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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

ATAG_Bliss 04-17-2011 09:14 PM

Well we got plenty of ram lol.

But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors?

Thee_oddball 04-17-2011 09:28 PM

Quote:

Originally Posted by SYN_Bliss (Post 266283)
Well we got plenty of ram lol.

But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors?

i always get an error at startup and now and again i get the P2P error but it still runs...whats happening to now is the DOS window will stop responding (except the ever vigilant you cant use bytes or values with" message that goes on forever) and the other problem is the DOS window just disappears :( like it just did now after running for like 5 mins :(

p.s the 74kps is right around what i originally suspected (64kps)

Thee_oddball 04-17-2011 11:13 PM

I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection :( that channel map is a massive resource hog :(

ATAG_Bliss 04-18-2011 06:06 PM

Well it's not gonna matter for a little while. It seems this patch makes the dedicated software run for about 1-5 minutes before it crashes now. At least you could make it 20-30 minutes before. Definitely going the wrong direction for MP :(

JG52Uther 04-18-2011 06:14 PM

This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

Jwam 04-18-2011 06:16 PM

Did you notice that all the servers seem to crash at the same time ?

ATAG_Bliss 04-18-2011 06:27 PM

Quote:

Originally Posted by JG52Uther (Post 267065)
This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

Agree. I don't know why in the hell we don't have actual dedicated software like IL246 and why in the hell we can't use hyperlobby. The server shouldn't have to use steam.

I don't know how many times I've asked about the dedicated software, but I've yet to hear any sort of official response about it. Very sad :(

ATAG_Bliss 04-18-2011 06:33 PM

Quote:

Originally Posted by Jwam (Post 267071)
Did you notice that all the servers seem to crash at the same time ?

No I didn't notice that because my own steam account happens to be the dedicated server account.

But the 1st time I fired up the server, about 30 people joined in a minute's time, immediately followed by a crash. So I've fired it up a few more times since then to see what it would do.

The last time, it crashed within 20 seconds of loading the mission. This is without a single person in the server.

Definitely screwed up!

JG52Uther 04-18-2011 06:58 PM

At this rate I will just go back to il2 46!
Right now there are 400 people flying in Hyperlobby...

JG11Fox 04-18-2011 07:10 PM

There is a little word with fu...... i said all the time.

We have two servers at 2 workstations. after install the update both stations crashed down the CloD Server after three minutes.

Damn what to hell is this.

Anyone an idea?

Greez Fox

PaulWF 04-18-2011 09:11 PM

Quote:

Originally Posted by SYN_Bliss (Post 266283)
Well we got plenty of ram lol.

not going to help you much when the memory is not being released.

with the maximum addressable memory being... roughly

2 gig = 2048Meg
204 players

after the 204th player session has been created you've exhausted the allocatable memory.. and that's just the memory problems

PaulWF 04-18-2011 09:12 PM

Quote:

Originally Posted by Thee_oddball (Post 266350)
I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection :( that channel map is a massive resource hog :(

It's not the map.

It's the multiplayer code :(

I think that's probably why we haven't seen much official recognition that the dedicated server is a part of the sim.

JG14_Jagr 04-20-2011 12:45 AM

Just flew for a nice hour long couple of missions.. seems to be working FAR better than yesterday

Thee_oddball 04-20-2011 01:13 AM

here is some interesting news....for the first time ever i decided to turn steam off after starting the server....that was over 2 hours ago since then some of the TX guys and handful of other people have joined...but seemed tobe having problems as they would pick a side get a plane and then crash...leave the server and come back (must be the "Create" bug)

The real news is that the Launcher is using half the ram it usual does AND does not seem tobe holding onto like it did (climbing with each new player).

it is currently at 78 megs as opposed to 150megs (with steam on) it should be at 140 considering past trends but it is not :) this might be a fluke but IF it is not we MAY have found what is causing the memory problems :) do you remember in the beginning how they could not get Steam and CLOD to work together? and Luthier hinted it was steams problem and not the game......hmmmm

Give it a try guys...start your server look at what the launcher is using (and look at steam aswell, because it was using 50 megs when i turned it off) and then shut down steam and note the difference and see how long the server stays up.

S!

JG14_Jagr 04-20-2011 03:11 AM

Server is working great..just flew another hour with no issues..

Thee_oddball 04-20-2011 03:57 AM

I started my server with the new script (to get rid of empty A/C and player abandoned ones) in place and watched as it says :battle begins Ok" and then it said "Mission loaded = 00.34" which i thought was odd because the mission had already loaded...well then it did again about 10 more times and as this happened i saw the Launcher mem use go up aswell...about 10 megs per "mission load"...we ll this kept going until it had loaded it about 30 times maxing my CPU at %100 and the launcher was using about 300megs.....thats when the server stopped responding...but i decided to wait and see if anything would change...and sure enough it did...the launcher dropped from using 300megs down to 30megs...but the CPU remained maxed and the server was still unresponsive :(.

