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Just one question, you use this patch without -mod=lowtex ?
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Testing on XP: FPS increase, no doubt. I get at least 10 FPS more on the same settings as before the patch.
BUT! Going lower than 100 feet the framerate will go from ~30 to 8 in an instant! Will test on Win.7 and see what's going on there... Also, since this new version the view jumps to random angles around the cockpit and F2 mode. Again, will test on 7 also. |
RS link is dead
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Hi Luthier,
Here are some initial results for you: My System: CPU:Intel i7 CPU 920@2.67GHz (Quad core) OS: Windows 7 64-Bit System RAM: 12GB Display Adapter: Nvidia Geforce GTX 285 (2GB GDDR3 memory) VIDEO OPTIONS: Resolution: 1920x1080, 60Hz Model, Buildings, Land, Visual Effects and Damage Decals - HIGH Forest – LOW Texture Quality – ORIGINAL Buildings Amount – UNLIMITED Land Shading – MEDIUM Grass, Shadows and Roads - ENABLED Antialising – OFF Anti-Epilepsy Filter and SSAO – Unchecked. First impressions: frame rates much improved; stutter/micro stutters, on the whole, hardly noticeable. With the settings above, flying low level over London in a Spit, at around 240kts, average frame rates were 10-12. Flying out into the suburbs, again at around 240kts at about 500ft, average fps was 12-15. Flying further out to the ‘leafy’ outskirts of London, average fps was 20. These frame rates may seem low, but due to the absence of stuttering, you experience smooth frame rates and you get a tremendous sense of speed and ground rush at low level. In fact, you don’t notice that the fps is low. It’s better to have smooth low-to-medium frame rates than high stuttering ones. Observations since installing beta patch: program crashed on one occasion when switching views between land objects at an airfield. Trim wheel in Spitfire doesn’t move in the cockpit, but the trim of the aircraft is still affected nonetheless. Hope this of help. Cheers and well done! Baron |
Huge improvement!!!Getting steady 45fps over water and few less over land.Some minor stutters at the beginning of the mission but they are gone in 2 or 3 seconds.All settings to max except forest and buildings to low,4xaa and ssao disabled at 1920x1200.As they guy above, flying really low im getting something like 20fps,but still feels ok because there are no stuttering.Once you climb up the fps go higher.Thanks a lot to the team for improving the performance in such way, you are doing a fine job,another patch or two and i think this sim will shine as it should.
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I've got a HUGE improvement in FPS!!
The game now runs smoothly with almost everything set on one higher setting AND going to native screen resolution - and still having about 5 FPS more than before!! This sim looks absolutely breathtaking, no game I have seen before (and especially no sim) looks as real as this one! :grin: Here are my specs: 4gb Ram ATI HD5650 (yes, a laptop!) i540m @ 2,53 ghz -THANK YOU!!- to Luthier, Oleg and team, I really, really have the deapest respect of you guys! |
Minor graphical glitch
Love the new storage tank effects very nice and much better on the FPS front as well.
Just thought I'd post these shot so you could see the minor glitch with the fire when veiwed at a certain angle/distance. Looking good http://i726.photobucket.com/albums/w...fing/glit1.jpg Huh? http://i726.photobucket.com/albums/w...fing/glit2.jpg ooer! http://i726.photobucket.com/albums/w...fing/glit3.jpg Settings used http://i726.photobucket.com/albums/w...g/settings.jpg Not a biggy for me just so you know... |
I get nice FPS boost specially over London 20-25 FPS.Stutters are still there but only noticeable over London
Problem I've got is that some places there are no buildings and landscape looks odd.btw buildings are still popping up right in front of me and they look like see containers no matter what settings I use http://img577.imageshack.us/img577/5...0028296.th.jpg http://img850.imageshack.us/img850/8...0026259.th.jpg Uploaded with ImageShack.us |
Building popping gone from London sightseeing. Fps still a little low and can't seem to boost it much. Quad cores being used and not maxed. GPU not maxed and 2GB VRAM, little difference with lower textures. I guess my CPU horsepower is very much on the low side by today's standards, so fair enough.
