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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   August 6 2011 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=25222)

sorak 08-07-2011 02:35 AM

2 weeks eh?

How come I dont believe that...??

heheeh

Damixu 08-07-2011 03:06 AM

Thank you for the information (finally) Luthier.

Please update us at least once a week from now on, please....

retrojet 08-07-2011 03:11 AM

Thanks for the update, Luthier.

...Not that it will satisfy the doom and gloom crowd...
:-D

Viper 08-07-2011 03:42 AM

Everything is good on the first AFTER screenshot except marking on the right wing. Why do they look washed out to compare with the wing texture? I hope it will be fixed.

jayrc 08-07-2011 04:11 AM

AWESOME:grin:

Tiger27 08-07-2011 04:40 AM

Quote:

Originally Posted by furbs (Post 320448)
Looking again at the screenshots...

The cockpit shots, i cant see where they are better, in fact they look worse to me, check the roundels on the hurri, can anyone tell me what im missing?

The landscape shot looks much better.

very much looking forward to the new sounds.

though still no word on some pressing issues.

I imagine a new sound engine and new graphics, may either remove or create some new pressing issues, once they bed in the new sound etc, hopefully the game will then be in shape too fix the myriad of other bugs that need looking at, but at least things are looking up, if they can get the sounds right, that in itself will make a massive difference to gameplay, and maybe I will be able to stay online and hear sound at the same time :grin:

Tiger27 08-07-2011 04:45 AM

Quote:

Originally Posted by HamishUK (Post 320657)
The fact that there are major re-writes of the code going on pretty much sums up that the original game was far from ready for release.

Reading into the emails these are pretty large steps being taken on the entire game engine. This is a positive move but doesn't deserve a pat on the back nearly 6 months after release.

Generosity not one of your strengths by the sound of it ;-) I know you paid your dollars and expected a game too play, but at least they haven't done a SH5 on us, and as the repair work they are doing is not costing us anymore dollars, I think a thanks isn't really too much to give is it ?

Tiger27 08-07-2011 04:48 AM

Quote:

Originally Posted by adonys (Post 320620)
No word regarding the Radio Comm ?!! It's the part of the game needed the most, and also the most broken :(

It's possible that it is tied into the sound update in some way, I remember Luthier saying they had employed someone to work on the AI, as this is a component of the radio sounds, so fingers crossed they will have it all ready to go in one package.

FS~Phat 08-07-2011 05:03 AM

Love the new look. Especially the new lighter cockpit, makes it feel less clostraphobic and more realistic. Could maybe do with a bit more contrast and slightly more color saturation on the wings but otherwise a great improvement!

zxwings 08-07-2011 05:36 AM

Quote:

Originally Posted by skarden (Post 320658)
Fantastic news! I love the new landscape,it definitely has a more "real" look to it,I also prefer the new cockpit colours,it looks a little more naturally lit to me.

+1 :grin:

The new development in graphics is wonderful, even in its alpha stage.

LcSummers 08-07-2011 05:50 AM

Hi dev team,

thank you for this update, looking forward to test it.:grin:
It sounds promising. I huge update, a lot of work but i am optimistic.;-)

Great and have a nice weekend.

Phazon 08-07-2011 06:19 AM

I am so glad that Luthier has shown that the dev's passion for the game is just as much as our own. It just seemed like at launch the devs faced a losing uphill battle but its clear that they have really sat down and said "right, what do we need to do to make it the greatest WW2 flight sim ever known to man".

You have addressed some of the biggest core issues with this post Luthier, and I am more than willing to help Maddox Games beta-test and get this game back on its feet. :)

rakinroll 08-07-2011 06:38 AM

Thank you Luthier.

adonys 08-07-2011 06:42 AM

I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..

I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing.

also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making..

fireflyerz 08-07-2011 06:49 AM

Agreed

albx 08-07-2011 06:51 AM

Quote:

Originally Posted by adonys (Post 320717)
I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..

