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-   -   Red Sands Extreme Mod (http://forum.fulqrumpublishing.com/showthread.php?t=25587)

Fatt_Shade 09-08-2011 09:47 PM

@langtu87 I dont think so , i only added new units to items already existing, didnt change or add new items i`m trying, those files are in other folder.
For exp : i added new fireskeleton and venskeleton to bow items that give bonus to archer units, i added griffin_spirit and harl to griffin items +1speed,-20lds , added spiritist, harl, griffin_spirit and legendary phoenix to horseman gloves +1 speed to mounted and flying units, and such. I didnt change any items at all. In eng_items i changed description to items i added new units to. Special params, i added maelstrom to sp_lead_warrior , medium darkmage,sinister and all other new undead to their sp_lead_undead. All in all i didnt change anything there, only added new units that got missed in red sands mod. Whole lizardead race isnt considered in red sands, so i added them also to item bonus.
@Rudi As langtu said, try it our yourself. I`m not good at this but i got some ideas and trying them out. But before i mod anything i copy file i`m planing to change to folder outside game and then play with it. Start game, and if it`s not working i copy original file i knew is ok, and back to drawing board :-P That`s how almost any1 else learned to mod this game :-)
If you have any ideas you want to try share with others, maybe some1 already did something similar, and can give you advice.

And ffs, pls some1 tell me cheat code for getting item`s in hero inventory. I make some items and dont want to try new games since i never use KBscanner, just want to see if game accept my items or not.
I try magicbook, and got all scrolls in my spell book, so it works, but i cant figure out how to get item i want. I`ll try making new spell to check my other ideas since magicbook cheat works.

Rudi 09-08-2011 11:22 PM

% hp instead of fixed bonus
 
I made a little modification in the exp_system.lua
Code:

local maxhp = Attack.act_get_par(attacker,"health")
Attack.act_attach_modificator(attacker,"health","expa_health_"..tostring(chp_health),maxhp*chp_health*expa_hp_par*0.01,0,0,duration,false)

it works well enough on small numbers but on larger bonuses for your units it gives a grater bonus than supposed to. While in tactics mode or before summoning Asmodeo/moving units the current hp is calculated correctly but after the first move it goes a few points up. This must be some kind of unit conversion or whatnot issue. Anybody more experienced feel welcome to explain.
Also I can post screens showing the matter clearly if needed

Fatt_Shade 09-09-2011 12:52 AM

I think i managed to fix hp%, for unit lvlup. In exp exp_system.lua file find this string
Code:

Attack.act_attach_modificator(attacker,"health","expa_health_"..tostring(chp_health),chp_health * expa_hp_par,0,0,duration,false)
and replace it with this one (just copy over it)
Code:

Attack.act_apply_par_spell("health","expa_health_"..tostring(chp_health),chp_health*expa_hp_par,0,0,duration,false)
How to make some unit to strenghten healing ability? My legendary phoenix have +4% healer, but still heal same amount hp as they dont have bonus :-( I havent used other healing units, so have no idea does it work on them either (priest, runemage, demonologist . . . ) Any1 idea how to fix it?

langtu87 09-09-2011 02:40 PM

Quote:

Originally Posted by Fatt_Shade (Post 333494)
@langtu87 I dont think so , i only added new units to items already existing, didnt change or add new items i`m trying, those files are in other folder.
For exp : i added new fireskeleton and venskeleton to bow items that give bonus to archer units, i added griffin_spirit and harl to griffin items +1speed,-20lds , added spiritist, harl, griffin_spirit and legendary phoenix to horseman gloves +1 speed to mounted and flying units, and such. I didnt change any items at all. In eng_items i changed description to items i added new units to. Special params, i added maelstrom to sp_lead_warrior , medium darkmage,sinister and all other new undead to their sp_lead_undead. All in all i didnt change anything there, only added new units that got missed in red sands mod. Whole lizardead race isnt considered in red sands, so i added them also to item bonus.
@Rudi As langtu said, try it our yourself. I`m not good at this but i got some ideas and trying them out. But before i mod anything i copy file i`m planing to change to folder outside game and then play with it. Start game, and if it`s not working i copy original file i knew is ok, and back to drawing board :-P That`s how almost any1 else learned to mod this game :-)
If you have any ideas you want to try share with others, maybe some1 already did something similar, and can give you advice.

And ffs, pls some1 tell me cheat code for getting item`s in hero inventory. I make some items and dont want to try new games since i never use KBscanner, just want to see if game accept my items or not.
I try magicbook, and got all scrolls in my spell book, so it works, but i cant figure out how to get item i want. I`ll try making new spell to check my other ideas since magicbook cheat works.

in hero.txt
hero_mage { // ******************** Ìàã ********************
// ñòàðòîâûå ïàðàìåòðû
start {
leadership=100
attack=0
defense=0
intellect=3
mana=20
rage=10
gold=1000
rune_might=1
rune_mind=1
rune_magic=6
crystals=20
book=10
// ñòàðòîâûå óìåíèÿ èçó÷åííûå è íåäîñòóïíûå
skills_open=wizdom //rage,wizdom,meditation //chaos, alchemist
skills_off=blood_lust,resurrection,megamage,contrs trike,holy_armor
army=sprite|11|peasant|20|dragonfly_lake|11
spells {
spell_fire_arrow=1
spell_slow=1
spell_fire_ball=-1
spell_healing=-1
}

items {
time_clock=1
picture_inspirit=1
}
}

In items {}, you just add your_item=1

For anyone don't want the restriction when hero lev > 50, just edit logic_hero.lua file, find a code have: < 51 and a code have > 50 and change it


I added my mage crown of chaos, live bow and gain diffculty 500%. It really interesting :)
@Shad for the error about resurction of inquitor above, I think I will change redsand mod to 1.1 version. The problem cause when I upgrade it to 1.3 :confused:

Fatt_Shade 09-09-2011 03:39 PM

Yea this item change is for starting new game i thought adding items for game already at 43lvl. But thx i`ll try it out to check my made items.
As for changing 1.1 to 1.3 i`m sorry, i knew i didnt cause any problems, only added new units to items.txt nothing that would cause game problems :-(

langtu87 09-09-2011 04:02 PM

1 Attachment(s)
Quote:

Originally Posted by Fatt_Shade (Post 333869)
Yea this item change is for starting new game i thought adding items for game already at 43lvl. But thx i`ll try it out to check my made items.
As for changing 1.1 to 1.3 i`m sorry, i knew i didnt cause any problems, only added new units to items.txt nothing that would cause game problems :-(

No problem, I just install redsand 1.1 and it work ok. Maybe the cause because not compatiable version of KBCW.

As I reinstall KBCW, so I use the transalted in http://forum.1cpublishing.eu/showthread.php?t=23322
then I use my program to check and it seem lack sone translate:

itext_elona_dungeon_1_637_hint=^?^Войти в гигантскую рыбину
itext_elona_dungeon_1_655_hint=^?^Книга Феи
itext_elona_dungeon_1_655_msg=^?^Прочитав эту книгу, можно попробовать поймать фею за хвост.
itext_montero_1686_hint=^?^<label=itm_companion_as sassin_name>
itext_montero_1686_msg=^?^Самый обычный дипломированный гном ассасин.<br>Конечно, если гномы среди ассасинов вообще обычны.
itext_temple_love_597_hint=^?^Таинственн ый Маг
itext_temple_love_597_msg=^?^Загадочног вида маг.
itext_verona_3522_hint=^?^Вход в пещеру
itext_verona_3524_hint=^?^Вход в пещеру
itext_verona_3528_hint=^?^Мракоборец Геральд.
itext_verona_3528_msg=^?^Профессионал ный истребитель чудовищ.
itext_verona_3533_hint=^?^Один Единый
itext_verona_3533_msg=^?^Побежденный в честном бою вождь варваров, обосновавшихся на Вероне.
warning_embraces=Вокруг нет живых врагов!
add_blog_saboteur_cloaсking_1=^blog_td0^[name] маскируется и становится недосягаемым для большинства атак!
add_blog_saboteur_cloaсking_2=^blog_td0^[name] маскируются и становятся недосягаемыми для большинства атак!
ehero_system_hint_1817056010=Великий воин Рехау. Не доволен положением дел на Рехау и собрал армию против Ктаху. Не захотел оставить вас просто так.
globstr_1684091936=У воды из озера странный вкус. Но удивителен не вкус, а то, что вы на себе ощутили силу волшебства воды из озера.<br><br>Ваши навыки накапливать магическую энергию и контролировать свои эмоции улучшились, и вы получаете +2 к максмуму Маны и Ярости.
globstr_1924443945=Вы смогли выкупить у орков рунный посох. Таким оружием сражались в Войну Чародеев. Каждое такое оружие уникально, и владелец подстраивает его под себя, вкладывая в него Руны Талантов.
montero=Монтеро
перепоняющегоchat_system_238701288_ac tor_description=Альгамбро. Зловещий маг.


