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Do you also so miss many options in the radio-menu? After the patch I got many missing numbers and so on. I can´t tell my mates to attack or to retreat and so on. Did I miss anything last week??
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Thank you Guys for the Patch. This Sim will be better and better:)
To the Sounds: Let allowed to make sounds by Jafa or big pickle....and you have a helping hand;) Thanks for your work and time Greets from Germany Towarisch PS: A very nice and sunny weekend for you luthier and team |
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Anyways, we should all be flying now, not reading forums! Bye for now :D |
Downloading official patch
Regarding the sound thingy. If one would be a bit paranoid it almost sounds like intentional sabotage or something. As i said: If one would be paranoid. :) |
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Fine to have the E-1 there, a wellcome adition.
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Some good things are there, I better post this here as I bet many people will not bother to RTFM ;)
README V1.4.0 GAME VERSION 1.02.14821 (June 24, 2011) ************************************************** ************************************** The latest patch continues to improve on overall performance and multiplayer functionality. NOTE: This patch is incompatible with previous game versions when playing online. ATTENTION! If you experience sub-par performance or unexpected artifacts please update your graphic drivers to the latest version. Additionally, if you have disabled Cloud Synchronization for config files, you may be playing a game with an obsolete controls config. Please back up and delete your old file and reenable Cloud Synchronization to grab a latest stock version. The current patch contains the following changes: GENERAL * Added Bf. 109 E-1; * Added a Minensuchboot 1935 German warship; * Added crewmen models to various ships; * Improved damage system for radars and other large objects; * Improved in-mission map, added some simple navigator tools. AIRCRAFT VISUALS * Reworked Spitfire visuals; * Minor changes to Spitfire hatch damage; * Fixed graphical issues in BR. 20 radioman's cabin; * Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are aroung 60 left; * Minor changes to Blenheim Mk. I; * Minor changes to D.H. 82 pilot's cockpit. AIRCRAFT INTERNALS * Ammo clip counters will not reset when a gun runs out of ammunition; * Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft); * Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns; * Finalized routines for fixed loop radio compass. AIRCRAFT PHYSICS & A.I. * D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine; * Flak fragments now have more destructive effect; * Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns; * Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected; * Force feedback will no longer produce gun shake when guns run out of ammunition; * Adjusted deceleration of detached aircraft chunks; * Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode; * AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader; * AI pilots can now give chase to enemy cowards trying to escape; * Improved and expanded orders menu (NOTE: some new parts are still in BETA). MULTIPLAYER * Redesigned the multiplayer and plane / player selection GUI; * Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game; * Fixed "not found UC0" issue when connecting to a server; * Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft; * Game now properly displays Friends-only servers in server search; * Enabled joining multiplayer servers from steam and not just from the in-game server search. NOTE: this requires an additional key in conf.ini, tryDirectConnect=1 in the [NET] section. It will only appear automatically in a fresh install on a steam account where the game has not been installed previously; * Spawn areas now properly switch sides when airfields are captured; <--- Ataros is probably dancing on tables right now... :D * Improved script spawning for ground objects. MINENSUCHBOOT 1935 The ship is a minelayer and can be set to carry and lay mines in the Full Mission Builder. To lay mines with the Minensuchboot 1935: 1. Create a Minensuchboot 1935 ship in your mission with at least one waypoint; 2. Select the ship's Actor properties, and check the Show Skin checkbox; 3. Add a cargo of mines by setting Cargo to SeaMines; 4. To lay mines, create a waypont of LAYMINES type, and set the additional Lay Mines parameter to ALL or a specific number of mines to drop at the waypoint. NOTE: The mines dropped by the Minensuchboot 1935 will always float on the surface. <--- Hmmmm, undermodelled...ROFL LIST OF EMOTICONS ..... a long list.... |
A new plane already - the BF109 E-1
whatever's next in store? |
tried new patch. same problems. cant reallly play.
Stutters over land fps hit since last official patch no anti alaising -Gollum |
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I'm sorry but no AA isn't a reason for not being able to play! |
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New patch
Hi I have just downloaded new patch, 169.3mb in size. Have cleared cache, I report that performance is excellent on my rather ageing PC.
q6600 @3.2, 6gig of ram, Nvidia 295 card Win 7 64bit, so hardly cutting edge, I have everything set to high except Buildings, Medium and Landscape detail medium. I achieve 35+ fps consistenly. Many thanks to the Devs. Cheers Alex :):):-) |
I just loaded up the game for a quick test in single player and found out...
