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Another small problem: I played the single mission Bomber Intercept - Ships, we chased off the bombers and once the flight home commenced I switched to AI and increased sim speed. The game froze, but with audio and I could still look around and change views. I tried to un-pause, decrease speed, esc and return but nothing would get it going again.
i7 930 stock HD 6970 stock Corsair 128GB SSD Win 7 64Bit |
Overall framerate has increased (a bit) but I do certainly encounter more microstutters than before.
460GTX 1Gb VRAM Athlos II X4 640, 4x 3Ghz 4GB DDR3 Ram Windows Vista 7 64 Bit |
Have problem that has not change since patch, game crashes when I try mid channel fighter v bomber attack. Can happen at any time. all temps are normal GTX 570 never goes over 51 degrees, CPU 45 degrees.
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I can´t do a accurate test because I'm under the recommended specifications due to my 2GB of RAM (still waiting my 4GB upgrade)
- Fly over terrain is better now, there less shutter and is more stable, but have a performance cost. Before the patch the shutter was terrible but the fps was good, now the shutter are gone but the performance is lower. |
i5 750 2.66 ghz, 4gb RAM, ATI HD5770 with 1 gb RAM, Win 7 64 bit
I went from practically no stutters to stutters every 2 seconds, even over sea (Trees both off and at very low, buildings very low on detail, res 1920x1080) Staffan |
e8400 cpu @3.6ghz
4870x2 duel gpu card 8 gigs memory win7 64bit sp1 Russian version of game. After patching game would not launch properly so had steam validate game cache and re applied patch. Game started fine after second attempt. GPU clocked up from 2D clock speeds to 3D on both cores! Loaded channel mission 15 and as soon as mission was fully loaded GPU went back to 2D core settings :( I have duplicated this several times, you guys are close! Still doing testing on fps and stutters but seems a little bit better in both regards but hard to tell, need to test more. Trees on very low and buildings on low all lese high or medium with grass, shadows and roads turned on and 8x AA. |
OK. First impression. It is better. I'm back to my native resolution (witch was unplayable before). But I'm not satisfied. 25 FPS over sea. Will try with lower resolution over the ground. Still "black shark net" over the sea. ;)
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i-7 970, 2xGTX560 270.51, 12gb cheap ram, W7/64U 1680x1050 all settings high except grass=off, building amount=small and forest=low.
PROS: Noticeable improvement in the cockpit when looking down at gauges (about 20%). FMB now shows labels. Not quite so choppy when flying over land at 2000m or higher. CONS: Had to go back to FMB to tick player box for my plane in a mission I created. Pausing the game can cause loss of sound upon unpause. Getting black screen on startup every time, must CNTL-ALT-DEL to taskmanager then all is ok again. STILL THE SAME: Serious stutters (almost unplayable) when flying low over land. Control lag and stutters when dogfighting one Hurri VS. one Condor. |
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I also am having the following issues: Tree setting to 'very low' loads as 'none' and has to be reset (there is no performance difference between off or very low). Commands do not work reliably, ie; Print Screen, Gear, Mixture, etc etc. (Anthropomphic is set to off). |
Still no improvements for me
about 15-20 FPS in country with medium settings and Roads / Trees Off My friend has almost same Videocard / specs and he can run about 40 with a slight Older version of my CPU ---- Specs GTX 275 Win7 64 Bit Pro 4gb Ram DDR3 I7 860 Quad |
Hi All
Please put at least some system specs when posting in this thread and keep it to only reporting as Luthier has asked you to in his OP Quote:
Any more rubbish off topic or arguing in here earns you a holiday from the forum. Thxz |
No visible performance gain for me, though I did notice a few new bugs (or at least ones I didn't encounter over the last week)
-Planes have white edges at times and tend to flicker, texture seems to load only partially when it happens. -Low over London my cockpit glass and recticule disappeared for a few seconds ,then ended up disappearing all together. also visible in 3rd-person mode. -game hung up after trying to leave the debriefingscreen when exiting the "bomber intercept" quickmission. Specs : 32bit XP 2.8GHZ Intel core2duo ATI 4850 4GB DDR-2 ram |
Patch installed, no issues at startup. On water with 6 Spitfires and 6 bf109 it is quite stable on 50-60 fps. Very rare little dropdowns to 37-38.
But the stutter is still there, althought it is very very fast paced and fine-biased now, giving a felling of overall smoothness Going to the acid test now (Land, London, trees...) q9550 2.8 ghz gtx260 1732MB 4gb corsair raptor WD hard drive 10k rpm win 7 home premium 64 bit Resolution: 19" at 1440x900 Tried free ride over London, 6 Spitfires. Average FPS is 35-39, but stutters like a beast. Still very fast baced tiny stutter, but it is continuous. Low Buildings, no trees, high models, high decals, high visualFX, the rest on medium. |
System:
i5 750 @2.66 GTX460 1Gb 4 GB 1333Cl9 win7 x64 270.51 Still heavy stutters over london flying alone. FPS are slightly better. GPU usage average was maybe 60-70%, maxing out at 93 one time in a several minutes flight, lowest value was 39% in this flight. CPU1 usage around 70 - 80% average. Other cpus only sometimes kick in at very few times. |
Hi!
For me, the biggest difference with the patch was the fixing of the mismatched physical model/visual model gunfire causing the guns to go everywhere :P Made the dogfights much more ammunition-economic :D I must say I notice little to no improvement in FPS though. Perhaps a little bit when staring down into the instrument panel. This used to be quite laggy, not so much any more. Seems like micro stutters appear when closing in on a new 3D model LOD. Like when the game has to load 5 more detailed hurricanes as you approach them, I get microstutters. Also when looking around fast at different angles at the ground. Seems like the engine is strained during loading of trees/buildings/Shadows and whatnot! All in all, I have a very fluid game, but the microstutters and cockpit FPS drop when looking into the instrument panel are still there. Patch did NOT break anything for me. Nvidia drivers 270.51 :) Specs are in my sig. |
No Change
No performance changes here.