If someone have a good translated version or want a tranaslated in other language. Just send me translated of attached file

langtu87 09-10-2011 02:57 AM

@Shade It seem your item.txt file has some bug. I using this and add item of pet dragon for hero at start but this item don't appear. Replace old file, it work.
So I think your item.txt has some bug or not compatiable with redsand 1.1 :(

yujy 09-10-2011 11:39 AM

Quote:

Originally Posted by langtu87 (Post 334180)
@Shade It seem your item.txt file has some bug. I using this and add item of pet dragon for hero at start but this item don't appear. Replace old file, it work.
So I think your item.txt has some bug or not compatiable with redsand 1.1 :(

I confirm that, i already checked half of it but it has more that 15000 lines so it will take some time.

Fatt_Shade 09-10-2011 12:16 PM

I havent changed any item, only added new units from RSE to it. Harl and legendary phoenix to +1speed for flying units, fire,venskeleton,titan to archer bonus items, glaskeleton to melle bonus item etc.
I also added all lizardead race units to items.txt because red sands developers completely forgot about that race when they made mod. Maybe something with them caused problems.
Go in items.txt and try finding undead_digged_brontor and delete it form items, maybe it`s that. My version works on 1.1 and 1.3.1 both so i cant do this, but if you want to try it out.

yujy 09-12-2011 12:25 PM

@Fatt Shade

It also worked fine when i started a new game, but when i tried continuing the old one crashed. For the time being i reverted to the old one (items.txt).
One problem i had was that i accidentally copy/paste one "{" extra. The result was that my medal disappeared and whenever i would scroll over it the game would crash.

Fatt_Shade 09-12-2011 02:48 PM

Well i`m sorry for problems i caused ppl it wasnt my intention. Only wanted to spare other of boring work, of adding new legendary units and whole lizardead race to items.txt file. It seems weird to have so many units not counted for bonus/weaknes from item in game (maelstrom, ice ogre for drill, flying units for storm eye, ...) Those who want to i`ll list here all items that need to be changed to include new units in their strings.
Code:

For items.txt :
 silber_chain , holy_cross , rusted_cross , paladin_shield , silver_armor , holy_ring , ktahu_claws , set_lizardmen , set_light , pain_blade , diploma_lizardology , ring_of_the_damned , sword_of_unity , overlord_ring , add ,lizardead race next to undead.
gryphon_feather , gryphon_banner , wing_wind , storm_eye , horseman_gloves , hunter_armor , picture_griffin_king add harl, and griffin_spirit units
wing_wind , storm_eye , horseman_gloves , hunter_armor add winged_shade(lizardead flying unit).
add fireskeleton, venskeleton units to all bows and other archer bonus giving items.
great_druid_staff , white_slippers ,  hunter_gloves , hunter_boots , add undead_brontor, undead_gobot.
I chose to add iceball , evil_book , dread_book to droid bonus items, because they are mechanical/summoned units, they have no morale so i gave them a bit boost from engeneirs_badge & optimization_module items.

I hope i havent forgotten any, but this is what i had in mind, so if any of you find anything missing, report for other to know. Gl :-)

yujy 09-12-2011 06:38 PM

these are the problems:
1. battle_axe, one extra {} before "propbits=weapon"
2. overlord_ring an extra {} before "fight {".

@Fatt Shade you have nothing to apologize, you are just trying to make our favorite game a little better. Problems like these are to be excepted. What are you using to edit? If you're not using Notepad++ please give it a go it's free and helps a lot. For example it turns red the {} if they close and a kind of purple for one that is not closed(you just have to click next to it,right side, and will show red with the one that it closes).

Fatt_Shade 09-12-2011 09:28 PM

I`ll give a try to notepad++ . Thx for info about extra {}, i managed to make my item apear in game with cheat shift+ tilda(~), and it`s interesting. I know now how to make items in game, spells are next. But i`m still stuck about making it function as i planed.
If some1 can check my last post`s on this pages
http://forum.1cpublishing.eu/showthr...952#post333952 (13th page)
http://forum.1cpublishing.eu/showthr...954#post333954 (15th page)
I tried to make composite item, and i can get it in game with cheat, but if i try to `use` it and decompose it i get items belt of wictor is made from (because i copy victor`s belt use=0000020005. . . string at end of item description in items.txt). How to figure out what that string contains, and set it to be made of my planed items.

zhaozhilong 09-13-2011 02:14 AM

Quote:

Originally Posted by Fatt_Shade (Post 335398)
I`ll give a try to notepad++ . Thx for info about extra {}, i managed to make my item apear in game with cheat shift+ tilda(~), and it`s interesting. I know now how to make items in game, spells are next. But i`m still stuck about making it function as i planed.
I.

It will be great if there is a way to modified the populated mobs in-game. Say a amateur modder wanted to throw more challenge in a totally one sided game..., or maybe create a new item that throws "Level 6" mobs when morale hit 0 :)

That will be fun :grin:

zhaozhilong 09-14-2011 12:25 AM

New Bug on 2nd Turn from high morale
 
Hi All

Just found this problem. While doing item supressing battles, noticed whenever the inquisitor or priest got the "high", indicating 2nd turn, the cursor just turn hourclass and keep on rotating....as if there is a loop in the script...

Any expert out there can assist ?

I have left the battle for 5 mins and still the same and I suspect waiting for hours will not make much difference.

Please assist :)

Fatt_Shade 09-14-2011 01:22 AM

I guess you`r thinking about human fighting spirit talent. Try alt+tab when that happenes. Usualy it`s some error report with abort/retry/ignore choices, pick ignore and you should be fine. If this problem stay`s then . . . i have no idea what`s wrong :-(

zhaozhilong 09-14-2011 08:44 AM

No dialog box came out, I suspect that the script affecting Priest and Inquisitor is in error as there is no problem for bowmen and firemage...

:confused:

Fatt_Shade 09-14-2011 11:10 AM

I dont think so, because there is no special script for human units (priest, inquisitor) just general human race script in scripts/addon_unit_features.lua there are strings that define how battle_spirit works and only reference to units is like
`if Attack.act_race(i)=="human" then . . .` so there is no script for every human unit, just for whole race. Something other is making you problems :-(

yujy 09-15-2011 07:17 AM

Quote:

Originally Posted by zhaozhilong (Post 335829)
Hi All

Just found this problem. While doing item supressing battles, noticed whenever the inquisitor or priest got the "high", indicating 2nd turn, the cursor just turn hourclass and keep on rotating....as if there is a loop in the script...

Any expert out there can assist ?

I have left the battle for 5 mins and still the same and I suspect waiting for hours will not make much difference.

Please assist :)

Why don't you attach yr. save game and i'll give it a try?! if it works then is from yr. game.(also tell me what item were you trying upgrade/suppress).