Still more than flyable, and was getting flyable fps with bomber intercept. Then I grouped my displays for EyeInfinity and flew around Dover at 3600x1024 (ish, can't remember top number) at 36 fps average and it was simply amazing. No stutter. Smooth flying. Awesome immersion. |
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This patch left me unable to change video details, and gave me a massive FPS hit. I tried deleting the conf.ini to ge the game to reset video settings but no joy. |
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Please seed the torrent!
What's the point of putting up a torrent if there is no seed !! |
thanks to team for the hard work on patch,
but we need: a) a benchmark b) working antialiasing |
"C:\Your Steam location\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=lowtex
With the new patch |
OK, I take that back, the seed connection just took ages that's all!!
It's flying down thanks |
I also have buildings missing in first quick mission where you fly over Britain.
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great idea! |
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Ok Did the same test as before the beta patch....me vs one bomber over the sea (far from land). I gained 20 FPS with the patch and CLOD (now averages 85fps) is much smoother, runs much better. That is over the sea. Still need to test over land.
I still have screen tearing (not dramatic but noticable) when panning with TiR and even when panning with mouse. Is the game now in full screen mode? It seams Vsync is still not working properly? specs: i7920@3.5Ghz, GTX470 TwinFrozr2 (OC to 750Mhz on core), 6GB of RAM, X-FI extreme game soundcard, TIR 4 pro, Win7 64bit. Res: 1680x1050 my ingame video options: http://i52.tinypic.com/14ju4hi.png |
I also had missing buildings (In Ming's London Track.)
This seems to have corrected it:- Deleted everything in the Documents/1C Softclub/ il-2 sturmovik cliffs of dover/Cache folder except the shaders folder (but deleted everything in it.) Then it took a bit of time for the buildings to re-apear. (I am guessing that the PC has to recreate new files based upon the new settings that are available and as you fly over the relevant area's .) Now the Buildings are back. ----------- Please make the Mechanical/ Electric gauges a difficulty option. I Loved this (and the original alcohol compasses). I can understand that some people don't. But If its a difficulty option called something like 'Advanced Instrumentation' . everybody wins ! |
Amazeing work Hudge step forward . I can fly just like in old Sturmovik only sutters just a little over the london but it will be better and better with patches. And almost everything on high except land shadeing and trees and land details. buildings on very high.
My rig: Core 2 wuad q6000 , 8800gt ASUS , 2gb ram , Asus p5kc motherboard. |
Many thanks Luthier, I have only tried a few single mssion sessions.
Minimal Specs - Dual Core - Win7 64bit - GTS250 (512Mb) - 4Gb RAM Massive increase in FPS with no exaggerated drop/increase in fps when looking forwards and sideways in Cockpit View. Even more with 'weather set to clear. No Screen tearing and much smoother panning with Headtracking. Many thanks for reworking the gauge needles which are now stable. For the first time I have been able to set Model/Effects to high and try some of the single missions that have large numbers of ac...... Absolutely brilliant and a completely different product to the one I bought a couple of weeks ago.........only glitch so far (if it is a glitch!) is a brief closure of the game window to desktop when exiting a mission and I think its crashed....but of course it hasn't! |
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I have a low-end system (windows XP, Intel Core 2 E8500 3.16 GHz, 3GN RAM, Nvidia GT 260 1GB), I got a small improvement in FPS, but visual rendering is really awful and new artifacts in landscape have appeared.
Now I see gray lines in land and sea, that weren't there in previous patch. As before, I still see jagged coast and river sides, really awful. http://img854.imageshack.us/img854/2...5193228.th.jpg http://img690.imageshack.us/img690/9...5193133.th.jpg With my low end system, I do not expect much, but at least I hoped to see the same landscape detail as in IL-2 Sturmovik. Instead now it is much worse and slower. Will some better support be added for Windows XP and DX9 ??? Now game is unplayable even at minimum settings... Thanks Maraz |
Didn't really understand what stutters were until they were largely removed, so well done for that!