1920*1080 59Hz Medium Settings with 2x AA AVG: 22 MAX: 51 MIN: 3 Still not smooth to play. Stuttering and FPS drops if buildings, smoke and other planes appear. My Specs: Win7 64bit C2D E8400 ATI 6970 2GB 8GB RAM |
i5 2500K at 4.2G
6970 2G VRAM 8 Gig DDR3 Win7 64 Bit Game ran far soother over London that before.. the buildings drawing was distracting, there was consistant pauses over the city on the deck. Before, it was a slide show, this was defintely better. I then turned up my settings to Very High accross the board and flew the missions I've had more experience with. Very fluid, fps greater than 50 at 1920X1200. Slowed down a bit over Hawkinge, but was fluid and completely playable. Unrelated to the patch I think, One thing I did notice was that when I used all my ammo and landed, all the flight belly landed on the field, may be a pre existing AI issue that I never noticed before. Game looks AMAZING at high settings.. |
I have graphic corruption as shown here :http://forum.1cpublishing.eu/showpos...3&postcount=43
Installed the beta patch, no changes. ASUS P5K Q6700@2.6GHz 4GB RAM GTX 460 1GB Windows XP Pro 32bit SP3 Nvidia drivers 270.51 |
Sorry to say that there is no difference for me...
Core 2 duo E8400 @ 3,3 Ghz 6gb ram GTX275 (270. x driver) Windows 7 x64 |
Please remember guys Posting system specs WITHOUT operating system details is next to useless for the devs. They need to know what the OS is as well as all the rest. Some are still missing this detail.
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Even after further testing the situation remains the same. No performance gain but then the game already ran pretty smoothly before.
i7 960 6GB RAM GTX 480 Win7 Prof 64bit |
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You might be plesently suprised. |
I am having issues when changing the screen resolution via in-game video option menu.
Doesn't matter what i select, i get a crash to desktop without any error.. strange thing is that looking in Task Manager i can see Launcher.exe still running normally in the processes list. AMD Phenom II X6 1090T 3.2Ghz 4GB RAM DDR3 1333Mhz AMD HD 4650 (this will leave in a while) 1GB Dx10.1 Win7 32 (leaving with GPU too) EDIT: This is for 60Hz resolutions. For 59Hz ones i just get black screen. |
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But now I tried with the following setup and got a fluent gameplay: 1920*1080 Everything on low or off (no AA) AVG: 83 MAX: 142 MIN: 9 With this setup, i got no stuttering and everything runs smooth. But the graphics of the landscape doesn't look very good. The plane though is still pretty decent. |
after installing beta patch, game wont start anymore!
systemspecs: -Mainboard S1156 INTEL DH55TC,Micro-ATX,bulk -Prozessor INTEL Core i5-650,3,2GHz,LGA1156,Dual-Core,Boxed -2x 2GB DDR3 RAM,1333MHz,CL9,KINGSTON ValueRAM -PCI-E 2.1 SAPPHIRE Radeon HD5570,Lite Retail,Low Profile -Windows 7Home Premium 64Bit |
I get a crash to desktop when trying to play any mission. In game menu let me chose any graphic configuration but just when I am going to play there is CTD.
Intel Core 2 Quad Q8300 @ 2.50 ATI 5770 1GB 4GB RAM Built in Sound card Windows 7 64 SP1. |
no difference !!
just a med system but with low graphic settings it looks like a game from the year 2000 with stutters ...nothing to say nvidia GTX260 amdII X4 4x2.8ghz gigabyte mb ultra durable3 6gb DDR3 corsair |
After patching i see some improvment but rather placebo effect unfortunetly.
Lov fps, and glitches:( ATI Radeon HD 5800 Series Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 6GB RAM |
Slight improvement for me faster loading and fewer stutters averaging 70 - 80 fps oversea and 20 - 40 fps over land the worst being when first spawning in cockpit while everything is rendered drops to low teens then shoots back up after everything has finished loading.
Medium to High vid settings res 1440x900 Windows 7 Professional 64-bit Motherboard - GA-890GPA-UD3H Processor- AMD Phenom(tm) II X4 840 Processor (4 CPUs), ~3.2GHz RAM - 4gb Video card - XFX ATI 5770 1GB another quick note is i can now actually fly over london before the patch i couldn't go near it due to extremely low FPS, FPS is still low (low teens) and would hate to have a dogfight there but it's a start :) |
Well the only “problem” I have with the beta patch is if the game resolution is lower than the desktop resolution even if full screen is enabled it keeps the desktop resolution in the background and displays the game in an pseudo “window” with part of the desktop still visible behind (game and windows7 at the same aspect ratio but different resolution) (also I now have additional resolutions available)
As for performance increase: There have been some modest increases in minimum frame rate and average frame rate though maximum fps stayed the same on trk files that have been used for extensive testing pre and post beta patch using like for like settings, these have been the trk files set well and truly in the countryside with minimal towns and villages landing at Tangmere where I never had any problems with frame rate and absolutely minimal “shutter” anyway. When traversing terrain at higher altitude I do feel that despite there no measurable min/average/max fps change outside of what would could be considered a standard deviation I do perceive periodic shutter were non was present before especially if one backtracks along the same path. So with respect to the above there is a modest performance increase over land with the beta patch in situations ware shutter or frame rate was never a problem anyway. Buildings: :rolleyes: As for towns at lower altitude they are still a haven of shutter with buildings on the lowest amount and detail, yet even when you change building detail to the highest and building number to the lowest or building detail to the lowest with an unlimited number of them or settings in-between the min/max/average fps is reported near the same and the amount of perceivable shutter is the same though there is nuances in the shutter when it takes place. So buildings are still a problem on there lowest detail and number with virtually no change in performance between number or detail of them or the amount of shutter even when the frame rate is >35fps and there is no HDD activity. i7 920 (default speed) 6GB RAM GTX 275 (default speed) Win7 Prof 64bit 1280x720 or (1600x900 with AA off), medium detail except for building amount, forests, land shading on low, grass and roads on, shadows off, AA @ x2, anti epilepsy filter on or off (the anti epilepsy filter on/off tab still dose nothing neither dose the “EpilepsyFilter=0” or “EpilepsyFilter=1” in the conf.ini (….\Documents\1C SoftClub\…\conf.ini)??? |
Did some quick tests with the average FPS results below:
PC res. 1680x1050x32b-60Hz, Video preset: Medium Before the Patch 1680x1050 Full Screen Over water 7 1680x1050 Full Screen Over London 4 1024x768 Windowed Over water 21 1024x768 Window ed Over London 13 With beta Patch 1680x1050 Full Screen Over water 8 1680x1050 Full Screen Over London 5 1024x768 Window ed Over water 20 1024x768 Window ed Over London 10 There's room for improvement... ;-) |
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Still thoroughly enjoying fights over the channel while i wait though! :) My Specs: i7 950 @ 3.66Ghz 6 Gig RAM @ 1600 ATI 5970 Win 7 64 bit |
These details are taken from Quick Mission 002 - Free Flight - England.mis in a Spitfire IIa Framerates: MIN - 0 MAX - 41 AVG - 13.17 Settings: Model Detail - High Buildings Detail - Low Land Detail - Medium Forest - Off Visual Effects - High Damage Decals - High Buildings Amount - Low Land Shading - Medium Grass - Off Shadows - On Roads - On System: Windows 7 Ultimate 64bit Intel Q6600 @2.40Ghz Sapphire ATI Radeon 4870 512mb 4GB OCZ Gold DDR2 RAM 1TB Samsung Spinpont F1 HDD Notes: Very little improvement over previous version, if at all. Almost static at the start as everything loads in, and continuous stutter when flying over ground. I will try again with every setting as low as it will go later. |
I've just monitored some resources during the replay of a pre-defined 'benchmark' track: CPU usage is slightly lower (78% vs. 81%), VRAM and GPU don't hit their 100% limit any more. Didn't find any other component (RAM and HDD) which runs near the 100% limit.