I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server :(

Thee_oddball 04-20-2011 05:06 AM

"Server was logged off from Steam:exiting" @#$%@#$%@#$%@#$%^%*^%&*$%@#$%!!!!!

this not going to work...we cant be tethered to steam like this...There were 3 people on my server and i was watching the mem leak happen....launcher kept eating more and more and more ram...i thought for sure i would be able to see it crash and gleen some kind of info.

thats weird i just noticed that steamed logged me off right at midnight...probably just a coincidence.

we need to make a formal request to Luthier tobe unhooked from steam...an initial handshake to steam when we start the server then thats it.

S!

ZaltysZ 04-20-2011 05:33 AM

Quote:

Originally Posted by Thee_oddball (Post 268506)
I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server :(

I think game creates separate mission for every created group. Or to be more detailed, it generates a mission with your configured group, the moment you press "Create", and loads it.

I will try to look into it in the evening. Maybe missions can be "killed" just after planes have been despawned. This is assuming that missions just stack up and waste memory.

P.S. on other hand, memory is automanaged, and it is not necessarily freed the moment it is not required anymore. Garbage collector can fire later (when runtime thinks it is need). So, it is could be pretty normal, if you see memory usage increasing while creating groups, and not instantly decreasing when killing groups.

IvanK 04-20-2011 06:41 AM

A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs

The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was.
Local Eastern Australian time was 1607 Hrs (0707UTC/GMT).

Blackrat 04-20-2011 07:29 AM

Quote:

Originally Posted by IvanK (Post 268549)
A number of us were in the server today but some were in darkness in night mode whilst others were in Daylight. We asked around in chat and In game aircraft clocks varied from
1700hrs, 2100hrs,2135hrs and 2149hrs

The 1700hrs was a player in the UK, the 2100 and 2135hrs players were in Australia. I am not sure where the 2149hrs player was.
Local Eastern Australian time was 1607 Hrs (0707UTC/GMT).

Confirm that depending on your real Time zone depends whether you were in darkness or not in the mission? If that is the case its very interesting, must be some parameter in the mission somewhere.

ZaltysZ 04-20-2011 07:40 AM

Quote:

Originally Posted by Blackrat (Post 268573)
Confirm that depending on your real Time zone depends whether you were in darkness or not in the mission? If that is the case its very interesting, must be some parameter in the mission somewhere.

The differences in game time do not correspond to difference in time zones, so I doubt that it is simple problem with time zones.

It would be interesting to know how long each player was connected to server. I guess, Australians were connected longer and got bigger clock skew.

Blackrat 04-20-2011 12:02 PM

Good times, was up for 11 hours last night, been up for 4hours so far today :grin:

snwkill 04-20-2011 01:36 PM

Quote:

Originally Posted by Blackrat (Post 268813)
Good times, was up for 11 hours last night, been up for 4hours so far today :grin:

Wow that is really good, congrats on the uptime! I know you guys were struggling there for awhile.

Thee_oddball 04-20-2011 01:53 PM

blackrat please note how much mem the launcher and steam are using when it crashes plz, i have found steam using almost a 100 megs when the server is frozen and then it will drop like 60 megs once i kill the server...i don't know if this is normal but it does seem it nit odd..

=609=Parazaine 04-20-2011 01:55 PM

Quote:

Originally Posted by Blackrat (Post 261120)
Nice one Tommy and congrats on the kill.

Expect a few glitches until we iron this all out, as for the pilot without a plane, that was the Syndicate goat, you will get used to him ;)

So that's where my goat went! Congrats on the server, hope to see you all there.

Blackrat 04-20-2011 02:03 PM

Quote:

Originally Posted by =609=Parazaine (Post 268870)
So that's where my goat went! Congrats on the server, hope to see you all there.

He's ours now, Per nabbed him :grin: good to see you on there the other day Para.

Blackrat 04-20-2011 02:04 PM

Quote:

Originally Posted by Thee_oddball (Post 268869)
blackrat please note how much mem the launcher and steam are using when it crashes plz, i have found steam using almost a 100 megs when the server is frozen and then it will drop like 60 megs once i kill the server...i don't know if this is normal but it does seem it nit odd..

noted it crashed again and one of the cores was flatline at 100% useage, will try and look at memory next time.

Blackrat 04-21-2011 06:02 PM

Quote:

Originally Posted by Thee_oddball (Post 268869)
blackrat please note how much mem the launcher and steam are using when it crashes plz, i have found steam using almost a 100 megs when the server is frozen and then it will drop like 60 megs once i kill the server...i don't know if this is normal but it does seem it nit odd..

Okay crashed this afternoon, steam was at 38 megs, I think, and launcher was at 1GB.

Thee_oddball 04-21-2011 08:22 PM

Quote:

Originally Posted by Blackrat (Post 269944)
Okay crashed this afternoon, steam was at 38 megs, I think, and launcher was at 1GB.

same here, mine was going all night and this morning but when i got back it was %100 cpu steam at 50megs and launcher at 238 megs

p.s steam is now using 90 megs of ram with the server off....

