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where to get the mod?
Where can this mod be downloaded these days? I'd love to play it Again, I only played it for a few hours when it came out. Any got links? :)
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thx!
btw why was it removed? Has it to do with WoTn, they use the same creature exp system or is it because it cost to have it stored at a server?? Also I wonder how people level up the Familiar. Was thinking Titan (health) is important to make it stay alive, but Speed just 1 point is good too to make it stay alive. What do you develop early on? |
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For Asmadeo, most important skills are Accelerated metabolism, Vampirism and Beholder rage. After those, Titan and Tireless. For Speed, 2/4 is enough and Elan 2/3 is enough. Carapace and Elemental mastery also helps. Remember that Asmadeo gets Defence experience when taking damage. And yes, at beginning Asmadeo dies all the time but he will get stronger quite soon if played right. |
I mean the download link for Red Sand at start of thread - it was removed. I did get the link from u afterwards. And it works fine. I especially like the Asmadeo. I do find that there are too many enemies so far (just at Debir now).
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Without my Ultimate challenge mod, Debir is piece of cake. And well, it is with my mod also, as real challenge begins on Montero. |
It is still better fights/harder than original Debir. It is perfect it is a lot easier in beginning, and harder later - better than the other way around like in Darkside.
Are you part of the team making this mod, Reuban? So far, I enjoy it. In the Hylfire mod, which Terroin and I made, we used companions like the Familiar. But without the talent choice after leveling the Familiar up - instead there are 7 different ones. And a different system. But fun to play this Red Sand. |
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I noticed the red sand team also made an extreme red sand, with 400% creatures...
is the normal red sand too easy because of the Familiar? Or have you just "played too much", too good. Have you tried my Hylfire mod? More challenging than normal WoTn Ice'nfire. How much land in red sand is altered? Noticed a lot of been changed on Debir (not passed that one yet). I'm not impressed by the looks of the new landscape... but the familiar is very good modding!! And interesting altered creature skills. Maurauder can be dangerous to fight with the change position talent... |
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exp=1.9 vs 14.0 alead=3.0 vs 6.8 spexp=1.3 vs 5.2 money=0.5 vs 0.4 rage=0.7 vs 0.1 manarage=0.5 vs 0.1 Haven't tried those mods yet, I'm still busy with my own mod ;) I like landscape and familiar is useful but gets arse kicked very easily (at least on my mod). |
Bravo!
Impressive mod, huge and well made. Are you a game maker?
I m lvl 50, still cant do elven castle. Using Red Sands Extended_0813. And thats a good thing :) Like the changes in medals, there is a minor bug with 3 of them, but cannot find the right file to fix that. Congratulations and I hope to play more of your mods if you still work on some other chapter. |
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Also made a new island. Thanks Belcanzor, and Im not a game maker. |
Ultimate Challenge modified v3 under testing
I decided to make another version for difficulty mod, this time there are much more difficulty adjustments. Currently under testing, beginning feels very hard, just like it should be. It's possible that some later fights are not hard but impossible, but that's somewhat difficult to say yet. New version will be published when I can say first islands are what I like and later islands are quickly tested.
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Ultimate Challenge modified v3 scrapped
Due to serious limitation/bug on editor, v3 is scrapped.
v4 does some things differently. |
Ultimate Challenge file modified v4
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Much bigger overhaul this time. Now this should be so hard that player is required to use every means available to complete game. Just like Impossible difficulty description puts it.
General: - Amelie gets more leadership from levelup (returned to normal) - Leadership gained from banners decreased a lot (returned to normal) - More starting crystals (because Asmadeo "dies" a lot at beginning) - Bit more starting mana and rage - Spell book size is now about 1000 (practically unlimited) - Asmadeo slightly better To make first islands better balanced: - Much more money (0.7 vs normal 0.4) - Experience divisor 14.2 (was 14.0) - Enemy strength 7.0 (was 6.6) - Pet dragon experience 6.4 (was 5.2) Location changes: - Shettera and Reha are now much harder - Blue collar tomb Magic spring next to trader could no longer give +11 defense Spell changes: - Phantom spell slightly weaker - Call of nature mana cost decreased - Slow spell mana cost increased Army changes: - Legendary Phoenix has much less defence and health Rules same as before - Impossible difficulty of course as settings are modified only for it. - No losses challenge, meaning no single unit lost on any fight, including Mages tower fights. Note that Asmadeo cannot "die". - Completing training session in Debir start is very hard without luck, feel free to use cheats there. Perhaps easiest way is to modify config/spells.txt and modify spell_fire_arrow damage to 1200. Remember to mod it back to 70 after completing training. - No use of wanderer spells Install: - Install Red Sands extended (can be loaded from http://www.mediafire.com/file/1jfom0...ended_0813.rar ) - Make backup of ...red_sands\ directory - Zip file now contains four directories. Extract all directories to ...red_sands\ directory (so that files on directories overwrite old files) and overwrite - Start new game |
how do I actually install this mod ? I have downloaded the file, but there's no guide there...