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Edit: quoting is buggy on this forum ... o_O |
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Please, PLEEEAAAAZE, don't dump down realism just because some want to fly props as if they were on rails. If you want to offer those people not willing to make an effort give them additional realism settings where they can turn off cut outs and mechanical gauges but please don't deprive us realism lovers of your fabulous work on realistic planes. |
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I was astonished when discovered that the compass behaves like a real one, with same instrument errors. Keep this real! |
Great patch, can now play at native resolution 1680 x 1050. Averaging 60fps now over land.
Athlon 2 x4@3.2 ghz, ATI 6850, 4gig of ram, Vista 32 bit, |
Fantastic ..was having issues in online play with steam hope this fixes it ...GREAT...keep up the good work ...
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:BIG FROWN:
So, it looks like I'm never getting rid of this stuttering. It doesn't matter what settings I use, the flippin' game wrecking stutters are always present. Even with everything set to low or off, the game splutters along over land. Frame rate seems a little higher. Flying low over Dover with medium/high settings, shadows and SSAO: min 28, average 48, max 65 (100+ looking up) @ 1680x1050. CPU usage is now higher on cores 2, 3 and 4 than in previous versions, but no core is getting anywhere near 100%. The GPU clocks are fully ramped up and it's 100% utilised. :confused: :confused: :confused: PS. I much prefer the original tachometers :) |
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dual cores are still suffering badly from my friends account but his fps is slightly better but not enough to actually play the game sadly
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Patch is working flawlessly for me. I'll be doing a lot of stutter-free sightseeing this weekend on my 2 1/2 year old PC at 1920x1200 :D :D :D :D :D
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The performace are greatly improved but i noticed a strange rendering of the grass in the first mission of the Britain Campaign.
Someone else? Looks like the grass is rendered only some meters away of the plane and not near it like before |
Hello,
CLOD runs a lot better now, thank you very much, but one question luthier told us there would be some improvements to QMB (From Luthiers anoouncement: "6. Improvements to the Quick Mission Builder feature."). I haven´t seen any, I had hoped for corrected skin/loadout options? |
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oh! the cursor (little black lines waiting for text input), seem to have gone bye-bye
great cistern (fuel depot) explosions, though smoke and flame drop the FPS right down to the 10's... yes, the plane catches fire passing through it and diving blows the fire on the wings, etc, out |
Wow! Wow! Wow!
This patch is the shit! I previously said that this game must be playable on medium settings on a midrange rig that is 2-3 years old. That day is now! I set all stuff to the default "medium" setting and then increased model detail to high. Now EVERYTHING can be done with the fps I feel that a game like this "deserve" on an old rig like mine... I did the bomber intercept mission over London in the Spit hunting those pesky He 111. I shot down two with the fps staying between 20 and 30 over London and rising to 40-50 when chasing them over the Thames Estuary. TOTALLY playable. Felt like IL2 most of the time! I recorded this video to show the preformance. And then Fraps steals a lot of fps! Could not dream of this two weeks ago ;) It really must hurt that it was not this build that got released - A LOT! I am now confident that this game will be a hit, not that I have doubted. Gave it a 9.0 on Gamespot on the presumption that it would get fixed and was bashed for beeing a fan boy... Damn it's good to be right! Video doing the standard "below the Tower Bridge thingy" ;) http://www.youtube.com/watch?v=dKuz_evDMTg My old system: Core 2 Duo E8400@3.3 GTX275 GPU 6GB DDR2 Windows 7 x64 |
Damn, seems I am the only one who cannot apply the patch. Can you tell me what I do wrong?
I put the IL2COD_14072.rar-file into the il-2 sturmovik cliffs of dover folder under Steam and then I right-click on the file and say "extract files". Then I get 22 error messages saying "cannot delete output file" (with a specification of the file). And the sim isn't updated.... :( |
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Not sure if it's a bug from this patch as I didn't try it before - but I went online, took a 110 and while taxiing opened canopy - stopped, closed it, took off - then later noticed when in flight that although the side windows had come back up , the sunroof was still open....
