read it that Luthier promised us the beta this friday!!!

Man, new page popping ain't as much fun as it was in the Ubi forums.

JZG_Con 08-31-2011 04:32 PM

looking forward to this ..hope i can download out here , lol....

Ze-Jamz 08-31-2011 04:42 PM

Quote:

Originally Posted by cheesehawk (Post 329052)
I think you need to re-read it, Luthier specifically didn't promise any date.

yes PLEASE TAKE NOTE..:)

I can see this all going t*ts up again if its not released.

ElAurens 08-31-2011 04:52 PM

Also take note about the number of different engine sounds, or lack thereof.

David198502 08-31-2011 04:58 PM

Quote:

Originally Posted by cheesehawk (Post 329074)
Closer inspection of the video and I'm shocked I didn't notice the change of the prop-pitch lever earlier. Nice one!

Side note: Can anyone else take off as smoothly as they did in the video? It seems my takeoffs are always a tug of war between gravity and myself, as I try to get the plane up before the wheels disintegrate and the plane noses over. I've never had a takeoff in the 109 on CoD that just smoothly lifted from the tarmac like the video.... :(

same to me!if the plane reaches 200km/h the nose will tilt over.but i dont use the flaps for takeoff.maybe thats the difference?
or they changed the physics as they claimed in the last update i think.

SsSsSsSsSnake 08-31-2011 04:58 PM

Quote:

Originally Posted by SNAFU (Post 328929)
Thanks for the update information. I hope the change log is as promising as the video, but nevermind, I´ve got patience. ;-)



Go to you C:/User/Document/1C Soft Club/Cliffs of Dover - Folder, find the folder Cache and delete all files inside this folder and inside the subfolder, but do not delete the subfolder itself. But beaware, that all downloaded skins will be gone and you have to transmit all the skins again, in case you are regularly flying with fellas and got used to their skins. ;-)

thanks Snaf,do i have to do this if ive just installed the game again or not?
thanks

icarus 08-31-2011 05:02 PM

Quote:

Originally Posted by SsSsSsSsSnake (Post 329077)
thanks Snaf,do i have to do this if ive just installed the game again or not?
thanks

Better to do it before you reinstall or patch at least thats what I do.

Norseman 08-31-2011 05:07 PM

-bit late in here but great news !-)

Also from U sir!
Quote:

Originally Posted by |ZUTI| (Post 328783)
Map making SDK, did I get that right? Well then, I might be back in!

NICE!

Looking fwd !!

~S~

Jonk 08-31-2011 05:08 PM

Quote:

Originally Posted by luthier (Post 328585)
...We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it...

If this is refers to a dynamic campaign it'll be a while before I can stand up. :rolleyes:

Blackdog_kt 08-31-2011 05:20 PM

Quote:

Originally Posted by Mechanist (Post 328970)
Regarding to the "new major feature" and the "In order to keep the competitors squirming" statements, it has to effect everybody no mather what side or plane he/she plays, and competitors (I think RoF and DCS) shouldn't have it so far.

Guess #1 Dynamic weather system - obviously lacking in any combat sim

Guess #2 Improved dynamic lighting system - Landing lights, navigation lights, ambient city/town lights, light pollution, improved vehicle lights, etc.

Guess #3 Ground operations - you can start from outside the plane, the ground crew will take care of you plane, like rearming and refueling (all animated), you can get in static planes, etc

I'd say any of the above, plus Guess#4:
The ability to schedule flights to start under AI control and plan waypoints for them from within the server lobby, pick a couple of aircraft and password protect them, then spawn into a bomber midway towards the target.

Not so useful now, but very useful for future add-ons with bigger maps/distances to fly: set up those B-17s to take off while you're at work, spawn into your aircraft somewhere over the North Sea once you're back home and finished dinner, fly the interesting part of the mission, then hand the aircraft back to AI control if you want to skip the trip home, instead of having to fly anywhere between 3-6 hours for a complete sortie.