ShadowTek 09-20-2011 07:20 PM

Wow, you are on fire man!! Thanks for the mod!!

Fatt_Shade 11-22-2011 07:23 AM

Did any1 figured out what`s problem with enemy human units after getting second turn with fighting spirit? Same thing happens every time some enemy human range unit get second turn (or marauder,robber after using their special ability), just little hourglass appears and it lasts with no end, and unit that got second turn just stands there. It never happens with enemy human melee units though.

themaster 12-16-2011 03:45 AM

Is this working with red sands 1.6?

I see it says needs red sands 1.3?

tata1 12-18-2011 01:08 PM

help
 
I have red sands running properly and wanted to give extreme mode a try.
after downloading a file and following instructions ( unzipping the folders in sessions\red_sands) it does not work. First of all it says in instruction to overwrite files, but it does not ask me to overwrite anything. Since my red sands is running properly, i suppose all files (red sands ) are in order. After starting new game on impossible all new creatures and features are accessible. However, after starting any combat, Amelie cannot use spellbook, and all attacks (given or received) immediately kill a whole unit regardless of size. It also shows damage done - zero.
Any clues? thank you

themaster 12-19-2011 01:34 AM

Quote:

Originally Posted by tata1 (Post 371095)
I have red sands running properly and wanted to give extreme mode a try.
after downloading a file and following instructions ( unzipping the folders in sessions\red_sands) it does not work. First of all it says in instruction to overwrite files, but it does not ask me to overwrite anything. Since my red sands is running properly, i suppose all files (red sands ) are in order. After starting new game on impossible all new creatures and features are accessible. However, after starting any combat, Amelie cannot use spellbook, and all attacks (given or received) immediately kill a whole unit regardless of size. It also shows damage done - zero.
Any clues? thank you

No, that is exactly what happened to me when I combined it with 1.6

Actually, red sands 1.6 is a little buggy (has crashed multiple times) even without this extreme mod.. I only have the 1.6 english though think there is a 1.6.04?

I am guessing the extreme mod only works with 1.3.. but I haven't tried that yet..?

themaster 12-19-2011 02:00 AM

I found the cause of my crashing.. I was playing the extreme mod mixed with 1.6 red sands save.. and even after I removed extreme mod aspects of that save was causing the game to crash..

I started a new default red sands save and now all that's gone and looks stable..

Still I want to play the "extreme mod" so I'll see if I can find a 1.3 out there..

themaster 12-19-2011 02:55 AM

Okay, I downloaded 1.3 from here..

http://letitbit.net/download/1673767...ee.Ru.exe.html

Seems okay

And I moved my 1.6 to a folder called "red_sands1.6" that seems to allow me to play that.. but extreme mod looks cooler so.. it's in the default red_sands folder..

It seems to be working/functional and the bugs/crashs I had before are not present.. so gonna try it out and play it :)

Also I through on the 1.6 version of the english on here not (1.6.04) and again I'll just see how that goes :D

Fatt_Shade 12-20-2011 05:16 PM

I see many ppl have problems with 1.6 red sands version, so my question is this : if 1.3 version works without problems, and i know it does i played red sands extreme on it why change to 1.6 ? What is new/better/improved in 1.6 that we didnt have in 1.3.
I guess it`s some bugs or another, but in general i had problems in 1.3 only with thing i tried to mod/change so i knew how to fix them.
So @tata1 try to find 1.3 red sands and then upgrade to extreme trust me it`s worth it.
Have fun ppl :-)

Also try reading posts in this tread, there are some missing things (unit bonuses in items.txt , exp system file . . .) and check on 11th page 3rd post about giving hp% when units lvlup, not absolute number. You`ll have problems fighting stacks of 10k+ 1-2 units with 45 bonus hp.

fillyra 12-21-2011 01:41 AM

Quote:

Originally Posted by Fatt_Shade (Post 371710)
I see many ppl have problems with 1.6 red sands version, so my question is this : if 1.3 version works without problems, and i know it does i played red sands extreme on it why change to 1.6 ? What is new/better/improved in 1.6 that we didnt have in 1.3.
I guess it`s some bugs or another, but in general i had problems in 1.3 only with thing i tried to mod/change so i knew how to fix them.
So @tata1 try to find 1.3 red sands and then upgrade to extreme trust me it`s worth it.

The original 1.3 link leads to a 404 error and for the most part I assumed that 1.6 would be less buggy than 1.3 when updating the Red Sands thread, but so far since I've been reading it doesn't seem to be the case.

Someone a few posts up provided a link to the 1.3 version, I'll mirror it so we don't lose the link for now. I'll probably also update the original Red Sands thread to include a link to the Red Sands Extreme mod and supply the most recent translation files along with instructions for use with Red Sands Extreme mod.

Personally, it seems I'm also having a few glitches here and there with Red Sands 1.6 and I'm not sure if it's due to the .3 version update (with the original translation being in mind for use with 1.3), localization errors in scripts, schemes, and so forth, so if people can play Red Sands with less headaches or problems using your mod then that's pretty swell.

EDIT: All sorts of mirrors for 1.3: http://www.multiupload.com/365YAQIHXQ

impy 01-01-2012 10:27 AM

Quote:

Originally Posted by Fatt_Shade (Post 371710)
I see many ppl have problems with 1.6 red sands version, so my question is this : if 1.3 version works without problems, and i know it does i played red sands extreme on it why change to 1.6 ? What is new/better/improved in 1.6 that we didnt have in 1.3.
I guess it`s some bugs or another, but in general i had problems in 1.3 only with thing i tried to mod/change so i knew how to fix them.
So @tata1 try to find 1.3 red sands and then upgrade to extreme trust me it`s worth it.
Have fun ppl :-)

Also try reading posts in this tread, there are some missing things (unit bonuses in items.txt , exp system file . . .) and check on 11th page 3rd post about giving hp% when units lvlup, not absolute number. You`ll have problems fighting stacks of 10k+ 1-2 units with 45 bonus hp.

There is no need to limit hit point gain in red sands extreme, although if you want to try out new units, strategies.. Red sands extreme still melts under good old 100% crit shooters army, admittedly it has always been overpowered strategy.
Army : hunters, goblins, catapults, paladins, goblin shamans. Cast target on paladins and destroy uncontrollable 5lvl units as priority. Just use Trigger as companion coupled with some crit boosting items. Most important are Iron of Krakulum+Jolly Roger. This way red sands extreme can be beaten no loss, no wanderer scrolls used (including Scrounger etc). It is so powerful I estimate even 500% increase on original red sands can be done no loss.
(you can also use hunters, elves, bowmen with arbator+quiver of dragon)
Happy new year:)

Fatt_Shade 01-01-2012 11:42 AM

I wouldn`t agree about hp gain. Without fix for hp% as i said on 13th page, player will find stacks of 10-12k some low lvl units, with 40-50 hp each (for expl sprites from 9 hp, to 59 is a bit much 500% boost). That`s 400k hp worth of killing, to much and on other side 5th lvl units gain same 40-50 hp (which is less then 6% for some of them). That`s why i made it same % gain for all lvl`s.
As for 100% crit archer army my pick was a bit different : paladin + goblin + goblin shaman + catapult + blood shaman, first turn all units attack at least 2 times, goblins even more with unstoppable. usual goblins/goblin shamans/catapults/blood shamans(sacrifice all goblin units act 1 more)/paladin second wind on blood shamans/blood shamans/catapults/goblin shamans/goblins. Targeting paladins is nice, but i always love mass precision first because in first turn almost 80% enemy are dead with my lineup.

sdshadow 01-06-2012 07:36 PM

I can´t get the mod working. I have installed a fresh copy of the game, then i installed red sands 1.3 and i have copied the files and folders of "RedSandsExtreme" in the "Kings Bounty Armored Princess\sessions\red_sands\"

But there are no task to overwrite files, because there are no files in the red_sands folder, only 3 .kfs files and a "locations" folder.