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Well that patch works very well! :grin:
The only errors so far has been on some occasions (~25% of the time) that the grass or ALL building or both will be missing from the world space, so you either have to quit the game and restart it or exit the mission/.trk/etc then enter the video options and press ok (without changing anything) then wait in the main menu until the music starts before reloading the mission/.trk/etc. edit to above: also exiting to the main menu then reloading the mission/.trk/etc has the same effect most of the time ware as also going to the video options and press ok (without changing anything) works all of the time before reloading the mission/.trk/etc. & Wile the method of displaying buildings now much further away & switching LOD’s of buildings is a vast improvement on the old method, in towns of ~300+ buildings at low level I see quite a lot of light brown etc buildings which are nothing more than 12 triangle rectangular boxes (lowest detail LOD) even though other buildings much further away are showing a higher detail LOD. Image attached below though not the best example of it! Attachment 5458 With respect to “shutters” caused by buildings and how LOD’s etc were handled there is ~85% reduction “shuttering”, that is to say the duration of each “shutter” is significantly reduced and the amount of individual “shutters” is significantly reduced when below 100m AGL over a large town :) Performance v1 vs. v2 vs. v3 beta patch with like for like settings (SSAO = on & original texture detail) 1280x720 V1 test1 benchmark 160sec = Frames 8609, Min 28, Max 79, Avg 53.806 V2 test1 benchmark 160sec = Frames 9946, Min 39, Max 78, Avg 62.163 V3 test1 benchmark 160sec = Frames 11448, Min 49, Max 85, Avg 71.550 V3 test1 benchmark 160sec no SSAO = Frames 15001, Min 55, Max 113, Avg 93.756 1600x900 (AA = off) V1 test1 benchmark 160sec = Frames 7614, Min 26, Max 62, Avg 47.588 V2 test1 benchmark 160sec = Frames 7891, Min 31, Max 61, Avg 49.319 V3 test1 benchmark 160sec = Frames 8913, Min 43, Max 67, Avg 55.706 V3 test1 benchmark 160sec no SSAO = Frames 13371, Min 53, Max 102, Avg 55.706 V3 test1 benchmark 160sec with AA @ x2 = Frames 8065, Min 41, Max 59, Avg 50.406 1280x720 V2 test3 benchmark 160sec = Frames 8095, Min 25, Max 91, Avg 50.594 V3 test3 benchmark 160sec = Frames 9335, Min 39, Max 93, Avg 58.344 V3 test3 benchmark 160sec no SSAO = Frames 11815, Min 41, Max 125, Avg 73.844 Game settings (unless otherwise noted in above benchmarks): Attachment 5459 System:I7-920 (@ default) 6gb ram (3 x 2gb) GF GTX275 (@ default with 270.51 drivers) Win 7 pro 64bit |
thank you for proving right the people who bought the game pre-releasted on steam and stayed the course inspide off all the doubts around it ...
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Freycinet, I used 7-Zip, extracted the two folders then dropped them into the correct locations (where the ones that need to be changed are stored). Windows overwrites the existing files that need to be replaced and leaves any others untouched.
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Do you see the grass like me?
Before i was sure that was not like yet http://www.abload.de/img/2011-04-15_000014uq2.jpg |
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Downloading, installed, and quick tested.
Much, much better. Nice job. Game runs smoothly at medium settings (no stuttering at all) and almost smoothly at high settings (some stuttering over land). I havent tested flying down low over a town yet, but from what I've seen so far it looks like it's getting better. A gaming buddy on medium end machine reports no big changes for him, but we had been warned that this patch was mostly for high end boxes... It surely did a lot of good for me! Screenshots (including a screenie of the settings used for each series of shots) are available Here <=latest screenies marked 'Apr.14 Patch installed' have FPS reported by Fraps in the bottom-right corner. (NOTE: 25-30 FPS is good enough as long as it doesnt stutter...) |
Far much better fps than with the previous patch and similar than when using SSAO mod.
Stuttering when attacking bombers are almost gone. AA seems to work properly. This patch is looking really nice but I think buildings have to be tweaked I still have some problems when flying very low through a town some building textures don't seem to load quickly enough. Grass seems to create stuttering too. Intel Core 2 Quad Q8300 @ 2.50GHz ATI 5770 1GB 4GB RAM Graphical settings are set everything high except buildings and shaders set to medium. The texture setting is set by default. |
I tried clearing the cache, still missing building and am unable to change the building amount. All other graphical options work and can be changed OK.