All of it tracked by an online dynamic campaign stats system, so that the extra incentive to nurse your crippled bomber home is there instead of leaving it to the AI to both the emergency landing.


Or Guess #5, the dynamic campaign itself.

Well, we can dream, can't we? :-P
After all things do seem to be definitely looking up currently, beyond any reasonable doubt.



Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 329024)
Thanks Luthier!!!!!!

Did I hear the start of a stall buffet in that clip right before throttle up?

S!

Gunny

Didn't notice this, but i could hear the landing gear motors after the take off.

SsSsSsSsSnake 08-31-2011 05:23 PM

Quote:

Originally Posted by icarus (Post 329079)
Better to do it before you reinstall or patch at least thats what I do.

hi Icarus, interesting but until i run the game for the 1st time after reinstalling,there is no softclub stuff or folder in my docs.

SsSsSsSsSnake 08-31-2011 05:25 PM

also is it best to have steamcloud ticked or not. at The moment its not?
thanks

Catseye 08-31-2011 05:26 PM

Quote:

Originally Posted by cheesehawk (Post 329074)
Closer inspection of the video and I'm shocked I didn't notice the change of the prop-pitch lever earlier. Nice one!

Side note: Can anyone else take off as smoothly as they did in the video? It seems my takeoffs are always a tug of war between gravity and myself, as I try to get the plane up before the wheels disintegrate and the plane noses over. I've never had a takeoff in the 109 on CoD that just smoothly lifted from the tarmac like the video.... :(

I notice that he has about 10 degrees of flap on. I use that amount also with fine pitch and a little nose up trim and it will take of smoothly. I keep nudging the trim wheel near takeoff speed and it will nose up very smoothly. Then comes the fun for cleaning up for flight.
Cheers

kendo65 08-31-2011 05:35 PM

Great stuff. Love the sounds and the improved colours. It's looking much more natural than before.

Nice to see a thread full of praise too after 20 pages.

My guess for cool new feature - DX11!!! or new clouds. (Don't think the dynamic campaign will be ready yet.)

Quote:
here’s a short video showcasing the new WIP sound. It’s recorded on a deprecated version of the patch, after which we’ve toned down the ocean colors and filled in the sounds. The biggest omission is the turbine whine of the Daimler-Benz. Don’t worry, you’ll hear it in the actual patch. :grin:

Viking 08-31-2011 05:55 PM

Nice vid! What is SDK?

furbs 08-31-2011 06:26 PM

The take off is smooth because its the A.I in control.

Meusli 08-31-2011 06:26 PM

Quote:

Originally Posted by Viking (Post 329109)
Nice vid! What is SDK?

Standard developers kit I think, a program that will allow basic access to make things for games without giving the game code away.

Towarisch 08-31-2011 06:38 PM

Hi again, luthier. Present you US this Friday the Beta ??? ...mmm...mmmh...mmmhh, did you;) .That´S like Christmas;)

Once again......thank you and your TEAM for the HARD work.

Towarisch

41Sqn_Stormcrow 08-31-2011 06:48 PM

Hopefully the new feature will be an uber AI with capabilities that are in the domain of realism but with intelligence. For me this is the hot topic right now.

whatnot 08-31-2011 06:52 PM

The new sounds sound great even on my laptop's puny-ass speakers! Thanks for the update!

I wonder how the sound tuning will affect the MGs and Cannons if at all..

Bonkin 08-31-2011 07:50 PM

Quote:

Originally Posted by Meusli (Post 329123)
Standard developers kit I think, a program that will allow basic access to make things for games without giving the game code away.

Incorrect abbreviation but correct meaning. SDK is Software Development Kit. Essentially its a set of software libraries that can be used programmatically to access functions within the game code. To be really useful to developers you need good documentation also - so hopefully it will be provided to a better standard than the user manuals.

mazex 08-31-2011 08:43 PM

Friggin awesomeness! I love both the sounds and the new colors, but maybe most the external sounds :) Is that really what it will sound like? Mmm...

r0bc 08-31-2011 08:47 PM

Looks good, cant wait to try it.


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