_79_dev 04-21-2011 11:27 PM

Server down :(

Sauf 04-22-2011 05:13 AM

Quote:

Originally Posted by _79_dev (Post 270166)
Server down :(

6am in London atm, hopefully Blackrat will be out if bed soon :-P

Blackrat 04-22-2011 06:26 AM

Quote:

Originally Posted by Sauf (Post 270284)
6am in London atm, hopefully Blackrat will be out if bed soon :-P

LMAO, it would have been earlier but no work today :grin: looks like Bliss put it up already.

Blackrat 04-23-2011 07:15 AM

Server patched to the latest Beta.

reflected 04-23-2011 12:42 PM

Wonderful server, I just had my first fights & kills online.

However, while SP runs smoothly, MP was pretty choppy and sometimes laggy :(

Thee_oddball 04-23-2011 03:57 PM

Quote:

Originally Posted by reflected (Post 271548)
Wonderful server, I just had my first fights & kills online.

However, while SP runs smoothly, MP was pretty choppy and sometimes laggy :(

how ironic...the reverse has been true till now

snwkill 04-23-2011 05:41 PM

Quote:

Originally Posted by Thee_oddball (Post 271673)
how ironic...the reverse has been true till now


I noticed the same... The first time I was on with 12 others, it was extremely smooth. With the latest Beta I noticed that it slowed considerably.

But it didn't crash for the hour I was on.

Sauf 04-23-2011 07:53 PM

Looks like they have fixed the crash problem, server is a lot more stable but there seems to be small lag spikes/freezes at times. And still get bad stutters over 4000m but we are getting there. Getting a lot more people joining mp now, kudos to the SYN guys for sticking it out.

NNFFL=Clovis= 04-23-2011 10:33 PM

Hi,

I do not know if this has been answered before but:

When I'm trying to conect to the syndicate server I get the message: ServerAuthentificationfailed. Strangely, I manage to connect to other servers...

Any tips?

Thamks in advance

Sauf 04-24-2011 12:02 AM

Quote:

Originally Posted by NNFFL=Clovis= (Post 271907)
Hi,

I do not know if this has been answered before but:

When I'm trying to conect to the syndicate server I get the message: ServerAuthentificationfailed. Strangely, I manage to connect to other servers...

Any tips?

Thamks in advance

Saintblu was havingthe same prob Clovis, this might help, worth a shot anyway,
http://forum.1cpublishing.eu/showthread.php?t=21492

Blackrat 04-24-2011 07:50 AM

Well it stayed up again for 16 hours until it tried to stop the battle and start the mission again as per the scripts, then it just hung :(

I am really thankful that it doesn't keep crashing, the problem now is I cannot rotate missions and the current mission runs into darkness. But its a nice problem to have after the last couple of weeks :)

Sauf 04-24-2011 08:02 AM

Searchlights :)

ATAG_Bliss 04-24-2011 05:12 PM

Fellas I updated the 1st post of this thread. Make sure to hop on coms with us. It's quite fun having a wingman :)

We have a public 100 person ventrilo server that everyone is free to use. You can see who's in vent by going to our homepage. Clicking on our vent overlay will automatically connect you. Our vent IP is syndicate.vent.nfoservers.com Port :11310

Those users new to vent can read the 1st time user setup guide I made here: http://syndicatesquadron.com/forum/s...rs-setup-guide..

Thee_oddball 04-24-2011 05:32 PM

Quote:

Originally Posted by Blackrat (Post 272087)
Well it stayed up again for 16 hours until it tried to stop the battle and start the mission again as per the scripts, then it just hung :(

I am really thankful that it doesn't keep crashing, the problem now is I cannot rotate missions and the current mission runs into darkness. But its a nice problem to have after the last couple of weeks :)

let me see you scipts

mugen 04-24-2011 08:51 PM

ServerAuthentificationfailed - error
 
Hi everybody,

at first thx for this great full real server.

I was enjoying it until yesterday. Today i'm getting the same error as Clovis.

ie - ServerAuthentificationfailed

All i did yesterday was shutting down my rig.
I tried to resync with steam and applied the beta patch again as Sauf had recommended but it didn't work for me. Tried it without beta patch too but no success.

Thx in advance

mugen

Quote:

Originally Posted by NNFFL=Clovis= (Post 271907)
Hi,

I do not know if this has been answered before but:

When I'm trying to conect to the syndicate server I get the message: ServerAuthentificationfailed. Strangely, I manage to connect to other servers...

Any tips?

Thamks in advance

Edit:
12 hours later it works again, like nothing ever happened

Ataros 04-25-2011 08:39 AM

As we have some positive progress with stability, do you think we can further improve the mission running at the server?

