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-   -   BONFIRE: Testing ... only testing info here plz (http://forum.fulqrumpublishing.com/showthread.php?t=229944)

aristobal 04-25-2017 03:09 PM

I start new game and build Dumlor shelter again. Now I have 10 swamp snake but for zero price, so items and scrolls

I met Gutar Dodger then click trade and what then? what to do? I couldn't buy.

After first battle win game over as in Erkilmarl (I select 20 level to play).

Restart, and I find Crown of Northern Leader + 100 leadership!

Mesozoic egg of my Beastmaster has leadership 1574 - not huge for start?

What for Block of honey?

When to get valkyre?

raknefne 04-25-2017 04:35 PM

Quote:

Originally Posted by aristobal (Post 715956)
I start new game and build Dumlor shelter again. Now I have 10 swamp snake but for zero price, so items and scrolls
I met Gutar Dodger then click trade and what then? what to do? I couldn't buy.
After first battle win game over as in Erkilmarl (I select 20 level to play).
Restart, and I find Crown of Northern Leader + 100 leadership!
Mesozoic egg of my Beastmaster has leadership 1574 - not huge for start?

Dumlor: This is how it is supposed to work, you pay ahead for the animals you then can pick up for free. On top of that free scrolls and a chance of free items.

Gutar Dodger: ??? we didn't made a hero with that name... Where did u meet him? Is it a hero with armies you can fight?

Game over: Yes, a bug if you play game ending at lvl10-15 or 20. It will be fixed. To all testers: in this version ONLY play "endless game!!!".

Item w. 100 leadership: It is random what u find, not bigger chance than in WoTn. Randomness is taken between for instance level 1-2 items or level 1-3 items etc. Compared to WoTn, you startoff with less leadership.

Mezasoic Egg: I will have to check what it was in WoTn. We have also raised the health of the egg shelf, so perhaps lower it, yes. I really appreciate when you find something that is "out of balance", it helps balancing.

aristobal 04-25-2017 04:41 PM

Quote:

Originally Posted by raknefne (Post 715958)
Gutar Dodger: ??? Can't remember we made a hero with his name... Where did u meet him? Is it a hero with armies you can fight?

I found him underground on the first island.

With mesozic eggs I easy win several battles.

raknefne 04-25-2017 04:54 PM

In Glymser Cave on the small island, or the cave next to Vlandin in town? Did he have an army? Because it doesn't make sense to me. What is the name of the cave you found him?

raknefne 04-25-2017 05:06 PM

Mezasoic Egg (was Permafrost in Wotn): leadership=750,1500,2250 (level 1-3)
- the leadership is doubled in Bonfire/Hylfire. Egg shelf health is 3-4 times stronger now (100 Health as level 1 spell, 450 Health as level 3 spell).

It was not a useful spell in WoTn, because you can't controle them and the shelf broke very easily. That's why we changed the spell. But it is probably too overpow now... I suggest 850, 1900, 3000 leadership, then. You will probably only use it as the Beastmaster.

I will mail you an update if you like, an update of the spell, so you can continue playing with new stats, no problemo.

What do you think, all the testers?

aristobal 04-25-2017 05:36 PM

Quote:

Originally Posted by raknefne (Post 715960)
In Glymser Cave on the small island, or the cave next to Vlandin in town? Did he have an army? Because it doesn't make sense to me. What is the name of the cave you found him?

It seems to me it was Dvorin Cave, but now I can find him out again. Strange.

About mesozic egg: gorguls are more dangeros than other. Let see what to be later.

raknefne 04-25-2017 05:42 PM

Did the hero in Dvorin Cave have an army or did he stand alone, not attacking?

aristobal 04-25-2017 06:15 PM

Quote:

Originally Posted by raknefne (Post 715963)
Did the hero in Dvorin Cave have an army or did he stand alone, not attacking?

not attacking, talk was about help to dwarfs, there was option in dialog to trade but nothing happen.

aristobal 04-25-2017 06:31 PM

Gorguana Ghost's Mark of Blood doesn't work every time when target get damage.

now I am beastmaster, on 3-d level, 300 leadership, lizardmen ghost race, select att and def when levelup

raknefne 04-25-2017 07:41 PM

Quote:

Originally Posted by aristobal (Post 715965)
Gorguana Ghost's Mark of Blood doesn't work every time when target get damage.

If so, it is a WoTn bug, we haven't touched that.

The hero you met in Dvorin Cave is actually a serious bug. We have seen Arturok in 2nd places than the starting town, and thought the bug was only around him. It has to do with the random heroes we put at different places, it must be. We have to find a way to fix that! ... it takes more heroes that the ones we have defined ourselves - and the talk they might have been connected to in a game.

aristobal 04-26-2017 02:34 AM

Quote:

Originally Posted by raknefne (Post 715966)
If so, it is a WoTn bug, we haven't touched that.

but we can't play lizard ghost in WoTn

aristobal 04-26-2017 03:55 AM

I can't buy skills from Skillix
save http://rgho.st/6YNcq9nwh

and I can't find npc who sell map to another island

raknefne 04-26-2017 09:32 AM

About the hero you met in Dvorin Cave: I'll talk it over with Terrion when we meet, to see if we can mod something, else we can only do 2 (boring) things:

a. Delete all random heroes, so you only fight creatures.
b. Only place specific heroes, on a certain island it will always be the same hero you meet.

In Bonfire it is random which hero is placed at a certain place, a random of the heroes we have made, but for some strange reason, it sometimes takes some other heroes, and it can be some with a shop or talk, like the one you met, Aristobal. Eucrysty and I have both met Arturok a 2nd place. Very strange.

If any testers meet similar heroes, that seem out of place, it is this bug. Our homemade heroes just have certain spells which are written in the hero details you can read in the fight, and a relative att/def etc. (the random ones are level 5 I think).

raknefne 04-26-2017 09:36 AM

Quote:

Originally Posted by aristobal (Post 715968)
I can't buy skills from Skillix
save http://rgho.st/6YNcq9nwh
and I can't find npc who sell map to another island

NPC who sells map: You need to visit the Mushroom-like hut in the Cave next to Vlandin. ONLY after that he appears at a random location on either the mainland of Bonbong Land or one of the small islands.

Skillix: If you don't have the required payment, you can't buy skills. For instance Artifactor skills requires 3k Gold and some Crystals. It will only show the skills you can afford at the moment when you talk to him. Your quest log shows all the possibilities. I couldn't read the skillix picture btw.

Hope it helps!

aristobal 04-26-2017 09:58 AM

I meet requirements to learn a skill, please load my save and also help me to find npc who sell map (I already visit mushroom)

raknefne 04-26-2017 11:33 AM

NPC hero, Bandril mapmaker: It is random from game to game where he is, 8 possible locations on Bonbong Land:

1. Very small island with water mill in a long "in sea".
2. just outside the gate of the starting town
3. turn left when exiting town and follow road to the end.
4-8. Turn right when exiting town: 5 locations
a. around center of mainland
b. north in mainland
c. north-eastern part of mainland
d. a little west of 'c'
e. top NW corner of mainland of Bonbong Land

When you get to a new map, it is also random which place he is at.

raknefne 04-26-2017 11:39 AM

Skillix: I have checked the code, it looks fine. Can you tell me what skill you are looking for, and what you have in his requirements for that. Also is a skill you have not learnt yet?
It is just that I have bought skills from him like 15+ times with no problems.

