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If you're feeling very interested, then feel free to jump through all of the 3D modelling hoops to make your favourite aircraft happen. It's not easy but I give a huge kudos to anyone who manages to do it. |
more shiznitte
Gotta truly love the gunner reload, watching the drum spin and gun go silent.Truly epic. Was testing val as level bomber and a uppity wildcat got a drum full.nailed me good while reloading.Truly epic, no more super sniper Japanese rear gunners!!
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I have waited patiently for the new P40 and i love it.
I have to give it 4 out of five stars (-1 because its not dgen). My only negative on the 4.13 patch is the loss of the original differential brakes (button+rudder) from the keyboard.:cool: |
It's the small things...
Very happy to see an actual window over the bomb aimer's position when viewed from the pilot's position in the SB-2, instead of that ugly blue booger texture that used to be there. Lots of little details made it into the patch that aren't in the notes. :) I tell you, I love this sim. :) :) |
Many Thanks
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Thank you TD for another beautiful work! there are some bugs i hope can solved soon, but i like this patch very very much :)
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Question about reload
Hello
What airplanes have the effect of reloading guns? Do I have to setup something in the conf.ini file? or in the menu options firts? or any key activation? Thank you for your time in answering this question. By the way: I love this flight simluator. Hope to see someday the R/R/R option (reload/refuel/repair). |
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Country codes for mission builders: http://www.mission4today.com/index.p...p=show&kid=605 -------------------------------- Thanks Daidalos Team I am enjoying the new additions to the sim. :cool: Wheels |
Nice work fixing the inaccuracies of the Russian bombsights, looking forward to the new bombsights and bombs too.
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Dyamic campaigns have always been 3rd party additions to the game. There are several dynamic Italy campaigns available for both DGEN, DGEN_MOD, and DCG. If you play the stock game, download Lowengrin's DCG and you'll find an Italian campaign there. There are several other Italian campaigns for the modded game (HSFX for instance).
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Thanks so much for your hard work!!! :cool:
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just like for other countries. |
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Could enyone tell how can I switch "realistic bombing" option for Dedicated Server?
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The DGen.exe itself must be edited and recompiled to recognize any plane and mapsets that weren't written for it and declared previously. It's not as simple as that might sound, though. To do that, the original guy who wrote the DGen.exe (or someone who knows precisely how he did it) has to make the changes, because an executable only works under a certain organizational system that the coder himself set up for it. That's the main reason why most of the newer plane and map sets introduced in recent years don't work in DGen campaigns. Thankfully, there are two alternatives. Asura is working on a new version of DGen to take advantage of all the new content introduced in recent patches. It's been suffering from a few annoying bugs, but he's been continuously working on it and it's been making progress. It has great potential, and is already far more flexible than the stock DGen in creative room for campaign builders. Then you have Lowengrin's DCG which, IMO, is absolutely essential. Very flexible and configurable, and the campaigns are truly dynamic. After a decade it is still actively supported by the original author, with yet another new beta version in the works. A real gem. You don't need a mod pack to use either of these. They'll both work with a vanilla 1946. |
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Lots do care about DCG, actually. A large number of people who play this game use it. It is by no means over. Nothing lasts forever, however. One doesn't need the histrionics to understand that. |
Knowing the guys at TD... they would help if they can. It's a small group and it takes a while to get stuff done but I'm sure Lowengrin has support if he needs it. I'd be surprised if it were anything other.
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My point is that we need DCG. And I have the impression that Lo, after having developed it voluntarily for years, has lost interest in it. DCG is too important for us to lose it or to let fade it away.