I have an impression that 2 bomber attacks we have atm attract too little attention from players because:
1) the alt is a bit high
2) attacks are a bit rare and therefore do not disturb enemy players to make them angry enough :) (nothing really depends on attack results)

My suggestions:
1) reduce alt of bombers to 4000 m
2) reduce No of planes per attack to 4-6 making an attack actually stoppable
3) increase No of attacks 2-3 times and run them from different directions|with different aircraft and targets. Make them really disturbing.
4) add more waypoints for bombers above mid-channel to make them spend more time there before they strike airfields.
5) add moving ship convoys for both sides with tankers armed with AA guns (selectable as load for tankers) to make some sea battles
6) add smaller bombing runs of 2-3 aircrafts to attack shipping convoys from various alt (Stukas to divebomb with 110s topmast from different directions with say 10 min interval. Same with red aircraft for red side.)
7) add random attacks of 1-2 aircraft on airfields (e.g. Stukas/Baufighters). Let them spend some time over mid-channel first.
8 ) add free-hunting flights of 1 fighter to randomly patrol at 6000+ alt above channel to keep everyones attention up
9) I would be happy to see some land parties of reckon cars|motorcycles rarely attacking airfields.
10) Maybe even tank battles if we have battle of France scenario (e.g. Dunkirk ?)
11) Make on-screen Intel. to report 'hot-spots' on map every 10 minutes depending on current pos of action to gather everyone there.
12) allow players to get into AI planes to let them control bombers

ATM action is split between 2 shores often resulting in long boring flights across channel at least every 2nd mission.
I think it would be great to provide players with variety of action right after they spawn. Probably most of missions (waypoints for AI) should concentrate in the middle of the channel to attract most of players there. If enemy bombers are not stopped while they are making a couple of circles in the middle of the channel ideally they should cause real trouble to airfields (this would be easier to do in future with triggers I guess e.g. prohibiting takeoff from a bombed airfield for 3 minutes or moving the spawnpoint further to mainland).

Anyway the server and the mission are the best! WTG!

MadTommy 04-25-2011 08:55 AM

^^ sounds like good ideas to me.

Adding diversity is a great idea. Dogfights are fun, but dogfights with objectives are much better!

III/JG11_Simmox 04-25-2011 11:22 AM

small grp low level AI bombing runs on the airfields would be exciting
that should get the fighters attention:)
get to see some of those spiffy explosions close up:)

Hellbender 04-25-2011 12:10 PM

I found out that the british airfields are protected by AAA, however along the Frensh coast there is no comparable AAA action.

Blackrat 04-25-2011 12:37 PM

good points, I am however no mission maker, hopefully we can get this addressed eventually. I agree we need a bit of variety and some missions in a rotation, unfortunately time is not my friend ATM.

zoopyzook 04-25-2011 05:03 PM

Enjoying playing on this server, Full realism is the only way to play this game.

Unfortunately I am finding it impossible to kill anyone....yet :)

May come and join you on vent one evening if that's ok

Reider 04-25-2011 05:27 PM

time of Day
 
Cant you change the Time of Day? Its not fun to Fly at Night.

Blackrat 04-26-2011 07:26 AM

Quote:

Originally Posted by Reider (Post 273123)
Cant you change the Time of Day? Its not fun to Fly at Night.

Its a pain, will be working on a rotation.

Blackrat 04-26-2011 07:27 AM

Quote:

Originally Posted by zoopyzook (Post 273112)
Enjoying playing on this server, Full realism is the only way to play this game.

Unfortunately I am finding it impossible to kill anyone....yet :)

May come and join you on vent one evening if that's ok

Of course you can join vent, that's what its for, anyone flying on our server can use it :grin:

JG52Uther 04-26-2011 09:52 AM

Had a couple of flights here last night,in a 110.Worked well.Very enjoyable server.

robtek 04-26-2011 10:11 AM

What i really appreciated on this server, altough the credits should go to the sim in this case, is, that i managed to limp home in my shot up 110.
That was almost impossible in the old il2, partly because of the DM but mostly because the usual opponent was cannon armed.

Blakduk 04-26-2011 10:37 AM

Really enjoyed being on this server today- i really recommend you get on their Ventrillo server. Makes it hugely enjoyable and the setup guide on the Syndicate homepage made it really easy (i've never used ventrillo previously).
Thanks guys.

ZaltysZ 04-26-2011 10:47 AM

Quote:

Originally Posted by robtek (Post 273611)
That was almost impossible in the old il2, partly because of the DM but mostly because the usual opponent was cannon armed.

The usual opponent still does not know how to load De Wilde ammo. :) 8 guns with such ammo are easier to use than pair of cannons, and fatality is almost the same, if not greater.

----

By the way, I have problems understanding red fliers in this server. If I go to the ships or He111 or Wellingtons, I mainly meet only BFs. It is like big part of reds are flying out of combat region or driving around a field. Why it is so?