The hero Aristobal met in Dvorin Cave: I checked the editor, we haven't put any heroes down here, if so it is very strange.... let me know if any meet strange heroes and where and who they meet. You said he wasn't there the 2nd time you went????

Blood mark from Und. Lizardmen: What I meant was, we haven't changed the talents on that race. If there's a bug it is one created in the WoTn game. I'm not sure if you met them at all in the WoTn game, in the code it said they were "off", but we just put it "on", not changing anything, other than making the worms be lvl1 instead of lvl2.

aristobal 04-26-2017 11:47 AM

Did you try in my save where I stand near Skillix?

raknefne 04-26-2017 11:51 AM

Oh, thought it was a picture... couldn't open... 2 sec.

aristobal 04-26-2017 11:56 AM

Quote:

Originally Posted by raknefne (Post 715976)
You said he wasn't there the 2nd time you went????

I think it was on my second restart of game and I write about it on third restart. That is why was misunderstanding. But I swear that dwarf hero was really.

Please confirm on my save abovementioned problems which I faced.

raknefne 04-26-2017 12:34 PM

Later. Stressed now... where are saved games to be stored btw? Can't seem to find the place to put the zip files you linked.

Erkilmarl 04-26-2017 12:35 PM

Quote:

Originally Posted by raknefne (Post 715953)
Did it say something like "you have collected all the stars" ? when it ended at level 2?

I noticed some landscape errors in Mangelangeland. I'm on to that...:cool:

There was nothing about the stars, only about winning the game.

When I sail past the little island with a Cyclops and and then sail towards left, the game freezes (exe stops working). (It happeded twice but I could not reproduce it for the third time.) The same thing happens if I open the shop window of the animal trainer when it is empty and click on it.

I am not going to look for possible misspellings, but one made me stop and wonder for a while: In the beginning Acrimaldo says: I could not bare to see my friend hurt, while he should say "I could not bear".

It is a tough game in the beginning and it's very intriguing too, a player certainly wants to push on and find out about the gameplay, which is much different from the regular WoTN.

aristobal 04-26-2017 04:06 PM

At last I found Badril who sell map. I got map of Mangelangeland.
And only on 4-th level I noted that I can use valkyres ability.
Gorguana Ghost' Mark of Blood work correctly. I thought it might be crit damage, but its just double damage. Sorry.

on Mangelangeland:
Lonely Farmers House unaccessible

raknefne 04-26-2017 05:02 PM

To aristobal
 
Quote:

Originally Posted by aristobal (Post 715983)
At last I found Badril who sell map. I got map of Mangelangeland.
And only on 4-th level I noted that I can use valkyres ability.
Gorguana Ghost' Mark of Blood work correctly. I thought it might be crit damage, but its just double damage. Sorry.

No problem. You get ICE WALL at level 3. Round attack at level 4. From level 4 it is easier.
The farmer's house is just for the scenarie. No quests etc.
In another game you could get another map... that's part of the randomization.

About the hero you met in a cave on Bonbong Land: You said it was the Dvorin Cave, but at the portal there're a randomization between 3 caves:
- Dvorin Cave
- Vlidne Cave
- Hvysel Cave
You will get acess to just one. And as far as I remember the only one where a hero can appear is Vlidne Cave. Could it be that cave you went in? It has 3 paths just after exiting the portal to Vlidne Cave. I'm asking, because if not, then it is a bug we haven't seen before.

Skillix:
I will check Skillix's skills, using "DEV tools" for cheating/testing to see if I can buy all the skills. Eucrysty also said there were 1 skill he couldn't buy. I don't know where the saved KB games are stored yet, but when I find out I will check your saved game.

aristobal 04-26-2017 05:13 PM

Quote:

Originally Posted by raknefne (Post 715984)
You will get acess to just one. And as far as I remember the only one where a hero can appear is Vlidne Cave. Could it be that cave you went in?

I can't tell for sure. But it was.
I inform you by email when save folder may be.

I have on one item:
{itm_contractlizardead_name}

raknefne 04-26-2017 05:34 PM

To Aristobal about Skillix: I checked your saved file. And you're right, you're supposed to be able to choose between RAGE CONTROL, WISDOM, MEDITATION, ARTIFACTOR. The other 2 you can't, because you don't have a Might Rune.
I'll check the code again. Very strange, because it used to work... We made this skill sellar in case you were not so lucky in the skill choice when leveling up early game. Furthermore you can buy 1 of 4 Magic Schools at Vlandin if you haven't learnt one when you talk to him - when you have learnt 1 magic school you can also buy a few creatures from him (priest / inkvisitor / demonologists / druids OR archmages ). But he won't sell a magic school if you already have learnt one...

It is a good way to show saved files like the one you did.

raknefne 04-26-2017 05:47 PM

to ARISTOBAL
 
Aristobal: when checking your saved game, I noticed you had the Lumber Axe but also have done the TALKING AXE quest. Did you find 2 Lumber Axes (you give one to the Axe). Or does the quest not take the axe?
Did you get his 2nd quest...? You get THE STILL TALKING AXE quest after giving the Lumber axe, but ONLY if you talk to him again...

aristobal 04-26-2017 06:18 PM

Quote:

Originally Posted by raknefne (Post 715987)
Aristobal: when checking your saved game, I noticed you had the Lumber Axe but also have done the TALKING AXE quest. Did you find 2 Lumber Axes (you give one to the Axe). Or does the quest not take the axe?
Did you get his 2nd quest...? You get THE STILL TALKING AXE quest after giving the Lumber axe, but ONLY if you talk to him again...

One Axe I got from one of three brothers who sold ships and one I found somewhere. I complete first quest, and after you say I checked and yes I can get second quest to find 50 eggs.

raknefne 04-27-2017 09:18 AM

Quote:

Originally Posted by aristobal (Post 715988)
One Axe I got from one of three brothers who sold ships and one I found somewhere. I complete first quest, and after you say I checked and yes I can get second quest to find 50 eggs.

You have been lucky. It is a random level 1 item you get from the 3 brothers in the starting town. I'll be looking at some of the bugs today. The testing you all are doing are very helpful, Terroin and I tend to do the same over and over, for instance I never sailed to the edge in the left side of the starting map, so we never found the crash bug there, as Erkihlmahl described.