I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing.

also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making..

we can't judge it by some screenshots... let's wait for the patch ok? ;) now I feel the things will be better.... thanks again Ilya

klem 08-07-2011 07:06 AM

Quote:

Originally Posted by albx (Post 320721)
we can't judge it by some screenshots... let's wait for the patch ok? ;) now I feel the things will be better.... thanks again Ilya

+1
there's probably some tweaking to do anyway
clearly they are doing some major rework and thats not something to be criticising given the general state of the game.

jomardi 08-07-2011 07:34 AM

"dear" OLEG if you go make new game... ever, you must make free for all members, who has buy this game! remember this!!!

esmiol 08-07-2011 07:43 AM

oleg don't work anymore in 1C ... and not even in the game industry.

thx for the news... it is great to have finally news... and good news.!

skouras 08-07-2011 08:16 AM

the terrain looks very promising
but the shandows is a little washed out in the cockpit And with worse FPS
also the water has changed and i liked that water
anyway i'm sure they will be an awesome patch;-)

aaltomar 08-07-2011 08:28 AM

I have to say that purely from a visual standpoint the "before" cockpit shot was better than "after". If the main idea is to make the dials more readable in a bright sunny day then I guess that's a compromise one can live with, but still I do prefer the original shot. Outside looks good.

Baron 08-07-2011 08:29 AM

Quote:

Originally Posted by adonys (Post 320717)
I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..

I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing.

also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making..

So, they switched the entire core game engine from old IL2 to the new CoD and the patch is still under 1 GB.

That is some serious coding going on there. ;)


P.S. The colours is NOT yet tuned.


Good work Luthier and team, as others have said its good to hear how much work is been done and we should wait till the actual patch arrives before busting a vein.

Rickusty 08-07-2011 08:31 AM

Great news!

I really thought you were already sunbathing in the black sea, with hot russian girls all around you
http://www.ukrainebride.net/images/a...up-photo-2.jpg

but... not.


You're still working hard and trying to improve the beast.

Bravi !

Cheers!
Rick

Kankkis 08-07-2011 08:52 AM

Thanks Luthier.

adonys 08-07-2011 08:56 AM

Quote:

Originally Posted by albx (Post 320721)
we can't judge it by some screenshots... let's wait for the patch ok? ;) now I feel the things will be better.... thanks again Ilya

that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..

Quote:

Originally Posted by Baron (Post 320747)
So, they switched the entire core game engine from old IL2 to the new CoD and the patch is still under 1 GB.

That is some serious coding going on there. ;)

code by itslf is small. if they can use the same data with it (as in they've modified the old engine to use the new format they wanted for CoD, or they are forcing the same forats into CoD as in old IL2 - though the last one would be worse), the change would be only a few megs.

the 1 GB size can only be because of new media data added, namely sounds and textures.

and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably..

tintifaxl 08-07-2011 09:00 AM

Quote:

Originally Posted by Redroach (Post 320454)
as of every patch so far, my questions are:
What about radio commands and loadout options fixes?

Radio comms are most essential for any flight sim but the pure arcade ones. Online and offline.

Sorry, but my personal opinion is: Until these 2 issues (in fact those that make the game broken from my pov) are fully fixed and streamlined, I don't even want a new graphics engine, to be perfectly honest.

+1 to that. Fixing the radio comms is the most important issue for me.

Seeker 08-07-2011 09:07 AM

Thanks for the info.

Mind you, one is pressed to ask:

If you've had to make new graphic and sound engines in the past months, if indeed you CAN make new graphic and sound engines in mere months, just what the hell where the six years of development used for?

It sure as hell wasn't used on fancy interfaces.

Nonetheless, thank you for the news.

Baron 08-07-2011 09:15 AM

Quote:

Originally Posted by adonys (Post 320759)
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..



code by itslf is small. if they can use the same data with it (as in they've modified the old engine to use the new format they wanted for CoD, or they are forcing the same forats into CoD as in old IL2 - though the last one would be worse), the change would be only a few megs.

the 1 GB size can only be because of new media data added, namely sounds and textures.

and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably..