JG52Uther 04-26-2011 11:14 AM

Well I got chewed up by a Spit pretty good whilst engaging the AI Wellingtons,one engine spewed out a load of oil for a while,then the other one quit,and I ended up ditching by the ships.The 110 shaking near 500 kph is driving me mad though.

zoopyzook 04-26-2011 04:33 PM

Quote:

Originally Posted by ZaltysZ (Post 273631)
The usual opponent still does not know how to load De Wilde ammo. :) 8 guns with such ammo are easier to use than pair of cannons, and fatality is almost the same, if not greater.

http://cartridgecollectors.org/cmo/cmo07febb.jpg

looks awfully complicated to make to load all 2400 rounds with it :) the armourer will get in trouble from the bean-counters

Quote:

Originally Posted by ZaltysZ (Post 273631)
By the way, I have problems understanding red fliers in this server. If I go to the ships or He111 or Wellingtons, I mainly meet only BFs. It is like big part of reds are flying out of combat region or driving around a field. Why it is so?

I joined the other day and was killed 3 times by strafing runs on the red runways on take off :/ I think it seems there is usually more blues low-level circling the SE of England's airfield that end up drawing your attention than the primary objectives

5-in-50 04-26-2011 10:32 PM

Joined today after applying the newest Beta Patch and all I got was Launcher.exe crashes every 3 minutes and 5fps (usually 40+).

Is the Syndicate server running the newest beta? There were 40 players active on the server, anyone else having performance issues with this many players or since the patch?

wildwillie 04-27-2011 01:09 AM

Is the SYN Server down ? I know all servers were kicked from steam a bit ago, but I tried direct connect and it does not connect. It must need a restart.

Blackrat 04-27-2011 05:58 AM

Quote:

Originally Posted by wildwillie (Post 274099)
Is the SYN Server down ? I know all servers were kicked from steam a bit ago, but I tried direct connect and it does not connect. It must need a restart.

Well that sucks big time, not very amusing to know a third party program can kick the server off line whenever it wants.

Back up now, bear with me as I try and get this thing to rotate and not time out.

Blackrat 04-27-2011 06:00 AM

Quote:

Originally Posted by 5-in-50 (Post 274039)
Joined today after applying the newest Beta Patch and all I got was Launcher.exe crashes every 3 minutes and 5fps (usually 40+).

Is the Syndicate server running the newest beta? There were 40 players active on the server, anyone else having performance issues with this many players or since the patch?

Running the latest beta indeed, no fps issues for me on there last night nor anyone else in vent, a couple of launcher crashes though between us.

Buzzer 04-28-2011 05:42 PM

Just wondering: recorded a track online on your server.
When i wanted to look at it afterwards I was unable to use outside views.

Even though the server has no outside views, the replay should have it imho.
That is what makes the replay fun.
So is this a bug from the last patch? Anything you can set on the server?

Anyway, thanks for setting up this amazing server!:)

Blackrat 04-28-2011 06:43 PM

Buzzer, I have no knowledge of any server settings to allow that, if it was okay before the patch then maybe its the patch, we are about to update the server to the latest patch and run it up again.

Report back if its still the same and hopefully the Devs will pick it up and investigate.

robtek 04-28-2011 06:54 PM

Sorry, i have problems using your server!
I have the patch 1.00.14305 and when i have joined your server and created a bf110c7 my right engine is already running and immediatly i get: oil gasket engine 1 broken, radiator engine 1 broken.
The throttles in the cockpit don't work, only the mini sliders do.
When i join another FR derver, i.e. repka -> no problems!

Blackrat 04-28-2011 07:03 PM

...updating to the latest patch as we speak and running up a new mission

Flashman 04-28-2011 07:15 PM

Quote:

Originally Posted by Buzzer (Post 275292)
Just wondering: recorded a track online on your server.
When i wanted to look at it afterwards I was unable to use outside views.

Even though the server has no outside views, the replay should have it imho.
That is what makes the replay fun.
So is this a bug from the last patch? Anything you can set on the server?

Anyway, thanks for setting up this amazing server!:)

HI Buzzer,

We are not sure to be honest. At the moment doing simple stuff like running the missions is taxing our tiny minds! The MP side of things isn't too user firendly at the moment.

Blackrat 04-28-2011 07:24 PM

Okay, latest patch and now running a new mission by Flashman, just for a change, also the experience, so please report any problems with the mission please. Time should remain constant, just wish we had some briefings.

Hope you enjoy it.

ATAG_Bliss 04-28-2011 07:48 PM

Hi Buzzer,

The only other thing you could try is do a quick mission with the externals on and then try to play your track again. Maybe your difficulty settings are saved to the server you fly on? Probably another bug :D

robtek 04-28-2011 07:52 PM

OK, same problems with the 110 c7.
Bf109 -> everything ok.
Already spawned 110 -> throttles working but oil and water temp fixed to zero -> engines sour after warm up and start.

Ataros 04-28-2011 08:19 PM

Quote:

Originally Posted by Buzzer (Post 275292)
Even though the server has no outside views, the replay should have it imho.
That is what makes the replay fun.

It may be prohibited to avoid cheating. You could record a short track, disconnect, check where all enemy bombers and ground targets are, reconnect and kill them. And if you have 2 PCs you do not even have to disconnect from the battle but have an instant recon ))) Happened in IL-2 online wars. No fun at all.