I also tried to unpack the red_sands.kfs, copy the folder in the "Kings Bounty Armored Princess\sessions\red_sands\"

Neither the replace of the files from "RedSandsExtreme" in the Folder sessions\red_sands\ or sessions\red_sands\red_sands works.

I am really confused. Can anyone please post the correct path in which the files have to replaced?

Either i have the wrong path for the "RedSandsExtreme" or my own map from Debir override the Debir Map from RedSandsExtreme.

I don´t have a clue at which path the game saves the modded maps (after a complete reinstall of the game my changes are all there), i only found the _game folder at c:\, but i have deleted all in this folder, but my changes are still in the game.

Fatt_Shade 01-06-2012 08:09 PM

Did you start new game with your setup ? There is no new option for Red sands extreme mod, only new units and other ingame settings. You cant change already started game if that`s what you wanted. But you sohuld have question to overwrite some files, since in RSE there are losts of changes units/spells/skills/medals . . .
And game folder/sessions/red_sands is correct path as far as i know (i used it with no prob). Maybe you installed original red sands in it`s default path something in russian settings, when you start installing red sands (before red sands extreme) change it`s path to game/sessions/red_sands then all files in that folder unrar(extract) and you should have lots of folders there (actors,army_atoms,atoms, config, localization . . .) then red sands extreme mod files overwrite in that folder. This should work, just be sure not to have sub folder like AP/sessions/red_sands/red_sands because this might cause problem.

sdshadow 01-07-2012 10:45 AM

Thanks Fatt_Shade, now it works.

The solution was to install the complete game at an other path, because my own map of debir has overwrite the map of debir from redsandsextreme and there were no units at the shops, thats the matter which i thought that the mod don´t work.

But it is really strange at which place my map is stored on my computer, but creating this map had lots of errors and shutdowns from the editor and really don´t work right, it seems that there are a lot of problems if i install the game at the standard path because of this failures from the editor.

New path, new luck and i don´t open the map editor anymore :)

grimeleven 01-08-2012 09:30 AM

Hey guys, i've been away from this board for a long time, busy etc, glad you enjoy the mod and thanks for your comments/suggestions/fixes.

I updated OP with version 1.2, hope it's better balanced, fact is i haven't played this game in months, time to jump back to it.

Also suggest to use the updated translation http://forum.1cpublishing.eu/showthread.php?t=23322 and just copy over the 4 .lng files inside my mod folder and you're done.

Have fun :D

@sdshadow, Yeah my bad i had forgot to mention you must delete the .kfs files after you install Red Sands, because the game will read those and ignore RSE, OP with better instructions

TheGsProds 01-10-2012 07:44 PM

Hi guys!

I have a problem in Red Sands Island, i have the extreme mod 1.1.

my problem is the next one: ghost gorguanas makes my game crash, somebody can help me?

Thanks!

grimeleven 01-14-2012 08:23 PM

@TheGsProds What happens when it crash? does it crash right when it's the unit turn or his abilities crashes, unit gets killed or kill a unit etc..

For those who downloaded 1.2, you might wanna re-download it cause i missed a change on the cyclop unit, you can just copy over "cyclop.atom" and "eng_units_features.lng" which have been modified.

grimeleven 01-16-2012 02:03 AM

1 Attachment(s)
Finally found fixes for some LUA errors, Titan gets an error when it attempt to stun ennemies and Legendary Phoenix gives error when mouse over tooltip for Spirits Rage attack skill.

Legendary Phoenix leadership from 5800 to 5000

Fixed Iceball cost since i didn't expect this unit to come up in the shops, from 10g to 1500g

Also note i don't plan to implement any bonuses or effects to summoned units, "harl" has gotten a bit but that's it, they cannot levelup and are not considered "in-game" units.

The expsystem in 1.6 is well... not cool so i changed it a bit, feel free to leave at default.

Unlock stats level requirements, now it's Level 1 it was level 10-15 for some stats.
Upgrades-per-level, from 3 to 6, means maximum number of stats that will raises on levelup, but don't worry that are capped at defaults so you can't get +5 speed or something, and they are random bonuses.

Double maximum XP for all levels ie: Level 1=10XP per action, now it's 20, Level 2=15XP now 30 etc... Level 19-20 you need 112000XP -_-

Without that tweak i doubt players could reach level 20 with a regular playthrough.

Install: copy over the folders inside RedSandsExtreme into \sessions\red_sands\ and overwrite files.

Enjoy!

Fatt_Shade 01-16-2012 10:59 AM

Finally some1 figured out that 10 lvl for unit exp is to low :-) I added 15th lvl myself long ago, but i think that 20 lvl`s is a bit much since it`s hard to achieve, and enemy units will always have at least 1 more exp lvl then your army. But it`s personal choice.

Ice ball isnt problem cost, but lds/unit, first game i played in RSE mod i found 500 ice balls in first shop on Verona island and saw how op they are). For 3rd lvl unit it have sick dmg and spikes ability ,+90% freeze. If need to fix it rise lds requirements to 300 or something, cost 1000 should be enough (since gold for buying units rarely problem in this game, but lds to carry enough is).
Legendary phoenix resurrection is to much, 1400HP unit, and resurrect aoe for 1500 hp !? It`s strongest resurrecting ability in game, to much in my opinion. 900hp res is more then enough.
And what did you changed in items.txt file in your update, i cant find any changes ?

You should check 11th page, my 2nd post there, about HP% gain when units lvlup. It just seems unbalanced that low lvl units get absolute bonus which is 100% of their basic health, and high lvl units get same amount of HP which is 0,8% for black dragons for example. I set it so max hp bonus is 50% no matter what unit , all get same % depending of basic health. You give +1HP per unit lvlup, which is useless for 3/4/5 lvl unit, and even 2nd lvl unit would have some benefit from it only at max +8HP which they and achieve around 10-15th exp lvl. But again as i said it`s personal choice.

grimeleven 01-16-2012 08:25 PM

Yeah i tried that HP% mod, but it gives me lua errors all the time and makes the game crash. I've tested units@level 18-20 and now the maximum i saw was +25 HP.

Just ignore Iceball for now, it will get removed or nerfed soon enough.

I had forgotten a change on the Joker's Hat item, all races moral bonus.

Fatt_Shade 01-16-2012 08:50 PM

About HP% bonus :-( i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.

Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?

grimeleven 01-16-2012 10:26 PM

I haven't had this problem yet, no idea so far since there is no error message or anything. Of course you could disable that skill, for now.

For me i just tested it, pack of archers has got a second turn with Fighting spirit and acted twice without problems.

TheGsProds 01-17-2012 05:48 PM

Quote:

Originally Posted by grimeleven (Post 379844)
@TheGsProds What happens when it crash? does it crash right when it's the unit turn or his abilities crashes, unit gets killed or kill a unit etc..

For those who downloaded 1.2, you might wanna re-download it cause i missed a change on the cyclop unit, you can just copy over "cyclop.atom" and "eng_units_features.lng" which have been modified.


The game crashes when it´s the unit (gorguana ghost) turn and I appear in the windows desktop

grimeleven 01-17-2012 07:45 PM

Quote:

Originally Posted by TheGsProds (Post 381082)
The game crashes when it´s the unit (gorguana ghost) turn and I appear in the windows desktop

Since this unit is from the Red Sands addon, you will most likely have to wait until they patch the script.

The problem must rely in the file "addon_special_attacks.lua" ie: "function special_no_will_attack()" which is not part of my mod so it cannot be the source of the problem, i haven't touched anything on it, that being said i know a "dirty" fix until they patch it.