So looking at that data, the sim should run smoother than before, but unfortunately, my personal feeling is that things got even worse. Micro-stuttering, sounds out of sync with video (while firing guns) all is still present. |
Running on Very high on a windows 720p res I see roughly 8 to 60 FPS over london.
It is very unstable (Frames) over london and there is a LOT of texture popping. It looks horrible, I'm guessing Quad core optimisation will fix it |
geforce 8800GTX, 4g ram , dual core 2,66mHz :
the fps is still low but the game is fluid, the patch improve it ( thanks ) http://img708.imageshack.us/img708/7...1040500004.jpg i have not set to full setting, but the graphism is not too bad... it's a good begin... not finished, but a good begin, no bug to declare ;) |
^^^ The 8800 is quite an old GPU now... but still, I think you could improve your CPU speed :D
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In case it helps:
Intel Core 2 Quad (2.4 ghz) Asus P5K mobo 4 Gb DDR2 ram Radeon 5770 (1 Gb vram) Windows 7 Pro 32 Bit Patch installed fine, runs fine (1280 x 1024). Noticeably smoother over land. Stutters much reduced. Textures seem to load faster (so fewer freezes when the mission starts). Buildings and trees on "Low", everything else on medium or high. Missions, mostly around Tangmere/Portsmouth/Isle of Wight, are with very few aircraft, though. (I have realistic expectations at this point.) Not perfect yet, and FPS can't be much above 30 or so (haven't measured it, though), but noticeable increase in performance. Thank you very much. A work of art just got even more gorgeous. (For me, at least). |
Single missions over the sea were quite playable now. Still there were very annoying stutters where it matters most - when approaching another plane. Flying over small French coastal towns was quite ok, but over bigger towns FPS dropped to 0 for moments.
Very nasty thing that sometimes happens is that your plane just stops responding to game controller movements and view change commands. In console there are often error messages in these cases like some sound file not found (for example defiants.wav). No idea if these bugs somehow cause this losing control of the plane. Q6600, 2GB RAM, ATI HD 9650 2GB, WinXP SP3 |
Positive response.
Hello.
I've got an improvement in many ways. I've got smoother progress over land and London, the latter is a joy to fly over now. TrackIr is controlling the cockpit much better, you seem to have added a notch position at the centre of the console and that is VERY helpful. The transition from straps loose to straps tight is very much improved and now doesn't confuse the Hell out of me. The aircraft seem more stable, either because you've altered the flight model or because you've altered the control input routines, I don't know which. I'm getting no problems at all over the channel, the application is flawless in combat there and improvements over land. I flew off the water over the south coast and saw very little problems. I am getting the unfortunate black screen on loading but as has been stated just click on the desktop during the visible load and all is well. Well done dev team, now make it better ... ;) --- Windows 7 64bit @ 1920 x 1200 i7 975 @ 4.2Ghz 12 Gb ram Raid 0 SSD (OCZ Vertex) Twin GTX580 GPU (disabled SLI for COD) with 267.24 beta drivers Creative Titanium Fatality audio Asus Rampage II Extreme board |
Before patch- 25FPS average, Medium-Low settings with trees off, flying east, away from London.
After patch- 25-35 FPS, Maximum settings on everything (AE filter off), same flight. About 16FPS over medium sized towns, 8FPS over London up to 1000ft. Had to enforce full 3d Clock speeds with ATI Tray Tool, otherwise I'd get 12 FPS with 300/300 clocks. AA set to 4X but made very little performance and visual difference, if any. Sometimes the game would freeze for several seconds when flying lower than 1K ft. Overall, very satisfied with the patch! I don't plan on flying with max settings anyway, but good to know that the performance is acceptable there, too. Windows 7 Ultimate 64bit Sapphire HD6870 (default 3D clocks) PhenomII X4 955 4GB DDR3 |
now its working.
YEEEAAAAAHHHHHH!!! running great here, i have to test more, but more than 40 over sea or ground!!!and nooo stuters.Only in the first seconds due to load i guess.
AND THE MOST IMPORTANT!!!! joystick lag has gone!!! now i can feel the flight dinamics correctly and aim (still dificult but not for technical problems but for realism nature) i cant belive that noone has notice this. I have still problems with tree shadows flikering, and no Antialias :(=ugli game) running 1900 1280 all high except terrain at medium. 4x antialis, but not noticeable. 3,2 quadcore , gtx 470 oc edition, 4 gb ram, w7 ,27", g940( i need ffb!) anyway i have to test more, only 20 minutes flying, but im loving this game more and more. |
Change resolution from 1680 x 1050 to 1920 x 1200 and the game closes, leaving the desktop at 1680 x 1050. Change the monitor resolution back to 1920 x 1200 resolution and I see the UBI flash screen etc but in game it is still 1680 x 1050. Repeat ad nauseum.
i7-950 @ 4.3Ghz Asus Sabertooth mobo Gigabyte GTX 470 SOC (270.xx drivers) 6Gb DDR3 PC3-12800C8 1600MHz Asus Xonar D2X W7 Service pack 1 Dell Ultrasharp 24" monitor Plus cannons in the 109 don't seem to do anything! Hood |
Just as bad better prior to patch....