All im saying is that there is a huge difference between using an old engine with some new stuff as suppose to a new engine with some old stuff.

yellonet 08-07-2011 09:19 AM

Quote:

Originally Posted by adonys (Post 320759)
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..

Yes one can say they are better, or worse. "Better" is a very subjective term so if I think it looks better I can very well think so and say so, but you don't have to agree.

Blackdog_kt 08-07-2011 09:29 AM

Regarding the "it's ported from IL2" assumption, i highly doubt it since they are coded on different programming languages.

I think they just had a "basic" build of CoD that they had to release when Ubi said "no more money" but they had probably started work on a better one already, maybe even being half-way done with it, and the reason we are only seeing the results now is that it's getting closer to completion and there's something tangible to show.

justme262 08-07-2011 09:42 AM

It worries me that so many people see the screen shots as an improvement when they look so much worse to me. Washed out and colorless...

I just got COD running great with the darker terrain mod and sounds mod at 60fps with no stutters and now they are gonna change everything...

We have had new bugs introduced with patches, such as the prop pitch bug when they changed the 109prop pitch and the loadout screen not working after a patch. I hope this doesn't fix what isn't broken.

I would be much happier if they said they were fixing bugs like the controls bugs, spits mkI 100octane fuel, CSP.... adding British destroyers...ect

I am gonna make a copy of the way it is now ...

JG52Krupi 08-07-2011 09:49 AM

Quote:

Originally Posted by justme262 (Post 320783)
It worries me that so many people see the screen shots as an improvement when they look so much worse to me. Washed out and colorless...

I just got COD running great with the darker terrain mod and sounds mod at 60fps with no stutters and now they are gonna change everything...

We have had new bugs introduced with patches, such as the prop pitch bug when they changed the 109prop pitch and the loadout screen not working after a patch. I hope this doesn't fix what isn't broken.

I would be much happier if they said they were fixing bugs like the controls bugs, spits mkI 100octane fuel, CSP.... adding British destroyers...ect

I am gonna make a copy of the way it is now ...

They reason they broke things is they rushed patches out and broke things and ppl moaned, now they have spent time debeloping the next patch, in fact STATED that they were going to take longer and still ppl frickin moaned :confused: :rolleyes:

skouras 08-07-2011 09:51 AM

Quote:

Originally Posted by JG52Krupi (Post 320784)
They reason they broke things is they rushed patches out and broke things and ppl moaned, now they have spent time debeloping the next patch, in fact STATED that they were going to take longer and still ppl frickin moaned :confused: :rolleyes:

agree

jimbop 08-07-2011 09:52 AM

Quote:

Originally Posted by Blackdog_kt (Post 320778)
Regarding the "it's ported from IL2" assumption, i highly doubt it since they are coded on different programming languages.

I think they just had a "basic" build of CoD that they had to release when Ubi said "no more money" but they had probably started work on a better one already, maybe even being half-way done with it, and the reason we are only seeing the results now is that it's getting closer to completion and there's something tangible to show.

+1. This is logical and closer to the truth I think. Frankly, though, I don't really care what happened at release (it's past, can't change it) as long as the devs make amends now (which they seem to be).

Bonkin 08-07-2011 09:55 AM

Quote:

Originally Posted by sorak (Post 320669)
2 weeks eh?

How come I dont believe that...??

heheeh

If I read it correctly we're looking at least 2 weeks of further development and at least a week of testing. We therefore cannot expect to see the patch become available until 27th August at the earliest.

This doesn't bother me... I'm just glad for the communication from the devs - so we know they are still working it.

JVM 08-07-2011 09:55 AM

"Washed out and colorless..."

This is exactly what was missing...Any RL flyer will tell you this is the way the landscape looks like most often when flying, In England or elsewhere...So far CloD seemed to be consistently high noon with prevailing NW winds hence very clear atmosphere...this was not the case all the time, especially not during summer 1940!

Note that A/C flying a bit lower altitude than you should now be a lot easier to spot, like in real life...

JV

Pluto 08-07-2011 10:00 AM

Good to read ....
 