Navigate to \Kings Bounty Armored Princess\sessions\red_sands\atoms

Open gorguana_spirit.atom with notepad and change

Code:

  attacks=moveattack,throw1,blood_mark,no_will
to

Code:

  attacks=moveattack,throw1
Start game again
Both skills being removed will allow you to see if it still crashes, if it doesn't it means 1 of these skills is the culprit.

HardWithStyle 01-18-2012 02:25 PM

OK, i downloaded all 3 mods (1.6 redsand, redsand extreme and januar update). First i installed 1.6 and inside sessions\red sands i deleted those 2 files. Then i unrar both (extreme and januar update), copy paste files and when i open game, i don't see anything different o.O

Before i delete both 2 files inside red sands, i see red sands mod when i start game, but when i play it, there are some chats full of some characters i never seen before ^.^, i found those at Orc NPC just bellow tower on Debir. What did i do wrong ?

grimeleven 01-18-2012 04:59 PM

Code:

Make sure you extracted the Red Sands mod, "\sessions\red_sands" open "red_sands_data.kfs" with winrar and extract the content into "\sessions\red_sands", do the same with the file "red_sands_ses.kfs"

You need the Red Sands translated, here http://forum.1cpublishing.eu/showthread.php?t=23322

HardWithStyle 01-18-2012 06:56 PM

Oh what? You can open .kfs with winrar? Oh my, sorry for my stupidness. Thanks for your reply!

grimeleven 01-19-2012 12:42 AM

New version is out, major lua errors fixed, again thanks to testers if you find more stuff bugging out let me know.

Word of caution to myself or others, there is a setting which we must not alter too much, "exp_system_cfg.txt" upgr_per_lvl=X must not be higher than 6 or the game will hang on entering some fights, found it the hard way -_- glad at least it was not due to older stuff i changed.

HardWithStyle 01-19-2012 08:04 AM

When download updates, do i need to start new game, or it will work?

PS really sorry for asking so many questions

grimeleven 01-19-2012 02:27 PM

Nope, you can continue your game, shouldn't cause issues from updating.

grimeleven 01-20-2012 12:51 AM

2 Attachment(s)
Quote:

Originally Posted by Fatt_Shade (Post 380710)
About HP% bonus :-( i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.

Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?

Oh well i take back what i said, i just encountered that bug, since it's a low% enemy gets battle spirit i didn't pick it first, it happens mostly with horsemen and by looking here http://translate.googleusercontent.c...0sMeDktWr9xVg# it's a known problem with Red Sand 1.6.

Fortunately i think i found a solution, revert the patch changes to patch 1.3 settings in "addon_unit_features.lua"

Edit the file with notepad CTRL + F for "function human_battle_spirit"

Change
Code:

            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,1)

To
Code:

            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)

I just tested it with horseman, they acted twice without making the game "hang" forever.

I uploaded the file for those who wants it, copy it into \scripts folder.

TheGsProds 01-20-2012 11:48 AM

Quote:

Originally Posted by grimeleven (Post 381157)
Since this unit is from the Red Sands addon, you will most likely have to wait until they patch the script.

The problem must rely in the file "addon_special_attacks.lua" ie: "function special_no_will_attack()" which is not part of my mod so it cannot be the source of the problem, i haven't touched anything on it, that being said i know a "dirty" fix until they patch it.

Navigate to \Kings Bounty Armored Princess\sessions\red_sands\atoms

Open gorguana_spirit.atom with notepad and change

Code:

  attacks=moveattack,throw1,blood_mark,no_will
to

Code:

  attacks=moveattack,throw1
Start game again
Both skills being removed will allow you to see if it still crashes, if it doesn't it means 1 of these skills is the culprit.



A lot of thanks grimeleven. I´m going to try it

grimeleven 01-21-2012 02:31 AM

Released a quick update 1.3.1 with the above fixes and one more bug i fixed which made the game crash when some creatures were reaching level 10.

exp_system_cfg.txt
-Revert setting "upgr_per_lvl=6" to "upgr_per_lvl=3"


Edit: I re-uploaded the 1.3.1 version with another fix for human spirit here http://forum.1cpublishing.eu/showpos...&postcount=170

grimeleven 01-23-2012 07:16 AM

1 Attachment(s)
"Destroyer boots to Destroyer Amulet"

Optional update with a big WARNING, if you do this update while having the Destroyer Boots in your inventory the game will crash so this change the item type from boots to artifact.

My bad idea to have chosen "Boots" on Destroyer boots item which is powerful item, forced to waste the boot slot instead of an artifact which could be moved char/companion much easier. Leave at that for those of you who prefer it that way :)

Instructions:
If you have the item already and wish to use this update, save to another slot, then delete the "destroyer boots" and save again in another slot, better safe than sorry.

Copy item.txt into \sessions\red_sands\config\
Copy eng_newitems.lng into \sessions\red_sands\localization\eng\other\

Now you can load that second save with the boots deleted and use the console (Press [Shift] + ~ during game play) to get it back, Open it and type "item destroyer_amulet" without the quotes, voila.

Have fun

sdshadow 01-24-2012 07:38 PM

The "boots" field is good for me, i have always way to low artifact places, there are so many good artifacts, but only a few good boots, and boots seem to be seldom in my games, at the time i have no boots on my warrior and i am level 22:)

borgfever 01-29-2012 06:53 AM

hello, first of all i want to thank you all for the amazing job and info! You guys made me play KB all over again!

Now, i encountered a bug that makes my game to crash. I play a mage, with undead army, made of ancient vampires, necromancers, undead knight, adept of darkness and the undead shaman dude. All army is around level 10-14.

Now, in Verona, when i try to fight the game freeze around the turn 4/5. I can't understand what's happening...sometime right before the necromancer's turn, another time before the dark knights. I tried so far 3 differents battle on Verona and upgrading a magical item, still the same freeze.

Any idea?

Thanks a lot and keep up the good work!

Little edit: the freeze still occour outside Verona...not sure if it mattered, but anyway...

grimeleven 01-29-2012 06:26 PM

Quote:

Originally Posted by borgfever (Post 385911)
hello, first of all i want to thank you all for the amazing job and info! You guys made me play KB all over again!

Now, i encountered a bug that makes my game to crash. I play a mage, with undead army, made of ancient vampires, necromancers, undead knight, adept of darkness and the undead shaman dude. All army is around level 10-14.

Now, in Verona, when i try to fight the game freeze around the turn 4/5. I can't understand what's happening...sometime right before the necromancer's turn, another time before the dark knights. I tried so far 3 differents battle on Verona and upgrading a magical item, still the same freeze.

Any idea?

Thanks a lot and keep up the good work!

Little edit: the freeze still occour outside Verona...not sure if it mattered, but anyway...

Yeah that bug pretty much looks like what i explained here... http://forum.1cpublishing.eu/showpos...&postcount=179

The exp_system.lua is the cause, check your units and see if one of em is about to level to 15 (mine has 29993/30000 XP) so no matter which fight, the game crashes. It could very well the enemy units about to level to 15 too.

Still no solution yet, i cannot play my game anymore because of that, i guess we must wait til RS team patches it or i might have to release my mod again for Red Sands patch 1.3 only....

Also make sure exp_system_cfg.txt has "upgr_per_lvl=3"

HardWithStyle 01-29-2012 06:38 PM

Yeah i have big problem in Elon with that Star quest. I pick up that Star near Miracle Tower and when i try to return it --> appcrash. Nothing works and yeh, don't let your team to level 15 (maybe somehow they can make it max at 14...).

Any1 else has problem with Star quest at Elon?

borgfever 01-29-2012 08:23 PM

thx for the reply...didnt see that specific post.

I'm goin to try to cap the exp level at 14...is this line? expa_lvl_abs_max=20 ?

If I do so and it work, does i have balance issue later on?

If it works for both mobs and me shouldn't be a problem!!