ATAG_Bliss 04-28-2011 08:44 PM

Ah, you're probably right. It's a really good idea and makes perfect sense.

Buzzer 04-28-2011 10:32 PM

Ahh...could be that.
Bit shame though. Nice to see "what really happened when that spit disappeared" when you go offline and want to see the track later.

Retried it - same result - so might be coded on purpose then.
Cheaters cheaters...blahh :rolleyes:

Got better performance on the server now.
Good work gents :).

robtek 04-29-2011 06:41 AM

The devs might put a "timestamp" option to the records, only playable if 30min. have passed since recording. :-D

Bobb4 04-29-2011 06:54 AM

Quote:

Originally Posted by robtek (Post 275336)
Sorry, i have problems using your server!
I have the patch 1.00.14305 and when i have joined your server and created a bf110c7 my right engine is already running and immediatly i get: oil gasket engine 1 broken, radiator engine 1 broken.
The throttles in the cockpit don't work, only the mini sliders do.
When i join another FR derver, i.e. repka -> no problems!

Is this not a server setting issue?
=69GIAP= server had the same problem?

Flashman 04-29-2011 08:30 AM

Im not sure what is causing the bf110 engine issue. I upodated the servers copy of CloD cache but it made no difference.

Unfortunately I cannot recreate this offline, it works fine on the exact same mission run on my own test server (i.e. my computer). No idea whats causing it, hwoever as it appears to happen on some other servers as well I think it might be a patch issue. This mission was running with the earlier patch with no issues.

Flashman 04-29-2011 10:59 AM

I have solved the problem on my computer: I verified the game cache and it fixed it (it found faulty files and replaced them). to do this do the following:

Open steam, go to Library. Right click on CloD>properties>Local Files>Verify integrity of game cache.

this should repair your install and the bf110 now appears to work properly again.

Flashman 04-29-2011 01:30 PM

SOrry guys, it seems I spoke too soon. All verifying the install did was remove the last two patches. I have put them back on the server, however the bf110 is back to being broken again.

Flashman 04-29-2011 06:04 PM

We have rolled back our server to the 04214 patch as the latest beta deosn't appear to be stable as the server won't stay up for more than a few hours.

Hopefully we can have it working OK for tonight without any crashes.

whoarmongar 05-01-2011 09:20 AM

Played last night on syndicate server for about 6 hrs, Very nice, very stable no crashes lotsa fun. For a while I forgot I couldnt climb above 20 000 ft, I forgave the mix bug and I didnt care about the poor sounds, I just lost myself in a fully enjoyable multiplayer experience.

There was about 20-25 people on the server continuously all through the session, but what I couldnt understand was only 3-5 people were on the vent server.

Whats wrong with you guys ? Being able to comunicate with other players adds so much to the game it doubles at least the fun you will get while on the server. Not to mention getting a heads up as to where the action is.

Even if you dont want to speak just listening in helps a lot.

So here what to do. DOWNLOAD VENTRILO.
Go to the syndicate homepage and just click the vent server on the right
enable push to talk
pick the suitable channel
Join in the fun,

Oh and finally thanks to all the players I have spoken to on vent, sorry for my noobish behavior and flying, just be gratefull I wasnt drunk.

AnarchyZG 05-01-2011 09:49 AM

Quote:

Originally Posted by whoarmongar (Post 276759)
Played last night on syndicate server for about 6 hrs, Very nice, very stable no crashes lotsa fun. For a while I forgot I couldnt climb above 20 000 ft, I forgave the mix bug and I didnt care about the poor sounds, I just lost myself in a fully enjoyable multiplayer experience.

There was about 20-25 people on the server continuously all through the session, but what I couldnt understand was only 3-5 people were on the vent server.

Whats wrong with you guys ? Being able to comunicate with other players adds so much to the game it doubles at least the fun you will get while on the server. Not to mention getting a heads up as to where the action is.

Even if you dont want to speak just listening in helps a lot.

So here what to do. DOWNLOAD VENTRILO.
Go to the syndicate homepage and just click the vent server on the right
enable push to talk
pick the suitable channel
Join in the fun,

Oh and finally thanks to all the players I have spoken to on vent, sorry for my noobish behavior and flying, just be gratefull I wasnt drunk.

I fly with my squaddies and we use our own comms, from my experience 4-5 people is maximum per channel, everything else will result in chaos unless pilots are disciplined.
I can't wait till real persistent online wars are created for CoD. The scripting gives us a lot of possibilities (too bad my time is limited, I used to be a C# dev :)).

There is only one thing bothering me with SYN server - the $%&#!!#$% "head shake". We fly axis exclusively and the need (in 109) to constantly switch views between having no SA and having SA but no usable gun sight is hard enough, but the disorienting viewpoint changes on even modest G loads makes deflection shooting almost impossible.

I know It's supposed to simulate G load, but this is just silly.

mcler002 05-01-2011 04:05 PM

Great gaming earlier
 
Had great fun earlier in my 109,

Even more fun flying as a JU88 and he111 with my escort ;)!