Still also much lower FPS over towns and cities. |
Ok, solved my problem. Turns out I needed to run 7-zip as an administrator and furthermore couldn't just use the right-click functionality of 7-zip, but had to open the program and then do the unzipping inside its window. noting this if anybody else has trouble and can use the info.
Got the 1.14....-version tag and at just that moment the lady came back home and now wants my undivided attention... Aaargh! |
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Also getting wierd textures I didnt have before in LW campaign first mission (using original textures)
Edit - rebooted - still did the same - noticed gfx card fan was on high (mine usually stays quiet as I have 3 200mm fans & 1 120 in HAF X case) - switched Asus smart doctor smart temp off and back to auto fan setting - bobs your uncle, one reboot later no odd textures - so may just have been artifacts due to GPU running too hot - will repost if I get them again - but looked unlike artifacts I've ever seen before from temp.... |
Game is running better now, I haven"t had time to test a lot though but it's definitly smoother.
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Same as some others:
Edit - No grass., not correct. Seemed to have changed the foliage and where it is. No foliage on grass-strip/"runway" now. Just outside. Fair enough. No tracers (sometimes?). Otherwise very good patch I must say! Mirrors can be on - just seems to take like 1-2fps. Upped res to 1920 from 1650 - almost same performance. Keep up the good work! Za vashié zdarovié! |
Similar fps than using nsaoo mod, but two things went bad:
- Now dont work (aparently) amount of buildings option. Every city has many many buildings, much of them are like simple brown or grey blocks, even over them. Some are changing from simply blocks to some texturized to blocks to texturized.....constantly. - Maybe becouse of that, fps down drastically and much stutters near towns. Nothin of that ocurred before (with nsaoo mod or previous patch). Specs: Intel core 2 quad 8400 2.66 4GB RAM GTS 250 |
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Same problem for me. |
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Anyone else experiencing this? :S
I am using Radeon 6970. |
Very good improvement over previous version. Stutering almost gone, but radio still broken.
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tested the quickmission over france, and over the city nearest to starting position...
from being able to run evrything on max and have around 18-20 fps or higher in worst case, but often around 30-ish even over cities with many planes i now have 5-6 fps (max, over cities) on medium settings and i wasnt even flying low and only 1 aircraft in the world!!!.. all furter testing halted.. its completly unplayable atm :( radeon 6950 2gb *** UPDATE: for some reason, i tried another quick mission, and well.. seem fps was back to normal, or even higher suddenly then prior to patch.. but then another mission and it was very very slow again.. but not as bad as 5-6 fps.. restart game and fps good again *puzzled* |
sorry if this is a stupid question, but should we reset customised settings such as "processaffinitymask" etc in documents back to defaults before using this patch? I only ask as the patch addresses some cpu issues and wondered if they could conflict..
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Woohoo! Nice improvement - it seems that the multi-threading has made the biggest difference (cores are ~ 75%/50%/20%/15% in Task manager). Changing texture quality from medium to low and SSAO on/off seems to make no noticible difference to either visuals or fps. No noticible jitters either - frame rate seems a lot more constant. Also, no more black lines over the ocean without forcing AF in CCC.
