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2 weeks eh?
How come I dont believe that...?? heheeh |
Thank you for the information (finally) Luthier.
Please update us at least once a week from now on, please.... |
Thanks for the update, Luthier.
...Not that it will satisfy the doom and gloom crowd... :-D |
Everything is good on the first AFTER screenshot except marking on the right wing. Why do they look washed out to compare with the wing texture? I hope it will be fixed.
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AWESOME:grin:
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Love the new look. Especially the new lighter cockpit, makes it feel less clostraphobic and more realistic. Could maybe do with a bit more contrast and slightly more color saturation on the wings but otherwise a great improvement!
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The new development in graphics is wonderful, even in its alpha stage. |
Hi dev team,
thank you for this update, looking forward to test it.:grin: It sounds promising. I huge update, a lot of work but i am optimistic.;-) Great and have a nice weekend. |
I am so glad that Luthier has shown that the dev's passion for the game is just as much as our own. It just seemed like at launch the devs faced a losing uphill battle but its clear that they have really sat down and said "right, what do we need to do to make it the greatest WW2 flight sim ever known to man".
You have addressed some of the biggest core issues with this post Luthier, and I am more than willing to help Maddox Games beta-test and get this game back on its feet. :) |
Thank you Luthier.
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I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..
I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing. also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making.. |
Agreed
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there's probably some tweaking to do anyway clearly they are doing some major rework and thats not something to be criticising given the general state of the game. |
"dear" OLEG if you go make new game... ever, you must make free for all members, who has buy this game! remember this!!!
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oleg don't work anymore in 1C ... and not even in the game industry.
thx for the news... it is great to have finally news... and good news.! |
the terrain looks very promising
but the shandows is a little washed out in the cockpit And with worse FPS also the water has changed and i liked that water anyway i'm sure they will be an awesome patch;-) |
I have to say that purely from a visual standpoint the "before" cockpit shot was better than "after". If the main idea is to make the dials more readable in a bright sunny day then I guess that's a compromise one can live with, but still I do prefer the original shot. Outside looks good.
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That is some serious coding going on there. ;) P.S. The colours is NOT yet tuned. Good work Luthier and team, as others have said its good to hear how much work is been done and we should wait till the actual patch arrives before busting a vein. |
Great news!
I really thought you were already sunbathing in the black sea, with hot russian girls all around you http://www.ukrainebride.net/images/a...up-photo-2.jpg but... not. You're still working hard and trying to improve the beast. Bravi ! Cheers! Rick |
Thanks Luthier.
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the 1 GB size can only be because of new media data added, namely sounds and textures. and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably.. |
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Thanks for the info.
Mind you, one is pressed to ask: If you've had to make new graphic and sound engines in the past months, if indeed you CAN make new graphic and sound engines in mere months, just what the hell where the six years of development used for? It sure as hell wasn't used on fancy interfaces. Nonetheless, thank you for the news. |
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All im saying is that there is a huge difference between using an old engine with some new stuff as suppose to a new engine with some old stuff. |
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Regarding the "it's ported from IL2" assumption, i highly doubt it since they are coded on different programming languages.
I think they just had a "basic" build of CoD that they had to release when Ubi said "no more money" but they had probably started work on a better one already, maybe even being half-way done with it, and the reason we are only seeing the results now is that it's getting closer to completion and there's something tangible to show. |
It worries me that so many people see the screen shots as an improvement when they look so much worse to me. Washed out and colorless...
I just got COD running great with the darker terrain mod and sounds mod at 60fps with no stutters and now they are gonna change everything... We have had new bugs introduced with patches, such as the prop pitch bug when they changed the 109prop pitch and the loadout screen not working after a patch. I hope this doesn't fix what isn't broken. I would be much happier if they said they were fixing bugs like the controls bugs, spits mkI 100octane fuel, CSP.... adding British destroyers...ect I am gonna make a copy of the way it is now ... |
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This doesn't bother me... I'm just glad for the communication from the devs - so we know they are still working it. |
"Washed out and colorless..."
This is exactly what was missing...Any RL flyer will tell you this is the way the landscape looks like most often when flying, In England or elsewhere...So far CloD seemed to be consistently high noon with prevailing NW winds hence very clear atmosphere...this was not the case all the time, especially not during summer 1940! Note that A/C flying a bit lower altitude than you should now be a lot easier to spot, like in real life... JV |
Good to read ....
... that things are progressing well !
:!: |
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Krupi, come on now mate, you just made that up. :grin: You or i have no idea why they broke it. |
Great news! Thanks for the update. Looking forward to this!
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Sorry sir. We just want to ask when does the eastern front version of this game is coming out. Because we all loved the previous IL-2 game especially the dynamic Soviet fighter campaign. Me and my friends are all eager to pilot the MiG-3 and Lavochkin serious in the new IL-2 game.