Xev 04-27-2017 02:19 PM

I've not finished Bonfire atm but will tell what I found so far:

Class: Apprentice
- clicking at highscores (fresh installation of KB/Bonfire) -> CRASH
- no crash if any old highscore exists

1st try
Game Type: End game when level 20
- talked to every NPC, collected all chests, got some experience. After winning 1st combat -> Congratulation! You have won the game! End Screen!
- Wow! That was the fastest KB Run I ever had ;)

2st try
Game Type: Endless
Difficulty: Impossible
Companion: Ancient Oak
- Only 1 spell (Lightning Ball). But it works! Lightning Ball together with Ice Wall from rage skills is a good working combo, not overpowered, not too weak, I couldn't believe it. More than this single spell would be too much.
- I overlooked this hint with sawmill and had great problems to get more wood piles. Without sawmill no chance to finish Bonfire.
- The key to play with traps is to build up Trapper award. But the requirements for Trapper are too high, Bonfire has lesser enemies than vanilla.
- We have to live with very low leadership but it's okay. The start is very very hard but this low-leadership-system works!
- The only rage skill in the beginning phase is Ice Wall, it's good enough after learning how to use it well. Later I got Round attack. With having this 2 rage skills the game balance is excellent.
- Main castle must be build up very fast (hint would help) to get sawmill.
- Bonfire is full of kiting situations with well designed room to avoid enemy contact. Very good!
- Companion Ancient Oak is very weak. Only slow spell for close attack. To compensate this he should have more HP.
- Got several crashes only with this try (Lake Fairie, Dryad, Unicorn, Faun). Savegames are here:
http://www.mediafire.com/file/eut5gq...ht_Crash_1.zip
http://www.mediafire.com/file/z765zw...ht_Crash_2.zip
http://www.mediafire.com/file/08na6u...ht_Crash_3.zip
- Had to stop this try because i had no sawmill and couldn't get anymore wood piles.

3rd try
Game Type: Endless
Difficulty: Impossible
Companion: Trick Shooter
- extremely hard start;) Couldn't find a single doable enemy. There was a big enemy in front of the companion obelisk who could not be enraged to move. So I had to kill this guy with overnumbered units (3 guardsmen) which killed my plan to play all with no loss;) After getting Trick Shooter all further gameplay was doable with many very strategic combats.
- not a single crash with this try (Demon, Demoness, Vampire).
- I had 140 leadership and had to play with only 1 Vampire, then I got Knight Boots from shop (+300 leadership!). These random surprises are welcome;)
- Coffins on battlefield summon too big stack of skeletons (57 skeletons = 2850 leadership when all other units are below 600). 1st one who destroys coffin wins the battle.
- Snow Falcon = overpowered unit #1 with it's skill Cold Stream every 2 Turns. Changing to single use would give better balance. Ini+speed are ok. I tested a Snow Falcon together with undead and demons in my party. Falcon gets -5 morale but still full overpowered.
- Evil Eye = overpowered unit #2 with 3 great skills: Lightning Spell (3 turns), Geysir (4 turns), Summon Spellbooks (2 charges). But that's not all: ranged attack with lightning shock, Vampirism with resurrect. Ini+speed are ok. My advice: kill 2 of it's skills and Evil Eye is strong but balanced.
- Winged Shadow is overpowered too. Very high speed, very high ini. One of them should be reduced to 3-4 and Winged Shadow is strong enough.
- I have the feeling that Demons get too much experience from Summon Spell. They are levelling fast.
- Ruin Castle at Hopland with 200+ rats very easy. Ice Wall in front of Rats and they are simple killed by ranged units. I cannot see any advantage of rats atm.
- u-boat is nice. Thx!
- Skillix doesn't work, you told it.
- Companion Trick Shooter is very powerful at close range, maybe he must be reduced.

Conclusion
At least in my 3rd try I got no crashes. No problems with quests, no problems with NPCs. But I focused on gameplay/balance/units. And this was great, I learned new tactics and had a lot of fun when testing. Bonfire was hard but I could go to lvl8, discovered 7 of 9 isles. Except 1st combat with overnumbered trick all was impossible/no loss/no skills (except concentration 1). But I used a Snow Falcon and an Evil Eye. In Bonfire combats are much more strategic and flexible than in vanilla game. Random is exciting. Each new game results in new strategies. The replayability is very high!
Thx to Bonfire Duo for a really great job!

raknefne 04-27-2017 03:06 PM

Thx for the long post, Xev. I really appreciate your inpute on balancing! I have something to be discussed:


Ancient Oak: From level 7 it can summon ents. It has not been adjusted from Hylfire... nor has any companions. It can shoot too. IMO I don't like it can't move, sometimes it is in the way, for my other troops... Good idea with more health.

No loss games: I don't play that style, but normally I check the guards in front of the obelisk - if they are too strong, I get the Arena from Arturok, so I can buy my companion instead.

Sawmill: Terroin only buy it like 50% of the time... depending of the game, sometimes it is easier to find wood piles. But a hint is good idea anyway. Also when fighting in Bonbong Land you always get 1 wood pile per fight, but much less when away from "home"... also choosing the Assasins Guild from Arturok that summons free troops level 1-5 for kill proofs helps at least on getting new creatures instead of building buildings for troops, but is ofc random fighters that doesnt change during the game - therefore a gambling...

Discovery of new maps: You have found 7 out of 9 as level 8, wonder if the requirements for buying a new map should be raised? To killing 10-11 armies instead of 8. It is early discoverying the whole world. What do you think, testers? We have also discused raising the price for each map, 0k, 10k, 20k, 30k etc.

Toughness in the early game: We intended to make it survival style for early game, at least players could play on an easier difficulty. I have reduced the chances for level 4-5 creatures on Bonbong Land, so you must have been very unlucky, Xev !

Exp creatures, demons: Perhaps it is because of the talents, any creature with talents that doesn't end turn, like RUN, and combined with Endless Retal etc., for instance Berserker levels up fast too. We don't intend to do much here, yet... because we are working on a new exp system for Bonfire 2... if we make it work it is a revolution!! Yes, we have already plans for Bonfire 2... but want to release this version after testing, since it is very playable as it is. Also adding too much increases the riskof bugs because of limited testing.

Xev 04-27-2017 04:02 PM

Discovery of new maps
Requirements for new map were 8 kills and 10k gold. I was surprised that I had to kill 8 armies only once for all maps. If 8 kills were subtracted from inventory then we need 3/11/19/27/... kills for next map. I was surprised that we had 3/8/8/8/....Kill amounts should be raised.
If you have luck with items from chests or free items at store then gold is no problem.

Great to hear about Bonfire2 project!!!

BTW. Is it possible to make highscore lists by class? Would help to raise motivation when playing same class again.

aristobal 04-27-2017 04:39 PM

Hopeland, unaccessible neutral troops http://rgho.st/845ymVN7T

is it possible to make that Ram-thor when using his Ram-talent move to opposite end of battle map, it only move 6 hex and have only 1 speed and 1 ini?

is it normal the Ram-thor get +20 def when press Defense button?

aristobal 04-27-2017 05:25 PM

I stop get exp after battle !

save http://rgho.st/8VxjpZsR4

p.s. after next battle I began to get exp. Check my save, it seems I didn't get exp some battles.

raknefne 04-27-2017 07:39 PM

Quote:

Originally Posted by aristobal (Post 715998)
Hopeland, unaccessible neutral troops http://rgho.st/845ymVN7T

This is only scenario. You will find that on Fryseland too and some other maps, but mostly these two. In some places there is a 5-10% chance, they will attack you or join you, especially on Fryseland. So if you get too used to the map... you sometimes get a little surprise...

