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interesting video of 20mm hispano cannon testing:
http://www.youtube.com/watch?v=N8s9m...eature=related also nice though not related to tracers: http://www.youtube.com/watch?v=ZoLLD...eature=related |
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http://www.youtube.com/watch?v=w0cRk7FJOTQ
may be in CloD are bit big but straight shape looks right |
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In CloD it's like the tracers are all flying almost perfect in line - like linked together on a string so to speak (no recoil effect what so ever). And the tracer (mesh) itself is nothing near what is seen on those videos (in game it's too fat, too perfect and always the same length - it's like perfection distorts the human perception of reality).
What I see on almost any live video showing tracer efx is, that recoil yet makes a slightly difference and the tracers doesn't seem to be totally straightflying (the same path/arc). This is very visible on both the Oerliker and the Rheinmetall night shooting videos. Especially when seen from behind the line of fire - one sees, that the line is no way near perfect. Seen from distance and not from behind the line of fire, this becomes very difficult to spot (like perpendicular to the direction). Hopefully, U all get my point (sorry for my bad english). And yes, from behind the weapon, tracers ought to be dots, not strings. Actually very well made in the arcade sim game, Wings of Prey - among many other slightly better graphicly details compared to CloD. So all in all, and thus the fact, this has been discussed multiple times, the original Author of this thread, has a point, which ought to be reckoned with - changed or implemented. Just my 25 cents... DK-nme |
To cut to the chase...here is the best answer (solution) to this issue that I have heard.
Selectable camera shake (view)...someplace in the config file we need a little option for "camera shake view". In "off" mode, we have what we have now...But in the "on" mode we have all the little cinematic camera shake effects that everyone is used to seeing in documentary's...mainly the tracer wobble, that everyone seems to feel is "more realistic". For the most part we have half of the camera effect view (in the game), we have the tracer streak, but not the wobble. In real life, a tracer is more like a spot of glowing color...not a streak of color. |
Cool vids and discussion
I don't want to voice an opinion of how similar (or not) to real life, for fears of getting a bat to the face, but I'd just like to say that i like the effects when shooting (with my bf109 anyways). Off topic: Quote:
I think alot of us are tired of you repeating yourself :P Not to mention your colder than ice attitude. |
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I'd say let them be. |
Wasn't this horse beaten to death last year already?
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If you look at the clock on an old VCR or similar (Works even better if the numbers are green for some reason) and blow a raspberry..... you will notice that the VCR (Or whatever it is) stays fairly stable but the clock wobbles all over the place. :D I can imagine the vibrations from the engine and the machine gun fire would have some kind of effect on the perception of tracers in a similar way.... Of course a lot of the headshaking etc has to be toned down on a simulation as the plane may be shaking but you, as the player, are not and it would make reading the dials etc impossible. :D |
Many of us here (and elsewhere) seem to realize the tracers look completely unrealistic in game, us, who actually have some experience outside youtube. Still an orchestra of people shout in choir how they are perfect. Even in original il2 they look so much better.
Just an observation sorry ;) |
I love tracers in DCS games.
http://i378.photobucket.com/albums/o...1PREALPHA1.jpg http://2.bp.blogspot.com/-95XO0ETj6H...omDistance.jpg |
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Nice work there, Doc
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