Thank you in advance for replying us. |
Did anybody else notice that reflections were enabled in the last beta patch and then disabled again in the official patch? It was a nice effect. I was sad to see it gone again.
http://www.youtube.com/watch?v=Ye_VY1aV3Zg I see real life pilots saying the cockpit lighting looks more realistic in the after screens. I suppose there would be a lot of ambient light in a cockpit on a sunny day... What do the other who fly real planes think? |
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Without reading trough the whole tread, two things that came up to my mind:
1. Luthier is talking about a "Development Update", not about a patch- or bug-fix update. To me, this sounds like they know exactly that there is still a lot of work to do and they are also planing (and able(in terms of money, etc.) to do it! Sounds positive for the future! 2. I am okay with the rare posts from luthier. People are moaning anyway and a weekly update with hundreds of replies like "but my priority-list looks different" etc. doesn´t help anyone. So I am looking forward to the next patch and hope for the best:) Continu0 |
Thank you Luthier for an informative development update. Sounds like work is progressing well, good news on all fronts - FMs, sounds, new aircraft, new ground units, graphics etc... keep up the good work.
:) |
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For one, the team are working flat out to release these patches, and in the early conceptual stages of the game, work was most likely undertaken at a much more leisurely pace, which is normal. The early planning of this game must have taken months by itself, before even starting work on the engine. Numerous meetings to decide what exactly they want to do with a new simulator, what content to include, what campaign to start with, what api to use, which members of the team will be doing what etc. etc. Then, because of the new CEM, huge amounts of research was undertaken, which can take forever. Doing all the research for the content of this game, to keep it historically accurate, must have been exhaustive and taken up a massive amount of time. Building the engine must have been another monstrous undertaking, especially with a small development team. Most game developers just don't have the time and money to build a whole new proprietary engine, preferring instead to use an already existing engine, but MG have built their own from scratch, and the graphics and sound are only a tiny portion of the overall engine build. Think of all the insane calculations done by this game...the CEM, all the collision detection, the AI...it goes on and on. Given the size of the team, and given the fact that this was built from scratch with quite mind-boggling detail, I don't think 5-6 years is really unreasonable. |
Don't get too upset about the new graphics! The way I see it, they just fiddled a bit with gamma correction and edited terrain textures to darker colors, as of now. Let's see how it looks in the actual patch it is contained in.
Radio comms and loadouts plx! |
As someone who lives in the UK the new colours are much better, less lime green, I also like the softer shadows. Although the cockpit lighting looks a bit less WOW, I prefer that to the harshness of the old lighting, it feels more realistic.
So at a glance its a hesitant thumbs up from me. |
Should'nt we all wait what we get in the next patch and then list the Bugs?
Luthiers Team is still working on it. Even if you complain now about things, does'nt mean that they would implement it. IMHO its better to wait for the patch and look what we get, then to complain endlessly and never getting it. I personally think that the beta will be out in approximatly 4 weeks. But it would be nice if they could give us the SDK (or at least the specifications for A/C and stuff) with the patch and tell us which A/C they have in the line, that we could start on planning our own content. |
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thank you luthier for this update!nice to see you here, and nice to be informed!this update shows me that you indeed listen to the community.the graphics changes look really improved!waoh im really looking forward to this patch.
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Thanks.
Hope to see more news soon |
1.) Graphics - Definitely needs adjusted, the old colors look more vibrant and the new shots colors look washed out. Also with the fps showing I see the same fps in before and after shots. Based on the before after shots the beta graphics look like a downgrade to something crappy.
2.) Sound - Current sounds are terrible so it won't take much for it to be considered an improvement. Guess I'll have to wait and see what the final result will be after adjustments. |
Thanks, it is great that the sim is developed continuously better.
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S!
Well, it seems when autumn hits us CoD will get goodies so I can finally start flying and enjoying it :) |
WOW! Sounds great! I can't wait..... I've had the game since launch, but can't play it do to so many issues.. I'm sure this will be the best sim ever once it gets a little further in development....
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I like the AFTER cockpit shots a LOT better.
The BEFORE shots with the harsh shadows look like the light source is from a pinpoint - or if the scene was lit by the sun during a solar eclipse a minute or so before totality. (yes, I have been fortunate enough to experience a total solar eclipse in good weather) The AFTER shots look much more natural. The light source is a bit more difuse so that the lighting levels are not unaturally contrasty. Keep up the good work. |
Thank you for the update. It looks very promising. :cool:
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THANKS for the update
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they didn't bend, they fixed, it was wrong before.
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Luthier, please don't listen to those who like the old vibrant, gay disco lighting. These are the same people who walk into BestBuy to purchase the brightest, most garish TV on the shelf.