... that things are progressing well !
:!:

furbs 08-07-2011 10:03 AM

Quote:

Originally Posted by JG52Krupi (Post 320784)
They reason they broke things is they rushed patches out and broke things


Krupi, come on now mate, you just made that up. :grin:

You or i have no idea why they broke it.

Cpt_Farrel 08-07-2011 10:04 AM

Great news! Thanks for the update. Looking forward to this!

Bonkin 08-07-2011 10:06 AM

Quote:

Originally Posted by JVM (Post 320789)
"Washed out and colorless..."

This is exactly what was missing...Any RL flyer will tell you this is the way the landscape looks like most often when flying, In England or elsewhere...So far CloD seemed to be consistently high noon with prevailing NW winds hence very clear atmosphere...this was not the case all the time, especially not during summer 1940!

Note that A/C flying a bit lower altitude than you should now be a lot easier to spot, like in real life...

JV

I fly a bit (just PPL) and my experiences (in the UK) are that often there is no clear horizon (colours wash out), but looking down the clouds often cast great dark shadows across the landscape so you never have any uniformity of colours. At the moment I think CloD captures the horizon very well. I think as the dynamic weather patches come along we'll see some great visual improvements.

Flanker1985 08-07-2011 10:31 AM

Sorry sir. We just want to ask when does the eastern front version of this game is coming out. Because we all loved the previous IL-2 game especially the dynamic Soviet fighter campaign. Me and my friends are all eager to pilot the MiG-3 and Lavochkin serious in the new IL-2 game.

Thank you in advance for replying us.

justme262 08-07-2011 10:54 AM

Did anybody else notice that reflections were enabled in the last beta patch and then disabled again in the official patch? It was a nice effect. I was sad to see it gone again.
http://www.youtube.com/watch?v=Ye_VY1aV3Zg

I see real life pilots saying the cockpit lighting looks more realistic in the after screens. I suppose there would be a lot of ambient light in a cockpit on a sunny day...
What do the other who fly real planes think?

bongodriver 08-07-2011 11:00 AM

Quote:

Originally Posted by justme262 (Post 320798)
Did anybody else notice that reflections were enabled in the last beta patch and then disabled again in the official patch? It was a nice effect. I was sad to see it gone again.
http://www.youtube.com/watch?v=Ye_VY1aV3Zg

I see real life pilots saying the cockpit lighting looks more realistic in the after screens. I suppose there would be a lot of ambient light in a cockpit on a sunny day...
What do the other who fly real planes think?

I fly professionally and would agree the after shots are more realistic of ambient light levels but I actually preffered the old higher contrast.....but Luthier did explain this still needs tuning.

klem 08-07-2011 11:05 AM

Quote:

Originally Posted by bongodriver (Post 320799)
I fly professionally and would agree the after shots are more realistic of ambient light levels but I actually preffered the old higher contrast.....but Luthier did explain this still needs tuning.

I'm waiting for the patch to see what we really get but if the after shots turn out to be a good representation I'd say the cockpit is washed out but not the terrain.

Continu0 08-07-2011 11:05 AM

Without reading trough the whole tread, two things that came up to my mind:

1. Luthier is talking about a "Development Update", not about a patch- or bug-fix update. To me, this sounds like they know exactly that there is still a lot of work to do and they are also planing (and able(in terms of money, etc.) to do it!
Sounds positive for the future!

2. I am okay with the rare posts from luthier. People are moaning anyway and a weekly update with hundreds of replies like "but my priority-list looks different" etc. doesn´t help anyone.

So I am looking forward to the next patch and hope for the best:)

Continu0

Sammi79 08-07-2011 11:11 AM

Thank you Luthier for an informative development update. Sounds like work is progressing well, good news on all fronts - FMs, sounds, new aircraft, new ground units, graphics etc... keep up the good work.

:)

Rattlehead 08-07-2011 11:33 AM

Quote:

Originally Posted by Seeker (Post 320763)
Thanks for the info.

Mind you, one is pressed to ask:

If you've had to make new graphic and sound engines in the past months, if indeed you CAN make new graphic and sound engines in mere months, just what the hell where the six years of development used for?