If running game in a res lower than desktop it will not fill the whole screen.
FPS & Stutters are worse. Unplayable :( Win 7 64 Bit i5 430m CPU ATI 5650 GPU 1GB 4GB RAM |
no change here still stutters badly over land,fly ok over water.
quad 9650@3.8 nvidia480 ocz 120gig ssd 4gig ram win7 64 |
Got abit worse for me over land and cities. Lost 5-10 fps over land and more stutters than before!
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I have not noticed any particular improvement, but game plays pretty well except over London and when close to other planes. I have not noticed any glitches.
Thanks for your efforts Win 7 i7 950 3.07Ghz 6 Gb ram Nvidia 460 1Gb GPU OCZ SSD HD |
Big improvement
I just installed the patch and notice a BIG improvement in playability. I have everyting set to medium and modeldetail and effects even on high 1920x1200 resolution AA off. Grass, shadows and streets activated. My framerate improved for around 10 frames under every condition. All the stutters are gone. Still the FPS over land and especially dense with houses filled areas is very low but over all this patch was a reall big improvement and it makes me confident that with better multi core support and working SLI this game will become an absiolute charm to play.
My System: Core i7 930 @4 GHz RAM: 6GB Gskill GFX: GTX 480 SLI (currently only one running COD) OS: WIN 7 64 bit Winger |
Beta Patched.
Same or worse than before. Sound is really bad also. i5 1155 @4.5 Asus p8p67 MB 4gb 1600mhz RAM ATI 6970 2GB |
Hello all,
I havent seen any improvements either, can still run the game at high settings at around 20-40 fps over land/water but i get massive stuttering. i7 950 6gb ram ATi 4870 512mb Win 7 x64 |
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Win7 Ult. 32bit
P45 chipset msi MB HD4890 1gig e8500@4.2 4gig ddr2 My game after patch doesn't see my thurstmaster pro-shocks stick axises in menu anymore I can't play at all right now, buttons work but no stick input recognized, force feedback wasn't working before. I love IL2 and hope to see Cod working good pretty soon. |
Installed The Patch no difference noticed in FPS however i know press F3 get a fly by and when i press F1 to get back to cockpit it remains in fly by mode. Black screen on start up and have to start task manager to get the game to show...
Hopefully the patches released in the coming weeks will settle things down Core 2 Quad Q6600 4gb Ram Windows 7 Ultimate 8800gtx |
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Play DCS A10C and you know, what is gameplay without stuttering at highest details. |
I've got about 5fps less than before (roundabout 10-15 fps)... actually, I was quite glad with my result before (20 fps, quite stable). Stuttering definetly increased (especially over towns, but water now stutters too), all tests made in exact same conditions, conf.ini also unchanged, low flying (didn't test high altitudes yet), with trees enabled (low).
I believe this is caused by my GPU (Laptop) - further testing now :) My specs: Laptop, 4gb RAM, HD5650 1gb, i5-540M @ 2,53 GHz, Win7 HP By the way - Game is AWESOME :D |
Framerate mildly improved. Random CTD's now after patch. Same loading screen issue as everyone else.
AMD PhenomII X4 HD5770 4Gb DDR3 |
The game will only display non wide-screen video settings if I uncheck full-screen. If full screen is checked then it displays ALL video modes including some weird 30Hz and 29Hz ones.
I set my desktop and the game resolution both to 1270 x 720 which gives good Performance on my PC. I needed to do this for the game screen to occupy all of my monitor. Once set-up and in the game performance was much improved with tree's looking very nice, but with flickering shadows. Flying over London I was getting decent framerates ( 25 fps) Its definitely much improved, and I have not suffered any crashes once in game. Keep up the good work :) |
Beta patch .. Significant improvement!!
Hi there! I can see a significant improvement with this patch therefore its going the right way... I still cant play properly over London but fps improved and less stutters but sometimes still noticeble.. I play all settings highiest. Ati radeon 5770, amd quad core 965 processor and 4gb ram which is nothing special really. I think this game is not very demanding when it comes to hardware, there is a small problem somewhere hidden within that will get solved out soon.. :) BTW Very good game, I like it a lot and lots of work put into it.. :P
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I have to say i cant tell,it looks like better above the water,the microstutters are gone,but try to fly campaign mission and its unplayable, so i would say its improvement but not enough so far to enjoy the game at its full potential.Hope the multicore fix will help.I think my weak point is the G card.
Also the sound was all wrong and sometimes the radio chatter i couldnt understand a word, please improve the sound too, i shouldnt hear metal clink of my bullets bouncing on a plane 400 meters away like it is in my cocpit. I am on your side guys crossing fingers that all goes well for this sim but you dindnt know you had such a poor performance with the last build???dont tell me. my rig is Q6600 oc 3G,4GB ram,GF 8800 GTS 512,Win 7 64 ult. setting of game:lower res i forget how much the next option i got after my native 1680x1050 ,high aircraft, medium effects and particals, rest low or switch off. |
post patch performance
:)FPS seems consistently higher and more stable, far less sudden FPS drops to very low values, then back up high again, now;
:(Stuttering over land still present, particularly in fly-by external view, no noticable improvement there; :(Appears to be slightly more noticable delay in texture loading, particularly at ground level in flicking between aircraft views; :)Engine sounds slightly better - rpm variation more noticable, but did have some sound stuttering/dropouts from within cockpit of he111:( Game Settings: Graphics : (all parameters) 'High' , AA 8x , grass trees & buildings on System: Win 7 64 bit @ 1920 x 1200 CPU: Q9650 @ 3.7Ghz Ram: 4Gb GPU: Zotac Amp! 480GTX S/C: Creative X-Fi |
Stuttering has been reduced for me over land and in london, but still getting them the freezing but not as bad. lot better with trees off, but not over london makes no difference wth trees on or off,
all settings on medium except landshading , building textures and forests all set to low' no grass screen res 1070 x 768 sys spec P5N-D asus motherboard with onboard sound E8400 3 ghz processor windows vista 64 bit 8 gig corsair ram GTX 460 graphics card all dirivers up to date |
Since this is running in a windowed mode (which usually slows things down, cause it must keep the desktop in memory too, right?), I wonder if those of you who report speed ups have Windows Aero turned off?