Quote:

Originally Posted by aristobal (Post 715998)
is it possible to make that Ram-thor when using his Ram-talent move to opposite end of battle map, it only move 6 hex and have only 1 speed and 1 ini? is it normal the Ram-thor get +20 def when press Defense button?

+20 Def when defending: normal or normal, not in Vanilla, we changed that in Hylfire/Bonfire. Too strong? Perhaps... are you saying it can't move to the other side or 6 hexes?? In Vanilla it says 2 speed and 2 ini, we reduced it to half that.
Plz comment on balance of it. Also if something else in that race sticks out. They have not been used a lot in WoTn, only Red Sand. We haven't tested that race a lot. It's the same for the Bronter in the lizard race (20 def. when defending)


No exp: When loading the saved game you linked, I went in the fight just next to, in that my creatures got exp, or did you mean the fight before that? I have no clue why if so. Or did you mean exp after battle?

raknefne 04-27-2017 07:52 PM

Quote:

Originally Posted by Xev (Post 715997)
Discovery of new maps
Requirements for new map were 8 kills and 10k gold.

Another way could be first time
3 kills and 0 gold (first map received from Bandril in Bonbong Land)
8 kills, 10k gold, level 5
8 kills, 10k gold, level 7
.
.
.
8 kills, 10k gold, level 17 (last map at the moment)

and in that combi erase number of kills just gold and level. It is VERY important a player don't get stuck and cant get to another map, if there're no more to fight...

Quote:

Originally Posted by Xev (Post 715997)
BTW. Is it possible to make highscore lists by class? Would help to raise motivation when playing same class again.

Takes a lot modding, I think (Terroin is the main modder). We'll rather use time on some other modding.

raknefne 04-27-2017 08:20 PM

Skillix in Bonbong Land: Is repaired. It was Terroin who added a code, that should work according to editor, but the editor is sometimes like an old lady... I have checked all the skills he teaches, they now all work.

The Hopland map: At level 10 you can enter the cave, Hoplands Hideout. There're 3 heroes down there. Let me know about the challenge. Are they too strong? -that's my concern. They all guard different goodies, and all have a building with troops to hire, 1 is a random building but build, the 2 others have castles.

Terroin 04-27-2017 08:55 PM

Quote:

Originally Posted by Xev (Post 715997)
Discovery of new maps
Requirements for new map were 8 kills and 10k gold. I was surprised that I had to kill 8 armies only once for all maps. If 8 kills were subtracted from inventory then we need 3/11/19/27/... kills for next map. I was surprised that we had 3/8/8/8/....Kill amounts should be raised.
If you have luck with items from chests or free items at store then gold is no problem.

Great to hear about Bonfire2 project!!!

BTW. Is it possible to make highscore lists by class? Would help to raise motivation when playing same class again.

Xev, Aristobal and all testers - thank you guys so much for helping us improving and rethinking this great franchise.. I dont write so much in here, but appreciate it.

Bonfire is all about replay value - randomness and pushing players to try out new heroes, companions, combos and tactics.. going from completing games to replaying games.. thnx.

raknefne 04-28-2017 12:09 AM

Question about Arturok's 3 choices:

1. Temple: When maxed you have 5 extra mana, you can trade your kill proofs for extra mana limit or magic runes. Get a free level 1-2-3-4-5 scroll of same kind each time you level the Temple up (level 5 is max level). "Restock" produces 1 extra scroll of same kind (the first scroll you get when building the Temple is a gift, not the one you get if you restock).

2. Arena: First time you can choose between 3 companions for 3 kill proofs. After that it costs 5 kill proofs, but you can choose between all 9 companions! This way you can try out different combos.

3. Assasins G.: 5 Rage here and now when build. You can choose to summon level 1-5 units to the building (it can be level 4, then level 2, not necessary from 1 to 5). You pay X kill proofs for level X units, and they are for free. So cheap way of getting units. Downside is it is random between fighters, never priests for instance but it can be paladins, assasins, skeletons etc. The building info tells which units that can be summoned. It is the same kind of creature you get when you restock with kill proofs, for instance if you get paladins as the level 4 unit, you get that in the rest of the game.



Most often I choose the Arena, sometimes the Temple, never the Assasins Guild. IMO Assasins guild need a boost. The thought was to get quests for hunting down certain kind of troops, like 20 ghosts etc. But we will probably not make that in this version though.

What are your thoughts on the choice between these 3 buildings? I need different eyes on this, I have worked too much on the game.

aristobal 04-28-2017 02:42 AM

I mean that I stop get exp after battle.

Xev 04-28-2017 02:55 AM

Arturok's Choice
I love the diversity of Bonfire/Hylfire. 16 classes in combination with 9 companions give 144 different play styles.
Arena is weakest for me. I would always choose the same favourite companion. So I prefer to live with the free selection of only three to get different games.
Assassins Guild would be better if you can choose between more units.
Temple helps a lot in the beginning of game, it's ok.

Xev 04-28-2017 07:31 AM

Number of enemies is growing 3 times when using Scouting Skill
I observed it several times that inspection of same enemy gave different results but I thought I was wrong.
Now I have examined it more closely.
I'm in front of 2 enemies. Using mouseover the right one shows 'strong'. I can do it several times, it stays at 'strong'. If I hold right mouse button on this enemy to use Scouting Skill it changes!
- 1st Scouting enemy number 18/10/12 -> 'strong'
- 2nd Scouting enemy number 20/12/14 -> 'very strong'
- 3rd Scouting enemy number 22/14/16 -> 'deadly'
- 4th Scouting enemy number 24/16/18 -> 'deadly'
After 4th scouting no further change

I never noticed this bug in vanilla.

my savegame (in front of 2 enemies), upgrade scouting to see numbers:
http://www.mediafire.com/file/m8n10d...EnemyGrows.zip

aristobal 04-28-2017 12:05 PM

What about upgradeable items? they are to strong?

Are any items for necro lizard?

I think Ram-thor must be able to run from one conner map to another.

When I get 6 level I was proposed to select from 8 skills, list of which was to long (my resolution 1680 x 1050) and I can not see the last option when I could select other alterantive bonus (I always select them for att or def).

aristobal 04-28-2017 02:08 PM

One stack from guard of Mask of Pandenomic has over 67k leadership. All uprgadeable items must be revised.

raknefne 04-28-2017 03:57 PM

Quote:

Originally Posted by Xev (Post 716011)
Number of enemies is growing 3 times when using Scouting Skill

Yes, it is NOT Vanilla. We have seen that in our test games too. It's the (damn) modders trying to give AI more creatures according to hero level... we give creatures more stacks either by scouting, just being near, when leveling up and other actions in game. But it seems we have to look at the code again to c if we can improve it. Because you can "cheat" yourself to easier fights this way...

raknefne 04-28-2017 03:59 PM

Quote:

Originally Posted by aristobal (Post 716013)
One stack from guard of Mask of Pandenomic has over 67k leadership. All uprgadeable items must be revised.