As long as you remember this is a simulator and not some Unreal engine FPS I think we'll be happy. Let Wings of Prey take care of the other crowd, most of us will prefer the new lighting system I'm sure if it turns out as promised. The after screenshots look much better even at thus early stage (minus the roundels) but it can be hard to tell from a couple screenshot stills. Mainly I hope the flickering shadows are gone next patch. |
I'll reserve judgement until I can actually see and hear what is in the making. It's probably the only sensible thing to do ... instead of vivisecting a bunch of screenshots for the eternal truths of the universe as some people seem to be so fond of. ;)
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Thanks for the update Ilya!
Please look into AI doing barrel rolls 3 times faster than the player! It is not possible to play offline with this bug. |
Looks great. Love what you've done with the landscape.
:D |
Finally an update. thanks!:grin:
New colours look much better as before, they make the textures look a lot more realistic. |
As I said in previous post, I prefer the after to the before. I personally think the after looks more realistic, the before sort of looks like you are wearing polarizing sunglasses. So perhaps that is the solution - if you like the after better, nip into Boots and grab a cheap pair to wear whilst playing. :-)
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Heh, heh he said 2 weeks, Ha Ha
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more than likely 6 weeks from the sound of it.
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I must add my thanks as well!
You're working on a "masterpiece" - the detail staggers me!! |
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Maybe one of the nerds here can drag his $15,000 Spitfire simpit outside so we can see what it looks like for real (or as close as real as his allowance will let him). Not the same, but you can see the "lightplay" at work, even with the canopy glass rolled back. http://i.imgur.com/lqr9Vl.jpg |
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http://img685.imageshack.us/img685/2514/turtlezg.jpg But some improvements has shown, let´s see. Patience is a virtue... |
Thanks for the update. Seems like an improvement to me on the screen shots.
Intrigued as to what the "quite a few new aircraft variants in the oven" will be, and whether they'll be flyable? Cheers |
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Firstly, brilliant update Luthier, many thanks.
I was looking through some of the old development updates and saw this: http://fooblog.mexxoft.com/wp-conten...223_161801.jpg Seems to have the best of both worlds... |
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Thanks so much for the Gen- I love this sim but really want to see it come up to its full potenial.I appreciate the update!
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Just been looking at Luthier's screenshots and first impression is that the landscape looks a thousand times better than it did at release.
Be very interesting to see the final product when the colour balancing and other tweaking is done. :) |
....... those mineshells take no prisoners....
... I hope the BF-109E4 will be added ! ! ! (or even better, give me the F4) and I also hope, that the modelings of both are rather close to real, otherwise the complaining about the overmodeled Spitfire will start, like in the old IL2 again.
If - ... those mineshells take no prisoners.... - then learn to avoid them. :mrgreen: |
I will be curious about the equipment of the new german types. Automatic systems, engine verions (= performance), weapons...
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Luthier didn't mention anything about the Beta being released to the public. Quote:
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Though the server admins could just unlock the Spit MkII as well |
Aren't they backwards.... the before are better than the afters?
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Maybe the missing RAF variants will be included in new slots and the current ones renamed, especially since it takes no 3D work to do it (it would only need changing some parameters in the FM).
So, we might end up with a Spit Mk.I with 87 octane fuel and two-speed prop for battle of France scenarios (what we currently have, makes sense to keep it since we have the map to use it), a Spit Mk.I with 100 octane fuel and constant speed prop for battle of Britain missions, same for the Hurricanes, etc. The E4 is also easy in that regard but it might need a bit of cockpit rework (moving the pitch control from the instrument panel to a rocker switch on the throtttle and adding the armored glass panels), but the rest of what it needs is already in the sim (the mineshells). I'm just guessing here mind you, i just think it would be an easier way to expand the planeset than creating completely new aircraft from scratch so it might be possible. |
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Looking forward to the new patch : Tally HOOOOOO PS : Remember ' You can train MONKEYS to fly better than that'........I know, but's its a classic statement :P Edit after some MOAR TROLLING I see this has been mentioned before :p PS x2 : Look out Tracker IR boys I am here with the 'Charlie Foxtrot' squadron..... |
Yes I am also confused about the before and after shot?
But one thing I am happy about is final confirmation that they are hard at work fixing stuff. Hoorah and I promise not to say another negative thing for the next two weeks :grin: I think a few "others" should try and do the same ;) |
S!
Great news! Keep up the good work :) |
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That's more like it. Good work!
Hopefully there are some Eyefinity and Crossfire optimizations as well. |
Looking at the Hurricane shot, finally the grey perspex has been corrected to a more natural clear shade.
Cheers! |
so basically the new game...sweat..at least you didnt run away lol
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Indeed, sounds promissing to me though.
~S~ |
I hope the devs finally deliver to us the BATTLE OF BRITAIN Spitfire MK.Ia with Rotol constant speed pitch instead the BATTLE OF FRANCE Spitfire MK.Ia with De Havilland two-pitch airscrew that we have now.
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