Edit: ok i tried the change...still gettin exp as level 14/14, and when about to reach 15 game frozen. Sigh.

grimeleven 01-29-2012 08:56 PM

1 Attachment(s)
Greats news.. i think i may have found a "temporary" fix for the leveling bug crash or "game hang", it may still happen later on when reaching level 19-20 but who knows if we can even reach those levels since it got uber high XP numbers.

Edit exp_system_cfg.txt with notepad

Change
Code:

    levels_bonus=3,5,7,10,15,20
To
Code:

    levels_bonus=3,5,7,10,19,20

borgfever 01-29-2012 10:27 PM

great it works!!

only problem i can foresee is that while you can manage to stay at max level 19...what about enemy level? do they get to level 20?

Anyway, thats still days away from me so i hope it get fixed!

Thanks again

grimeleven 01-31-2012 12:12 AM

Hello, i've released a new update, it includes the 25 Jan RS patch 1.6.1 which fixes the leveling system crashes etc http://translate.googleusercontent.c...MBDGD6JRcfWfA#
and i've included the translation files inside it.

@HardWithStyle, Yeah me too it crashes when turning in that quest in Elon, still not fixed with 1.6.1, next time maybe.

The changed the exp_system config but i raised the XP rewards from level 1-10 like i had done previously while still keeping the higher XP in last levels.

Have fun


Edit: Re-up, added description for updated Fighting spirit skill

"When attacking an enemy, unit has a 10% chance to improve their initiative by 1 for 1 turn. Each bonus or penalty of Morale raises or lowers the chance by 1%. Inflicting a fatal blow, the squad has increased chance of gaining initiative by 3%."

grimeleven 02-01-2012 01:36 AM

2 Attachment(s)
I missed 1 change, my bad here's the fixed file, lua error when hero levelup, copy .lua to sessions\red_sands\scripts. I re-uploaded RedSandsExtreme with 2 changes included below.

I noticed there is something that got messed up in that patch, the player units would get a 50% damage increase, well over the limit cap and the enemy units were having 0% damage increase.. here's a fix to put it back decent levels, tho they changed the damage% for certain classes for something else.

For existing games, before it would calculate this way 5 * 10 = 50% damage now 2 * 10 = 20% max

exp_system_cfg.txt

Change
Code:

    max_damage_bonus=4
    damage_bonus=5

To
Code:

    max_damage_bonus=10
    damage_bonus=2

Scroll down to the "base" units

base {

and change
Code:

      pars=9 // number of available params to upgrade for class
      par1=attack
      par2=defense
      par3=krit
          par4=attack
          par5=defense
          par6=krit
          par7=attack
          par8=defense
          par9=krit

To
Code:

      pars=8 // number of available params to upgrade for class
      par1=attack
      par2=defense
      par3=krit
          par4=attack
          par5=defense
          par6=krit
          par7=attack
          par8=damage


HardWithStyle 02-04-2012 06:29 PM

I have a (most likely) dumb question, but at what time do i get access to new land? After i got every stone on main quest?

Fatt_Shade 02-04-2012 08:41 PM

No need for stones, you must finish quest to get map for new island. It have lots of running around on other islands and main problem is to defeat 42 lvl hero for it.

HardWithStyle 02-05-2012 11:04 AM

1 Attachment(s)
My current quest on red sands (which i don't have access to it):
-Find the answers in Red Sands
When i go to map, its under clouds. I killed nearly all, except K'Tahu and Tower in Debir.

What did i miss o.O

Fatt_Shade 02-05-2012 11:31 AM

This is weird :-( You have map, form Zigurd, and all info for quest and you say there is no Red sands island when you want to travel there, right ?
You should have no problem with quest, I all did all same way and had normal travel to new island. Sry man, i have no idea what is problem :-(

HardWithStyle 02-05-2012 11:42 AM

Damn... I still have that npc in inventory and try to talk with him but nothing. I really don't know why i cant go there >.< Hope grimeleven will have a solution for this.

Gone through all islands, talking to every single npc and 0 result. IDK why i cannot go on Red Island, is it possible i did something wrong with quests?

Fatt_Shade 02-05-2012 04:29 PM

2 Attachment(s)
@HardWithStyle I played RSE on a little bit older version 1.3 and here is my quest log for red sands island different then yours. I dont know what changed in new update something in translation or quest itself but you got some bug/error in your version :-(
After fighting Zigurd quest goes : talk to shopkeeper in Elon, go to Reha in castle talk, then Nameless castle and after talking to Dark Mistikus he give you map to Red sands island and that was it for me. I dont know any other way to get map for new island, because that`s how quest is made. In your screen i see that order in which you visited islands is different then in my quest, if you have some save after fighting with Zigurd try going in my order Elon-Reha-Nameless and see if you get map for red sands. Good luck.

HardWithStyle 02-11-2012 10:27 PM

Ah LOL, i got access to Red Sands, i haven't noticed that Mistikus got new line after Reha. Huhuh, thank you Fatt_Shade!

EDIT: grimeleven, can you do something about Orc Saboteur please. Started new game on Impossible and i have a stack of 200+ of them and i can't pass that, 100% crash when i attack at close range or when they attack me and i retaliate. Rest of game is working sooooo smooth now!

grimeleven 02-17-2012 12:26 AM

Quote:

Originally Posted by HardWithStyle (Post 389962)
Ah LOL, i got access to Red Sands, i haven't noticed that Mistikus got new line after Reha. Huhuh, thank you Fatt_Shade!

EDIT: grimeleven, can you do something about Orc Saboteur please. Started new game on Impossible and i have a stack of 200+ of them and i can't pass that, 100% crash when i attack at close range or when they attack me and i retaliate. Rest of game is working sooooo smooth now!

Ah sorry for late reply, i guess this unit got broken in recent patches, but for a quick fix, try to edit the saboteur atom file which can disable the "faulty" ability.

sessions\red_sands\atoms\orc_saboteur.atom

Change

Code:

posthitmaster=saboteur_posthit,orc_trophy_posthit,moldok_posthit
To

Code:

posthitmaster=orc_trophy_posthit,moldok_posthit
or
posthitmaster=orc_trophy_posthit

If it doesn't crash then... cool :)

Otherwise it's the invisibility skill, triple

Change
Code:

attacks=moveattack,cloacking,hit_back,triple_return
To

Code:

attacks=moveattack,hit_back,triple_return
or
attacks=moveattack,hit_back


Hope you can sort out the problem!

HardWithStyle 02-17-2012 02:27 PM

No, something is wrong when they are trying to move. Although i don't get crash now when i attack them close range so its improvement. I actually reinstalled whole thing over and even that didn't help, you guys don't have this problems with them? o.O

EDIT: Game crashes instantly when they wanna make first step. Skills aren't an issue anymore, although they were.
First thing i did was changing post... to your 1st solution, i now can attack them at close range and they can attack me (if they don't move) without problem. Game crashed right after 2nd stack tried to use invisibility, so i changed attacks... to your 1st solution and there was no more problem. Changing both to 2nd solution, nothing changed, but game still crash, when they try to move right when then try to step.

b5523482 03-15-2012 08:09 PM

applying the red sands extreme mod as per instructions results in the following problems

#1 Windows error:
Window title: "Error in sounds.csv"
Window msg: "File not found: orc_move2.wav"

if i click ok it can't find a bunch of other orc_*2.wav files, however if i click through this or just click cancel the game starts

i tried checking out sounds.csv however it does not mention which folder should hold the wav files (i wanted to put in some dummy wav files, alas since i don't know the relativ folder to which the game looks in i can't)

#2 missing ui background texture
http://img39.imageshack.us/img39/5894/uitexture.jpg

vanilla texture that suddenly is missing

#3 missing special unit portraits
http://img526.imageshack.us/img526/8786/uiunits.jpg

vanilla textures work but the special ones are not showing
----

these errors appear after applying the red sands extreme patch (red sands alone works)

zini4_tha_grunt 03-15-2012 09:55 PM

R u sure, u're using KB Crossworlds?
This looks like it've been used with KB AP.