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Hi,
FPS improved vs previous version, +5 FPS in 1680x1050 (from 13 to 18 above land , from 20 to 25+ over water) A complete lookaround , loading landscape, improve frames and stutter. Very limited impact in FPS when changing quality settings Two remaining problems not answered by dev team in posts No noticeable impact of the antiepilepsy switch GPU clock still stuck at 500MHz (should be 870!); This HAS to be part of the problem. Well, overall an improvment, game is almost playable with normal settings ! (well, avoid London still) Thanks for patch and dev team efforts P5BE Plus Asus Q9650, 3.0 GHz Win 7 - 64 4 GB RAM ATI 4890, 1 GB VRAM |
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One thing I have is a very fast SSD attached to PCI-E (OCZ Revo) slot which has the OS too. So could it be windows swap file peformance (if on a regular HDD) that gives you guys the stutters? |
Hello folks!
Thx 4 the patch, but it only makes my game crashing when starting a single mission, campaign or trying to start a free flight. Everytime the loading progress bar reaches approximatly 20% i got an Error that launcher.exe has to be finished (is not reacting) thats it. When i start a british campaign, i can read the english (british introduction text AND after a click on FLY i also can read ther german introduction text of the campaing. So anything is wrong here too. Ive got the EU - GERMAN Version of COD. Does it matter in any case? The Game is German , the Patch English? Perhaps the Game crashes because of that? Greetings Daniel |
Comparative results (first round)
- English version with English Beta does not start on my rig :-(
- Russian version with Russian Beta is working :-) (yes, I have two - No, you do not get my extra activation codes) I post these pictures because I can directly compare pre- and after-beta patch. More pictures with higher settings to follow soon. Flying window 1280x1024 using settings (no trees) as below (screenshot from English version - same in Russian as they use the same conf.ini) Game is definitively smoother no stutters at all Same fps Less VRAM used 1128MB before (look at the GPU-Z far right) vs 988Mb now (140MB RAM savings) NOT BAD :-) Interestingly enough, GPU usage is still 60% My CPU load is much less 19% vs 30% before http://www.stoimenos.com/temp/CoD/Co...s_ground01.jpg THIS IS PHOTO UNPATCHED (ver. 13820) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...0_ground01.jpg THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground01.jpg I hope this helps. I will continue testing with higher settings... Now increasing the settings to HIGH (I hope my Russian is correct)...looks Greek to me... http://www.stoimenos.com/temp/CoD/Co...s_ground02.jpg THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground02.jpg Only 33fps (photo shows 30 but it is 33) THE GPU LOAD OF 53% IS WRONG, MY GPU WAS CONSTANTLY AT 73% WHILE FLYING! Now the CPU load has also increased, 27% No real stutters but it was noticable that the movement was NOT very fluid. I must admit tht so much detail is a straight o v e r k i l l I will definitively not be using so much in my gam (I fly dogfghts not sightseeing...) On the other side, with SLI this could be nice... On the other side, inside the cockpit the situation looks BETTER ! Cockpit view is less wide than External view, this seems to make life easier. 28-30 fps and NO STUTTERS, VERY FLUID game, despite being low above the houses. THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground03.jpg FINALLY the first shot with the GPU working at 77% percent :-) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_ground04.jpg Flying over London with the same settings is not possible, too low fps. But I noticed for the first time that the GPU clock speed changes ! Inside the cockpit, the GPU works at full speed (look at the GPU-Z information, Core, Memory and Shader clock) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_London01.jpg External view, the GPU works at low speeds !!!! (look at the GPU-Z information Core, Memory and Shader clock) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game http://www.stoimenos.com/temp/CoD/Co...5_London02.jpg ~S~ |
so will i have to use the RUS Patch for German Version to work? What do you advice me to do? As i mentioned above i ve got the German Version... The ENG Patch only screws up my game, so I cannot start any sort of fligt... Keeps Crashing..
My PC Phenom X3 720 @ 2.8 Ghz Nvidia GFORCE GTS 250 1GB 4 GB RAM 60 GB SSD Drive Win 7 Pro |
it seems better for me with the patch, but still not enjoyable on my rig.
neither over the sea (with 6 against 6 planes). Athlon quad core 3,1 ; 250 gts 512 ; 4 gb ram ; raid array. :rolleyes: |
gtx 460 1gig of vram with latest beta from nvidia
win 7 32 4 gigs ram I didn't much bother with fps checking as those seemed to stay low anyway. Difference is that playing in windowed mode seemed to be a bit smoother despite a number of Launcher crashes. playing in full screen shows no real differences and the mission of intercepting dive bombers near Hawkinge is pretty much unplayable. |
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Flying deck ground. Not very populated areas with spitfire. 1920x1200, 60Hz AAx8, very high setting. Average fps 30-35. Not noticeble improvement with stutters due to buildings. Buildings causing 100% stutters for me. Flying high or very high setting is the same for me. Problem are buildings. If I Configure High settings and low quality + low amount of buildings my stutters almost dissappear. Suddenly a small group of houses appear and I can feel the stutters again. Maybe trees rendering is better but I'm not 100% sure. PC: W7 HOME PREMIUM 64bits i7 2600k not overckl. 8GB DDR3 GTX570 OCZ VERTEX SSD 120Gb S! |
Did the same test as prebeta patch...bomber intercept, my plane vs one bomber....same avg FPS - around 65, BUT still not smooth, although a bit better than before, stuttering when in headon with bomber....