Sorry, no time for any more comments now - I've had to scramble coz there's some Stukas coming in over the channel. Tally-ho! |
I've been testing running a fairly hefty mission (~ 100 aircraft) set at high altitude getting FPS 16-80 depending on view, with these settings, :
1920x1200x32 @60hz; all 'high', plus 'roads' 'trees' etc; original textures setting; 4xAA, SSAO, ep (off), unlimited buildings. While FPS seems better, and stuttering is reduced, I've had two crashes of Launcher.exe since this new patch, both times when changing to an external view of a different plane group - there seems to be a very brief pause when it gets to the external view on an aircraft as its loading in the land detail in tiles (it looked at first as though it was over the sea, then tiles of land detail appeared, as it was high altitude there was a fair area of map to 'fill in') - just before it crashed. I've noticed more delay in loading in land textures since this patch. The crashes are well into the mission, say 10 -20 minutes of play and external view swapping looks to be the trigger. Also, a few small bugs that were present before and remain: - the position setting of the volume slider for Voice (in Options>Audio) does not get saved, it always reverts at next play to 50% position; - if you are leading a fighter group and you get damaged ((i.e. youre finished!) and start to plummet to the ground the rest of your group follows you down trying to keep with you, until at a very low altitude when they will break off to prevent hitting the ground; - a group will rejoin with you even though theyre out of ammo, would/should they head back to base, or is it up to you as leader to tell them (not always obvious theyve no ammo left unless you catch their message 'i'm out') ? I like the new fireball explosion btw, sometimes when a plane's fuel goes up:grin: |
Good increase in frame-rate for me. Still some rubber-banding and stuttering over land but overall much better! :)
System specs:- Q9550@3.8 GTX480 4GB ram Windows 7 64 bit Bugs with new patch ( Patch 1.00.14072) 1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch and I feel that AI roll rates need to be adjusted. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction. This happens a lot (not only with the 109) and is one of the biggest immersion killers in the sim IMO. 2. In the fix list Luthier mentioned that planes hitting the sea/land after being shot down and not showing an explosion or splash on impact had been fixed. This is not the case. Certainly in padlock mode the planes still just disappear on impact without splash or explosion leaving a grey dot where they impact. I witnessed this several times during the above furball. To add to this, not only are there no explosions/splashes but the cockpit view actually disappears when enemy planes impact. Not sure if this is happening outside of padlock though. 3. Please fix the Anti-Aliasing/Anisotropic filtering. This beautiful sim deserves to be seen without jaggies and shimmering! Will add more to this! |
Wow! What an improvement for me over land! I have trees, roads, and land detail to high and I can actually enjoy the sightseeing now! I get around 35 fps on the deck... Keep up the good work!
~S~ |
Improved Framerate but now I have many CTD.
Problems with launcher.exe |
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No stuttering here and better FPS for the same settings.
To echo others: Please don't dumb the game down, give us back steam gauges and proper spit/hurri cut out limits Thanks so much for your efforts. Home build: Win 7 64bit i7 950 3.07Ghz 6 Gb DDR3 ram Nvidia 460 1Gb GPU OCZ Vertex 2 120Gb SSD HD CH Fighterstick, Pro Throttle, Pedals Track IR3 |
i got couple of CTD with multiplayer, single works like a charm.
Great, Stutter is away, SHIT THIS IS GREAT GAME, i'll love it so much. Sound, i'll like those incockpitsounds, my velodyne i yelling. Great game, Thanks for DEV for quick fix. Joy to Fly |
Improved fps and runs smoother over land.
Had this while flying on the SYN server, not sure if its a mp conflict or graphics issue so thought I'd show it just in case. http://i25.photobucket.com/albums/c9...416_041119.jpg And I'll now have to keep a pair of sunglasses on my desktop :) http://i25.photobucket.com/albums/c9...416_042219.jpg |
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But FPS really good. Waiting for radio fix and volume master slider. http://img844.imageshack.us/img844/7...ttingsm.th.jpg settings : wysokie=high srednie=medium niskie=low my rig: CPU : e6850@3.6 Ghz GPU : gtx 285 4GB ddr 800mhz win 7 64bit professional |
Hi
I am running an i7 920 6Gig corsair dominator ram Sapphire 4850 x2 card The framrates are better but still unplayable I would say, I have most settings on medium. |
You guys broke the hurri, please fix it before the official patch Monday,
Thanks! |
Thanks Luthier.
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Just loaded the patch, it gave me the option to lower textures and I think this made a massive difference. TBH the land detail still looked ace even on these low settings. My experience was a high FPS (45+ I reckon) even low over Dover HD4890 oc, Core2 duo E8400, 4gb ram Not a new machine but decent and nearing upgrade |
Better frame-rates over London but still a bit stuttery.