b5523482 03-16-2012 08:30 AM

i installed crossworlds over steam, its located in

Code:

Steam\steamapps\common\kings bounty armored princess
which is the directory i point the red sands install to and then i go from

Code:

Steam\steamapps\common\kings bounty armored princess\sessions\red_sands
the game appears as "King's Bounty: Crossworlds" in the steam game library

when i start the game my selection looks like this

http://img35.imageshack.us/img35/5153/campaignn.jpg

---

tuning 4x4

coRex 03-19-2012 12:09 PM

hi there!

i really enjoy this mod. but i have a question about the eyebeast you got as an item (i think asmodah or something like that is his name).
the eyebeast is getting better and better as you use the skills and so on...

at the beginning of the game the eyebeast wos quite nice, but as i level up (i think i am 8 right now), the beast is only at lvl 3 (which wouldn be an issue actually but...), and it does low dmg for this part of the game.

so my question is: is the eyeball actually worth those -15% leadership in the mid or late game? or is it just a nice idea and nothing more (which would be sad, because i kinda like the idea with a 6th creature on the board)?

Fatt_Shade 03-19-2012 02:49 PM

Asmodeo is sick unit, if you play him 100% solo or great support if you use him allot with you`re army. But if you only use him form time to time, he`s not very interesting.
http://forum.1cpublishing.eu/showthread.php?t=23658 read this tread, many posts on Asmo subject and try to figure what to do with him.
And for -15% lds, it is worth it, because later on certain lvl you can `use` (release) him for price and not wear item, but have him in army all time.

On same subject, did any1 go all Asmo solo, i just wonder how sick can he get (i`we read 52lvl Asmo, with 4kHp . . . ) ? Any pic, or stats info pls.

F-kid 03-23-2012 04:16 PM

Is there something wrong with my Asmodeo?

I started a game (original red sands) last week and gave up because I was like level 12 and Asmodeo was level 4.

So I started this new game today, and killed almost every single enemy with Asmodeo, and he didn't die even once. However, he is not leveling at all. I'm level 5 already and he is still level 1!!!!!!

He was supposed to be leveling up at least a little bit, right? He killed almost every unit in the 10-15 battles I've had so far, but no signs of him leveling up.

Invisstalker 04-24-2012 06:23 PM

Hi, I was wondering if it was possible to install only:
1) All Races on Debir mod; and
2) Morale: Morale from race to race removed, you can now mix races without penality.

I don't want to install the whole red sands extreme mod at this stage however. Thanks.

P.S I've searched through this thread and couldn't find the answer, sorry if I've missed it.

bacchus1974 04-27-2012 02:12 PM

i dont understand how i do to install this mod and how i do to know if i managed to install the mod sand extreme red.

please help me

raknefne 05-12-2012 05:43 PM

Difficulty level on Extreme mod
 
Been playing Red Sands for some weeks, now trying the extreme mod.
Does it only works on impossible level or is hard doable!? :rolleyes:

I guess the +300% monsters on impossible is because the bonuses er bigger too...!? :o

Fatt_Shade 05-22-2012 01:23 AM

1 Attachment(s)
Hello ppl :-)
Holy crap, this took me long time to finish.
After some time i try again red sands, and started playing with some files (mainly pet dragon, to fix description with more lvls i added , and some new items i made), but in latest patch 1.6.1 i found some weird things :

1) red_sands\atoms\dark.lua summoned undead unit, have 50% bonus attack in night and dungeon like all undead units, but also have 2900% defense bonus for i have no idea why ?
Code:

    2 {
      logbits=dungeon
      daytime=8
      defense=2900%
      attack=50%
    }

2) evilgenius.atom is missing poison% for acid cannon attack, i think since he have same attack as alchemist, at least should have same posion%.

3) familiar_beh.atom i added lizard undead units in dead raiser skill, since they have same bonuses like other undead units, why not add them for revive skill of Asmadeo. Who want copy attached file in his game, i only changed deadraiser skill, rest of file is same as in 1.6.1 patch for red sands mod.

4) all lizard undead units missing +1moral cemetery bonuses in .atom files.

5) maelstrom.atom typo in headhunter part - orgre_chieftain

6) ogre.atom typo in feature string - orns_commander_hint . In localization\eng\other\eng_units_features.lng Ogre have orcs_commander_header/hint strings, and in ogre.atom it`s orks_commander, this is why it`s moral bonus to orcs and goblins isn`t working in battles. Fix it so in both files ogre have same strings for this talent.

7) companion.txt in agraves new undead unit driad missing for attack bonus

8 ) spells.txt i fixed necromancy and added new lizardead race in it, who want copy in their game file
Code:

// Çîâ Íĺęđîěŕíňŕ
spell_necromancy {
  category=s
  icon=s_overtime_bless.png
  profit=4
  price=9000
  button_image=book_scroll_necromancy.png
  image=book_spell_necromancy.png
  label=SN_necromancy
 
  hint_config=object_spell
  school=3
  hint=spell_necromancy_hint
  hint_header=spell_necromancy_header
 
  attack=scripted
 
  scripted {
    always_hint=1
    hint_gen_script=necromancy_hint
    log_label=null
    nfeatures=nonecro,golem,plant,demon,magic_immunitet,holy
    script_attack=spell_necromancy_attack
    script_calccells=calccells_all_corpse
    attack_cursor=magicstick
  }
  params {
    // ęňî čç ęîăî ďîäíčěŕĺňń˙
    skeleton=,peasant,footman,priest,robber,robber2,barbarian,barbarian2,pirat,pirat2,witch_hunter,miner,dwarf,werewolf,druid,goblin2,orc,skeleton,glaskeleton,imp,imp2
   