You still cant change loadouts or convergence or fuel levels (Luthier said this was fixed) The AI was still rolling and diving like a F-16 followed a whole sqd of spits and opened fire to find they didnt react at all to my fire....so shot them all down. after coming into land my wingman decided to crash next to me on the runway. this was just a 10 min quick test... :( |
Posted this already in the blue lines thread, but its worth posting here too!!!
YES!!!!! The blue lines are gone since the latest update!!! Thank you!!! Maybe it would be better PR to make a notice of it in the update readme. This will surely limit the complains of people that the serious problems are not dealt with. I'm happy!!! :grin::grin::grin: |
Well, the explosions and vehicles are back, thankyou team.
The 109E1 flies very nicely, and speaking as a normally RAF only chap, it's nice to hear a 109 firing without the ominous 'thud thud thud'. :) Must go look at the other stuff now. |
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:evil: Just a hotfix, to get back what already worked...kepp all the additional planes models or whatever, but provide at least working "Il2-Sound", to be able flying in MP. ...slowly loosing patience... http://www.mtgthesource.com/forums/i...ine=1223470831 |
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Seriously, this waggling from left to right to left to right and the constant rolling is utter BS. That and the painfully familiar "omniscience" of the AI that breaks exactly when it needs to. Is it really impossible in 2011 to have an AI that doesn't look like a manic-depressive epileptic with clairvoyant abilities and failing eyesight? :evil: Well, more points on the list of much needed fixes. *sigh* |
Thanks guys,
have sometimes microstutters but nearly everything is set to high. Great patch for me. YES ground objects are back, after landing aircraft stands still, its not rolling anymore!!!:grin: Tomorrow i will try some fight. Lets see. Thanks Luthier and dev team. |
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We'll see what the future brings. Thanks for the patch. Edit: Sorry, I don't mean to sound like a whiner, (no offense to the devs I appreciate the hard work guys) but this problem has become a huge issue with me and I suspect many others as well. |
People need to see to believe.
Performance in new patch, recorded with FRAPS during gameplay, no track recorded: [youtube]uV3sEc61QA4[/youtube] Simple as that: great performance, only the same microstutters "46 style", and great visuals. Let's go to the other issues. The performance is good now. If your performance isn't good, upgrade your hardware. |
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Please feel free to post a black death benchmark as I did earlier. Cheers! |
Do we have the stuka siren yet?
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CoD runs fine for LoBiSoMeM so just shut your whining all you cheapskates! Listen.... I can run CoD at around 50fps over land at medium to high detail and it stutters when buildings come into view. I can also run CoD at 60fps over land at everything set to LOW and it still stutters when buildings come into view. That's not a problem with my PC. That's a problem with CoD. |
where are the crewmen models on the ships????just played a mission, but all the ships look empty.?
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the same place the "loadouts, gun convergence, skins fixed" went to.
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I cant understand why Luthier doesnt ring oleg and ask him where he put the multiplayer sound when he cleared his desk, its got to be knocking about somewhere.
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Your problems beggins here... My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites... Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware? Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not. |
First quick impressions: General overall if slight improvement.Cloud and tree shadows even better. Aircraft shininess toned down and skin weathering improved from beta, looks more natural. Shadows, reflections and general look of cockpit canopy perspex and armoured glass seems better. No graphical artifacts appearing. However I have got a slight drop in fps, which is not suprising as I run everything set to maximum on a midrange system. I am pleased it runs as well as it dose and it is still very smooth.
One thing I am sure will hit the performance will be the water getting fixed. As I understand it it is just a place holder at the moment. Eventually it will be transparent with a decent shoreline. I think you should even be able to see submarines diving below the surface. When that happens I really will have to turn down some settings and/or upgrade. I can't find the post but I am sure that is what Luthier said. |
Is it only me or are the prop pitch controls for the 109 still inverted?
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Luthier, have you or the devs looked at the beta bug thread or Insuber's bug thread? Frankly, there seems to be little point posting here if you aren't listening.
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That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive. I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum. Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye! |
Bye.
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removed.
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Thanks, team. With those blue lines fixed the only real fault I had is gone. I am sure all 69xx users are just as pleased, this really was a very pleasant surprise. Much appreciated!