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...Kings Bounty Crossworlds GOTY\sessions Start game and choose Red Sands campaign. |
Game works now, played it and it's OK.
One problem. Can't get camera to work. Battle camera works fine, but exploration camera doesn't. I can't get it to work in the normal game either,don't know why. I have this: mod_cw13_orcs_eng_camera in the redsands/mods folder. But it seems like it doesn't work. How to fix it? Can't play with stupid standard camera, makes my head hurt... |
Map of Von Hausen treasure location?
I have the map in my inventory and I have searched all of Scarlet and have not found the treasure. Does anybody know the location of it because the picture the map provides doesn't help?
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See attached pictures.
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I have many of those items on my current playthrough, but no definitive list of all. |
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Enemy strength 700% Gold 70% Rage 10% Dragon 15% (Experience 7%) Also Reha and Shettera enemies are much harder. |
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Look for config/logic.txt exp=4.0|4.0|4.0|14.2 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà ãåðîÿ alead=4.0|4.0|4.0|7.0 // êîýô. ëèäåðñòâà âðàãà spexp=1.8|1.8|1.8|6.4 // êîýô. ðàñòÿæåíèÿ òàáëèöû îïûòà äóõîâ ÿðîñòè money=0.4|0.4|0.4|0.7 // êîýô. ïîëó÷åííûõ äåíåã rage=0.7|0.7|0.7|0.1 // êîýô. ïðèõîäà ÿðîñòè â áîþ manarage=0.5|0.5|0.5|0.1 // êîýô. ïðèõîäà ìàíû íà êàðòå, à äëÿ ÿðîñòè ñêîðîñòè ïàäåíèÿ |
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Looking at the percents the only one that makes sense is the money string - 0.4|0.4|0.4|0.7 because the 0.7 could mean 70% but all the other numbers I don't know how they add up to the percentages you posted. Any help with adjusting this would be much appreciated. Thank you |
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6.4 means it's 1/6.4 = 0.15625, that is "15%". With exp 14.2 setting achieving max level (you mean 50) may be very hard (impossible?) to achieve as I also tweaked exp table so that after level 35 much more experience is needed for levelup. Other than exp and spexp are multipliers so alead=7.0 means 700% stronger enemies, money=0.7 is 70% money, rage=0.1 is 10% rage and manarage=0.1 means speedy rage and mana loss outside combat. |
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Ultimate Challenge file modified v5
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I played until late game with Ultimate challenge file modified v4, game was hard but not hard enough. Based on my experiences, I made following changes from v4:
General: Less leadership from levelup Much less k_lead (=leadership from banners) Less starting rage Less starting intelligence Asmadeo gets bit more health and bit less attack/defence per levelup Asmadeo skills got slight modification Starting gold increased by 10000, use it wisely Experience divisor upped to 18 (was 14.2) Money reduced to 0.5 (was 0.7) Pet dragon experience divisor lowered to 6.2 (was 6.4) Manarage upped back to normal levels (0.4) as previous value made rage drop even too quickly (was 0.1) Amelie changes: Amelie item slots are now much more versatile to allow quite radical item loadouts and also to balance less leadership. Slot icons are what they are but you can see what fits into slots. Not to mention offer something new so that I have more motivation trying this again :) Companion changes: Elenhel now gives +8 intellect Spell changes: - Many spells mana cost increased Rules same as before - Impossible difficulty of course as settings are modified only for it. - Play as Mage - No losses challenge, meaning no single unit lost on any fight, including Mages tower fights. Note that Asmadeo cannot "die". - Completing training session in Debir start is very hard without luck, feel free to use cheats there. Perhaps easiest way is to modify config/spells.txt and modify spell_fire_arrow damage to 1200. Remember to mod it back to 70 after completing training. - No use of wanderer spells, you may still sell them To clarify what I said earlier about "use all means available". It does not include luring enemies away from hard_to_get navigation charts (those guards that require you to go Very close), this mod should be playable without using that trick. However you quite probably need to gather navigation charts from "easy" locations. To make this more clear, there are no heavily guarded charts on Debir but at least two charts (depending on randomness) on Scarlett wind (near castle) are those hard_to_get type. That "all means available" also does not include excess stuff kiting from "hard_to_avoid_enemies" caves. Again to make it clear, White crystal cave and Magic circle cave are "easy" while Old mist cave is "hard". As always, rules I said above are rules I'm playing this mod with. If you want to create your own rules, go ahead. It's not my problem how others want to play my mod as I primarily made it for myself. Install: - Install Red Sands extended (can be loaded from http://www.mediafire.com/file/1jfom0...ended_0813.rar ) - Make backup of ...red_sands\ directory - Zip file now contains four directories. Extract all directories to ...red_sands\ directory (so that files on directories overwrite old files) and overwrite - Start new game |
believe it or not - there are still some ppl playing this:grin:
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yes, i began a new party with redsands extended yesterday ;) no played KB for 2 years
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Ultimate Challenge file modified v6
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V5 was big step forward but I want more. So even more challenge now.