archer=,satyr,elf,elf2,bowman,archer,fireskeleton,venskeleton,goblin,goblin_shaman,catapult,
    spider_undead=,spider,spider_venom,spider_fire,spider_undead,gobot,gobot2,undead_gobot,devilfish,dragonfly_fire,dragonfly_lake,
    zombie=,footman,footman2,priest,priest2,werewolf,druid,wolf,robber2,pirat,pirat2,witch_hunter,zombie,miner,dwarf,orc,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,
    zombie2=,footman,footman2,priest,priest2,werewolf,druid,wolf,robber2,pirat,pirat2,witch_hunter,zombie2,miner,dwarf,orc,
    ghost=,peasant,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,wolf,unicorn,unicorn2,miner,dwarf,miner2,cannoner,robber,robber2,barbarian,barbarian2,pirat,pirat2,witch_hunter,assassin,hyena,graywolf,snake,snake_green,snake_royal,snake_celestial,bear,bear2,bear_white,griffin,griffin2,griffin_cursed,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,chosha,brontor,highterrant,undead_brontor,winged_shade,cerberus,demoness,demon,demon2,
    ghost2=,peasant,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,wolf,unicorn,unicorn2,miner,dwarf,miner2,cannoner,robber,robber2,barbarian,barbarian2,pirat,pirat2,witch_hunter,assassin,hyena,graywolf,snake,snake_green,snake_royal,snake_celestial,bear,bear2,bear_white,griffin,griffin2,griffin_cursed,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,chosha,brontor,highterrant,undead_brontor,winged_shade,cerberus,demoness,demon,demon2,
    vampire=,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,miner,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,vampire,bat,demoness,demon,demon2,
    vampire2=,footman2,knight,paladin,horseman,elf2,werewolf,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,vampire2,bat2,demoness,demon,demon2,
    blackknight=,footman2,knight,paladin,horseman,elf2,werewolf,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,blackknight,demoness,demon,demon2,
    necromant=,priest2,archmage,firemage,druid,necromant,demonologist,gorguana2,
    darkmage=,priest2,archmage,firemage,druid,darkmage,demonologist,gorguana2,
    spiritist=,shaman_blood,shaman,spiritist,
    evilgenius=,ingeneer,alchemist,evilgenius,
    dread_eye=,gorgon,mistik,beholder,beholder2,dread_eye,
    sinister=,gorgon,mistik,beholder,beholder2,sinister,
    driad=,sprite,sprite_lake,sunny_sprite,dryad,driad,
    bonedragon=,runemage,maelstrom,champion,ent2,giant,cyclop,titan,troll,harl,bonedragon,greendragon,blackdragon,reddragon,tirex,necrox,
    sinister=,runemage,maelstrom,champion,ent2,giant,cyclop,titan,troll,harl,sinister,greendragon,blackdragon,reddragon,tirex,necrox,
    undead_gobot=,spider,spider_venom,spider_fire,spider_undead,gobot,gobot2,undead_gobot,devilfish,dragonfly_fire,dragonfly_lake,
    gorguana_avenger=,bowman,footman,footman2,priest,knight,paladin,horseman,satyr,elf,elf2,werewolf,miner,dwarf,miner2,cannoner,pirat2,witch_hunter,assassin,orc,orc2,orc_hunter,orc_saboteur,gorguana,gorguana_council,gorguana_elder,gorguana_avenger,vampire,bat,demoness,demon,demon2,
    gorguana_spirit=,priest,priest2,archmage,firemage,druid,darkmage,necromant,demonologist,gorguana2,
    undead_brontor=,wolf,unicorn,unicorn2,hyena,graywolf,snake_royal,snake_celestial,bear2,bear_white,griffin,griffin2,griffin_cursed,chosha,brontor,highterrant,undead_brontor,cerberus,
    winged_shade=,wolf,unicorn,unicorn2,hyena,graywolf,snake_royal,snake_celestial,bear2,bear_white,griffin,griffin2,griffin_cursed,chosha,brontor,highterrant,winged_shade,cerberus,
    bonedragon=,runemage,maelstrom,champion,ent2,giant,cyclop,titan,troll,harl,sinister,bonedragon,greendragon,blackdragon,reddragon,tirex,necrox, 
    power=500,1000,1500 // ńóěěŕđíűé őčňďîčíň
  }
  levels {
    // level = mana_cost, crystals_cost to upgrade from previous level
    1=10,5
    2=22,10
    3=35,20
  }
}

Who want, save original spells.lua file and copy this over necromancy spell in it, if you got some problems return original file from copy location. I had no problems with it, but i started new game with this in spell mechanics already.

9) i attached some files i also changed to include lizardead race : in battle_akademy.lua i added their units for upgrading , engbakademy.lng also added lizardead , pet.atom and eng_pet.lng for those who want to play with pet dragon skills (save those files in scripts folder later) , familiar_beh.atom i included lizardead units for deadraiser skill who want to try.

On other note, any idea what to do with wisdom_skull , scroll_bag , shaman/inquisitor set bonus rewards, and wisdom skill now isnce in RSE mod all hero classes have 100 scroll slots in book from start ? I had some ideas what to change this items/skill, but not really interesting.
Any thoughts ppl ?

Fatt_Shade 05-27-2012 08:20 AM

1 Attachment(s)
Some time ago i asked for some stats on end game solo asmodean play, but no reply so i decided to try it myself. And run into some weird things :
1) quest mercenaries, i brought 50 bowman, robber and pirate in reserve slots from debir/scralet wind islands, to rusty and go to delivered them to finish quest. But after i finished quest i still had 50 bowman in reserve, and robbers ^ pirates were gone. Bow man were in 5th reserve slot (1 of new, added in this mod), and robber/pirate were located in regular reserve slots. No big problem, just mentioning this little bug.
2) dersu island i took quest pearls for necklace , and found 6 of them. Every game before i find 5/, this time 6/5. Who want to buy pearls ? i`ll make you god price :-D
3) when i pick up fallen star, and try to talk to Aster to update my quest log, and get info to take tools form montero, my game crash :-( I thin i read about this bug before, but cant find it now. Any help ppl ?

Leonion 05-27-2012 09:05 PM

Wow.
I really liked the list of changes.
...except for difficulty.:(
I'm not a big fan of plying on my nerves. I have enough stress in life so the only thing I seek in games is rest.
Is there any way someone can make a version of this mod for "normal" or at least "hard" difficulties?:rolleyes:

anti0302 10-31-2012 12:09 PM

:confused:i 'd like red_sands mod but i can't find 1.6 setup file.Who can share me this mod ?:(

rundat 11-01-2012 02:51 PM

Quote:

Originally Posted by anti0302 (Post 475552)
:confused:i 'd like red_sands mod but i can't find 1.6 setup file.Who can share me this mod ?:(

https://rapidshare.com/#!download|95...rar|115081|0|0

anti0302 11-02-2012 03:20 AM

thank you^^

hardy87 11-20-2012 12:38 PM

Crash Bug : Quest Falling star Je-Lo-Pi
Mod : Red Sands Extreme

http://ns1.upanh.com/b3.s35.d2/3deec...461.test01.jpg

The game's crash when I report to finish quest. Can anyone help me ?

And here is my save game :
http://www.mediafire.com/?645gc1rhoy5ajca

p/s: sorry for my bad English :)

Belcanzor 01-25-2013 04:15 PM

You need edit file eng_chat_1564565750_0938105647.lng and remove the extra [ symbol in the line :
chat_system_938105647_snap_6_question=^?^
Thats all.

Magor1975 04-03-2013 10:29 AM

1.8
 
Hi everyone.
Is a any chance to made compatibility this great mod with patch 1.8 red sands?
I´am so stupid do anything like that,but i´am big fan this game.

TheGsProds 09-14-2013 09:10 AM

Hi!! Could anyone give the links to download and instal Red Sands please? I have download any links but there are many pictures i cannot see (items and units)

I would really like to play red sands but i can´t. My KBCW version is 1.3.1.

Thank u

aristobal 09-17-2013 10:43 AM

Quote:

Originally Posted by TheGsProds (Post 509294)
Hi!! Could anyone give the links to download and instal Red Sands please

try this:
red sands extreme mode
http://www.gamer.ru/kings-bounty-per...e-1-4-rseu-1-0

or this
red sands full patch 1.8
http://forum.1csc.ru/index.php?/topi...1%82%d1%87-18/

all in russian

if the last link broken ask local moderator from the russian forum to renew it

TheGsProds 09-20-2013 07:53 AM

Quote:

Originally Posted by aristobal (Post 509349)
try this:
red sands extreme mode
http://www.gamer.ru/kings-bounty-per...e-1-4-rseu-1-0

or this
red sands full patch 1.8
http://forum.1csc.ru/index.php?/topi...1%82%d1%87-18/

all in russian

if the last link broken ask local moderator from the russian forum to renew it

Thank u bro! I´m going to download it. Can I use the translate at the begining of this post to translate red sands extreme mode?

cloudkat 01-23-2014 02:19 PM

Does anyone know if this is compatible with RS 1.8??

ShadowDust 01-24-2014 12:48 AM

Quote:

Originally Posted by TheGsProds (Post 509294)
Hi!! Could anyone give the links to download and instal Red Sands please? I have download any links but there are many pictures i cannot see (items and units)

I would really like to play red sands but i can´t. My KBCW version is 1.3.1.

Thank u

hi i have similar problem got KB GOTY edition, red samdsn 1.6 , patch 1.6.1 and RSE 1.4 cant see units portraits and cant use special abilities of blood shamands ice ogres etc ( it shows me error with special attacks.lua) can anyone help with this issue?

robizeratul 12-15-2014 12:46 PM

can this only be played on impossible? I am playing the game on hard and I like the challenge, but anything more would truly be "impossible" for me... Also, Is it possible to install only legendary warriors? I can't find that link anywhere...


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