Probably for a number of reasons.

For one, the team are working flat out to release these patches, and in the early conceptual stages of the game, work was most likely undertaken at a much more leisurely pace, which is normal.

The early planning of this game must have taken months by itself, before even starting work on the engine.
Numerous meetings to decide what exactly they want to do with a new simulator, what content to include, what campaign to start with, what api to use, which members of the team will be doing what etc. etc.

Then, because of the new CEM, huge amounts of research was undertaken, which can take forever. Doing all the research for the content of this game, to keep it historically accurate, must have been exhaustive and taken up a massive amount of time.

Building the engine must have been another monstrous undertaking, especially with a small development team. Most game developers just don't have the time and money to build a whole new proprietary engine, preferring instead to use an already existing engine, but MG have built their own from scratch, and the graphics and sound are only a tiny portion of the overall engine build. Think of all the insane calculations done by this game...the CEM, all the collision detection, the AI...it goes on and on.

Given the size of the team, and given the fact that this was built from scratch with quite mind-boggling detail, I don't think 5-6 years is really unreasonable.

Redroach 08-07-2011 12:00 PM

Don't get too upset about the new graphics! The way I see it, they just fiddled a bit with gamma correction and edited terrain textures to darker colors, as of now. Let's see how it looks in the actual patch it is contained in.

Radio comms and loadouts plx!

Mogster2K 08-07-2011 12:12 PM

As someone who lives in the UK the new colours are much better, less lime green, I also like the softer shadows. Although the cockpit lighting looks a bit less WOW, I prefer that to the harshness of the old lighting, it feels more realistic.

So at a glance its a hesitant thumbs up from me.

Kodoss 08-07-2011 12:15 PM

Should'nt we all wait what we get in the next patch and then list the Bugs?

Luthiers Team is still working on it. Even if you complain now about things, does'nt mean that they would implement it.
IMHO its better to wait for the patch and look what we get, then to complain endlessly and never getting it.
I personally think that the beta will be out in approximatly 4 weeks.

But it would be nice if they could give us the SDK (or at least the specifications for A/C and stuff) with the patch and tell us which A/C they have in the line, that we could start on planning our own content.

unreasonable 08-07-2011 12:35 PM

Quote:

Originally Posted by JVM (Post 320789)
"Washed out and colorless..."

This is exactly what was missing...Any RL flyer will tell you this is the way the landscape looks like most often when flying, In England or elsewhere...So far CloD seemed to be consistently high noon with prevailing NW winds hence very clear atmosphere...this was not the case all the time, especially not during summer 1940!

Note that A/C flying a bit lower altitude than you should now be a lot easier to spot, like in real life...

JV

Yes but one might hope that the engine would be capable of producing this clear day effect when you stick in clear weather options into the FMB - otherwise how will the N.Africa Campaign Expansion due in 2023 look? Surely the hazy atmosphere effect should be part of the weather options rather than the default?

David198502 08-07-2011 12:45 PM

thank you luthier for this update!nice to see you here, and nice to be informed!this update shows me that you indeed listen to the community.the graphics changes look really improved!waoh im really looking forward to this patch.

Qpassa 08-07-2011 12:56 PM

Thanks.
Hope to see more news soon

OverVolts 08-07-2011 01:03 PM

1.) Graphics - Definitely needs adjusted, the old colors look more vibrant and the new shots colors look washed out. Also with the fps showing I see the same fps in before and after shots. Based on the before after shots the beta graphics look like a downgrade to something crappy.

2.) Sound - Current sounds are terrible so it won't take much for it to be considered an improvement.

Guess I'll have to wait and see what the final result will be after adjustments.

JokkerFX 08-07-2011 02:05 PM

Thanks, it is great that the sim is developed continuously better.

Flanker35M 08-07-2011 02:05 PM

S!

Well, it seems when autumn hits us CoD will get goodies so I can finally start flying and enjoying it :)

Spinnetti 08-07-2011 02:10 PM

WOW! Sounds great! I can't wait..... I've had the game since launch, but can't play it do to so many issues.. I'm sure this will be the best sim ever once it gets a little further in development....