No longer getting the odd outlined tiles in the sea. :) Missing tracers. :( 1680x1050 all settings Low apart from Models on High and Damage Decals on High, Grass On, Roads On, Shadows Off, SSAO Off, Epilepsy Filter Off. Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) Memory: 4GB Crucial Ballistix DDR2 800MHz Video Card: ATI Radeon HD 5870 (1GB) Sound Card: Creative Soundblaster Audigy 2 Operating System: Windows 7 Professional 64bit Motherboard: MSI P7N Platinum |
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Singel player works bther. can fly for 10-15min before launcher crash.. |
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Reporting better performance on my computer. The overal framerate is higher, however I can still report minor stutters near towns and cities. Furthermore, grass seems to have a pretty big impact on performance as well.
The multiplayer lobby works excellent now, I can see almost 15 matches now, which all appear within the second. That is definitely an huge improvement in my opinion. So far, I can report: Major issues
Specs: Windows 7 64 BIT Home Premium 8Gb Ram Seagate 1TB harddisk Nvidia GTX480 (1,5Gb) Intel I5 760 @ 2,93MHz |
Getting better
For me the patch increased FPS and banned the stuttering (almost).
Everything max, ssao off, AAx2 @ 1920x1080 Everything runs smooth, except: Flying over london gives me about 20 fps. Flying low over london (rooftop) it gives me about 10 fps and some stuttering when flying over new (unloaded) terrain. http://img130.imageshack.us/img130/6...1500002.th.jpg ______________________ Core2Duo E8400 @ 3,6Ghz Asus P5QLD Pro Mainboard 8GB Kingston RAM (DDR2 800) MSI R6970 Graphics Card w/ 2GB Win7 Pro x64, SP1 |
good improvement: better FPS and smoother game play.
While playing single mission where you intercept Bf110s with Spitfires I saw error message in console: ERROR [SOUND] Sample bob/speech/gb/actor1/feet.wav not found The biggest problem which still remains is that sometimes game controllers stop working and the plane flies by itself. There is a separate thread about this in Controllers forum. This happens when I press F8 to switch to External view. After this I cannot control plane anymore. Also cannot get back to cockpit view. (EDIT: found the reason why this was happening: I had 2 key press definitions for External View: first was F8, the other one I had cleared but not deleted. Once I deleted this empty key definition, External view started working and switching to other views also after this. And controllers worked normally. BUT: I also noticed that there are always 2 definitions for this External view. Even if you delete the other, it doesn't disappear from the definitions list. So maybe there is a bug also in how this list works???) more flying: The game seems to totally freeze about once per flying hour. Everything just stops and it's very difficult to kill this process using Windows Task Manager. Meaning it takes a long time before the game actually dies. Some online lobbies are password protected. Maybe the lobby list could show which ones are, so people not knowing the password could skip those? |
Thanks Luthier!
My overall Frames are higher then before and I have less stutters, but when I fly at low altitude over cities, frames decrease significantly compared to the status before. System: Phenom X4 955BE 12GB Ram MSI 560ti 1Gb Win 7 64Bit 1280x1024 |
I'll edit this thread as I test some more.
As usual run 1920x1200, max settings except: Building detail/amount very low, tree's high. SSAO off, AA off. I7 (gulftown)@4GHz, 12Gb RAM, HD5970. Tested quick mission: English Channel, Cross-country, London. Overall stuttering is reduced, but not eliminated. Roof/tree-top low flying around country-side improved (occasional micro-stutter's) was actually a joy and I ended up spending 20mins whizzing around in the Spit. FPS in general the same. Low-level flight still around 25-35FPS. But looking down at seat, FPS was 25-30, now 50-55 (not that you'd look at your seat). Although improved FPS looking straight up with only the sky to render, 100+ (was 70-80). Slight increase looking forward and out to the sides, 40 and 60 (35 and 45-50 previously). - channel flying. London boxy buildings from distance, albeit not exactly attractive is certainly better for giving a feeling you're approaching a city (instead of pop-up at close range). FPS still around 15FPS (low altitude), although reduced stuttering, stuttering on first flight is still significant. **I did try reducing texture size, improved FPS, but still stuttered** MP: I'll come back to that. Lobby seemed to work though. Browser is sharp and fast, filter working fine too. Server's are really unstable and crash or are down several times per hour (well, the one's i frequent). Can join a non-patched server with beta patch, and non-patched player's can join a beta-patched server. Additionally, whilst I was on the non-patched server with my beta-patched version, the beta changes were evident on the Spit, aka stable needles and the engine tweak.. That's dodgy imo, is it not? Not yet able to confirm whether the alternative dimension thing with player's all on the same server not being able to see each other yet. Previous patch I used the community mod. So taking that into account, it seems this patch has made a lot of performance improvements. I eagily await the SLI/CF fix. Engine changes for cough/cut-out overdone! Change it back please. |