The only problem was my bombs didn't go off :(

Ross <- on screen name :D

Thee_oddball 05-01-2011 04:24 PM

hey SYN next time the server crashes or you restart could you note the threads it is using at startup and at crash plz? thnc
Quote:

If you want a fast, high scalable server, consider it doing in c++ with iocp (I/O completion port). Dont use .Net sockets because it assigns 1 thread per connection which consume system resources dramatically
S!

Flashman 05-01-2011 04:35 PM

Quote:

Originally Posted by AnarchyZG (Post 276769)
I fly with my squaddies and we use our own comms, from my experience 4-5 people is maximum per channel, everything else will result in chaos unless pilots are disciplined.
I can't wait till real persistent online wars are created for CoD. The scripting gives us a lot of possibilities (too bad my time is limited, I used to be a C# dev :)).

There is only one thing bothering me with SYN server - the $%&#!!#$% "head shake". We fly axis exclusively and the need (in 109) to constantly switch views between having no SA and having SA but no usable gun sight is hard enough, but the disorienting viewpoint changes on even modest G loads makes deflection shooting almost impossible.

I know It's supposed to simulate G load, but this is just silly.

Headshake should be off, we certainly have it set off (but who knows with this game at times?!?!?). I think the G effects are different from headshake but please don't quote me on that!

Thee_oddball 05-01-2011 04:44 PM

I have to agree...the head shake is over modeled...if that were real u would have all kinds of neck and back problems after your first dog fight.... and just imagine what it would be like firing the 30mm or the 37mm on the hs129 (in the future of course)...you would feel like your sitting on a paint shaker :shock::mrgreen:

ATAG_Bliss 05-01-2011 05:34 PM

Quote:

Originally Posted by whoarmongar (Post 276759)
Played last night on syndicate server for about 6 hrs, Very nice, very stable no crashes lotsa fun. For a while I forgot I couldnt climb above 20 000 ft, I forgave the mix bug and I didnt care about the poor sounds, I just lost myself in a fully enjoyable multiplayer experience.

There was about 20-25 people on the server continuously all through the session, but what I couldnt understand was only 3-5 people were on the vent server.

Whats wrong with you guys ? Being able to comunicate with other players adds so much to the game it doubles at least the fun you will get while on the server. Not to mention getting a heads up as to where the action is.

Even if you dont want to speak just listening in helps a lot.

So here what to do. DOWNLOAD VENTRILO.
Go to the syndicate homepage and just click the vent server on the right
enable push to talk
pick the suitable channel
Join in the fun,

Oh and finally thanks to all the players I have spoken to on vent, sorry for my noobish behavior and flying, just be gratefull I wasnt drunk.

Yeah I agree! Getting on vent is where the fun is :)

I even made a nice "how to" guide for ventrilo here: http://syndicatesquadron.com/forum/s...rs-setup-guide..

@oddball - what do you mean by that scripting lol? Do you have some further details. As far as the socket thing it looks like it's allowing 255 connections at 10000kb. I figured that was normal. All the cpu cores only sit at about 8-10% usage with 35-40 players on. Is it network resources? Sorry for all the questions :confused:

15.Span_Valalo 05-03-2011 04:49 PM

Please, How I could bomb in Syndicate Server with 109Emil/B???

thanks

Bobb4 05-03-2011 05:10 PM

Quote:

Originally Posted by SYN_Bliss (Post 276974)
Yeah I agree! Getting on vent is where the fun is :)

I even made a nice "how to" guide for ventrilo here: http://syndicatesquadron.com/forum/s...rs-setup-guide..

@oddball - what do you mean by that scripting lol? Do you have some further details. As far as the socket thing it looks like it's allowing 255 connections at 10000kb. I figured that was normal. All the cpu cores only sit at about 8-10% usage with 35-40 players on. Is it network resources? Sorry for all the questions :confused:


Teamspeak 3 is better, I find I have a lot more disconnects with bandwidth intensives games using ventrilo than I do using teamspeak 3.
Most of the il2 community are used to Teamspeak and teaching old dogs new tricks is hard.
Even flying RoF on the Syndicate server I stick to TS.
Not say ventrilo is bad just, I do not like it. Think your server is the onlyone offering ventrilo in the client list all the rest off TS3...;)

ATAG_Bliss 05-03-2011 05:27 PM

Vent is actually quite a bit better than TS3. That's why those FPS teams that play matches for $1000's use vent. The problem with vent is it's much more complex and less user friendly than TS. I agree it uses more bandwidth, it uses a better voice codec and has less latancy than TS3. That's probably again, why it's the standard for competitive teams in FPS type games. Not to mention a vent server is more expensive than a TS3 server. But there's a reason why, as I've explained above. As a 10 year old squad that started with FPS games, we've become accustomed to it, especially with all the features it has compared to TS3.