WWWringer 08-07-2011 02:19 PM

I like the AFTER cockpit shots a LOT better.

The BEFORE shots with the harsh shadows look like the light source is from a pinpoint - or if the scene was lit by the sun during a solar eclipse a minute or so before totality. (yes, I have been fortunate enough to experience a total solar eclipse in good weather)

The AFTER shots look much more natural. The light source is a bit more difuse so that the lighting levels are not unaturally contrasty.

Keep up the good work.

jg27_mc 08-07-2011 02:22 PM

Thank you for the update. It looks very promising. :cool:

katdogfizzow 08-07-2011 02:34 PM

THANKS for the update

JumpingHubert 08-07-2011 02:57 PM

Quote:

Originally Posted by WWWringer (Post 320860)
The BEFORE shots with the harsh shadows look like the light source is from a pinpoint.

the ligthsource of the sun IS a (not moving) pinpoint. Direct sunlight at clear weather makes harsh shadows. Only at distance the contrast may be washed out..

furbs 08-07-2011 03:09 PM

they didn't bend, they fixed, it was wrong before.

CharveL 08-07-2011 03:10 PM

Luthier, please don't listen to those who like the old vibrant, gay disco lighting. These are the same people who walk into BestBuy to purchase the brightest, most garish TV on the shelf.

As long as you remember this is a simulator and not some Unreal engine FPS I think we'll be happy. Let Wings of Prey take care of the other crowd, most of us will prefer the new lighting system I'm sure if it turns out as promised.

The after screenshots look much better even at thus early stage (minus the roundels) but it can be hard to tell from a couple screenshot stills. Mainly I hope the flickering shadows are gone next patch.

csThor 08-07-2011 03:13 PM

I'll reserve judgement until I can actually see and hear what is in the making. It's probably the only sensible thing to do ... instead of vivisecting a bunch of screenshots for the eternal truths of the universe as some people seem to be so fond of. ;)

VO101_Tom 08-07-2011 03:24 PM

Quote:

Originally Posted by cheesehawk (Post 320882)
It's amazing, we used to get threads every week about how "cartoony" the colors looked, that it was nothing like "real" England, and was too vibrant. Now they finally bend for these vocal individuals, and the sentiment changes to too washed out.

different people, different opinion, but both may have truth! I like this humid weather anyway, than the previous cold front weather.

Borsch 08-07-2011 03:48 PM

Thanks for the update Ilya!

Please look into AI doing barrel rolls 3 times faster than the player! It is not possible to play offline with this bug.

JG5_emil 08-07-2011 03:52 PM

Looks great. Love what you've done with the landscape.

:D

kedrednael 08-07-2011 04:06 PM

Finally an update. thanks!:grin:
New colours look much better as before, they make the textures look a lot more realistic.

flyingblind 08-07-2011 04:20 PM

As I said in previous post, I prefer the after to the before. I personally think the after looks more realistic, the before sort of looks like you are wearing polarizing sunglasses. So perhaps that is the solution - if you like the after better, nip into Boots and grab a cheap pair to wear whilst playing. :-)

Krt_Bong 08-07-2011 04:59 PM

Heh, heh he said 2 weeks, Ha Ha

ATAG_Snapper 08-07-2011 05:07 PM

Quote:

Originally Posted by Krt_Bong (Post 320918)
Heh, heh he said 2 weeks, Ha Ha

Two weeks, be sure! :D

GF_Mastiff 08-07-2011 05:34 PM

more than likely 6 weeks from the sound of it.

KastaRules 08-07-2011 05:41 PM

Quote:

Originally Posted by luthier (Post 320409)
Hi everyone.
[...]
Thank you all for your support!

You guys are awesome! :cool: After all your hard work and support, I feel guilty about having bought only one copy, I think I am gonna get a second one!

mungee 08-07-2011 06:12 PM

I must add my thanks as well!