Second test...fight near Dover, me and 2 me109....again same FPS but a bit smoother than before beta patch.....then when I got over cliffs near towns with buildings (set to low here) I experienced stutters.... And in both cases I noticed slight screen tearing (I have vsync ON and trackir). i7920@3.5Ghz GTX470 TwinFrozr2 - Oc to 750Mhz on core 6GIGS of RAM X-FI gamer sound card 1680x1050 full screen res (native resolution of my monitor).... |
Hi,
I've noticed big improvement post-patch, getting avg 30fps over London and 50 over water with custom settings (1680x1050 mostly medium, buildings low, trees off, shadows off, grass on, roads on), game still looks awesome quite smooth gameplay stuttering completely disappeared when I disabled Aero desktop in Windows 7 (!!) but there are micro freezes little bit which I assume is my GFX bottleneck however the game is playable for me Anyone noticed the MP server browser is now working?:cool: Btw. I think this game needs latest GFX like GTX580 or eq ATI singlecore (until they figure out SLI / Crossfire support ) with lots of mem so not sure why people complain about performance. It was playable for me before beta patch and my rig is 2 years old (already?:))...so an upgrade is worth to do - will need it for BF3 anyway :grin: A friend has similar results with his intel quadcore @ 2,5GHz (not sure about the type) and ASUS MB with same GFX like me, W7 64bit the rig: Win 7 64-bit Q9650 @ 3,6GHz 4GB DDR3 @ 1066 ASUS Striker II Extreme GTX280 OC 1GB x2 (no SLI for CoD:confused:) OS and CoD on 60GB SSD Thanks and keep up the great work |
It really would be interesting to have an option "Buildings off" as I really feel like many others that it is the buildings and not the trees that is the problem? Just to try it out?
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Slight improvement:
Everything maxed out except for trees = very low, buildings=low, b.detail=very low. 1900x1080 here. specs in my sig. Pre patch I got massive stutters and 25-30 fps low down. Now I get 30-35, and even more higher up or above the water. And it's a bit smoother too. The trees don't seem to cause that much stutters anymore though it's hard to tell. However, I get plenty of microfreezes/ stutters when buildings come in sight. I'm 100% sure: it's the buildings. |
Better!
I have noticed an increase in overall fps, but also something weird with the 'micro-stutters' - this annoyance decreases with higher detail(?) I have been flying the second 'Quick mission' over England, both at zero altitude and at 2000ft, and have noticed a drastic reduction in the stutters when setting the graphic detail higher. The frame-rate obviously decreases, but the stutters do too.
Current overall graphic setting at 'Medium' with shadows enabled, resolution at 1920x1080, average 35fps at low altitude over the town with much less stuttering, increasing to 45 at 2000ft with no stuttering. When I tried my previous custom settings with model on high, buildings on medium, trees and land on low with no shadows, grass or roads, the fps was higher but the stuttering much worse. Previously I could not run medium settings since the stuttering was too bad, so I guess this is a huge improvement. I also tried the overall 'High' setting, and although the frame-rate was too low (~28fps over town at zero altitude), the stuttering did not get any worse. Setting the overall detail to 'Low' increases the frame-rate a lot, but then the stuttering increases a lot too! I haven't had the time to try combat yet, but the terrain graphic performance seems much improved at higher settings. Perhaps the individual graphic settings are more inter-related than any of us know, and have a greater detrimental effect on smooth performance when out of sync? |
Well after applying the patch I fired up the game, and I only saw a black screen. Then I heard the UBI tune, but nothing else. I have never had this before.
q6600 2.4 (stock) Geforce 560 ti 1 GB 4 GB Ram Win 7 Ulti. |
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Small improvement for me. About 10% increase in FPS. The micro stutter has gone, though I do get pauses now, I guess when new textures/models are being loaded.
Took some screenshots of the task manager and MSI After burner to see what the CPU/Memory/GPU was up too. Don't know if they will be any help. I ran the Hawkinge bomber intercept, most of the combat over the sea. Then the Calais bomber intercept quite a bit of that was over land. Nearly half a gig more of GPU memory used in this one. Dropped my screen res down to 1680x1050 for both of these Only thing changed in config was ProcessAffinityMask=15 |
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I find taxiing is a slide show since this patch. After landing, tried to make a taxi round the runway, quit half way, was stuttery as hell.
Being airborne was not an improvement either. Game still had a lot of stutters and freezes. For me it got worse. Everything set to low, no grass. I7 5870 6 Gb |
Finished adding pictures to my initial post
http://forum.1cpublishing.eu/showthr...=20795&page=17 Overall, it looks like it became more playable nd fluid. Still running at "low" resolutions 1280x Some improvement on the amount of VRAM used is noticeable. Nevertheless, as soon as you turn eye-candy on, there is a huge number of additional graphics on your screen, this is definitively an overkill and leads to a huge amount of data for your Graphics card. Even at 1280x my card is using 1270Mb Ram and that is the limit (GTX570). My friend with only 1Gb VRAM has immediately problems with the same settings and mission and experiences stutters where I have fluid game. Also, for the first time I notice that flying inside the cockpit keeps my GPU at high speeds, flying external view over London the GPU downcocks automaticaly to lower speeds. I experience this first time (flying over London), in other missions, flying external never caused this problem. ~S~ |
Pre-patch : over sea from cockpit : 30 fps. outside view 50 fps
over land : major freezes whenever buildings around, erratic fps from 1-19 beta : over sea : 35 fps, outside 60fps over land : 31 fps cockpit, 50 outside. Buildings still cause erratic 9-30 fps but better than pre-patch. Visual effects, model detail and damage high, rest very low / low. Trees have pretty small impact. 6vs6 over sea, no impact on fps. Constant CTD's. Core2duo @ 3.2Ghz 4Gb RAM 512Mb 8800GTS 1440*900 on 19" widescreen Win7 64 |
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Still have the same specks as the first post and in the bigger part of the formations I'm getting low FPS but things are happing like frost on the wind shield the front right hood got shot off and no telling what other things happen I have not seen happen before. for the people that are having the game not start after you put in the patch. LET IT OVER WRIGHT YOUR FILES. Not yelling just what you to see this and understand. This CoD it getting good. Thanks for the fixes. The more salt you eat the sweeter the sugar. Now take off the mask and lets see the real CoD. I joke, I joke! flyer01 |
Trying to change resolution leads to a drop to desktop but leaves an instance of CLOD as a running process using up about 300mb for each one.
i7-950 @ 4.3Ghz Asus Sabertooth mobo Gigabyte GTX 470 SOC (270.xx drivers) 6Gb DDR3 PC3-12800C8 1600MHz Asus Xonar D2X W7 Service pack 1 Dell Ultrasharp 24" monitor |
Forced ATI 4890 to normal 3D clock speed, ie 870MHz, (using ATI tray tools) and, surprise, the game is great, still stutters but really another experience compared to previously stuck at 500MHz.