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FRAPS stop working in CloD after the oficial patch... another bug to people start talk... lol! |
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LoL. Thanx. I knew you had it in you!!! |
Thought you'd gone! :)
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Am I the only one missing the nice "ambient light reflections" that came with the game?
Normally when viewing parts of the aircraft that were in the shadow or "outlining" the fuselage they'd reflect sortof a blue/white light representing ambient light or the light that is reflected from the ocean/sky (not direct sunlight). They seem to be completely missing... |
No video yeat, but I run the BD track and had 26 FPS average, with drops to 16 FPS minimum in the big blasts in runway. Some anoying stutters when view is change, with ugly texture loadings. With these settings:
1680x1050 AA 4x SSAO OFF VSYNC ON Model Detail HIGH Buildings Detail VERY LOW Land Detail HIGH Forest LOW Visual Effect MEDIUM Texture quality ORIGINAL Damage decals HIGH Buildings amunt LOW Land Shading MEDIUM Shadows, Roads and Grass ON But as I said, this don't tell nothing. With these settings I made a track to record after the patch "broke" FRAS here, doing straffing and bombing with a Stuka over ground with really no stutters at all, inside cockpit view. I'll try to reinstal FRAPS to do some video. |
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http://www.warbirdsofprey.org/Stats_...reMkIX25lbsCLP http://www.warbirdsofprey.org/Stats_....php?id=La-5FN Boring sim now, planes on rails, poor engine management, just some "point and shoot" crap. Prop pitch? LOL! The old engine can't hold all the improvements we have in CloD. I'm ok with "reality" and tired of shooting RC like planes in full real servers of 46, modded or not... :cool: P.S. By the way, "fanboy"? I'm a MP pilot above all, hate fight AI planes - they are stupid and easy. And MP is broke as hell now in CloD... I'm just stick to the point: the PERFORMANCE in CloD now is OK! If you don't believe, isn't up to me to convince you... Believe it or not, I don't really care. |
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Real is ACTUAL GAMEPLAY, with solid +40 FPS in low level flight, straffing and bombing things... As I said: fixed benchmarks are stupid sometimes, and lead to some equaly stupid conclusions... People really don't learn... That's why readers that don't tried CloD yeat need to filter all stupidity out of this forum... |
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As I may be in the market for a new graphics card it would be very useful. Oh, by the way, it would also be nice if you could post the benchmark result in standard FRAPS format. Thanks! :) |
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Bad for you. The simple point is that this sim runs OK in a x4 3.4Ghz CPU, 4GB of RAM, and a 560Ti. Live with that. You are REALLY comparing UP 3.0 with Cliffs of Dover in terms of FPS performance? Is that a joke? I run 46 here with 60 FPS anytime, any track, any mod. 46 is based in an old graphic engine, and modern hardware runs it easy. Another case of "I can't/don't fly CloD and I hate it!" |
Pretty Please?
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Trying to catch up to your post. I know that it isn't actual gameplay. It is a benchmark and frame of reference. Your standard for graphics performance and mine are clearly different. I expect the BlackDeath track to run smooth and stutter free at 30+ fps at all times. That's my standard because that's what I have now in UP/46'. I'm not going to trade my graphics standard for better DM/CEM. It's not enough for me. I really had an expectation that this game would perform better graphics wise given the changes in technology the past 10 years. Maybe they need to go back to Open G/L. It always ran better than Direct X in 1946. |
Havent read through all these posts. Just a note to ask where are we at? I havent been playing this sim, mostly HSFX il2 which I find amazing. Last time I checked in, things like CEM and the altitude model were broken, correct me if I am wrong. Note: I have this sim and regard it potentially as ground breaking for ww2 sims. And fingers crossed, the way forward. Its just that I dont have time to test all its features, put up with the frustrations. Hence my focus on HSFX 5.1 Il2. I can just jump in and go. Thanks.
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(crap, someone's just gonna make one up now, eh?) |
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Lol, probably. |
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My standard in 46 Black Death is much higher than yours... But only a fool want that a CloD heavy track performs like old 46 track in the same hardware... Here I run BD in 46 with 60 fps... that's my standard, much higher than yours... But I have the same "standard" than you in thinking in CloD... I fly in 46 with great performance in MP running BD with stutters, drops in FPS, etc... By ages! If you think just two seconds you'll see how stupid is your last post... |
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Actually i'm glad they invested more in how the aircraft fly and operate than in the ability to run everything maxed out. It's easier to improve an engine's performance over time and gradually turn on dormant features, than introduce completely new game mechanics at a later date.