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I'm getting mid 20s to mid 30s flying low-level over London and then dropping suddenly down as low as 3 fps hence the stuttering. :( |
ok now did the test over land on med settings (amount of building set to low).....and it wasnt smooth at all....stuttered a bit
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I reckon if you over-clocked your cpu to 3.5-4GHz you would see a drastic improvement. |
Great Patch - 1 problem grass is missing
A big thank you goes to the IL2 team :grin:
The patch is fantastic,the sim is running smoothly on my PC now at medium settings. I get 30 FPS over land and over the sea I get 60FPS The only problems I have noticed is that grass does not appear when I select it in the options, and the building textures appear to take a long time to load in, so buildings are left untextured for a while after coming into view. My GPU memory and GPU processor are both maxed out at 100%, and all 4 CPU cores were running at about 25%. I run the game at 1280 x 720 resolution, since my 1GB GT240 GPU is just not up to running it at full resolution. I find that reducing texture to 'High' helps me to get better frame rates. |
I noticed something strange, maybe someone else can try to confirm this.
In the free flight over France, I fly at around 400 m over the town. Whenever I have the industrial regions in sight, my FPS drastically drops, mostly around 11. It´s (for me easily) reproduceable. Position the plane in the mid of the town, so that in all directions the are many buildings. I pause the game and look into different directions, if there are houses only, I get around 53 fps, when I look into the industrial area, the fps drop to 11 fps. I never experienced that low fps, even over London. I7 2600k @ 4,5 Ghz, GTX 570 btw. Win7 64 pro, 8 GB RAM edit: Oh, since this is my first post here, hello all. Sim old hand here, been Il2 customer since demo-days. |
A very, very big improvement. FPS has increased tremendously and much smoother. The game is now quite playable.
I am impressed! i7 920 @ 3.8 GHz GTX285 Win 7 64-bit |
everything on max,1920-1080
except forest medium AA 8x ssao on excellent performance but i have an impact on fps 100 feet above water if i set ssao off the problem dissapears w7 64 bit i7 920 7 giga ram gtx 580 |
Found some Bugs:
I have the Landing Gear Sound all the time also when flying and standing still on ground... doesnt stop somehow, but once i put my gear out and hit the ground with it but didnt land and just went on flying, i stopped. dont know if it helps you... its pretty annoying. Problem: In Multiplayer where you select your aircraft, you should also be able to customize the ammo belts and the bomb fuse delays..... Its pretty stupid that you cant do that. its the best feature in this game so far and you cant use it in Multiplayer >.< |
S!
Getting error in console: ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded. Also if setting Custom settings the houses disappear. IF using Very High = all works. |
I've gotten a huge boost in performance. Was running everything on the lowest settings before just for it to be playable. I'm now running everything on medium and have AA set to 8x and it's running better than before. Great job guys this Sim is looking awesome!
Processor Information: Vendor: GenuineIntel Speed: 2673 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 323 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 275 DirectX Driver Name: nvd3dum.dll Driver Version: 8.17.11.9562 DirectX Driver Version: 8.17.11.9562 Driver Date: 20 Nov 2009 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 60 Hz DirectX Card: NVIDIA GeForce GTX 275 VendorID: 0x10de DeviceID: 0x5e6 Number of Monitors: 1 Number of Logical Video Cards: 1 SLI Detected (2 GPUs) Primary Display Resolution: 1680 x 1050 Desktop Resolution: 1680 x 1050 Primary Display Size: 23.35" x 14.57" (27.48" diag) 59.3cm x 37.0cm (69.8cm diag) Primary Bus: PCI Express 16x Primary VRAM: 896 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (Realtek High Definiti Memory: RAM: 12279 Mb |
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