As usual, changes are relative to v5. General changes: Slightly less k_lead (=leadership from banners) Experience divisor upped to 22 (was 18.0) Pet dragon experience divisor lowered to 6.0 (from 6.2) Money upped to to 0.6 (from 0.5) Sligtly higher alead (7.7 from 7.0) Modified exp table: Experience requirements for next level are not so linear now Modified Leadtable: Enemy troops are generally bit stronger, late enemies much stronger Manarage is back to normal, 0.5 Legendary Phoenix, Rune Mage and King Harl leadership upped a bit Pet Dragon changes: Pet dragon useless abilities (Dragon dive etc) got major boost. Some other dragon other abilities also got boost (crushing blow, treasure searcher etc) Asmadeo changes: Purpose of following is to make Asmadeo less powerful on mid game but still strong on late game Asmadeo attack and defence levelup experience requirements modified and more levels available Asmadeo gets more attack, defence, damage and health from levelup Asmadeo released bonus is now 20% (was 15%) Asmadeo now requires 4 skill levelups instead of 3 to get new level Amelie changes: Amelie skill tree rune costs modified, some (previously useless because too expensive) early skills are very cheap, some other costs are different too Item loadout even more versatile Amelie medal requirements slightly modified Companion changes: - Spell changes: - Some spells slightly modified Location changes: - Nameless "ghost ship" is now much stronger Rules same as before - Impossible difficulty of course as settings are modified only for it. - Play as Mage - No losses challenge, meaning no single unit lost on any fight, including Mage's tower fights. Note that Asmadeo cannot "die". - Completing training session in Debir start is very hard without luck, feel free to use cheats there. Perhaps easiest way is to modify config/spells.txt and modify spell_fire_arrow damage to 1400. Remember to mod it back to 70 after completing training. - No use of wanderer spells, you may still sell them To clarify what I said earlier about "use all means available". It does not include luring enemies away from hard_to_get navigation charts (those guards that require you to go Very close), this mod should be playable without using that trick. However you quite probably need to gather navigation charts from "easy" locations. To make this more clear, there are no heavily guarded charts on Debir but at least two charts (depending on randomness) on Scarlett wind (near castle) are those hard_to_get type. That "all means available" also does not include excess stuff kiting from "hard_to_avoid_enemies" caves. Again to make it clear, White crystal cave and Magic circle cave are "easy" while Old mist cave is "hard". As always, rules I said above are rules I'm playing this mod with. If you want to create your own rules, go ahead. It's not my problem how others want to play my mod as I primarily made it for myself. Install: - Install Red Sands extended (can be loaded from http://www.mediafire.com/file/1jfom0...ended_0813.rar ) - Make backup of ...red_sands\ directory - Zip file now contains four directories. Extract all directories to ...red_sands\ directory (so that files on directories overwrite old files) and overwrite - Start new game |
Hello, I'm new to this mod and want to experience it properly. I have downloaded Red Sands Extended 0813 but can't find the installation instructions. Where is the documentation?
Also, a question. Does this mod make the game harder? How? I'm not interested in zero losses challenges. If zero losses are possible, then the game to my eyes is easy. PD: Why the OP states that the mod is cancelled? |
Just extract red_sands directory to .../Kings Bounty Crossworlds/sessions directory and start game. Select Red sands campaign.
It makes harder by introducing new units to enemy. But easier as you can also use them. You may try included Ultimate challenge file or my modified Ultimate challenges. Zero losses is possible with included Ultimate challenge file if you know what to do. If you want challenge, then use my Ultimate Challenge file modified v6. It is hard even when not playing no losses challenge. This mod would need some updates to work better but those updates are not coming, that's why it's cancelled. |
Is it worth playing with Asmadeo on the Ultimate challenge mode? It seems like he's leveling too slow while the enemies are getting much stronger. Also getting the most exp with him from every battle takes alot of time.