50 fps above sea 23-25 above land in the english campaign missions So, ATI owners try this :-) running game at 1680x1050, no AA, everything high or more, incl grass/forest=4 |
My beta patch report:
No descernable improvement in FPS, although the actual game 'feels' more stable however... Running at 1600x900 Full screen 2x Anti Aliasing Medium Settings Roads On Grass On The other thing (can't remember what it was) On ;) Max FPS 40 Min FPS 11 (Seems to correlate with stuttering) Still stutters frequently when flying over land. I describe the stuttering as if its suddenly catching up, the scene shifts forward very slightly. FPS is generally stable. My spec: AMD Athlon II X4 640 Sapphire ATI HD5770 1GB Vapor-X 4GB RAM Windows 7 64-Bit Steam Client I tried it in window mode in 1024x768. Around a 20% increase in FPS. No sound. When I fired my guns it crashed the Launcher.exe There were no other AI in the air at the time, this was England free flight in a Spit IIa. |
Now that I got it running (thread in Technical threads), I'm seeing a small increase in fps overall, but still some major stutters over London while it seems to be loading in stuff. Post stutter, it's a flyable 20fps at 1680x1050, with model, damage, and detail high, rest low/very low. No roads or grass.
Grass seems to impact quite highly in the countryside (as you'd expect there being more of it :) Quick flight, even dogfight over sea, averaging 30 fps 6v6 with clouds (which in that one are not only beautiful but seem to eat frames). I get a stutter at the start of missions when airborne, when again it seems like its loading stuff in, but thereafter it's ok. The exception being, once again, London. Quick mission, bomber intercept, is about 12fps with no clouds or trees. Application crashes just flying around have increased a lot with unhandled exceptions. |
I only noticed the patch available late at night so only manged about 15 minutes of play with it before bedtime.
My system ran the game pretty well before the patch. Now after the patch the initial freeze you get when the mission starts is much much shorter. I also played the single mission on the outskirts of London with all the bombers, spits, bf109s etc. God I love this game!!! I think I noticed one tiny tiny stutter, (blink and you'll miss it) these never bother me and never will. Oddly on a quick misson over London with less planes but me attacking the bombers in the Spit my framerates were significantly low enough to notice, but I never played that before patch either (no stutters though). So overall it seems to have improved the long freeze when the mission starts. I'll post more after I get home today, my settings are all pretty high except for buildings and land shadows and my res is native at 1280x960 (CRT). |
Quick flight over england mission.
With my low spec machine I noticed a good gain in FPS. I am running land detail low but gained about 10-15 fps then pre patch with the same settings. What I have noticed which I also had before patch was a texture ( loading ? ) problem. See in picture 1 the Hurricane has low texture detail. This just changes from high detail to this for some reason - while at the same time the Hard drive has heavy loading activity and the stutters occur as well as a FPS drop.http://img402.imageshack.us/img402/5...1040800001.jpg While in this picture the graphics are back to higher resolution on the Hurricane some seconds later with higher fps and more objects visible. http://img31.imageshack.us/img31/218/2011040800003.jpg |
It's a wash for me. There is some improvement with the stuttering over land, but I would say it's still way short of playable. I can fly around without crashing, but dogfighting? No.
I took a huge hit over water... frame rate stays about the same, but now I get massive freezes every so often, before over water it was at least playable with a very limited number of a/c in the air. Now I get freezes that last so long, my plane has crashed by the time my computer recovers. And they are regular and on-going, and not just when firing the first time or encountering new aircraft in the sky like before. Also, now when I start the game, I MUST remember to click on the desk top while the little airplane loading icon comes up, if I forget I get a black screen and Ctrl+Alt+Del will not bring up the task manager to close the program. Alt+tab won't get me to the desktop. I have to reboot. That is maddening. There is still no Crossfire, and I have my doubts about whether or not the "Anti-Epilepsy Filter" check box actually does anything at all. I personally believe it to be a dummy button intended to humor people. It makes not the slightest difference on my machine, on or off. So, after patch 10 to 15 fps overland, with stuttering still present but decreased somewhat, an 20 to 25 fps over water with new, mission ending freezes. I7 975 Extreme ATI 5770 x3 6 gigs Corsair Dominator DDR3 triple channel ram Win 7 Pro 64 bit |
Multiplayer coop broken.