Lobi runs with original size textures and i'd risk a bet that's his main resource hog there. I'm running it fine on two year old hardware: i7 920 @ 2.7 Ghz, Ati 4890 1GB and just 3 GB of RAM, win 7 64bit. My settings are: 1680 x 1050 (native monitor resolution), roads/grass/shadows/vsync on, SSAO off, AAx2, building detail and forest on low, buildings amount unlimited (to get rid of the pop-up), land shading high and everything else on medium. I consistently get 30-60 FPS (capped there due to Vsync), unless flying over London. Even over London though i have to fly at low altitude to get below 30 FPS and even so it's a steady 22 FPS in the stock QMB mission, unless i go below 400-500 feet. That's the only scenario where it gets the hiccups for me, skimming the rooftops over London. In fact, since the recent beta and now with this patch i managed to increase my building amount to unlimited which i had set to medium before. This does gives me an occasional FPS drop the first time i'll spawn in a mission or when a chuck of textures are loading, but on average i get better and better performance with each patch, enabling me to even increase a graphics setting from time to time. My only wish is that the bombers would get some love in the next patch because there's a few known issues with some of them and a couple are in need of a revised control scheme/logic when on the bomb run. That's pretty much the only thing i miss right now, some gameplay specific fixes, because it already runs as well as can be expected on my PC. On a final note, that E-1 is a beast. It's not very good against bombers, but it chews up fighters like nobody's business with four of those fast firing MGs. I think it will become the prime air superiority platform for blue pilots online because its lower weight, high rate of fire and ample ammunition supply are ideal for properly hosing down enemy fighters and making a quick getaway. |
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Geeezus....I am talking about the minimum not the average. You know, when that FW190 crashes into that LA7 or whatever at around 1:45 in the BD track. I assure you, 90% of the time my game is running at 60 fps with vsync on. That's with an old 8600 GT that I underclocked! Fyi, under 30 fps is where the human eye starts to notice stutter...so as long as the minimum is ~30 or above in the benchmark, everything is peachy keen. I see long stutters in your last vid and it isn't even a benchmark. I don't get those stutters in 46 BD track. But I guess that is your standard.:-P |
If we can't have MP then the AI needs toning down!
We can't play multi-player because the sound drops out. All we have left is single-player. However the AI has become so infuriating that I'm having trouble enjoying this too now. I am very certain that the AI is more alert than before. We need the 1946 QMB setting where we set AI to rookie, average, veteran, ace etc. In previous versions of COD quick missions I used to find that one or two of the AI enemy were ultra-aware and would do their annoying evasive maneuvers all the way to the deck. I would just ignore these guys and go for a dumber/less aware target, preferably one that was busy attacking a team mate. Now the dumber targets don't seem to exist for me. Every one of them is ultra-aware with their magical FM, even when they are busy they sense your attack and turn on their unrealistic rolling, and high G spiral dives. Now pardon me for saying this but I'm very proud of my shooting ability but I'm struggling with the AI, they are tuned to react exactly at the point you have a perfect firing solution. I'm even tempted to say that they have your convergence settings loaded into their evasion algorithms. |
I don't really play MP much so for me this latest patch seems to have done bugger all.
still terrible performance over land (despite my new machine) and AI still seems to do barrell rolls like an F-18. really starting to get quite depressed about this game now and increasingly find myself drifting to other games. |
hi all
Tested with latest patch,explosion and smoke came back when crashing...good!! i get from 45-55 fps on smaller towns but stutters are there(buildings on very low),every time i enable trees(low)or grass(low)i see about 40-50 fps flying low above fields but stutters with 1 sec interval, when i go above 800-900 feet is smooth, (mirror in cockpit always off,sync on ) my resolution is 1600x900 I DO NOT agree when somebody say that u cannot get more performance from this sim unless u upgrade hardware bla bla bla,we are in 2011 Win 7 64 8 gig phenom x4 965 3.4 ghz gtx 570 1280 mb |
Well I downloaded the steam update and it didn't break. That's good news. lol
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Shadow flickering still an issue. No noticable performance gain noted but game was running OK on med settings before patch anyway. Game seems stable after @1hr testing.