And some spells are bugged with him, like he doesnt get more exp from killing pigmy enemies and attacking targets with mark of blood actually gives him x2 less expirience than normal. |
Modifying Asmadeo
I am trying to increase the amount of crystals needed to revive Asmadeo but I can't find the file that has the information I am looking for. If anybody knows of the location please let me know it would be a great help to my play through.
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I tried to make Ultimate challenge so hard that well developed Asmadeo is basically required to complete game. So one of main aspects of mod is to develop Asmadeo. And yes, it takes lot of time. Ultimate means Ultimate. Mark of blood seems to be bugged then. No idea how to fix that one. |
Ruthless Reuban your mod is crazy. How even is possible to pass the first battle of my training only with 5 paladins? Enemy has 12 bowmen, 16 swordsmen,32 marauders and so on. My paladins burn out only from a single arrow shot. I'm starting as a warrior and I'm going to adjust the difficulty something between your mod and the original.
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Also because game is randomized, you might be f***d on training battle if there are "wrong" enemies. Start new game and hope better luck. It takes less than 30 seconds. I agree that training battles are ultra hard but I have managed to get past all of them without losses so they are not impossible. Feel free to adjust difficulty for your liking :) |
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exp=4.0 alead=4.0 spexp=4.0 money=0.4 rage=0.2 manarage=0.5 and the game runs perfectly. Also reduce starting gold up to 2000, cristals and spellbook space close to the original. The only thing I'm fixing during my game is logical corrections of some units because I don't like Cyclops to summon snakes and droids or Red Snakes without 10% fire protection and Green Snakes without 10% fire penalty. By the way last time I was playing Red sands was 5-6 years ago with 1.6 version and this fact keep my interest alive with some new locations. By the way at level 1 I always take all leadership from banners in Debir and Bola. I noticed that using your mod it drops me 5to10 leadership per banner while using original Red sands - 10to20. I look through all files and data under blue, green and red flags are the same. Would you help me to find them because maybe I don't search in the right location? Banners drops too much leadership and I want to reduce it. |
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That's how it goes. Take what you need and leave/modify rest. Settings look quite balanced but somewhat easy. Cyclops snake summon is quite powerful, yes. Banner experience is k_lead on logic.txt. |
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Destructive spells are pathetic on purpose. Not very ultimate challenge if just using few spells destroy everything :-P Sadly, it's quite time consuming modding games. I know this but it's also rewarding. Glad you like my changes. |
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After switching to Windows 10 (many years ago), King's Bounty Crossworlds no longer worked. I basically forgot this game but few months ago I tried again and this time game worked for some reason. Some caves were buggy but Windows 7 compatibility solved that. I continued my years old save (Ultimate Challenge 6) and so far almost all seems to be good. Some issues and workarounds:
- Tower of Eventus is (at least with my luck) impossible on Room of Fire (fifth floor) and afterwards. Not surprising because I wasn't able to modify it with editor. Solution: at level 37 cheating is allowed for Room of Fire, on level 38 same for Halls of Death and on level 39 same for Halls of Purest Life. Easiest cheating is probably: modify sessions\red_sands\config\spells.txt (take backup first) Armageddon for example, damage 5000000-7000000 and prc=0,0,0 is insta kill everything except your troops. For those thinking reaching level 37 is "too early", I can tell it requires huge effort since experience from battles is very low. - Item Alukard works too well and I don't want to take any risk about breaking game disabling it hard way. Solution: Alukard works 5 times. After that it must be destroyed (having Neatness skill 1-3 is allowed). - When King Harl reaches level 20 (gains enough experience for levelup from level 19 to 20), game crashes immediately. Solution: Put attached exp_system_cfg.txt into sessions\red_sands\exp_system and overwrite before King Harl is about to reach level 20. Levels 1-19 seem to work fine without it. Still cannot be sure if endgame is too hard or not. It's very hard to balance this type of game to be ultra hard but not impossible. To be seen... |
Hello everyone. I want to share my experience and ask for help. First of all, thanks for the mod. Very impressed with the work done. The underground caves are great. As for the balance, there are some nuances. I managed to get all the cards of new islands or those that are extremely important for further advancement without fighting, deceiving enemies through these dungeons. Already at level 12, I received dragons and the necessary spells. Now, having returned to the debir, it just became boring to clear it. I would very much like to play at a super-impossible level with a 400% enemy. I would be grateful if they could explain to me how it can be connected. The Extended 0813 file I copied to red sends folder. But nothing is happening yet. Strength enemy still 240%
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To install "400% enemy difficulty", go to extended 0813 archive, open Ultimate Challenge File folder, copy files from there to (kbdirectory)/sessions/red_sands/config and start new game. Game may still show 240% strength however. If that is still too easy, you may try 770% difficulty (it's ultra hard, be warned) http://forum.fulqrumpublishing.com/s...&postcount=141 |
Thank you for your feedback. But I still have questions..