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Difficulty settings in the server.cmd file for the IL2 1946 Dedicated Server 4.13RC04m:
difficulty SeparateEStart 1 difficulty ComplexEManagement 1 difficulty EngineOverheat 1 difficulty TorqueGyroEffects 1 difficulty FlutterEffect 1 difficulty WindTurbulence 1 difficulty StallsSpins 1 difficulty Vulnerability 1 difficulty BlackoutsRedouts 1 difficulty RealisticGunnery 1 difficulty LimitedAmmo 1 difficulty LimitedFuel 1 difficulty CockpitAlwaysOn 1 difficulty NoOutsideViews 0 difficulty HeadShake 1 difficulty NoIcons 1 difficulty NoPadlock 1 difficulty Clouds 1 difficulty NoInstantSuccess 1 difficulty TakeoffLanding 1 difficulty RealisticLandings 1 difficulty NoMapIcons 1 difficulty NoMinimapPath 1 difficulty NoSpeedBar 0 difficulty Reliability 1 difficulty GLimits 1 difficulty RealisticPilotVulnerability 1 difficulty RealisticNavigationInstruments 1 difficulty NoPlayerIcon 1 difficulty NoFogOfWarIcons 1 difficulty BombFuzes 1 difficulty FragileTorps 1 difficulty NoEnemyViews 1 difficulty NoFriendlyViews 1 difficulty NoSeaUnitViews 1 difficulty NoAircraftViews 1 difficulty NoOwnPlayerViews 1 difficulty RealisticRocketSpread 1 difficulty SharedKills 1 difficulty SharedKillsHistorical 0 difficulty No_GroundPadlock 1 difficulty RealisticBombSights 1 0/1 = Disabled/Enabled. Your difficulty choice... Enjoy. |
I hope Asura someday to join the daidalos team for a new dgen version. It is pity to have the new p40s but we have not to fly them in dgen campaigns :(
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Steam update?
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Buster_Dee and Monguse, and everyone else that contributed to the B24, you should be proud. It's gorgeous.
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I'm glad you like it. Even I don't know who "everyone else" was. I can say it's humbling when you realize it. And, it was great fun teaming with Monguse. He knows his way around.
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Thanks Cloyd.
Buster man. This project was indeed fun and it was great to team up with you. As far as everyone, that would be the entire team and I'm sure they are happy with the results. Now on to get the hotfix done. |
way to go Gents ... Lanc is Waiting :D
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http://www.maw-superaereo.it/forum/I...tto-mappe.html Se hai bisogno di una mappa 1:1 (ancora in corso di lavorazione) del canale di Sicilia chiedimelo a http://www.maw-superaereo.it/forum/I...tto-mappe.html Ciao;) |
Sita, you're killing me brother.
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Thanks a million guys .Its crazy but amazing that this game is unsurpassed in 14 years !!!
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News about someone updating FBDJ ?
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Updating the database and object lists can be done by yourself. I am not finished with those updates myself though. Cheers, Ray |
Request for 4.12 compatability
Daidalos Team,
if it is feasible to compile the next patch (4.13.x) in order that it would be backward compatible with 4.12 mods and class files, along with the new file structure of 4.13, would you do so please? Greatest thanks to all the members of Daidalos Team!! |
1000 thanks would be not enough for all your hard work!
Thank you so much Daidalos team!! :P:P:P |
Holy cow, great work TD, fantastic! Understand how difficult this must have been trying to juggle RL at the same time.
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Please tell me how I can get AI planes to use different bomb and rocket release modes in FMB?
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Now after six months, the announced hotfix to make a final out of release candidate 4 seems pretty cold. Will it ever be released?
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I absolutely love the new B-24D! I wish I could transfer it to my CUP install! It is easily the best 4 engine interior!I must have done something wrong on this install however- even with the SAS update(http://www.sas1946.com/main/index.ph...c,46614.0.html ) I don't have any flyable B-17s.Is this just a glitch in my download or something else I need to address?
Again many thanks for your work! |
There is no AI flyables pack for 4.13 yet, that's why you don't have B-17s flyable.
Best regards - Mike |
Flyable B-17's in FUN~4~ALL~413.
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I think that depends on the definition of "flyable".
If flyable just means that you can "somehow" move a plane across a map, then yes, any online server can give you any plane as a "flyable" one. However the "non-flyables" which are made "flyable" that way will have no cockpit. You will have to fly once with a "real flyable" plane first, then you can select "non-flyables made flyable" and control them from external view (F2) on those servers. I rather think we're talking about making "non flyables" flyable with a (stand-in) cockpit and gunner stations, so that you can fly and control them like any other "real flyable" plane. This you will not get at the moment, even not of FUN~4~ALL~413. Best regards - Mike |
great work TD
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