My subjective view is that the current game isn't of a sufficent satisfactory quality for me to enjoy so no longer flying it. Will try it again when next updated. |
One step forward, two steps back?
Hello Luthier,
I have had an interesting afternoon testing the new patch? During my testing, on the good and positive side, everything seems to be running a bit smoother and the game interface seems to work a lot better. On the negative side, when testing my recently constructed FMB missions, "Spitfire Dawn' and the ' JG26 German Campaign', I have noticed that the FMB has changed. When I selected my first JG26 mission you could not select Adolf Galland's correct historical skin by Capt. Farrell, it automatically 'defaulted' to a leader's skin and placed that skin over Capt. Farrell's skin. To make matters worse, I took a 'Steam' picture of this problem and they announced they 'are down', so I couldn't retrieve the picture to show you. Sorry I think 'Steam' is S---T! one step forward and 200 steps back! I saw your earlier post, where you said that one of your programmer's 'porked' the sound, which sadly sounds like a blatant sabotage problem. I hope you haven't got any other 'saboteurs' still in the team? For 'FMB' (Full Mission Builders), I think that you will have to temporarily re-introduce the 'enemy' aircraft 'visually' originating from their airfields, so you can see where they are, both when planning an 'offline' mission and also to allow players to know that something is about to happen! By only showing the enemy aircraft 'when they are on top of you' I think is another 'one step forward and two steps back in the current game version level'. In a combat flight simulation, you have got to allow for the real lack of visual reality. (real pilots with exceptional eyesight, spotted the enemy, long before they spotted them, they were usually the aces) I think this feature in the old IL-2 Sturmovik was one of the key features that made the simulation a notch above the others, sadly I think you have gone backwards with this feature in IL-2 Sturmovik COD. Because we haven't got the 'full working FMB' yet, you may come up with something 'new and exciting' to alleviate this problem? I would be very interested in your comment's? DFLion |
The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).
In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable' ;) http://www.abload.de/thumb/2011-06-25_00003bni2.jpg http://www.abload.de/thumb/2011-06-25_000056nu5.jpg http://www.abload.de/thumb/2011-06-25_00006un64.jpg |
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Gents, please, could you put somewhere english maddox version for download?
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Thank you for your hard work to make this already great sim better and better
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Honestly, one month after the last patch (hotfix of May 20th), I expected some more content and bug solving. I wonder about the size of the team and their working time on this game.
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And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay. |
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BD track 1680x1050 everything on medium, grass, roads etc ON. Original textures. min 17, max 130, avg 62.144 i5 2500K @ 4.0 GHz, Gtx 560 Ti @ stock. Both can be clocked a hell of a lot more. And regarding minimum fps, read my pervious post and use your head. Just because u say its crap if minimum 30 fps isnt achieved in a set track doesnt make it so. Just shows u make up anything to be able to whine. If u have the game its real easy finding out the flaw in your reasoning, if u dont, well..... Btw, did a quick test yesterday and flew a single mission (German column attack) with a total of 90 ac`s in the air. Had some stutters in a few places but nothing worse than i could have in IL2 online. Completely playable with same settings as mentioned (and i didnt even clear my catch folder) with column and airfield being strafed and bombed. |
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Guys, a benchmark is a benchmark! It is a way to compare one system/GPU from another.
It has to be hard in order to show the development of the available hardware. I bet that in 12 months from now, new GPUs will show very high fps numbers on this benchmark. Black Death is also a good way to show you how limited our current GPUs are. In IL2: we run the Black Death to measure our systems and see the bottlenecks. One of the most dramatic experiences I had was when we realised that the sound explosion (of the IL2 crashing into the ground after being hit by the AAA of that armored column) was causing a 1sec stutter because of the sound card limitations. This was the time when most of us bought Audigy2 sound cards and the 1sec stutter vanished :) So, do not take the Black Death as a proof on whether you can play CoD or not but, as a reference point in order to understand how strong your current rig performs compared to others. Why it was named Black Death? Because a lot of us asked for it (ten years flying IL2 die hard) and we were emotionaly tied to this name ;) ~S~ |
Thanks once again for another patch luthier and Co :) keep up the good work gentlemen, love ur work :D
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Loving this game! Just went online and had a blast on a dogfight server.