Good idea, don't recall we have touched that. Do you know any good internet link to upgradeable items?

raknefne 04-28-2017 04:03 PM

Quote:

Originally Posted by Xev (Post 716010)
Arturok's Choice
I love the diversity of Bonfire/Hylfire. 16 classes in combination with 9 companions give 144 different play styles.
Arena is weakest for me. I would always choose the same favourite companion. So I prefer to live with the free selection of only three to get different games.
Assassins Guild would be better if you can choose between more units.
Temple helps a lot in the beginning of game, it's ok.

We will leave the code as is for now then. We focus on bugs and creature/game balances for the release.

aristobal 04-28-2017 04:04 PM

Quote:

Originally Posted by raknefne (Post 716015)
Do you know any good internet link to upgradeable items?

What do you mean?

and did you check my save?
Quote:

Originally Posted by aristobal (Post 716009)
I mean that I stop get exp after battle.


raknefne 04-28-2017 04:10 PM

Quote:

Originally Posted by aristobal (Post 716012)
What about upgradeable items? they are to strong?
Are any items for necro lizard?
I think Ram-thor must be able to run from one conner map to another.
When I get 6 level I was proposed to select from 8 skills, list of which was to long (my resolution 1680 x 1050) and I can not see the last option when I could select other alterantive bonus (I always select them for att or def).

Upgradeable items: we will check, c other post too. Also: Set items are probably difficult to find in this mod since the game ends early; one set that might be possible is the +20 phys. res. bonus (you can craft armor+belt from artifactor if you are lucky to find recipie, buying artifactor from Skillix and Rune magic from Vlandin, then you need the shield to find...).

Ram-thor: It is noted, along with bronter run, and Xev's input to overpow creatures will be done. These changes can be done and they will work in your current game. BTW Spell/items/creature changes happens immediately in current game.

Too long skill choice list: I'm aware of that, have seen it a lot also in Hylfire. To change that would need a lot of modding and testing ... it's not our top priority even though it would be needed if it was an official game from 1C. Ideal would be 2-3 skill choices and a mix of all skill trees. It would give Terroin some long nights... I hope it will not be too inconvenient, perhaps it looks unproffessional... we have decided to focus on balancing and bugs that are crash like.

raknefne 04-28-2017 04:21 PM

Quote:

Originally Posted by aristobal (Post 716017)
What do you mean? and did you check my save?

Upgr. items: I meant a link for all the upgradeable items in the WoTn...
I guess ideal would be if the fights were easier and bonus lower...? because the game ends arounds level 22 or so.. for now, but I'll check for any overpowerness, and since we might add more maps I guess we shouldn't touch the upgrade-fights at the moment.

SAved game: I checked one fight, but focused only on exp for creatures. I will check again, both creature and hero exp, and more than 1 fight. Here in the weekend.

aristobal 04-28-2017 04:22 PM

In former castle of Hopland there were griffine statue stack and two stack of necro. This statue did not much help poor necro.

raknefne 04-28-2017 04:26 PM

Question about buildings inside the starting castle:
At the moment weaponry and perhaps stable is the weakest. I never build it (weaponry comes as a choice after building Blacksmith, Stable after building Sawmill). The Stable when maxed give +12 rage after each fight. Weaponry gives a level 1-2-3 item, 3 items in all when fully upgraded.
At the moment I always tend to build Sawmill and Cellar. Then 85% of the times Higher Baracks for level 4-5.

Did anyone try out the Cellar? Or what did you guys build.

raknefne 04-28-2017 04:29 PM

Quote:

Originally Posted by aristobal (Post 716020)
In former castle of Hopland there were griffine statue stack and two stack of necro. This statue did not much help poor necro.

Noted. Same with Barrier if you meet that. It is some of the items the Hero Blacksmith can create - some creatures Terrion crafted - you can buy and meet them too. Not sure if Terroin can mod it so they can do actions. At the moment it is just an easier fight.

aristobal 04-28-2017 04:36 PM

I build arena, 2 up shelter of Dumlor, blacksmith, weaponry, high baracks, complete inn

now 7 level, 942 leadership, gorgul av - 4 lvl, ram - 5 lvl, worms - 4 lvl, necrohs - 3 lvl, gorguana ghost - 4 lvl

get Frysland map

aristobal 04-28-2017 05:11 PM

bug:
http://rgho.st/8RpFGTcD9

one more http://rgho.st/7xByhmB5t

and one more

raknefne 04-28-2017 05:42 PM

Quote:

Originally Posted by aristobal (Post 716025)

Thx. I know how to fix it. It doesn't crash, you can continue game, but goes out into Windows. I must have forgotten to make area cells for the valkyrie. Fryseland is a big map, also you will find some ice creatures as part of scenario incl. ice dragon, ice spider, polar bear. There's a cool arena to the west, fighting near the grain field - imo.

Hopland has the most different arenas, I learnt how to make different arenas when finishing Fryseland (Hopland is made after Fryseland and is my latest map). In Bonbong Land you also find a "strange" arena if you fight close to the coast: an arena with off roads in the top and bottom of screen with big chances of chests and altars.

raknefne 04-28-2017 05:45 PM

Quote:

Originally Posted by aristobal (Post 716023)
I build arena, 2 up shelter of Dumlor, blacksmith, weaponry, high baracks, complete inn

now 7 level, 942 leadership, gorgul av - 4 lvl, ram - 5 lvl, worms - 4 lvl, necrohs - 3 lvl, gorguana ghost - 4 lvl

How do you find Necrox, the balance? Never tried them, actually. The whole race seems strong... and I'll fix ramthor, and mail you it's new stats.

aristobal 04-28-2017 06:06 PM

Now hard to say about balance of unit my race. I conclude later.

aristobal 04-28-2017 06:18 PM

repeatable crash on attempt to sell for Frysland (two attempts when sell for Frysland via Bonbong from Hopland, then sell directly from Hopland to Frysland without crash)

raknefne 04-28-2017 07:42 PM

No exp bug: I tried your saved game, Aristobal. It is when you have the item, Block of Honey, on you. Then you don't get exp or treasures!! Take it off, and it will be ok. I tried different fights, on/off items. It is bugged anyway, doesn't give bears. That's why we reduced price and wrote something about doubtable item.

Ram-thor: There was a mistake in code, saying run 5 instead of 50, fixed now. Also I changed speed to 2, else it is not so good... increased ini etc.