Firstly, how can I know that this is already 400% difficulty if it is not marked anywhere. By what signs? And how do I save my old saves, just in case. Since they will most likely be overwritten on the C drive. |
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There is line like: alead=4.0|4.0|4.0|4.0 That determines enemy strength for different difficulties. 4.0 = 400%. However you must start new game for that change to have any effect. Won't affect on old saves. Your old saves should not be overwritten. You can backup them however, location is %USERPROFILE%\Documents\My Games\Kings Bounty Crossworlds\$save |
Thanks for the answer. I'm already playing.
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For Ultimate Challenge 6, paste all folders in red_sands directory and it will overwrite. Do not make new red_sands folder but use that /sessions/red_sands folder. In folder where you see config folder among others. So correct folder should be \sessions\red_sands, not \sessions\red_sands\red_sands. |
How can I increase the speed of restoration of the hero's magical power? It is very annoying to wait for 30 minutes.
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Open console and type: mana (and press enter) Mana refills immediately. |
Yes, it looks like there is no other way out. Although I tried to play without losses. I started playing at 400% difficulty. Now the hero is level 11. Leadership is about 2500 units. Mana is 78 units. Rage is 16 units. teasing and hope is missing. There are no prerequisites. For example, there are not enough necessary spells (for example, invisibility or sacrifice). This despite the fact that I managed to find almost all the cards through the dungeons. But the assortment of shops there is also not impressive. When I talk about one-sidedness, this is concerns not only the composition of the units. (I really wanted to try new creatures and new skills of the old ones). Of the ones I liked, so far only a malstorm (but hmmm ...., only 4 copies). Damn, I can’t buy them anywhere from almost 7 islands. One-sidedness also applies to AI. When you encounter hordes of inquisitors 7 times in a row, who can now inflict huge astral fire damage (hmm ....). So give the necessary spells to balance them, to neutralize them. Well, I bought it witches and dark griffins. But when this continues from time to time, it becomes boring due to a lack of scenario solutions. Fire and lake dragons now, for some reason, began to fly over the rubble on the map and marauders learned how to move creatures (Hmm..) .And the feature of pirates to call thorns is something. In general, I realized that I can move forward with the help of certain tactics. But I still get bored. And of course, thanks to you and the developers. The work is great.
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I think Inquisitors do fire damage when using that fire disaster whatever it was skill. I give you hints if you want but basically Inquisitors are pretty easy to (mostly) neutralize even without spells. Fire and lake dragonflies can fly over rubble on terrain. Marauders among some other creatures have infernal exchange that changes positions of any two troops. If it gets boring, there's nothing I can do for that but if you want tips for surviving no losses game, I can give some. |
Yes, of course, thanks. I would be very grateful for the tips. If this is not considered a spoiler. And I also forgot to say Asmadeo is completely useless due to his slow development. In the Russian version, he learns much faster. I just removed him because he occupied the necessary slot.And my tactic is to first use the phoenix and the dragon of chaos, neutralizing the magician and finishing off the remains by turning them into stones with the help of gorgons. If there are other tips, I'm ready to listen.
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Main tips are of course creatures you should use. I would say best creatures for no losses challenge have at least one (preferably all) of following: 1. Durable and easy to heal 2. Can summon 3. Can disable enemy units 4. Can help Asmadeo development 5. Can resurrect I can give you list of units that fit into those but perhaps you want to figure them out yourself? List probably takes away some enjoyment... Generally on fights you want to disable enemies until you can get rid of biggest threats. Another good tactic is to use terrain as advantage and let summons take care of rest. |
You do not know by the way how many battles to hold in Kif Asisa? I have the second day there defending, and the experience does not rise. Rather gained certainly, but tiny. For example, more than thirty battles on the logic of a new level should be. And he's still not here.Not only that the same type of troops and mopping up them awfully boring.
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Kef Aziza cave is great to develop Asmadeo. Low experience don't matter so much. As for being boring, Red Sands extended is long campaign, should not get boring so quickly. But yes, no losses challenge may be boring since there is not many troops you actually can use. |
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