You're working on a "masterpiece" - the detail staggers me!!

speculum jockey 08-07-2011 06:15 PM

Quote:

Originally Posted by JumpingHubert (Post 320879)
the ligthsource of the sun IS a (not moving) pinpoint. Direct sunlight at clear weather makes harsh shadows. Only at distance the contrast may be washed out..

Cockpits with curved glass canopies, lots of polished metal, and tons of instruments can result in "washed out" shadows since the sun's light is being reflected off of many different surfaces, from many different directions.

Maybe one of the nerds here can drag his $15,000 Spitfire simpit outside so we can see what it looks like for real (or as close as real as his allowance will let him).

Not the same, but you can see the "lightplay" at work, even with the canopy glass rolled back.

http://i.imgur.com/lqr9Vl.jpg

Mad G 08-07-2011 06:42 PM

Quote:

Originally Posted by Snapper (Post 320921)
Two weeks, be sure! :D

:-P
http://img685.imageshack.us/img685/2514/turtlezg.jpg

But some improvements has shown, let´s see. Patience is a virtue...

kendo65 08-07-2011 07:28 PM

Thanks for the update. Seems like an improvement to me on the screen shots.

Intrigued as to what the "quite a few new aircraft variants in the oven" will be, and whether they'll be flyable?

Cheers

Rattlehead 08-07-2011 07:31 PM

Quote:

Originally Posted by kendo65 (Post 320960)
Intrigued as to what the "quite a few new aircraft variants in the oven" will be, and whether they'll be flyable?

Cheers

Yes, interesting question. That part of the announcement got lost in the shuffle a bit I think, but it's going to be interesting to see what the devs have in store.

philip.ed 08-07-2011 08:51 PM

Firstly, brilliant update Luthier, many thanks.

I was looking through some of the old development updates and saw this:
http://fooblog.mexxoft.com/wp-conten...223_161801.jpg

Seems to have the best of both worlds...

SYN_Repent 08-07-2011 09:01 PM

Quote:

Originally Posted by BRIGGBOY (Post 320624)
for **** sake it will get done. i admit it is a pain, but good things come to those who wait. and before you put me on your gimp list, this is the first pc sim i have bought.

so what makes you an expert? and start swearing?

jamesdietz 08-07-2011 09:39 PM

Thanks so much for the Gen- I love this sim but really want to see it come up to its full potenial.I appreciate the update!

skouras 08-07-2011 10:13 PM

Quote:

Originally Posted by Rattlehead (Post 320963)
Yes, interesting question. That part of the announcement got lost in the shuffle a bit I think, but it's going to be interesting to see what the devs have in store.

the E4 IS ONE OF THOSE FOR SURE

JG52Uther 08-07-2011 10:25 PM

Quote:

Originally Posted by skouras (Post 321005)
the E4 IS ONE OF THOSE FOR SURE

I think thats a safe bet! CR42 would be nice as well ;)

JG52Krupi 08-07-2011 10:55 PM

Quote:

Originally Posted by JG52Uther (Post 321008)
I think thats a safe bet! CR42 would be nice as well ;)

If an E4 is present we will be hearing a massive scream of anger from the RAF... those mineshells take no prisoners....:twisted:

159th_Jester 08-07-2011 11:20 PM

Just been looking at Luthier's screenshots and first impression is that the landscape looks a thousand times better than it did at release.

Be very interesting to see the final product when the colour balancing and other tweaking is done. :)

Pluto 08-07-2011 11:24 PM

....... those mineshells take no prisoners....
 
... I hope the BF-109E4 will be added ! ! ! (or even better, give me the F4) and I also hope, that the modelings of both are rather close to real, otherwise the complaining about the overmodeled Spitfire will start, like in the old IL2 again.
If - ... those mineshells take no prisoners.... - then learn to avoid them.

:mrgreen:

VO101_Tom 08-07-2011 11:44 PM

I will be curious about the equipment of the new german types. Automatic systems, engine verions (= performance), weapons...

Skoshi Tiger 08-08-2011 12:31 AM

Quote:

Originally Posted by Snapper (Post 320921)
Two weeks, be sure! :D

No, he actually said he not before three weeks minimum. That would be not before the 27/8 by my calendar

Luthier didn't mention anything about the Beta being released to the public.