I send you all an update on fixed creatures or post here. Very soon.

raknefne 04-28-2017 07:47 PM

Bug fixing
 
Quote:

Originally Posted by aristobal (Post 716029)
repeatable crash on attempt to sell for Frysland (two attempts when sell for Frysland via Bonbong from Hopland, then sell directly from Hopland to Frysland without crash)

I check tomorrow, Terroin comes over. Hopefully we can fix all the bugs. If so, we make an updated link, for you Xev, you mentioned trying other heroes too.

aristobal 04-28-2017 07:50 PM

what to do with block of honey? In my save I see three such items?

raknefne 04-28-2017 08:14 PM

Quote:

Originally Posted by aristobal (Post 716033)
what to do with block of honey? In my save I see three such items?

Delete them or just keep them in inventory. It is only when you have them on your body it is a problem.

raknefne 04-28-2017 08:20 PM

Updating creatures for the testers
 
2 Attachment(s)
Balanced creatures in this file Attachment 15425. Unzip and overwrite onto
C:\Program Files (x86)\Steam\steamapps\common\King's Bounty - Warriors of the North\sessions\ice_and_fire\ses.rar
(you have to open the packed file ses.rar and drag the files over. You might have to unpack the files before dragging over, not sure).

BRONTER: less def when defending.
UNDEAD-BRONTER: the run to other side works now, 2 speed and 4 ini, more crit less def. when defending.
FALCON: casting line of crystal is a charge 1 now.
WINGED SHADOW: less ini, less damage with the drain life talent
EVIL EYE: only talent is summon books now.


Fixing bug in Hopland when fighting in sand area, error message. Same precidure as above: Attachment 15426


All the changes will work in your current game!

Xev 04-29-2017 05:22 AM

Will test now modified Ice Falcon and Evil Eye. Thx for balancing them!

Mac Version
I'm playing Bonfire on a Mac with Parallels (emulates Win7). I would prefer playing with my original Mac version of KB.
Are there any DLLs or Exe modified for Bonfire or only data files?

aristobal 04-29-2017 05:50 AM

After worms' troopstalk I already have 450 worms. Is it possible another option of worms trooptalk? - breeders of worms!

Xev 04-29-2017 07:41 AM

Balanced Units
Got some experience with new Ice Falcon and Evil Eye.
Ice Falcon: Reduced to 1 charge of cold stream. Still strong and useful but not overpowered now.
Evil Eye: Reduced to 1 skill Summon Book spell. Still very strong and useful but not overpowered now.

Mac Version
It works!
Copied with replace all kfs files and sounds but not ini-files into resource folder of the app-file. I can start a new game with class selection and even load my savegames from win/bonfire. Companion is correct and works. Class selection give correct starting spells/skills. Class icon at hero screen is wrong and give dialog from this crafting-item dwarf (any idea?)
But I will continue playing on Windows version to be compatible when testing.
I'm very impressed that you could insert the full new classes/gameplay with scripting only!

raknefne 04-29-2017 09:37 AM

Quote:

Originally Posted by Xev (Post 716036)
Mac Version
I'm playing Bonfire on a Mac with Parallels (emulates Win7). I would prefer playing with my original Mac version of KB.
Are there any DLLs or Exe modified for Bonfire or only data files?

Exe file has not been modified, should only be data files. But I simply don't know enough about Mac to help you on that. DLLs I don't know.

raknefne 04-29-2017 09:41 AM

Trooptalk
 
Quote:

Originally Posted by aristobal (Post 716037)
After worms' troopstalk I already have 450 worms. Is it possible another option of worms trooptalk? - breeders of worms!

It's the only trooptalk for that race... Ice Elves and Dead Lizardmen have no other trooptalk... we didn't get around to them... hmpf hmpf

raknefne 04-29-2017 09:43 AM

Christa at level 5

Did you all get Christa at level 5 and bought Christa's Gift from her. From that time your rage skills should start to develope (I can't remember if you have to buy her skill to start develop). She should be up next to Acrimaldo

Xev 04-29-2017 09:51 AM

Growing stacks of enemies
Same opponent on 1st isle (old savegame at lvl3 and current savegame at lvl8) ... my own units reduced to a single one to compare it:

lvl3, leadership 464 - enemy with 4 ents
http://www.mediafire.com/view/jl3n06bej2xr75u/lvl3.png

lvl8, leadership 1079 - enemy with 22 ents
http://www.mediafire.com/view/agebva71d78imbj/lvl8.png

Enemy stacks raise very high:(
I avoided this enemy in the beginning of the game to come back if my units or hero is stronger. Later in the game I revisited 1st isle and was very surprised what has happened to enemy stacks.
Development of skills, spells, awards, items, hero is the RPG part of this strategy game. RPG development means: trying to get better, stronger than before to succeed against very difficult AI opponents. But the mechanic in Bonfire raises enemies at the same or even greater pace as you can see at both screenshots.
I'm playing a mmorpg atm. My group visits a dungeon. We got wiped within few seconds. What now? The guys of my group try to get stronger, better armor, better weapons, one more level, raise a skill and we will revisit this dungeon with a hopefully better chance. If then the dungeon mobs are stronger in the same pace we would leave the game.
What I want to say is: in a game it must go forward not backward.

raknefne 04-29-2017 10:15 AM

Quote:

Originally Posted by Xev (Post 716042)
Growing stacks of enemies
Same opponent on 1st isle (old savegame at lvl3 and current savegame at lvl8) ...

I get your point.
Perhaps development of the enemy has to be adjusted down.
On the other hand, I guess you have picked only easy fights to avoid losing any units, as you play NO LOSS. It is very difficult in Bonfire. You need to use different strategies to win. It is better taking some tough ones earlier than later in Bonfire and forget about NO LOSS...

In Heroes 4 the enemy grows too..

When that is said, the way we have made the enemy grow is adding numbers to the stacks no matter if it is a level 1 or 5. So the level 4-5 becomes more difficult faster than level 1-3. When you return to a stack of level 1-3 you'll normally find it is easier to beat compared to your Hero level, and opposite with level 4-5's...

Also if we make a limit on the mapmaker regarding your hero level, you need to stay and do more fights before scavanging and taking out level 1-2's...

I don't know if we can improve the growth to read the creature level so level 4-5 don't grow so fast... if not we can reduce the growth. Lower difficulties have slower growth.

Perhaps, Eucrysty can add something here? He played until level 19 or so.

aristobal 04-29-2017 10:36 AM

There are nobody in Castle of Frysland.

I got map of Fefine islands.

and bug http://rgho.st/86hmTf2tK


unaccessible statue
http://rgho.st/6z6jmys5S

some glitch when sailing http://rgho.st/7sFyY4Jd8

raknefne 04-29-2017 02:42 PM

Quote:

Originally Posted by aristobal (Post 716044)
There are nobody in Castle of Frysland.
and bug http://rgho.st/86hmTf2tK
unaccessible statuehttp://rgho.st/6z6jmys5S
some glitch when sailing http://rgho.st/7sFyY4Jd8

Yes, castle of fryseland is often empty, just for storing in troops and scenary. I think there are some randomness with a little chance of items/scrolls.