Man these flight models are great- once the bugs are ironed out this sim will be a classic. No sound bug for me this evening but i assume that was just luck as others seem to be still getting it. |
I haven`t tested in a while (read: the last patch). Low fps over industrial areas seems to be fixed. Around 30 to 40 fps over the city in the German channel free flight.
However I noticed, when buildings are set to unlimited, groups of buildings are popping in and out, doesn`t happen when set to high. Can`t set convergence and fuel load either. Even with the fps being okay, the game still stutters. |
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My God! But I'm OK with that, he can try a mircale. But for the two "genious" that said thar a 560 Ti can't handle CLoD OK, I'm uploading a video recorded in WINDOWED MODE, because FRAPS can't record in CloD in fullscreen here... I'll laugh a lot with the comments about "performance" after the "genious" saw the video! :cool: |
FPS has to equal or better the LCD refresh rate of 60Hz to be free of judder (which quite a few people incorrectly call stutter)
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A couple of things. First of all regarding what kind of hardware is needed to play this game without performance issues. Some of the system specs I've seen here should be able to run 2xCrysis 2 on full detail without any problems whatsoever and they have problems with CloD which is not by any means a "2011 graphics standard game". It's so obvious that it's poorly coded that it's embarrassing when someone is trying to say it's not. Get this in to your head, this game is not state of the art in the graphics department, if you don't agree then you probably aren't very up to date with the rest of the gaming industry. It's a good looking game and I love it but not to the degree where it should demand NASA like specs to be played fluently.
The second thing, how come the three blue stripes horizon is gone when luthier told us it was a graphics driver issue and not something they could correct? Good news that it's fixed but how come he told us it was AMD's problem in the past? Conflicting indeed... |
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Second: I run CloD fluid in a cheap quadcore, with cheap RAM and a middle range - but modern - VGA. I don't have "NASA like specs" and run the sim with great visual quality and fluid FPS. Upgrade your CPU and VGA, or use lower settings ingame. |
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Really funny! Please, get a life! :-) I can run IL-2 Cliffs of Dover better than you run IL-2 1946 UP3.0 with your crap VGA, and windowed! I'll show... just wait! |
As a consumer I will never forgive 1c for selling me a broken product for 50 € which I was unable do use it for 2 moths. When at last I started to see the light at the end of the tunnel the price of the product downs to 30 €. I consider this rather offensive. :evil: And don't come with the early adopter thing because, in this particular case, the time period was only 2 month, were many of us had to wait (some still waiting) in order to have the software running smoothly.
Being that said, it's time to look to the future and, although there's a long road in front of CloD, I must state this was the best patch (for me) so far in terms of performance. I'm assuming that the AMD 69xx series are the one's with greater FPS boost. :cool: Regards. |
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I'll never understand folks getting in a twist because they cannot run CloD on maximum graphic settings, and get 1 billion fps, all on a two year old computer.
This isn't a port from a console game. It's a game engine designed to be future proof for a decade or so. Does no one remember the release of IL2 10 years ago? There were no computers that could run it full out, even with the limited settings available in the conf.ini at the time. Over the years and many updates the graphics got better, more features and settings were unlocked which enabled better images and performance at the same time, and importantly, our hardware improved. Can no one see that this is what will happen with Cliffs of Dover? Oh, wait, this must be the forum for "Short Attention Span Theatre". |
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I need to write this big, because the talking about "future hardware" is inaccurate too: we can run CloD great now! The "beast" aren't so heavy as people believes... We can have great visuals and gameplay with middle range hardware. |
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i dont think that the "running the game" (beside the sound....) is that big proplem for the most users anymore with the current version IMHO.
Its the gamefeatures now.............. And IIRC, that was totaly different to the so often made comparison to the IL2 release in 2001 ! OK, i have to admit, online thx to the 3.party software Hyperlobby. Because UBIcom was a nightmare (i never was there). |
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[youtube]OgQT-5aCKdY[/youtube] Now it's over to me. Really tired to show to some blind fools how this sim runs great now, and how this engine is amazing. Some people just don't DESERVE this kind of software, they just want some cheap "finished game"... I'm loving this "broken game" but GREAT engine! People are talking about "content"? Well, I'm having a great time in the "sandbox" of FMB, putting a lot of units to be destroyed... :-) |
Good to see I'm not the only one flying trough hangars... :grin:
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