Quote:

Originally Posted by luthier (Post 320409)
Hi everyone.

Timeline wise, what we’re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that.

Cheers!

Redroach 08-08-2011 01:17 AM

Quote:

Originally Posted by JG52Krupi (Post 321015)
If an E4 is present we will be hearing a massive scream of anger from the RAF... those mineshells take no prisoners....:twisted:

The E1 came last patch, would be time for some RAF love as well - make the Wellington flyable! ;)
Though the server admins could just unlock the Spit MkII as well

Richie 08-08-2011 02:20 AM

Aren't they backwards.... the before are better than the afters?

Blackdog_kt 08-08-2011 02:21 AM

Maybe the missing RAF variants will be included in new slots and the current ones renamed, especially since it takes no 3D work to do it (it would only need changing some parameters in the FM).

So, we might end up with a Spit Mk.I with 87 octane fuel and two-speed prop for battle of France scenarios (what we currently have, makes sense to keep it since we have the map to use it), a Spit Mk.I with 100 octane fuel and constant speed prop for battle of Britain missions, same for the Hurricanes, etc.

The E4 is also easy in that regard but it might need a bit of cockpit rework (moving the pitch control from the instrument panel to a rocker switch on the throtttle and adding the armored glass panels), but the rest of what it needs is already in the sim (the mineshells).

I'm just guessing here mind you, i just think it would be an easier way to expand the planeset than creating completely new aircraft from scratch so it might be possible.

wolfhound338 08-08-2011 03:35 AM

Quote:

Originally Posted by Richie (Post 321072)
Aren't they backwards.... the before are better than the afters?

Ok I'll stop being a Troll, But I was thinking the same thing M8. I shall not complain as I think we all get it ^^

Looking forward to the new patch : Tally HOOOOOO


PS : Remember ' You can train MONKEYS to fly better than that'........I know, but's its a classic statement :P

Edit after some MOAR TROLLING I see this has been mentioned before :p

PS x2 : Look out Tracker IR boys I am here with the 'Charlie Foxtrot' squadron.....

Bobb4 08-08-2011 06:08 AM

Yes I am also confused about the before and after shot?
But one thing I am happy about is final confirmation that they are hard at work fixing stuff.
Hoorah and I promise not to say another negative thing for the next two weeks :grin:
I think a few "others" should try and do the same ;)

Untamo 08-08-2011 08:20 AM

S!

Great news! Keep up the good work :)

VO101_Tom 08-08-2011 12:35 PM

Quote:

Originally Posted by Blackdog_kt (Post 321073)
The E4 is also easy in that regard but it might need a bit of cockpit rework (moving the pitch control from the instrument panel to a rocker switch on the throtttle and adding the armored glass panels), but the rest of what it needs is already in the sim (the mineshells).

I'm just guessing here mind you, i just think it would be an easier way to expand the planeset than creating completely new aircraft from scratch so it might be possible.

The E-4 equipped with a automatic radiator (oil and water) and automatic Prop pitch too. E-7 equipped with external fuel tank. The /N engines (E-4/N, E-7/N) has different characteristics, than older ones (not only more powerful, but it has greater supercharger). This may mean much programming if they are not yet ready.

roadczar 08-08-2011 01:10 PM

That's more like it. Good work!

Hopefully there are some Eyefinity and Crossfire optimizations as well.

Insuber 08-08-2011 01:21 PM

Looking at the Hurricane shot, finally the grey perspex has been corrected to a more natural clear shade.

Cheers!

Tvrdi 08-08-2011 02:35 PM

so basically the new game...sweat..at least you didnt run away lol

FlyingShark 08-08-2011 03:00 PM

Indeed, sounds promissing to me though.

~S~

catito14 08-08-2011 03:04 PM

I hope the devs finally deliver to us the BATTLE OF BRITAIN Spitfire MK.Ia with Rotol constant speed pitch instead the BATTLE OF FRANCE Spitfire MK.Ia with De Havilland two-pitch airscrew that we have now.


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