The arena-bug is easy to fix, so are the others. Noted. Also today Terroin is here and we are fixing a lot of bugs. The bug that crashes at dumlor (invisible creature) is fixed. Found out why there could be strange heroes around and fixing them too etc.

eucrysty 04-29-2017 05:53 PM

Hello ,

From my point of view the version that i testet , alpha was perfect and flawless , besides arturok appeareance and stupid logs in caves blocking for good some good runes and stat boosts.The enemy growth was ok. I played on impossible and beat all enemies in all islands.

I started a new game with the final version shared by Rakfne , differents story .on impossible i was able to win 3 fights so far . and one enemy beaten from 3 fights. the one guarding statue to get companion . so i think something was changed in enemy growth from my 1 test version and this one...

PS . I speak only from IMPOSSIBLE difficulty point of view as i will never play other difficulty since is too boring for me

eucrysty 04-29-2017 05:58 PM

another aspect in the last version of game is MONEY .i have only 400 gold. i can t beat enemies , can t buy a new map, can t build inn upgrade to gamble...it seems i m stuck and need to start a new game :) and was a good start with 8 wood piles :)

raknefne 04-29-2017 07:03 PM

Quote:

Originally Posted by eucrysty (Post 716047)
another aspect in the last version of game is MONEY .i have only 400 gold. i can t beat enemies , can t buy a new map, can t build inn upgrade to gamble...it seems i m stuck and need to start a new game :) and was a good start with 8 wood piles :)

You can sell woodpiles for 1k gold at Martha ... sometimes necessary. Or sell scrolls/items. Also Bonfire is about randomization, sometimes it is too tough...

Also, we haven't changed the growth at all, its random if it is level 1 or level 4 at specific points.

raknefne 04-29-2017 07:10 PM

We have fixed all bugs/balances noted here in the forum, the most important ones were:

1. clicking on enemy with scouting changes stacks in them. Now growth of them happens other places in game.

2. ending game at level 2 when playing fixed game (10-15-20)

3. skillix

4. strange heroes to be found somewhere in game, like Arturok for the 2nd time in the cellar.

5. erased the item Block of Honey that were bugged.

6. Sawmill didn't work for level 2-3.

7. Skeletons from Altars are normalized and not insame leadership as Xev mentioned.

8. Crash when clicking high scores when there are now high scores to watch.

9. Oak companion: 50 health pr hero level instead of 40

10. Trick shooter: 30 health pr hero level instead of 40

11. Mapmaker: need 12 kills now instead of 8 to get new map (after the first from Bonbong Land).

12. Working on this, not finished: when getting skill choices from Acrimaldo after leveling we try to make it so you ALWAYS get exactly 3 choices plus a chance of stats/gold.

13. Medal Trapper = lower requirements, Medal Strategist: little lower requirements.

14. strange bug at Dumlor that can crash game: invisible creature to hire, also chance not to do the quest (because you had to pick up an invisible creature...). Now fixed.

15. The crash Xev experienced with an elver army as level 3 on Pnelve is fixed: it was the item Block of Honey. When it was destroyed there were no crash anymore. I guess honey is not good for the health... hmpf hmpf


I'm testing the new things now, they will be avaibable in a new game only (not saved games). When tested, I mail a download link.

Xev 04-30-2017 02:45 AM

I'm out of testing. Thought about it over night but can't live with enemy stacks which are not fixed on maps. Results in linear gameplay.
Wish you good luck and success with further programming.
Xev

raknefne 04-30-2017 07:21 AM

Quote:

Originally Posted by Xev (Post 716050)
I'm out of testing. Thought about it over night but can't live with enemy stacks which are not fixed on maps. Results in linear gameplay.
Wish you good luck and success with further programming.
Xev

I'm sad to hear, you had very good inputs. We want a mod where you can go anywhere in the world, not linear. That's why constant growth is necessary, because it is random which map you take first. Inspired by the growth of creatures as in Heroes of Might and MaGIC 4. Also another way could be to lower growth and make the random pool from maps be different, for instance a random pool in the first hero levels could be between 4 easier maps, and random pool later between 4 tougher maps. Then growth could be like half of current. Or players could just play on lower difficulties for lower growth... impossible level has around double growth compared to the easy level.

Anyway, you have been most helpful.

raknefne 04-30-2017 07:27 AM

We are working on the skill choices you get after leveling up, in Hylfire you could get from 0 to many, meaning the whole screen could be filled so you couldn't choose NO SKILLS and int/att ETC. Instead you get 1 random skill to choose between from each skill tree. 3 in all plus the chance of att/def/int/gold/mana/rage.

Terroin 04-30-2017 09:31 AM

Quote:

Originally Posted by Xev (Post 716050)
I'm out of testing. Thought about it over night but can't live with enemy stacks which are not fixed on maps. Results in linear gameplay.
Wish you good luck and success with further programming.
Xev

XEV, it seems to me, that your stuck in the way of thinking/wanting to play the game. You seem to believe you have to play with no loss to have a good time.. but if its to hard for you, then play at lower difficulty.. if you allow yourself to free from the original way of playing the earlier kings bounty games and thinks how to complete bonfire in the best way.. you will find a whole new experience instead of what you think is linear gameplay.. it is nothning of the sort.

The original games was made with main quests, that you in some way had to follow to succeed.. the Islands were mainly on a string following the quest.. this was really linear.. now you have a random world, with random places to go.. can travel ok fast to the first map you get.. all the enemies are random.. sometimes they are allies.. every new game, is a new experience.. as Eucrysty found out.. the game is most fun for me replaying it just after lvl. 6-7 at most.. then start new hero, get new tactics, new creatures, skills, items.. it is very fun that way..

But thank you for your help - the random enemy growth is not something I think we will mess with as the entire world in Bonfire depends on it.

Hope you will reconsider http://forum.1cpublishing.eu/images/.../icon_cool.gif

aristobal 04-30-2017 12:24 PM

What does mean "3 max rage limit" when leaning Rage arrows? I had 26 max limit before learning and has 26 after learning.

raknefne 04-30-2017 01:00 PM

Quote:

Originally Posted by aristobal (Post 716056)
What does mean "3 max rage limit" when leaning Rage arrows? I had 26 max limit before learning and has 26 after learning.

It should mean +3 rage to your max rage. What is Rage Arrows? An altar?

aristobal 04-30-2017 01:16 PM

Quote:

Originally Posted by raknefne (Post 716057)
It should mean +3 rage to your max rage. What is Rage Arrows? An altar?

no, when learning new skill from Crista's dialog

aristobal 04-30-2017 05:23 PM

I have artifactor-3, magic rune-1, 35 mana and two recipe of Scaly Bracelet and Splinter of Darkness but I can produce them, why?

aristobal 04-30-2017 05:33 PM

Blind rage medal's hint say: Rage used 1603/1500, but the medal to be 1 lvl not 2 lvl

raknefne 04-30-2017 07:05 PM

Quote:

Originally Posted by aristobal (Post 716059)
I have artifactor-3, magic rune-1, 35 mana and two recipe of Scaly Bracelet and Splinter of Darkness but I can produce them, why?

