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Conditional yes.
I pay for RoF content (bought every aircraft so far) and have always been satisfied. BUT, and thats a big but - only if the "sim base" was to my liking which it is not at the moment and won't be for the foreseeable future. The way it is now I wont buy a campaign, theatre pack or single aircraft. |
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I'm in the same boat. Bought RoF ICE and bought all the planes either on sale or preorder. I'm not buying any of the mods though. Value is just not there yet Buying a plane for $4 and then 4 or 5 bucks for a gunsight or a fancy gauge, I just don't see it. What helps RoF is that it's only a 1 theater simulator. With a WWII sim I don't mind spending 40 or 50 bucks on a theater. This way most of the planes in that theater would be there. Not just the popular ones. People are most likely not going to spend a lot of money on a crap plane only to get blown out of the sky on a fulltime basis. The skies would be filled with 109's, fw190, Spits and Mustangs. Forget about the Fokker DXXI's or Fairey Battles and other obscure or low production number planes that played a part in May 1940. So bring on the new theatres, after the base program is fixed mind you. |
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The wording should have included the state of the sim, as in:
Would you pay for additional contend for cod as it is now. or: Would you pay for additional contend for cod when the patch works as announced. The way it is worded now it is biased towards the negative, imo. |
Would I pay for content? Depends, if there's a huge number of fixes and performance boosters included and better sound, then yes, absolutely.
I can't wait for the next game in the IL2 series, but they got to fix this stuff first. |
Like many on here I voted Yes, but that is conditional on a much improved sim. I personally am not interested in the ROF pay per plane model. I would pay for larger theater wide expansions with multiple aircraft like AEP, Pacific Fighters, PE2, and 1946, (which of course are more expensive than just paying for planes) and new maps, I personally like that model better and feel it is more suited to simulations.
JD AKA_MattE |
I will never ever again buy aircraft one at a time. It's not the way to properly develop a flight sim. All it does is create income flow with no incentive to do anything but make more aircraft models, as that is where the money is for the developer that uses such a lame scheme.
What I will do is buy addons that supply aircraft, land and sea vehicles, and maps that allow for their use in a proper historical context. This is real value for money, and not just feeding an addiction for new aircraft. |
Yes once the game is working condition. At least beta release level. Not the Alpha ATM.
And I'd like it per expansion, not pay for individual planes. And keep making the game better with each expansion. +1 on this as other people have said it. Its not just the plane but the whole game that makes a game great, the theater development, ground vehicles, ships, buildings, environment, troops, AI . . . That's like going to the store and paying a few quid for an egg, everyone knows you buy them by the dozen for several Of course greedy capitalist figs try to hog and sell piece by piece. that model is weaksauce. So is the Starcraft 2 and half life 2 spanned release idea. Starcraft 2 was originally going to be released as one big game with all three races just like the original with two expansions in the works. but now Blizzard realizes their crazy fans will pay 20$ a month (for two accounts) for a 7 year old game with lame graphics, that's been haxorz to hell and rampant bliz employee GM abuse (game master) so leet peeps can max level in a day . . . so they split their game into 3 parts sold separably wait 2 years between each . . . and then their two + expansions. |
There's no leveling neither monthly subscriptions in starcraft 2. You buy the game, you get the campaign of the first race (which is as long as the entire first game was) and all three races to play in multiplayer. Maybe you are confusing it with world of warcraft? :confused:
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+1 to the above, just some of the reasons i think full expansions would be better overall and provide more variety in the long term. Quote:
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We should enumerate the theatres we are most interested in and then making a poll to show the devs what expansion packs their customers would be most willing to pay for.
I would personally be most interested in a Pacific expansion pack with carrier operation (spotting and unspotting aircraft, for instance, so we could have proper day-long engagements, scouting patrols, etc etc), and quite a few of the planes. Who knows, maybe even an Early Pacific and Late Pacific, as long as the number of airplanes is adequate for both. I understand the next expansion is the Eastern Front, which I really don't find very interesting. There'd also be North Africa, perhaps including Mediterranean... What else? |
100% no
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MTO won by far.................the next seems to be Eastern Front, so, go figure. |
The Med is still not unlikely. Why would they go to the trouble of modeling Italian aircraft for BoB (they were there, but they weren't a big part of it), if they weren't going to use them in a future theater?
I think that both the eastern front and the Korean expansions are put on hold while the game's engine is being improved, but the initial plan was for Korea and battle of Moscow to be "subcontracted" to another studio and Maddox Games to work on BoB and the Med. Some of these studios might share know-how and even staff members, but they would still be separate design teams (just like certain IL2 expansions were made by Luthier's team in the past). With Oleg leaving and Luthier taking up MG too i don' know how the restructuring will affect things, but in the long term i think their aim would be similar: get a stable engine as a foundation to get other developers interested and worth their time to work on, then have them work on one thing while the main team works on something else or just core engine improvements. In any case, they simply can't ignore their Russian/Ukrainian/CIS states fanbase and it's not just a matter of sales alone. They get a lot more meaningful interaction there, both due to the lack of a language barrier and due to the fact that the Russian community are willing to get their hands dirty and provide content for all of us. If you take a look around, you'll see that many of the earliest or most active posters in terms of user-made missions/campaigns and use of scripting are from the eastern European community. Giving them a theater of their interest to further encourage them to remain involved makes sense in many ways and would also benefit the rest of us, because these guys over there are the ones who mostly get to grips with the technical side of what the sim can really do for us all in the long term. Anyway, i think the Med would be a much less daunting task once the basic foundation exists, simply because a lot of flyables can be carried over to that theater with a new paintjob, a few extra polygons on the model for the sand filters and a new map (mostly featureless too) to fly over, so i remain optimistic about it :D |
The cool part of the Med is that there is a lot of content to offer/sell. Maps of North Africa, Italy/Sicily/Malta, even Greece , and the area saw action for the bulk of the war so there would be a lot of aircraft.
Of course I do have to say I have a soft spot for the Eastern front, I found the Eastern front maps from the old IL2 series to be very immersive and great for campaigns (takes me back to the days of VEF). Also great planes on both sides (especially by early 43) and a ton of tactical employment of airpower. I think between the Med and the Eastern front theaters there could be content to produce and sell for years, they could easily do two expansions for each. JD AKA_MattE |
NO, the cool part about the Med is the Curtiss P40.
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Med and pacific would be awesome, for the med north africa is a definitely tempting thing to me, nice change of scenery and well, the pacific with carrier operations....oh yeah :grin:
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