Prior beta patch, used to work (flown several coops succesfully). Now, with somewhat new interface clients can't select a plane to fly, only host can. Clients don't see the colored icons and can't pick them. Mission selection when launching multi defaults to single folder too. Even if this new interface worked, it seems very unintuitive. Suggestion: go back to something close to IL2 1946 interface, people are used to it, and it works ! Windows 7 Home, Core I5, GF470, RAM8gig, OCZ vertex SSD. |
My system:
Q6700 with 4GB RAM and a GTX460 (drivers=266.58 ) running Windows 7 64bit. Peripherals: MSFFB2, Saitek X45 throttle, 2 Saitek throttle quadrants and TrackIR (which was running but paused for the tests). Test settings: 1280x720, fullscreen, anti-aliasing x1, anti-epilepsy filter off, model detail medium, buildings detail very low, land detail medium, forest very low, visual effects medium, damage decals medium, buildings amount low, land shading medium, grass off, shadows on, roads on. The following tests were run by loading the mission, turning on the autopilot, waiting 5 seconds for things to settle down, bringing up the console and enabling the fps display, exiting the console and then letting the autopilot fly the plane for 3 minutes before noting the fps figures. Figures to the left of the arrow are pre-patch, those after the arrow are post-patch (min/average/max). Bomber intercept - Channel = 04/52/79 -> 11/62/83 Bomber intercept - "Hawkindge" = 11/58/79 -> 14/57/82 Bomber intercept - London = 03/26/55 -> 06/28/51 I also tested low level performance over London by loading the London Sightseeing mission, diving to rooftop level, enabling the fps display and then flying on the same heading for 3 minutes: London low level performance = 03/11/21 -> 02/8/16 Conclusion: Small improvement in FPS, particularly of the minimums. Game generally seemed less prone to stuttering and smoother, very playable over water at these settings but still gives poor performance over urban areas. Definitely a step in the right direction, though :). Bugs: 1. Like another poster, I saw 3 trees appear in mid air after patching (I was playing the Hawkindge intercept quick mission with the AI flying the plane and firing at a Stuka I was approaching from behind. The trees appeared between me and the Stuka and I quickly flew past them. It seemed to me as if maybe they were drawn instead of some type of smoke or damage effect. 2. The Controls setup screen still allows you to bind the same key to multiple different functions without a warning if they're not of the same type (i.e. General, Aircraft, Snap View etc). 3. Sound engine is still very buggy -radio messages all play at the same time instead of one after the other, the sliding along the ground/wheel rumble noise plays when stationary, main menu music is erratic etc. 4. Shadows on the ground are still very flickery. 5. Duplicate low detail joystick still sometimes appears in the cockpit (so you see the high detail stick and the low detail one at the same time). 6. Some cockpit instruments are sometimes drawn with very low res textures (e.g. the altimeter and the compass in the Tiger Moth), whilst others right next to them are drawn with high res textures (despite being further from the camera). Suggestions: 1. Create a Black Death II track which includes heavy combat over water and London (including some at low altitude) and add a Benchmark option to the menu which plays the track, generates a report which includes system info, settings and min/average/max fps and then automatically sends the results to the dev team (with an option to opt out of the last step for the tinfoil hat brigade). You would then get tens of thousands of reports which could be processed automatically so you could immediately see what settings or hardware were causing problems -with a lot less effort than having to wade through threads like this one. 2. Dramatically increase the degree of customisability of the graphics settings in the options screen. For example, allow users to specify the maximum number of buildings or trees to draw per square kilometer and the range at which each LOD is drawn for each type of object. In general it would be good to use numerical values where possible instead of just high/medium/low so that, for example, if building detail is set to 50% the player would know that the buildings will have half the fps impact they'd have if set to 100%. Similarly it would be good to split up some of the settings so that, for example, instead of a single toggle for all shadows it would be possible to enable cockpit shadows and those of aircraft but disable them for trees and buildings. Finally it would be great if we had the option to set a minimum acceptable frame rate. The game could then automatically reduce things like visual detail (or flight model detail of any AI aircraft which aren't close to the player) to maintain this frame rate. Then if you started your flight at a quiet airstrip in the countryside visual detail would be high, but as you approached London it would automatically be scaled down to preserve the target fps. You could even allow each player to rank the importance of the various features and use their choices to determine the order in which features would be sacrificed. For example, one player might prefer visual quality of the landscape to be reduced first, then visual enemy aircraft detail, then the visual quality of their own cockpit, and only sacrifice the full fidelity flight and damage models (for non-nearby AI aircraft) as a last resort, whereas somebody else might have totally opposite priorities. Cheers, DD P.S. Please don't get discouraged by some of the vitriol in the forums from those whose memories are apparently too short to remember the years of dedicated support and patches you guys provided for earlier titles in the series. You've already earned our trust and I'm confident the early problems will all be sorted out eventually, you don't need to be killing yourselves working seven days a week. Take a weekend off to recharge your batteries -we need you guys relaxed and healthy so you can produce the remaining 400 planes for the new game ;). |
Hi
After reading some coments of people here I made some tests with the latest beta patch, with game running in a window an graphs of my machine resources at the other side, cpu, gpu, memory and hardrive access. My system is a 775 quad core, 4 gb ddr2 and Nvidia 9800 GT wich is a very old card. win 7 64 My first bottleneck as expected with this card are shaders, so shader terrain for me is a killer and I need to have it deactivated so I can fly over terrain with more than 1 frame per second in a window bigger enough so I can see something. Over sea I can fly at even 40 to 66 fps with all maxed but terrain if terrain is not visible and is not too much planes, no more than 10. The test also is performed with trees, buildings and terrain at low level, max effects and models and shadows on. Over terrain what I have seen is that the CPU and memory is never fully used ( not even only one of the 4 cores ), the GPU is not performig so bad in windowed mode ( less pixels to perform shader calculatios ) so I can fly with average 20 with max about 30 fps over terrain (not over cities) unless the HD is being used. Every time de HD runs the game freezes like crazy. Of course over terrain, even in this low settings, the HD is working every few seconds and I think thats the bottleneck, as others have already reported. I think that is the reason because even in most powerfull computers the game perform bad, they have good CPU, good GPU and a lot of memory, but none of these are fully used because every one have a standar HD, bigger or smaller, not more fast than 7400, 7600 rpm. I would like to see someone with medium system and the game installed in a really fast hard drive like a ssd. |
I'm running a Russian version of the game with a maddox.dll that converts the Russian to English. I tried patching but either get crashes on startup or a message saying that it thinks something in my game is a virus and the launcher crashes. I'll wait for the live patch I guess.
Overall, my computer has never had many of the problems others are having. There are small stutters, but I can dogfight with 20 planes over land or the channel without any real problems and it is completely playable. Great game. |
but you've tried the russian patch with the new maddox.dll from the english patch (as you should), right?!!
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Overall I get better framerate now I can play over the channel with same settings and 1920x1080 with better performance. I can't fly over land at least over the British map because stuttering kills framerate. Bombers and fighters still give stuttering and in some moments when I switch external view to look around I get stuttering too for a few seconds. I tried a fight on the Isles doom(I don`t remember the name) and I got playable framerate. Stuttering was the only problem on bombers and buildings. It's a step forward but there is still work to do. I am positive this sim will be playable very soon. |
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I get the same - a blank / black screen on load; if i use CTRL+ALT+DEL and then cancel, I can get to the game menu. Sometimes, I get the game back in a "borderless window" and can see my desktop. Hit CTRL+ENTER or ALT+ENTER will not get me back to full screen. In the few moments that I can see the game under "normal" conditions I do show a 5-10 frame rate increase to 30-35 over water with High Object detail, Landscape medium and the rest low, very low or off. Windows 7 Ultimate x64 GeForce GT 240 AMD Phenom II x4 965 @ 3.4GHz 4 GB RAM |
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