Once you sit in vent for a few weeks and go back to TS3, you'll know what I mean by just how much better the voices sound. That's one of the main reasons we won't be going back to TS anytime soon. But it only takes 5 minutes to setup. I actually can't stand how people sound in TS3 after using vent.

Bobb4 05-04-2011 06:10 AM

I do not want to enter into a debate on which is better as both have benefits. I understand your squads reasons for using it. But speaking from squadron experience in IL2 getting people all onto the same modded version is hard enough without making comms an issue as well.
A lot of our guys fly the Syndicate server in RoF and use ventrilo. I even have it installed on my PC.
But I have a relatively slow adsl connection 384kps. So every ounce of bandwidth counts. The choice for me is not based on how it sounds but on if it will work.
If I use ventrilo in RoF I am 90% sure to get a 1019 disconnect from server error.
Using TS3 I do not have the problem at all.

SYN_Jed 05-04-2011 09:19 AM

Have you tried it?. Our vent has an amazing connection you know!. Give it a go and see how you get on...you might be pleasantly surprised :P

ATAG_Bliss 05-04-2011 10:33 AM

Quote:

Originally Posted by Bobb4 (Post 278108)
I do not want to enter into a debate on which is better as both have benefits. I understand your squads reasons for using it. But speaking from squadron experience in IL2 getting people all onto the same modded version is hard enough without making comms an issue as well.
A lot of our guys fly the Syndicate server in RoF and use ventrilo. I even have it installed on my PC.
But I have a relatively slow adsl connection 384kps. So every ounce of bandwidth counts. The choice for me is not based on how it sounds but on if it will work.
If I use ventrilo in RoF I am 90% sure to get a 1019 disconnect from server error.
Using TS3 I do not have the problem at all.

I'm not trying to get into a debate either. Just your tone implied that because all other people use TS3 that we should as well. We'd rather have the better quality, hence why we pay more for vent.

The reason you'd get a disconnect in ROF while using ventrilo is because ROF uses 10x the bandwidth of almost any other MP sim out there. With your low speed connection, I'm surprised it doesn't happen without any sort of coms anyways. But, one of the things about vent is it's endless options for configuration. If you are getting disconnects while using vent, you could have said something to one of us. In vent you can easily change a channel's codec (say lower it to the TS3 one), or create a different codec in a new channel for when people who have low speed connections join. That way you'd have the same bandwidth codec that TS3 uses while in vent.

But if this was happening, you could of told us long before now, and we'd have easily remedied the situation for you.

Bobb4 05-04-2011 11:29 AM

Quote:

Originally Posted by SYN_Bliss (Post 278182)
I'm not trying to get into a debate either. Just your tone implied that because all other people use TS3 that we should as well. We'd rather have the better quality, hence why we pay more for vent.

The reason you'd get a disconnect in ROF while using ventrilo is because ROF uses 10x the bandwidth of almost any other MP sim out there. With your low speed connection, I'm surprised it doesn't happen without any sort of coms anyways. But, one of the things about vent is it's endless options for configuration. If you are getting disconnects while using vent, you could have said something to one of us. In vent you can easily change a channel's codec (say lower it to the TS3 one), or create a different codec in a new channel for when people who have low speed connections join. That way you'd have the same bandwidth codec that TS3 uses while in vent.

But if this was happening, you could of told us long before now, and we'd have easily remedied the situation for you.

It is not a big issue to me but I will look into the settings on ventrilo again and see if I can find a balance that works. I was just regularly being discoed and gave up :(
As our squad uses TS3 it was easier for other squad members to switch over to accommodate me than for me to tinker.
But I will tinker if it is possible to reduce settings. I did not mean to suggest you guys were wrong in using ventrilo, just airing my views on why few people use the service :grin: My other squad mates use it when I am not flying ;)

ATAG_Bliss 05-04-2011 06:05 PM

Server updated to the last beta patch.

Please let us know if and what issues you have.

Thanks.

SYN_Per 05-09-2011 07:16 PM

Syndicate server is up and running. Beta patch 1.
Enjoy!

jojovtx 05-18-2011 04:07 AM

Can't find your server as of 0006 Eastern Time. Not listed under multiplayer in game. Havnt tried direct connect. Going to bed now just wanted to give a heads up.

SYN_Per 05-18-2011 07:02 AM

Thx for heads-up. Server is now up again.

ATAG_Bliss 05-19-2011 06:15 AM

Server has been updated to the official patch. Please post any problems you see. We are running Flashman's mission at the moment and want to make sure all the spawning/scripting events are working properly.

Thanks.

Ataros 05-19-2011 07:46 AM

Quote:

Originally Posted by SYN_Bliss (Post 285294)
Server has been updated to the official patch. Please post any problems you see. We are running Flashman's mission at the moment and want to make sure all the spawning/scripting events are working properly.

Thanks.


Will you share your new mission in this thread please http://forum.1cpublishing.eu/showthr...t=21602&page=5 like others do?

Let's join community efforts to create better CloD online via learning from each other .
I am eager to have a look at your mission and scripts in FMB.

Thanks in advance!


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