Scaly bracelet is level 4, I suppose you need level 4 artifactor. I think it is the same with the other item, isn't it?

raknefne 04-30-2017 07:08 PM

1 Attachment(s)
Quote:

Originally Posted by aristobal (Post 716060)
Blind rage medal's hint say: Rage used 1603/1500, but the medal to be 1 lvl not 2 lvl

that's a mistake. I just fixed it. Thx for finding it!
Únzip and overwrite in the ice'n fire\ses.rar - same directory as files before. Fixes the bug.
Attachment 15427

raknefne 04-30-2017 07:13 PM

Quote:

Originally Posted by aristobal (Post 716058)
no, when learning new skill from Crista's dialog

if it is her skills, seems we described it wrong... isn't it the rage skill that creates balls on the battle field with mana/rage?

aristobal 04-30-2017 07:33 PM

Quote:

Originally Posted by raknefne (Post 716063)
if it is her skills, seems we described it wrong... isn't it the rage skill that creates balls on the battle field with mana/rage?

yes, first in the third row

I'll check making recipes when have enough magic runes.

aristobal 05-01-2017 01:15 PM

Picture of Scarescrow scroll looks as blured, non proportional to others scrolls.

I am on 12 lvl, att 15, def 15, int 8, about 270 k gold, units have 7-8 lvl of exp, Necroh and Ram-thorn are nice due to furious, worms can ressurect if damaged, gorguls are some fragile, but ok, gorguanas are ok, 5 islands are open (Hrasken to be last).

raknefne 05-02-2017 02:45 PM

Quote:

Originally Posted by aristobal (Post 716064)
yes, first in the third row. I'll check making recipes when have enough magic runes.

BTW we haven't touched the Rage Skills, only how fast you level them up.
Terroin managed to to make the skill choices more fun now, after leveling up. Now you get exactly 1 of each skill tree, 3 in all to choose between, besides the "gambling" of gold/stats/mana/rage as it was before.

Terroin is here with me today. We will mostly be playing today, only a little modding. As I see it, the biggest bugs have been fixed. There can be balances along the way. But let me know, Aristobal, when you finish game, let me hear your overall thougths on balance etc. After that we will publish the mod.

I checked the items: There are only 2 items that are lizardead... but several for the ice elf race. I guess it is because lizardeads have not been active in the WoTn game. We don't intend to make more items for Bonfire 1. We have focused on new maps, modding, and used the new items from Hylfire.

Also you mentioned the lack of trooptalk for lizardeads: It is noted for a later update... but the level 1-3 you have in the reserve also can be used in a trooptalk... so you can get better trooptalk instead of the Worms if you wish, Aristobal.

raknefne 05-02-2017 03:33 PM

Quote:

Originally Posted by aristobal (Post 716068)
Picture of Scarescrow scroll looks as blured, non proportional to others scrolls.

Noted. I don't think we get around to adjusting it for the first release, but noted.

aristobal 05-02-2017 04:34 PM

Quote:

Originally Posted by raknefne (Post 716071)
But let me know, Aristobal, when you finish game, let me hear your overall thougths on balance etc. After that we will publish the mod.

I have only a hour or so to play per day. I tried play more. Don't put off mass release of mod waiting when I finish - it may take long time.

A few words about mod.
I liked to play units of 1-3 lvl. I have normal, tough and easy battles, some battles I can't win without losses. Balance by first impressions is ok. I hope you corrected so called "bug" with scouting.

Visual look of new maps is normal, not perfect but normal. I have some glitches when sailing.

In the next update you should take more attention to items, possibility to update them, adjustment of units and races items. It is very important.

Overall the Bonfire is progressive mod, good job of developers. It has all chances to be loved with kings bounty and heroes might and magic community.

raknefne 05-02-2017 05:09 PM

Yes, the scouting and development of enemy are fixed. I wrote a post about all the major things we fixed a few days ago. It was very annoying, and important to fix.

We have made some items easier to upgrade, but will have a look on all, to fit Bonfire short games.

Adjustments of units will be a ever lasting process.. we have already adjusted a lot especially level 4-5's after Hylfire. And items for dead lizards are on my to-do-list for later updates.

raknefne 05-02-2017 08:50 PM

To all testers: I'm thinking of these 2 things to change in Bonfire:

1. Make the medals easier to optain because of short games.

2. Some quests that can give full set, for instance from guild. You never find sets because of short length of game.

What do you think of this?

aristobal 05-03-2017 02:48 AM

may be full set to be huge bonus? random one item of set per quest may be better?

Erkilmarl 05-03-2017 07:19 AM

Would it be difficult to write into the mod: a random set of items could be acquired in parts?

I had too many blue screen crashes with my laptop. I decided to change to another computer. There the game runs fine, but the problem is that I only can play if my two sons aren't at home. Anyway, my remark about a crash can be forgotten.

I think I represent an average gamer here. I usually play on normal and only occasionally on hard level. Here I play on easy level and it has suited me well. I am sorry I can't help you with details, but overall I'd say this mod will be great and lasting fun for players. The problem with WoTN is that it's so huge a game. I actually have been hoping that there was a game just like your mod seems to be.

I like the randomness but it may have strange results: I've reached the second island in the game where I have found just one woodpile so far. And now I've realized I don't need to search for the units I've always used. I'm doing fine with two kinds of snakes and Dryads and two Shooter units. You have really made more units useful.

raknefne 05-03-2017 10:57 AM

Erkilmarl: delete Block of Honey if you find it, it can crash games if you carry it. In final version that item is deleted. Good to hear some are playing on lower difficulties with better starting conditions like Leadership, mana etc., that's how it is intended: Impossible is very difficult, much more than in WoTn or Hylfire. So Easy-Normal-Hard is normal in Bonfire!
I played 2 games yesterday just to level 3, one as Hunter and one as the Blacksmith hero. It was just too difficult for me on Impossible... grrr... but that's how it is on that level, especially until level 5. Terroin was playing on his laptown next to me, he had an easy game, using the Kamikaze spell as Berserker Hero has from start (Warrior type!), having the Whale companion that summons Devilfish, then putting kamikaze on the fish and sending them ahead - enemies gather around it with bigger effect... it worked very well for him - a very different combo compared to normal KB games. And it helps being lucky with finding items and gold as he did... grrr.... me not happy... hehe. Also he had the chargers spell that helps to heal Demons, which was his alliance... Seems the Berserker Hero is good with Demons.

Sets: In the first Bonfire version I make part of set avaibable thru the Axe quest, random 2 of 3 items from different lower sets like the Rage set etc can be optained after doing the 2nd quest where you have to find 50 Cave Spider Eggs... also adding quests to the Guild that can give big parts of sets. I avoid sets with huge Leadership since it spoils a Bonfire game where you don't have so much Leadership from start.

Hunter Hero: I added the Hunters Pet to his spell book (5 mana as level 1 spell), so he now has Trap, Precision, Hunters Pet and Slow. It was a little boring to play before, imo.


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